It’s honestly great to see the inclusion of a lot more gravity attacks in phase one. Adding more diversity and overall making consort Radahn feel more “alive” than his robo ass in game. The extra floating rocks around the arena are also a wonder touch to further show us his Gravity magic prowess. And the Air Spinning move “fake out” landings are a fun little spectacle. That Holy attack at 2:46 is so f ing awesome it’s so Damm epic Also what I noticed is how well this Radahn doesn’t create “empty space” when doing a move that distances him from your attack range. He immediately closes the gap which does helps a lot since he doesn’t immediately pull out “limited move nr6” out again and again. And another thing I find wonderfully improved is how his Swords give off holy beams *only* when glowing which is a great indicator. The meteor attack was improved really well. Just adding even more spectacle to it The phase 3(?) is honestly scary af and I like the light around Radahn, it really looks like fighting a newly ascended god. Though maybe the lights are a bit too bright which could be an issue for folks with epilepsy or generally trying to decipher Radahns attacks. But from what I’m seeing so far the attacks aren’t in the “Old patch Radahn” kind of bullshit, only very overwhelming in a sense of “Dear god wtf is he doing holy shit-“ I have no idea about that black hole tho- holy moly- Overall, I feel though this would’ve been a more interesting Radahn fight than mr Race lights Lobotomite Radahn we had in the base game, but that’s just my opinion. Very cool looking boss overhaul :P
Youre kind of exaggerating here, but I agree, aside from a couple attacks, this mod is incredibly original and well polished unlike garden of eyes asset flips
@MASCULINAVERSITY The only thing that looks off is the last " Fuck you" phase. That is when I indeed tuned off. Maybe the modder can fix, I really do enjoy fighting this guy.
@@Abstrahues yeah but I'll give him the benefit of the doubt and say that last part is a troll not part of the official mod, I'm grateful I played the dlc post patch, he's such a good boss after the nerf his combos and everything are so fun
@@MASCULINAVERSITY HOT TAKE: PRE-PATCH RADAHN DID NOTHING WRONG!!! 🗣️🗣️🗣️ He just melted your guard stamina and the light show was a bit much, he definitely wasn't impossible. I think they wanted you to fight him with a Sekiro deflect build which I did! I was worried that they would panic nerf him to the ground like most developers under pressure BUT even with the nerf he is still a complete asshole. He is still the hardest boss they have ever made. The nerf only allowed players to fight him with a lot more weapons.
@@Abstrahues not that hot honestly, but the cross slash wasn't that fun to dodge, post patch tho cross slash is such a fun move plus he has a lot more openings, and I'll be honest, after the dlc I did nothing short but abuse the sekiro deflect mechanic, it's so fun especially with the milady
Well technically you’re not wrong. There’s 1 final update to Inner Consort (v1.03.2) plus this Consort Overhaul mod is updated too. I guess I’ll also be trying to beat the two once again
Yo this goes so hard dude! Incredible mod with insane detail! The Phase 2 stuff you did is unbelievable! Can't wait to see some of the legends take this one! If you can pass that final moment that is 😂
Man, this is the craziest Radahn mod up until now. This doesn't even feel like fighting a story boss, this feels like those bosses that you have to defeat in order to unlock a secret ending or a weapon that causes near infinite damage. The fight looks straight out of Dragon Ball or something like that.
That meteor attack holy sht, this is how I wanted the last boss to be. Now if only we can summon more npcs to this fight like with Starscourge Radahn. It would be super peak.
Yeah, it's an awesome reminder, that the guy we're fighting was so proficient in gravity magic that he was able to hold back the stars themselves. Although now, he's no longer holding back the stars and can make full use of his gravity magic.
@@dustpanman2998 The fact that the actual fight has only 2 gravity attacks and 1 blood attack is so disappointing. They really couldn't make half his arsenal gravity related moves?
It would've been nice if the light effects were the same as post-nerf Radahn but aside from that, this looks nuts. I kind of doubt Ongbal would be able to do this hitless. Also, I adore the skybox and the floating rocks. It looks so sick.
Well this mod is possible to no hit. Phase 3 will take some time to get used to, especially since the moves are not as scripted anymore (Back then it’s 100% scripted so I didn’t have any problems nohitting Phase 3)
Ongbal is for sure doing this hitless at some point. He's objectively one of the best players in the world. If he can't do this hitless, then I don't know of anyone else who could. And a boss being beyond human capabilities to no hit would be really lame.
