Blender + FLIP fluids + Fracture Modifier [Breakdown]
Вставка
- Опубліковано 2 жов 2024
- A short clip that shows how good FLIP fluids and the Fracture Modifier work together.
Cant stop playing with this!
Some information:
Res500 / 50FPS / Simulation 3 days / Rendering 8 days / Viewportrenderings 1 day
Badly there are some smaller compression-artifacts. But we hope you like it!
AWESOME simulation!!!
Thank you 👍
Very very nice.
now i know why there was no real video for months.. this took months to render i guess but nice to watch.
Thats true! Simulation about 3 days. Rendering 8 days. Viewport-renderings for the breakdown 1 day. More videos are in production (tutorials).
HOLY SHIT! Thanks for the effort.. i really like the fracture modifier and hope to see it soon in the standard version of blender 2.8
Wow, the crispness of the images in the beginning is stunning.
Is the fracture build still going into 2.8?
We are working on this - and 1st tests went well! But in the beginning of 2.8 the Fracture Modifier will be a custom build, like in the past.
@@Blenderphysics-Videos please make it quick! We are so tasty of it..
@@JAYJAY_ Yes we all :D .. but it does also depend on how fast Blender devlopers are working. We need to wait for them for some parts of the code.
12 days simulation and renders 👀
Good job 👍
12 day turnaround not bad! TUTORIALS, yea!
Interesting... I have not tried flip with the fracture modifier version.
We optimized the FLIP fluids addon code to work perfect with the Fracture Modifier. Shards (as obstacles) can invisibly make become "expanded" to avoid fluids to come through cracks ;).
Cool.
Render system?
Its a i7 8086k / 32GB RAM / 1080ti
Wow, that looks pretty great!
So now where is the tutorial
Next tutorial is about constraints in the fracture modifier. Thereafter a tutorial about FM + FLIP fluids will come ;)
Really nice, what was the fluid resolution and how many particles for the fluid and the whitewater?
How do you get the water to be so clear and not have the nasty black artifacts i see in a lot of blender fluid sims, especially the ones with foam. Did you use a translucent shader or something?
Nothing special. Make sure you use "full global ilummination" inplace of pathtracing.