can you post a vod of a more even game where you sort of struggle instead of carrying players. even if its a loss. would like to see what you do different in a harder match
16:52 This is some star wars wookie kind of shit. 1 weakling Geist running for her life, only for a hoard of enemies to emerge from the building to swarm you.
His team starting to tussle then immediately leaving after they get first pick is absolutely the average experience for me. I used to have concrete fights every other game. Now I'm lucky if there's even a single teamfight on a relevant objective. Matchmaking broke like 2 weeks ago and it's nightmarish trying to get a scrap of synergy out of solo queue.
@@dylancrosby2451 Some hero's not needing it as much doesn't make the item less good, if you play league of legends you know zhonyas is one of the best value items despite it not being built on everyone. (Zhonyas is effectively the same Item as Ethereal). Also ultis aren't the only things that those abilities are used to dodge, wardens shackle, seven stun, geist bombs and more are all good skills to dodge. Having 2 ways to dodge skillshots and stuns has often got me out of trouble on Ivy, and if you are getting focused in a teamfight ethereal also just prevents you from dying while your team cleans up. I absolutely can see Dynamo just using ethereal at the end of his ultimate to survive the focus fire that follows. TLDR; Item provides insane utility for its price, that is where its value comes from, not whether your characters kit includes a similar utility or not
@@Doost311 well, the thing is, if a certain hero doesn't need an item because it's useless to them, that makes it a bad item to them... Also, idk why you would want to ethereal shift at the end of his ult, when you could just warpstone to safety immediately. Ideally the enemies are dead too.
i've also noticed how much mirage just fucking hurts, i've had as much bullet resist as possible and using colossus to still be bursted down to 15% health by his gun and djins, its become a priority for me to nab ethereal shift by the 24k mark otherwise i just cant go into team fights because ill just be hit by whats basically a wraith ult without the stun
I was wondering what your opinion on reverb is on Slam. The fact it's cooldown lines up with Slam pretty much on point makes it a very consistent slow, a large extra chunk of damage too. Since it scales with the damage dealt to the enemy its pulling the 40% proc value onto Improved burst and surge of power. I've been trying a playstyle of reverb, imp burst and rapid recharge and hitting them with a lot of in and out slams reproccing reverb and burst working pretty well though I'm not really a good enough player to carry any weight on that.
Could you give a more indepth guide on Lash broken down into sections for skill order, item order, and all with explanations, followed by some combos and lane or gank plays? And while we wait for that, could you respond with your preferred skill order? It changes a lot in your videos
Love the vids dude, I think I saw a match where you played MikaelS in a banger 40 min game, you two are crazy good and put on performances every game. Keep it up
I hope for and can't wait for them to adjust lashes ground pound. Set a max damage on it, sure, maybe make it conditional that after he ults his next slam has uncapped skybox damage but its hella cheesy to play against in lane.. Lash just climbing up highest object to slam. Or roaming at the start of the game and just chunking a random lane down 75% because they weren't expecting the lvl 1 ground pound from space. It gets old. It's a weird mechanic/strat/use of the height.. Cap the damage/height at a feasible max height you can organically get from the 2 or heroic leap.
@@willsohrnberger2441 Unintended? It's literally height=damage, you think they didn't realize you could you know, climb up to a building using the movement mechanics they developed?
It's kind of his one(100% intended) thing though, especially with the other aspects of his kit seeing nerfs. There's plenty of heroes with counterplay. Just about any hero has the ability to output the same pressure from a flank gank as lash does. Damage increase is soft-capped after 25m anyways so the point is moot.
stam is good but leap is better for lash. he was getting focused and enemy team would all in when he dove so he needs more survivability items. if you're good with movement tech as well (wall jumps and stuff) you don't have to rely on stam as much. if you aren't taking too much damage you can get stam though
@@billedwards9221 I think its weird that Second Stam doesn't have any other survivability at that cost. It'd be a good candidate for spirit resist since SR is so lacking compared to BR. It would feel consistent as an anti-spirit item as you're likely to dodge spells. Alternatively, they could have it give one less Stamina and demote it to tier 2 which would put it almost in line with 1250 cost items. I feel like they should make one Stam-Specialist item for the other categories instead of having the one feel so all-in. It legitimately feels out of place in Vitality but also doesn't fit into other Categories. Surge of Power kicking back a stamina point would make more sense than the move speed as Dash-slide or dash-jumping is a natural motion to follow up on an ability. This SoP change would make it a stamina-specialist candidate. Right now, it's hard to justify kinetic dash since it is limited to tanky heroes. Frankly they just need more stamina focused T3/4s.
Dude. Due to your schedule I can never watch live… Can you do a video with the wall jump/slam combos you use? I catch them in some of your videos and use them, and they always blow my mind.
you can wall bounce in game. They added it sometime time ago. it works when you are really close to wall and press space + direction key facing from surface. It also does not spent stamina. There are already techs on how to optimize it (viz corner bounce)
@@PowerfulSkeleton There are people in the moba scene that play religiously but only respect the definition you listed. It's very frustrating to play a "hard carry" in Dota and get flamed at 15 minutes for doing your job because your team didn't learn the first thing about the Hard Carry role. This guys is just frustrated, though I tend to agree that calling this Lash game a carry is confusing in the context of a Moba. You and I might know better, but others don't.