@@azronger7214 indeed Ongbal is one of the best players out there. v1.03 Unalloyed Malenia, v1.02 Inner Consort, Vanilla Plus bosses you name it. And yeah, I believe that one day he will no hit Ying Wu Inner Isshin (That modded Sekiro boss is around the same difficulty as beating v1.05.1 Unalloyed Malenia at RL1 without Bloodhound Step)
This is so cool. I'm going to have this installed when I play through Elden Ring with my younger brother (it will be his first time playing the game). I really like how you made Radahn use more gravity magic, especially in his first phase, and how there's less light beams in his second phase. I'm scared of the black hole, but even if it does end up annoying me, it looks super cool. I also hope that those Elden Ring channels that treat Elden Ring like Totally Accurate Battle Simulator make videos about this version of this mod.
The mod seems reasonably challenging and doable to no-hit. Would you be able to make a version with less light particles and whatnot particularly for people like me with a potato setup 😅I'd love to give it a shot hitless but just the standard fight, my system struggles already with frame drops that affect my button inputs
Lmfao that ending.
"F you just die"
Miquella needed time to get his god brain up and running to finally get the idea of: “Why do I not just insta kill this dude? I’m a god after all lol”
@@dc1054 then the tarnished somehow survives it and he's like:... NANI DA FXXK!?!
It’s honestly great to see the inclusion of a lot more gravity attacks in phase one. Adding more diversity and overall making consort Radahn feel more “alive” than his robo ass in game.
The extra floating rocks around the arena are also a wonder touch to further show us his Gravity magic prowess. And the Air Spinning move “fake out” landings are a fun little spectacle.
That Holy attack at 2:46 is so f ing awesome it’s so Damm epic
Also what I noticed is how well this Radahn doesn’t create “empty space” when doing a move that distances him from your attack range. He immediately closes the gap which does helps a lot since he doesn’t immediately pull out “limited move nr6” out again and again.
And another thing I find wonderfully improved is how his Swords give off holy beams *only* when glowing which is a great indicator.
The meteor attack was improved really well. Just adding even more spectacle to it
The phase 3(?) is honestly scary af and I like the light around Radahn, it really looks like fighting a newly ascended god.
Though maybe the lights are a bit too bright which could be an issue for folks with epilepsy or generally trying to decipher Radahns attacks. But from what I’m seeing so far the attacks aren’t in the “Old patch Radahn” kind of bullshit, only very overwhelming in a sense of “Dear god wtf is he doing holy shit-“
I have no idea about that black hole tho- holy moly-
Overall, I feel though this would’ve been a more interesting Radahn fight than mr Race lights Lobotomite Radahn we had in the base game, but that’s just my opinion.
Very cool looking boss overhaul :P
That new meteor attack looks nuts and dayum, the atmosphere changes are cool.
Mod on mod respect
Imagine a collap withbthe best from Both mods you are Both such Passionate developers i truly think you could pull of something incredible
This is hands down the craziest radahn mod
My jaw was dropping the whole time
Do you think wie have reached the Peak of Er modding
When a mod doesn't look like a mod...
Well done
Youre kind of exaggerating here, but I agree, aside from a couple attacks, this mod is incredibly original and well polished unlike garden of eyes asset flips
@MASCULINAVERSITY The only thing that looks off is the last " Fuck you" phase. That is when I indeed tuned off.
Maybe the modder can fix, I really do enjoy fighting this guy.
@@Abstrahues yeah but I'll give him the benefit of the doubt and say that last part is a troll not part of the official mod,
I'm grateful I played the dlc post patch, he's such a good boss after the nerf his combos and everything are so fun
@@MASCULINAVERSITY HOT TAKE:
PRE-PATCH RADAHN DID NOTHING WRONG!!! 🗣️🗣️🗣️
He just melted your guard stamina and the light show was a bit much, he definitely wasn't impossible. I think they wanted you to fight him with a Sekiro deflect build which I did!
I was worried that they would panic nerf him to the ground like most developers under pressure BUT even with the nerf he is still a complete asshole. He is still the hardest boss they have ever made.
The nerf only allowed players to fight him with a lot more weapons.
@@Abstrahues not that hot honestly, but the cross slash wasn't that fun to dodge, post patch tho cross slash is such a fun move plus he has a lot more openings, and I'll be honest, after the dlc I did nothing short but abuse the sekiro deflect mechanic, it's so fun especially with the milady
I really enjoy how the gravity versions of his moves in phase 1 teach you how to avoid the light ones in phase 2 and 3
Well just when i thought i did all consort mods level 1, this one gets updated...i will do it tomorrow.
Nice job on the update looks cool.
Well technically you’re not wrong. There’s 1 final update to Inner Consort (v1.03.2) plus this Consort Overhaul mod is updated too. I guess I’ll also be trying to beat the two once again
@thebluehood35 i finished this one just now will probably upload it tomorrow, i will try your flat arena version now, kinda curious.
This is the radahn everyone described at release.
This is genuinely insane
Jesuschrist I shat myself for how insane this is. One or the best Souls boss overhauls, if not the best, I've seen in my Life.
