made a mistake, i forgot reactors come with hp heal modifier. so id recommend you get a reactor with cooldown and hp heal modifier. i havent been able to get one yet, so i've not been able to test this, but this is something worth looking into
Would it actually give more heals if you use the two focus mods, non attribute and fusion? That would mean it's skill power + 145% combined? My current skill power is 18.8k so surely that would put me significantly above 20k heals?
Yo ive been putting together my Yujin the last few days and from my testing investing into mods that offer +recovery or +heals seems not worth the slots at least with "duty and sacrifice". The reason for that is heal is 100% of your skill power capped by 82.9% hp of the targets hp. The good thing with your build is that you boost the capped heal further to achieve 100% heal but if you consider that the skill continous to heal for 5 ticks for 11% max hp after the initial burst anyway the bonus heal from you mods doesnt achieve much except maybe save 1 sec to 100%. With that in mind you could be running better mods like "passionate sponsor" which offers +75% atk and skill power modifier or "shot focus" for additional 15% atk -15% skill power modifier.
@@Dante8016 The mods im using right now are: Nimble Fingers, MP Conversion, Focus on Fusion, Focus on Non-Attribute, Maximize Conversion, Increased HP, HP Amplification, Shield Conversion (DEF), Passionate Sponsor, Shot Focus, Duty and Sacrifice, The sub module can be whatever you prefer and if you dont have shot focus you slot in anything you like. Reactor doesnt really matter too much but cooldown is the best roll. The only must have stat on components is mp recovery in combat and the rest can be hp, def, resistances. The set also doesnt matter except the 4 piece slayer is a no go. Im not running any +heal or +recovery mods because they are simply not needed. With both focus mods and a reactor the heal cap which is 83% of the targets max hp is easily reached (with a reactor alone you can full heal 30k hp targets). Another reason why +heal and +recovery mods arent worth it is that you shouldnt be just healing allies when they are at 5% hp but already when they are at 50% or even higher. With that in mind the 1st burst will heal them to 100% anyway so any other boosts from +heal and +recovery just get lost because there is no overheal. You should be also using your 4 every 10 sec to keep your passionate sponsor stacks. The reason for maximize conservation is that you are able to regen almost the full cost of duty and sacrifice while its 10 sec cooldown with purple/gold mp recovery in combat on the sensor which makes it easily spammable at sustainable. The reason for no +duration is using up one or two mod slots isnt worth the two additional ticks of 11% healing. WIth this setup I cleared gluttony with randoms around 40 times now and kept them all alive without a problem. I could even full heal ajax players though not gleys because they have -50% recovery which reduces their heal cap to 41,5 % but even that doesnt matter to much because they get healed from the following 5 ticks. Also keep in mind you cant save your mates from being knocked in one shot. Sorry for the wall of text but I tried to explain my reasoning and not just tell you ten mods.
Im running the shot focus/ passionate sponser combo as well. Cant decide wether i want to add a little defense or not though. Something small like agony to help with the MP loss as well
hey mate,does have a reactor with non atribute+fusion and the right weapon on your hand,u should heal more no?and about the components,bravaery set heals u more?
Thank you for breaking this down. I've just switched to a Yujin main. Does An Outstanding Investment, Second Wind, and Heal Support effect outgoing heals to party members or just the healing I recieve?
yes, outstanding investment, second wind and medical support, are the 3 mods that effect the outgoing heals, you can then recommend your teammates to have regeneration boost, as it has the hp recovery modifier, this will increase the amount of hp they recieve when you heal them.
this build isnt for dealing damage, its for healing your teammates, i use this build whenever im in a group with gleys, as they request me to heal them whenever they need health. the only source of damage on this build is from your weapons.
made a mistake, i forgot reactors come with hp heal modifier. so id recommend you get a reactor with cooldown and hp heal modifier. i havent been able to get one yet, so i've not been able to test this, but this is something worth looking into
Is there an update on the reactor?
Super approved build! Thanks a lot for this video! Just tested this build and no one in my team dies anymore!
Love that you took the time to explain the build, thank you
Brilliant build mate, love that maths in there too
Cheers
Thank you! Just got my yujin to max level and been struggling to find a good build!
Dam got those goated components ngl
Just wondering how much range does it have and does a range mod increase it i know it has lots of range but still wondering
I like the build, however, do you think sometime you could create a build guide for the divine punishment that you use?
Would it actually give more heals if you use the two focus mods, non attribute and fusion? That would mean it's skill power + 145% combined? My current skill power is 18.8k so surely that would put me significantly above 20k heals?