@@0mrmatheusbr0 I am 100% serious and can prove myself. And I don't speak to those who spent 2k hours + in OW lol. I understand that you're sick of the game already
This zip-line jumps on lane omg
can you post a vod of a more even game where you sort of struggle instead of carrying players. even if its a loss. would like to see what you do different in a harder match
Watch the live streams
just watch the streams vods brother
16:52 This is some star wars wookie kind of shit. 1 weakling Geist running for her life, only for a hoard of enemies to emerge from the building to swarm you.
His team starting to tussle then immediately leaving after they get first pick is absolutely the average experience for me. I used to have concrete fights every other game. Now I'm lucky if there's even a single teamfight on a relevant objective. Matchmaking broke like 2 weeks ago and it's nightmarish trying to get a scrap of synergy out of solo queue.
i think you need ethereal shift
ethereal shift is the best value item in the game, prove me wrong
@@Doost311on lash? Maybe, on every hero? No. Tf is it going to do for me as a dynamo? I already have a button that dodges ultimates.
@@dylancrosby2451 Some hero's not needing it as much doesn't make the item less good, if you play league of legends you know zhonyas is one of the best value items despite it not being built on everyone. (Zhonyas is effectively the same Item as Ethereal).
Also ultis aren't the only things that those abilities are used to dodge, wardens shackle, seven stun, geist bombs and more are all good skills to dodge. Having 2 ways to dodge skillshots and stuns has often got me out of trouble on Ivy, and if you are getting focused in a teamfight ethereal also just prevents you from dying while your team cleans up. I absolutely can see Dynamo just using ethereal at the end of his ultimate to survive the focus fire that follows.
TLDR; Item provides insane utility for its price, that is where its value comes from, not whether your characters kit includes a similar utility or not
@@Doost311 well, the thing is, if a certain hero doesn't need an item because it's useless to them, that makes it a bad item to them...
Also, idk why you would want to ethereal shift at the end of his ult, when you could just warpstone to safety immediately. Ideally the enemies are dead too.
Or slowing hex for pocket vindicta and mirage
That unintentional Bebop boop at 3:38 turned out to be quite effective.
Thought I was having dejavu then i realized i saw this live 2:50
I fw your videos heavily 🙏
yo this is a crazy cross over rn
Did not expect to see you here lmaooo, you have great taste.
i've also noticed how much mirage just fucking hurts, i've had as much bullet resist as possible and using colossus to still be bursted down to 15% health by his gun and djins, its become a priority for me to nab ethereal shift by the 24k mark otherwise i just cant go into team fights because ill just be hit by whats basically a wraith ult without the stun
Starting off lane fucking slamming the Pocket is so satisfying.
Those signs have cock blocked too many times.
I was wondering what your opinion on reverb is on Slam. The fact it's cooldown lines up with Slam pretty much on point makes it a very consistent slow, a large extra chunk of damage too. Since it scales with the damage dealt to the enemy its pulling the 40% proc value onto Improved burst and surge of power.
I've been trying a playstyle of reverb, imp burst and rapid recharge and hitting them with a lot of in and out slams reproccing reverb and burst working pretty well though I'm not really a good enough player to carry any weight on that.
those signs are diabolical
IMHO you should've gotten unstoppable quite early this game. Around 25 30 min mark
that Vindicta got violated
Also what are your keybinds? I can see M4 F E and Q, and assume your items are 1-4, but what key do you use for melee and parry/drop?
Could you give a more indepth guide on Lash broken down into sections for skill order, item order, and all with explanations, followed by some combos and lane or gank plays? And while we wait for that, could you respond with your preferred skill order? It changes a lot in your videos
that shiv was a total loser with his move at 19:20 xdd imagine having no impact on the game and teabagging. bro is lost
Imagine making out like teabagging is a big deal, bro is lost
It's not that deep
@@GachiFriend A bag is earned. Not earning it is lame.
Frustrating game. The Dynamo keeps dropping heals when everybody is at full health.
upload everyday mann. love your content!
cripling headshot doesn't seem that good since you usualy shot after using your skills so the resistance reduction isn't that effective
Damn the game looked so much better back then
that rollout is so crazy
What was that rope ok 20:12
Holy molly
Bro the poor Haze
I was amazed by the amount of outplays in this video. Fuckin supreme gameplay
17:09 I’m starting to think this is really good on lash, just combo with the slam… yeah, yeah that’s a good item
Love the vids dude, I think I saw a match where you played MikaelS in a banger 40 min game, you two are crazy good and put on performances every game. Keep it up
crazy movements
Bro. That ending got my butt clenched! You're not the MVP for nothing.
9:33 dayum
Eyes lash isn't real he can't hurt you.
