In the mixed.facilities file, they accidently put the trailer offer name as vehicle offer so it may say it has trailers, but they wont actually show in UI. I have found that once you fix the name, the trailers spawn backwards, much like the dockyards. It took me a while to figure out why trailers were no longer at city construction, pier, quarry, and i think sealbrik. They were all just named wrong in the facilities file. The trailer orientation can be fixed in the mixed.sites file.
any site that shows it has trailers, like the shuffleboard logistics pier, does have the trailers coded in, its just that misnaming like I said before that makes them not spawn. Again though, some of them spawn backwards or are difficult to hook up too.
Thanks for letting us know. I fixed trainer orientation but was not aware of the missing trailers. I’ll make the adjustment for the release. Let me know is if you find anything else!
YES !!!!!! Here's my wish-list of features, if possible ! 1-Loaner vehicles have a time restriction (you can buy more time if needed) after the time runs out, it get's taken away 2-Car economy was way cheap for used cars, that needs to change, as odometer values mean almost nothing currently. 3-(More advanced) The odometer values could have a %chance of braking any part of the car. More Odo more +chance of braking. If implemented current prices could make sense. 4-(Still advanced ?) Racing missions or all missions could have a repair price for restarting the event, and would just require current car. Repairing in a mission would not increase your policy score. 5-Racing missions car class restrictions ? (still advanced) You guys are AWESOME !
@@RX7FC666 It's possible to implement, not sure why devs haven't yet. Also, a hardcore experience overall, where the repair system is based on the min/max jbeam value of every part. I.E. you can pay what the car is worth in total for a repair.
Ive been checking the channel and mod page every day since the update, I only just got the mod maybe a day before the update, loved it, and have been desperately waiting since. I love career mode and what you added was fantastic, I so so look forward to seeing what youve been able to do!
Wow this looks really cool! I am looking forward to it, some increased incentives to not just speedrun the game will be nice, add to the realism as well and all that. Also 27:10, very relatable. Oh wow and the multi car deliveries, that looks like a lot of fun to do! It's amazing how far this game has come just looking at that, cars used to just fly off of other objects, it's so weird seeing how planted they are.
This update is awesome, crazy how fast you guys are working on this, getting it from instantly crashing with the mod enabled to working somewhat in just a few days. For that empty area you mention at 35:50, it would be cool to put a ramp right there (pointed at the drag strip.) Edit: Anything that could be done by you to make the traffic change lanes less, not very important at all but might be an easy addition.
Also, congrats on 500+ subs. Happy to see your work getting the traction it deserves, this comment section is jumping. Super psyched for the next update, vanilla career mode just doesn’t hit the same as RLS.
One thing I noticed with the last version was if you ever do a part out I did notice that the components were well priced but once you went to sell the “car/chasis” it was almost always -$ instead of say a few grand to maybe 10ish thousand for maybe some higher end chassis
I think it’d be cool to eventually buy/own businesses, you could hire drivers to drive your trucks and move things to make you money passively, could work on like a tick system kinda like the insurance (despite it being based on distance driven), would be even cooler to actually see them driving in the world like you do. Just a thought, wonder if it’s even possible.
The prices you had with the trailer deliveries are very different than the ones i have, not sure if its part of the mod but i only ever see prices in the ~$600 range never above 1k like you've had. I've played this new 0.33 update for over 10 hours and struggled to make even 20k without missions. Looking forward to this new career overhaul update 👍
@@Raceless-RLS Started a new save and went over to rent-a-box, the prices are still very low, of the few level 4 delivery's the highest paying was $199. Driving over to spearleaf marine on the island gives the same results, of the couple of level 4 trailers the most expensive is $291
It would be nice if when doing a trailer deliveries, the drop off point move out further so you can back in to complete delivery. Out make them a bit longer so trailer and cab fit into drop off point.
Devs have activated the on-foot node grabber system but im not able to couple anything together ( securing a car to a trailer , for exemple ) . Do you think you can look into that to make it work ? Also , thrilled to see your mod in 0.33 since ive really enjoyed your mod for a long time in 0.32 ! Also , are you guys planning to increase the choices we have at each facilities ? ( more jobs to choose , more cargo , more cars to deliver , more trailers , more material fluid and or bulk , etc ) so we dont never run out of jobs ? i think it sucks when we arrived in a facility and there is nothing to deliver from it ...
Thanks for the feed bank! And glad you enjoy the mod so much! Not sure if we can do the node thing but we’ll look into it more. Seems to be a very core feature in the source code but I could be wrong. For sure will add more deliveries at some point. Probably not in this first update release since we are so closed to finished. But it probably won’t be a huge increase. Maybe just 2x.
@Raceless-RLS how did you tow the 2 BX's without them fall down the trailer in your video ? The cars always roll forward or backward every time I put one on a trailer ... have you done anything special I didn't notice ? Keep up the good work ! Do you have any idea when you will be able to release it?
Other been paying break and putting in park, I hold the breaks as I get out. So the brakes stay on the entire time. Not exactly sure on a time frame but very soon
I'm totally golden with losing the off-road area if we can get some more drag/ oval racing, lol. It was cool, but I kinda agree on the performance drop. My pc isn't on the high end side and i definitely felt it loading in lol
Also, I totally feel you on the bad days/ lack of motivation. But I gotta say, dude, I respect the hell out of what you guys have built with this, and I genuinely appreciate everyone's hard work! Thanks for all of that and making time to make videos explaining what's going on on top of it.
Love the feedback! Maybe we can implement some no prep drag on the highway or something. I’ve been considering paving maybe the outside lanes of the dirt track too. Or maybe inside
@Raceless-RLS if you want to stay away from map modification after the update killed everything, I totally get it lol. But will the events you had still be available, other than the separate offroad/crawling area you made? I personally loved the drag events and the tough truck series along with the variety for track racing. Also, the test&tune setup for drags was awesome. I got a custom-built Barstow running 7.14 consistently while learning how to tune for drag racing lol.