Yo ive been putting together my Yujin the last few days and from my testing investing into mods that offer +recovery or +heals seems not worth the slots at least with "duty and sacrifice". The reason for that is heal is 100% of your skill power capped by 82.9% hp of the targets hp. The good thing with your build is that you boost the capped heal further to achieve 100% heal but if you consider that the skill continous to heal for 5 ticks for 11% max hp after the initial burst anyway the bonus heal from you mods doesnt achieve much except maybe save 1 sec to 100%. With that in mind you could be running better mods like "passionate sponsor" which offers +75% atk and skill power modifier or "shot focus" for additional 15% atk -15% skill power modifier.
Which mods would you remove to put shot focus and passionate sponsor in?
@@TwoWayTone Probably "second wind" and "an outstanding investment". To be honest I would change a lot more than this though
Whats your build?
@@Dante8016 The mods im using right now are: Nimble Fingers, MP Conversion, Focus on Fusion, Focus on Non-Attribute, Maximize Conversion, Increased HP, HP Amplification, Shield Conversion (DEF), Passionate Sponsor, Shot Focus, Duty and Sacrifice, The sub module can be whatever you prefer and if you dont have shot focus you slot in anything you like.
Reactor doesnt really matter too much but cooldown is the best roll. The only must have stat on components is mp recovery in combat and the rest can be hp, def, resistances. The set also doesnt matter except the 4 piece slayer is a no go.
Im not running any +heal or +recovery mods because they are simply not needed. With both focus mods and a reactor the heal cap which is 83% of the targets max hp is easily reached (with a reactor alone you can full heal 30k hp targets). Another reason why +heal and +recovery mods arent worth it is that you shouldnt be just healing allies when they are at 5% hp but already when they are at 50% or even higher. With that in mind the 1st burst will heal them to 100% anyway so any other boosts from +heal and +recovery just get lost because there is no overheal. You should be also using your 4 every 10 sec to keep your passionate sponsor stacks.
The reason for maximize conservation is that you are able to regen almost the full cost of duty and sacrifice while its 10 sec cooldown with purple/gold mp recovery in combat on the sensor which makes it easily spammable at sustainable.
The reason for no +duration is using up one or two mod slots isnt worth the two additional ticks of 11% healing.
WIth this setup I cleared gluttony with randoms around 40 times now and kept them all alive without a problem. I could even full heal ajax players though not gleys because they have -50% recovery which reduces their heal cap to 41,5 % but even that doesnt matter to much because they get healed from the following 5 ticks. Also keep in mind you cant save your mates from being knocked in one shot.
Sorry for the wall of text but I tried to explain my reasoning and not just tell you ten mods.
Im running the shot focus/ passionate sponser combo as well. Cant decide wether i want to add a little defense or not though. Something small like agony to help with the MP loss as well
hey mate,does have a reactor with non atribute+fusion and the right weapon on your hand,u should heal more no?and about the components,bravaery set heals u more?
Thank you for breaking this down. I've just switched to a Yujin main. Does An Outstanding Investment, Second Wind, and Heal Support effect outgoing heals to party members or just the healing I recieve?
yes, outstanding investment, second wind and medical support, are the 3 mods that effect the outgoing heals, you can then recommend your teammates to have regeneration boost, as it has the hp recovery modifier, this will increase the amount of hp they recieve when you heal them.
@@ComplexNeko thank you so much.
What 4 modules do I have to combine to get duty and sacrifice?? Like is there a specific modules I have to combine?
i wouldn't recommend you combine modules for this, your way better of just farming pyro till it drops, the drop rate from colossi is really good.
@@ComplexNeko gotcha. Will do. Thank you! I appreciate it!
@@psilocybin2306 no worries, hope you have a great rest of your day, and enjoy the game!!!!!!
So does the fusion skill power give your team mates more heals? Or is just the hp heals give more heals to your team mates?
im not entirely sure, i think it adds a little, but its very minimal, the main ones are just the hp heal mods
@@ComplexNeko oh ok cool. Thank you.
What about this build versus colossi?
this build isnt for dealing damage, its for healing your teammates, i use this build whenever im in a group with gleys, as they request me to heal them whenever they need health. the only source of damage on this build is from your weapons.
Hiya
Hiya
@@ComplexNeko I'm glad to hear, I know you were bound to drop a video ^^
I farmed Yujin just to try him out. I think I’ll build him up using this build incase season 1 has some difficult content where he is useful.