Yo this goes so hard dude! Incredible mod with insane detail! The Phase 2 stuff you did is unbelievable! Can't wait to see some of the legends take this one! If you can pass that final moment that is 😂
Man, this is the craziest Radahn mod up until now.
This doesn't even feel like fighting a story boss, this feels like those bosses that you have to defeat in order to unlock a secret ending or a weapon that causes near infinite damage. The fight looks straight out of Dragon Ball or something like that.
This is probably the best boss overhaul I've ever seen, and likely will ever see.
hello everyone there will be an update today for fix stuff
That meteor attack holy sht, this is how I wanted the last boss to be. Now if only we can summon more npcs to this fight like with Starscourge Radahn. It would be super peak.
I really love the new ambience during phase 2 and 3, with the floating rocks and galaxy
Yeah, it's an awesome reminder, that the guy we're fighting was so proficient in gravity magic that he was able to hold back the stars themselves. Although now, he's no longer holding back the stars and can make full use of his gravity magic.
@@dustpanman2998 The fact that the actual fight has only 2 gravity attacks and 1 blood attack is so disappointing. They really couldn't make half his arsenal gravity related moves?
@@anonisnoone6125exactly my issue, everyone moaning about radahn being the final boss I’m pissed we barely see any gravity mastery
Bro really got Radahn out here looking like Risen CG Valstrax. So Real.
Patch note be like: re-added flashbangs for phase 2 and 3
It would've been nice if the light effects were the same as post-nerf Radahn but aside from that, this looks nuts. I kind of doubt Ongbal would be able to do this hitless.
Also, I adore the skybox and the floating rocks. It looks so sick.
@@anonisnoone6125 dont worry i try upload the post nerf fx later
Well this mod is possible to no hit. Phase 3 will take some time to get used to, especially since the moves are not as scripted anymore (Back then it’s 100% scripted so I didn’t have any problems nohitting Phase 3)
Ongbal is for sure doing this hitless at some point. He's objectively one of the best players in the world. If he can't do this hitless, then I don't know of anyone else who could. And a boss being beyond human capabilities to no hit would be really lame.
@@azronger7214 indeed Ongbal is one of the best players out there. v1.03 Unalloyed Malenia, v1.02 Inner Consort, Vanilla Plus bosses you name it. And yeah, I believe that one day he will no hit Ying Wu Inner Isshin (That modded Sekiro boss is around the same difficulty as beating v1.05.1 Unalloyed Malenia at RL1 without Bloodhound Step)
Don't forget about some attacks just straight up teleports Radahn in front of you without any effects like 1:22 and 5:25
Zzz 😴
There is a fine line between making a cool dance and going straight to visual effect fetish.
i’d love to see a use of more mohg abilities, dis might sound crazy but..what if Radahn used Nihil.
This is so cool. I'm going to have this installed when I play through Elden Ring with my younger brother (it will be his first time playing the game). I really like how you made Radahn use more gravity magic, especially in his first phase, and how there's less light beams in his second phase. I'm scared of the black hole, but even if it does end up annoying me, it looks super cool. I also hope that those Elden Ring channels that treat Elden Ring like Totally Accurate Battle Simulator make videos about this version of this mod.
It looks very cool, i'll give it a try
I hope more mod like this come out in future
This is the Rafahn we should have gitten
This is a certi-fried pc moment
ok now do something just as batshit insane but for Placidusax
First phase sliding and flying attacks are similar to nameless king
Bro turned into valstrax
The mod seems reasonably challenging and doable to no-hit. Would you be able to make a version with less light particles and whatnot particularly for people like me with a potato setup 😅I'd love to give it a shot hitless but just the standard fight, my system struggles already with frame drops that affect my button inputs
i already made the post nerf sfx version on nexus mod
@@mrsakana266 THANK YOU!
If you try to play this on a PS4, it will freeze immediately.
Turned out to not be so final
2:47 Graphics card 0%
Looks sick! What prompts his black hole attack tho
if you fail to kill radahn its time limit when its start p3 so you have to kill him before he using black hole attack
Last phase is just nonsense lil bro
The teleporting part, or the part where he makes a black hole?
Thats the problem with modded bosses, the creators seem to think the boss having an unending combo and constant screen clutter is good.
Everything is so cool
But what the hell is that final attack? Looks cool but undodgeable
That phase three is exactly why modded bosses are so fucking stupid.
Omgggggggggg
Can you somehow lock on to meteor attack...or is it set where it spawns, cuz i always have to look around
What happened there at the end?
Death
Didn’t kill radahn In time so it triggered a black hole
@@Z3d195 😆
Huh... Was that skybox always up there or was that added by the mod?
I'd like to see you survive the fight without infinite HP though 🤣
How many times you died on this boss, to be at that lvl. 😅
He has god mode on.
0.14 wtf
Duuuuude