Hello there. I think you've approached the fishing nets from the wrong way, a Stormworks way. The nets push the net notes apart, which lets you create nets out of different physical body's. I think this is how the nets are intended. I would advice you too use a central weighted anchor being tode behind you're boat, with 4 ropes leading to individual net points. Another tip: from my testing it helps to spawn the notes far apart. Thank you for your great content👍 Edit: Yeah, I attached such a net too my starter boat and it works great. The net is more than a 100 times bigger than your's, even tho my boat is very small. It seems like the net does not induce a lot of drag.
Yup, I did not have a template to follow at the time of making this (minutes after the update hit) but some R&D showed that this is the way to do it! I will have to do some more tests and will update and report!
i am excited for the fishing update! i originally got this game because i like boats and i like building stuff, but i always roll played about fishing and now i can really do it. for another update to this i hope they add crab and crab pots. that would be my ultimate wish for the next progression of this.
I am hazarding a guess that to really catch fish, you'll need 4 independent large winches in back with an net annchor on each, and let them deploy freely and as the net is expanded the effct becomes like a parachute and it unfolds and covers a large area, given the cables are long enough as you're trawling. Havent tried the nets yet. alternattively reading below the one weight att the back giving it drag, turning a fully deployedd net into a funnel. How to connect tthe 4 edges tho, maybe the anchors but as said below by Falkreineche545 i tthink the net corners need to be free and independant, allowing them to separate like a parachute.
Totally! I didn't have a better example to follow at the time of making this video (minutes after the release) but I will do some more R&D and see how it can be optimized! Thank you for the comments!
@@454ss_gaming I spent most of last night doing exactly what carronm is suggesting, and it works amazingly. The problem is that it's ugly, as those on-off nodes result in large independent microcontrollers for each net-anchor. It should have been a composite, that way the micro could be kept on boat. Plus, you could get a number channel to tell how large the net expansion is.
@@atigerclaw Amazing, going to brew me a pot of coffee and tinker away tonight. Im new at all this.. Creating, theory is easy, practice, thats a whole different leaguefor me. Im at the level of making a stabilizer for my boat, so microcontrollers and composites is still swahili to me, lots of google and frustrations :D
@@carrom6056 Composites are actually easy once your understanding of channels clicks. Composites hold both on-off and number data, and each type can share a channel. IE, you can have a channel one for ON/OFF and a channel one for numbers. In order to use composites in a micro, you need to use the composite read blocks in the micro. There are two of said read blocks, one for NUMBER, and one for ON/OFF. Writing to a micro is done in a similar manner. Just imagine it as a cable. You run the cable into your microcontroller, and then you have to split the cable into the data strands to feed to your logic blocks. The composite blocks have a few extra functions, like composite 'input' nodes for the write blocks that allow you to wrap around and splice two composites together. As well as dropdown boxes called 'start channel' and 'number of channels', which is just a fancy way of pushing a bunch of inputs into one block. Either way, the whole reason I think the net anchors need to be composite is simply because then you only have to deal with one node ON the anchor, and you can run an independent anchor on a winch with just said anchor, and a cable anchor part. Wish I could post screenshots here, but this is youtube.
This little fishing boat is pretty neat but I'm concerned the way the net is controlled or shaped will heavily neglect fish collection. From hat I've seen, the net doesn't need to form a bag shape since the moment a fish touches it it sticks to the net so most builds I've seen only let the net loose like a bed sheet swim in water to bag the fishes. Although, I assume your net could manage to catch some fish in a school of fish sold by the Fish data markets since the density of fish is higher over those places. TLDR, Very cool build, we can see the love you poured into it but efficiency-wise I feel it will lack despite the aforementioned purpose except in optimal fishing condition. Note: The CTV cameras is especially a touch I love since in Career (survival) mode we don't have third person mode ? Unless I never figured the keybind.
Most of the content that Geometa has added to Stormworks has been really good conceptually and for the most part well implemented. But, they need to focus on fixing the game and not add any new content until all the bugs, broken mechanics, and balancing is fixed, and until the game is optimized.
Hey 454ss can you help me with a helicopter build I’ve done it just won’t take off no matter what I do I has a large engine twin rotor one main battery and it weighs 5278
Hello there. I think you've approached the fishing nets from the wrong way, a Stormworks way. The nets push the net notes apart, which lets you create nets out of different physical body's. I think this is how the nets are intended. I would advice you too use a central weighted anchor being tode behind you're boat, with 4 ropes leading to individual net points. Another tip: from my testing it helps to spawn the notes far apart. Thank you for your great content👍
Edit: Yeah, I attached such a net too my starter boat and it works great. The net is more than a 100 times bigger than your's, even tho my boat is very small. It seems like the net does not induce a lot of drag.