Improved reach on ult or 1?
i am almost certain he got reach on 1 in the video
He put it on the ult, actually.
@@PowerfulSkeleton ah okay thank you
The video is cut, Surge of power on 1st skill ?
Yes because it's the only one that guarantees you are on the ground to start using the move speed right away.
you clearly have nothing but time on your hands
Turns out that if you make gaming your job, you have lots of time to play games. Crazy, right?
I hope for and can't wait for them to adjust lashes ground pound. Set a max damage on it, sure, maybe make it conditional that after he ults his next slam has uncapped skybox damage but its hella cheesy to play against in lane.. Lash just climbing up highest object to slam. Or roaming at the start of the game and just chunking a random lane down 75% because they weren't expecting the lvl 1 ground pound from space. It gets old. It's a weird mechanic/strat/use of the height.. Cap the damage/height at a feasible max height you can organically get from the 2 or heroic leap.
go back to league of legends pls
@@soffa93 I have a valid complaint about people using an un-intended aspect of a kit and I should go back to a game I don't play?2
@@willsohrnberger2441 Unintended? It's literally height=damage, you think they didn't realize you could you know, climb up to a building using the movement mechanics they developed?
It's kind of his one(100% intended) thing though, especially with the other aspects of his kit seeing nerfs. There's plenty of heroes with counterplay. Just about any hero has the ability to output the same pressure from a flank gank as lash does. Damage increase is soft-capped after 25m anyways so the point is moot.
why did you stoped buying stamina
buys leap instead of it now
stam is good but leap is better for lash. he was getting focused and enemy team would all in when he dove so he needs more survivability items. if you're good with movement tech as well (wall jumps and stuff) you don't have to rely on stam as much. if you aren't taking too much damage you can get stam though
@@billedwards9221 I think its weird that Second Stam doesn't have any other survivability at that cost. It'd be a good candidate for spirit resist since SR is so lacking compared to BR. It would feel consistent as an anti-spirit item as you're likely to dodge spells.
Alternatively, they could have it give one less Stamina and demote it to tier 2 which would put it almost in line with 1250 cost items.
I feel like they should make one Stam-Specialist item for the other categories instead of having the one feel so all-in. It legitimately feels out of place in Vitality but also doesn't fit into other Categories. Surge of Power kicking back a stamina point would make more sense than the move speed as Dash-slide or dash-jumping is a natural motion to follow up on an ability. This SoP change would make it a stamina-specialist candidate. Right now, it's hard to justify kinetic dash since it is limited to tanky heroes.
Frankly they just need more stamina focused T3/4s.
Dude. Due to your schedule I can never watch live…
Can you do a video with the wall jump/slam combos you use?
I catch them in some of your videos and use them, and they always blow my mind.
wall jump? pile driver? WRECKING BALL
are u still rank 1 lash
1:50 can someone explain how he does this??
you can wall bounce in game. They added it sometime time ago. it works when you are really close to wall and press space + direction key facing from surface. It also does not spent stamina. There are already techs on how to optimize it (viz corner bounce)
crouch to keep momentum from zipline, airdash to wall, walljump, double jump.
dashed[shift] to right then when he got to wall he jumped[space] to left[a] then dashed[shift] then smesh.
will you return to overwatch to buy wrecking ball mythic?
lash is so corny lol.
PLEASE play a game of overwatch man I live watching you you helped me become the ball player I am today
Overwatch is done for
he's done with overwatch bro
overwatch is gone bro
overwatch is dead, they also hate ball players and refuse to fix the 5v5 problem with tanks like ball.
@@cagxplays9602 This.
préstame 500 varos porfa we
400-500 hours on lash ... still dosent know about unstoppable kekw
A carry is a character that sucks early game and owns late game if they get farmed, keep smurfing to get clips on people worse than bots.
And 'carrying' is when a good player performs well enough to overcome his weaker team and secure a win. Terms can mean several things, relax.
@@PowerfulSkeleton There are people in the moba scene that play religiously but only respect the definition you listed.
It's very frustrating to play a "hard carry" in Dota and get flamed at 15 minutes for doing your job because your team didn't learn the first thing about the Hard Carry role. This guys is just frustrated, though I tend to agree that calling this Lash game a carry is confusing in the context of a Moba. You and I might know better, but others don't.
@@josephreynolds2401 Yeah, fair enough. The tone of the original comment is still needlessly pissy.
nobody cares l0ser
Jez this is the most boring game ever. How can one even compare it to Overwatch?
ragebait plz dont answer him
Bait used to be believable.
@@0mrmatheusbr0 I am 100% serious and can prove myself. And I don't speak to those who spent 2k hours + in OW lol. I understand that you're sick of the game already
@@morannonnorstund254Nah I started in OW2 and played alot, but it just fell of bro
Because, of course, two maugas staring at each other for 10 minutes is peak gameplay
📺>🥊>🖊>🫅
bro is already smurfing for content
You and your team complaining about the dynamo doing his job are a bit mentally deficient