Blender + FLIP fluids + Fracture Modifier [Breakdown]

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  • Опубліковано 2 жов 2024
  • A short clip that shows how good FLIP fluids and the Fracture Modifier work together.
    Cant stop playing with this!
    Some information:
    Res500 / 50FPS / Simulation 3 days / Rendering 8 days / Viewportrenderings 1 day
    Badly there are some smaller compression-artifacts. But we hope you like it!

КОМЕНТАРІ • 24

  • @blenderzone5446
    @blenderzone5446 3 роки тому +1

    AWESOME simulation!!!

  • @chosenideahandle
    @chosenideahandle 5 років тому +1

    Very very nice.

  • @ArtPomelo
    @ArtPomelo 6 років тому +8

    now i know why there was no real video for months.. this took months to render i guess but nice to watch.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  6 років тому +6

      Thats true! Simulation about 3 days. Rendering 8 days. Viewport-renderings for the breakdown 1 day. More videos are in production (tutorials).

    • @ArtPomelo
      @ArtPomelo 6 років тому +2

      HOLY SHIT! Thanks for the effort.. i really like the fracture modifier and hope to see it soon in the standard version of blender 2.8

  • @onjofilms
    @onjofilms 6 років тому +3

    Wow, the crispness of the images in the beginning is stunning.

  • @ampronix-medical
    @ampronix-medical 6 років тому +3

    Is the fracture build still going into 2.8?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  6 років тому +5

      We are working on this - and 1st tests went well! But in the beginning of 2.8 the Fracture Modifier will be a custom build, like in the past.

    • @JAYJAY_
      @JAYJAY_ 5 років тому

      @@Blenderphysics-Videos please make it quick! We are so tasty of it..

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      @@JAYJAY_ Yes we all :D .. but it does also depend on how fast Blender devlopers are working. We need to wait for them for some parts of the code.

  • @rhodium_monarch
    @rhodium_monarch 4 роки тому +1

    12 days simulation and renders 👀
    Good job 👍

  • @sadicus
    @sadicus 6 років тому +1

    12 day turnaround not bad! TUTORIALS, yea!

  • @BlenderRookie
    @BlenderRookie 6 років тому

    Interesting... I have not tried flip with the fracture modifier version.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  6 років тому +3

      We optimized the FLIP fluids addon code to work perfect with the Fracture Modifier. Shards (as obstacles) can invisibly make become "expanded" to avoid fluids to come through cracks ;).

    • @BlenderRookie
      @BlenderRookie 6 років тому

      Cool.

  • @HaoChen-i2k
    @HaoChen-i2k 6 років тому

    Render system?

  • @VicVegaTW
    @VicVegaTW 6 років тому +1

    Wow, that looks pretty great!

  • @MA-wm9vr
    @MA-wm9vr 6 років тому +1

    So now where is the tutorial

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  6 років тому +1

      Next tutorial is about constraints in the fracture modifier. Thereafter a tutorial about FM + FLIP fluids will come ;)

  • @oliviergiguere9894
    @oliviergiguere9894 6 років тому

    Really nice, what was the fluid resolution and how many particles for the fluid and the whitewater?

  • @konidsw2602
    @konidsw2602 5 років тому

    How do you get the water to be so clear and not have the nasty black artifacts i see in a lot of blender fluid sims, especially the ones with foam. Did you use a translucent shader or something?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому +1

      Nothing special. Make sure you use "full global ilummination" inplace of pathtracing.