Yup, I did not have a template to follow at the time of making this (minutes after the update hit) but some R&D showed that this is the way to do it! I will have to do some more tests and will update and report!
Why does your Map freakout at 15:29 when you zoom/Move it?
because stormworks, duh?
its a bug in recording
I’m very excited to use it well done 454ss keep up the amazing content and creations
me:finally the fish net system is done now lets go get some fish
fish:imma do my own thing
proceeds to swim at 73 kph*
Nice work on your Creation!!
i am excited for the fishing update! i originally got this game because i like boats and i like building stuff, but i always roll played about fishing and now i can really do it. for another update to this i hope they add crab and crab pots. that would be my ultimate wish for the next progression of this.
I am hazarding a guess that to really catch fish, you'll need 4 independent large winches in back with an net annchor on each, and let them deploy freely and as the net is expanded the effct becomes like a parachute and it unfolds and covers a large area, given the cables are long enough as you're trawling. Havent tried the nets yet. alternattively reading below the one weight att the back giving it drag, turning a fully deployedd net into a funnel. How to connect tthe 4 edges tho, maybe the anchors but as said below by Falkreineche545 i tthink the net corners need to be free and independant, allowing them to separate like a parachute.
Totally! I didn't have a better example to follow at the time of making this video (minutes after the release) but I will do some more R&D and see how it can be optimized! Thank you for the comments!
@@454ss_gaming
I spent most of last night doing exactly what carronm is suggesting, and it works amazingly. The problem is that it's ugly, as those on-off nodes result in large independent microcontrollers for each net-anchor. It should have been a composite, that way the micro could be kept on boat. Plus, you could get a number channel to tell how large the net expansion is.
@@atigerclaw Amazing, going to brew me a pot of coffee and tinker away tonight. Im new at all this.. Creating, theory is easy, practice, thats a whole different leaguefor me. Im at the level of making a stabilizer for my boat, so microcontrollers and composites is still swahili to me, lots of google and frustrations :D
@@carrom6056
Composites are actually easy once your understanding of channels clicks. Composites hold both on-off and number data, and each type can share a channel. IE, you can have a channel one for ON/OFF and a channel one for numbers. In order to use composites in a micro, you need to use the composite read blocks in the micro. There are two of said read blocks, one for NUMBER, and one for ON/OFF. Writing to a micro is done in a similar manner.
Just imagine it as a cable. You run the cable into your microcontroller, and then you have to split the cable into the data strands to feed to your logic blocks.
The composite blocks have a few extra functions, like composite 'input' nodes for the write blocks that allow you to wrap around and splice two composites together. As well as dropdown boxes called 'start channel' and 'number of channels', which is just a fancy way of pushing a bunch of inputs into one block.
Either way, the whole reason I think the net anchors need to be composite is simply because then you only have to deal with one node ON the anchor, and you can run an independent anchor on a winch with just said anchor, and a cable anchor part. Wish I could post screenshots here, but this is youtube.
@@atigerclaw Ahh yes, I agree! Being composite would have been so much better!
This little fishing boat is pretty neat but I'm concerned the way the net is controlled or shaped will heavily neglect fish collection.
From hat I've seen, the net doesn't need to form a bag shape since the moment a fish touches it it sticks to the net so most builds I've seen only let the net loose like a bed sheet swim in water to bag the fishes.
Although, I assume your net could manage to catch some fish in a school of fish sold by the Fish data markets since the density of fish is higher over those places.
TLDR, Very cool build, we can see the love you poured into it but efficiency-wise I feel it will lack despite the aforementioned purpose except in optimal fishing condition.
Note: The CTV cameras is especially a touch I love since in Career (survival) mode we don't have third person mode ? Unless I never figured the keybind.
Most of the content that Geometa has added to Stormworks has been really good conceptually and for the most part well implemented. But, they need to focus on fixing the game and not add any new content until all the bugs, broken mechanics, and balancing is fixed, and until the game is optimized.
true
Im so glad im not the only one that calls a 2x2 4x4 cos it makes more sense in the head 😂
The Net anchors need to be on separated winchs, so it become bigger.
I wonder if something like trawl doors could work to make the net wider.
It's one of the first things I tested and it is possible with a little effort
This really makes me wish you could cable through pulleys. I get why not but still. I'd like a normal-ish looking deep trawler.
this is random but i cant get the boat to go
Hey 454ss can you help me with a helicopter build I’ve done it just won’t take off no matter what I do I has a large engine twin rotor one main battery and it weighs 5278
as well as the net keeps comeing out back wards