@@ClownXmachina I think the big part that’s holds it back is core behind the scenes features that are needed for those gameplay features. I think that’s what the devs are working on
@@ClownXmachina Well obviously the career mode is far from done. Didn't mention these points because we all know that. I haven't noticed many improvements for the traffic ai though and the current experience (that we have) is hindered by it a lot.
Really, I noticed the turn right on red now and overall are more confident. They maintain speed during green lights and leave less space between. Still know work to be done tho
This happens on every major update regardless what mods you have. They stated in the patch notes no matter what you had in the career it would be deleted other than money so expect this every major update :)
Vanilla economy is horrible. i'm level 5 and cargo delivery and the best money i can find is 600$ for trailer delivery. and as car jacky goes it is also really bad, i'm level 3 in that and the most money i can get is 250 a car. i love the prices you put in your mod. it makes it worth doing these runs since with paying your insurance i get maybe 600$ for doing 3 runs....
Interesting, I noticed higher prices on my altered vanilla account, but maybe because I gave myself a huge amount of xp. We made little economy changes this round but will look more into it after we get some more hours playing
@Raceless-RLS I'm using my save from the previous version so I don't know if the could affect the price. Im pretty sure the game recognizes the level since it shows I can get level 5 parcels and trailers.
When I load my cars onto my 40ft tilt deck trailer I will put them in gear, put parking brake on, hold the regular brakes and exit the vehicle but they still slide around, am I missing something?
@@Raceless-RLS it would be pretty cool if there was a stunt man career option. Kinda do a spin off of the original burnout games where you'd earn points/money for crashing etc
Haha I understand. This 0.33 update was more enjoyable then before. But it has been a lot more fun play testing the RLS update. Can’t wait for others to enjoy it too!
“Everything” is possible, we can for sure look into it. It would be fun but tricky getting your current vehicle coding to change and add logs. Not impossible.
Yeah that would be the easiest for now. Not sure if it will make it within this release but maybe the next update after. This update is just a to get something working out close to where we left off
Well, after the RLS mod comes out, all your car prices will likely go up when you go to sell. Think of it as a big wave of inflation is coming so cars are about to appreciate 😂
In the mixed.facilities file, they accidently put the trailer offer name as vehicle offer so it may say it has trailers, but they wont actually show in UI. I have found that once you fix the name, the trailers spawn backwards, much like the dockyards. It took me a while to figure out why trailers were no longer at city construction, pier, quarry, and i think sealbrik. They were all just named wrong in the facilities file. The trailer orientation can be fixed in the mixed.sites file.
any site that shows it has trailers, like the shuffleboard logistics pier, does have the trailers coded in, its just that misnaming like I said before that makes them not spawn. Again though, some of them spawn backwards or are difficult to hook up too.
Thanks for letting us know. I fixed trainer orientation but was not aware of the missing trailers. I’ll make the adjustment for the release. Let me know is if you find anything else!
It'd be cool to make it a requirement to do the police missions before being able to buy a police car and act as a cop in free roam
I second this, that's an awesome idea!
I agree it makes sense
Cool idea but im might be hard on a code level tho im for it would be nice
That’s a great idea! It won’t make it for the initial release but for sure noting that for future updates!
I think i would adde feature which if you get cought for doing illegal racing you will got ban for becoming a police or facing diciplinary action
You fixed the trailer spawn direction too! What a legend
Haha well, it broke again too in other places. More work to do there
YES !!!!!! Here's my wish-list of features, if possible !
1-Loaner vehicles have a time restriction (you can buy more time if needed) after the time runs out, it get's taken away
2-Car economy was way cheap for used cars, that needs to change, as odometer values mean almost nothing currently.
3-(More advanced) The odometer values could have a %chance of braking any part of the car. More Odo more +chance of braking. If implemented current prices could make sense.
4-(Still advanced ?) Racing missions or all missions could have a repair price for restarting the event, and would just require current car. Repairing in a mission would not increase your policy score.
5-Racing missions car class restrictions ? (still advanced)
You guys are AWESOME !
I love the feed back! We’ll look into those!
I've always felt since career came out that it should have some form of advanced wear items based on mileage.
@@RX7FC666 It's possible to implement, not sure why devs haven't yet. Also, a hardcore experience overall, where the repair system is based on the min/max jbeam value of every part. I.E. you can pay what the car is worth in total for a repair.
Totally agree! I know they are busy on other things and I’d be shocked if it isn’t implemented in the future
@@RX7FC666 apparently there is, but it only affects horsepower of the engine.
Ive been checking the channel and mod page every day since the update, I only just got the mod maybe a day before the update, loved it, and have been desperately waiting since. I love career mode and what you added was fantastic, I so so look forward to seeing what youve been able to do!
Thanks for the support! Check back in a few more days. We should have a better idea on release date then 😉
Wow this looks really cool! I am looking forward to it, some increased incentives to not just speedrun the game will be nice, add to the realism as well and all that. Also 27:10, very relatable.
Oh wow and the multi car deliveries, that looks like a lot of fun to do! It's amazing how far this game has come just looking at that, cars used to just fly off of other objects, it's so weird seeing how planted they are.
Thanks! We are excited to release in the next couple of days
just came across your channel and its gotta be the most enjoyable beam content ive found, personally. thank you cheers
Glad you enjoy it!
This update is awesome, crazy how fast you guys are working on this, getting it from instantly crashing with the mod enabled to working somewhat in just a few days. For that empty area you mention at 35:50, it would be cool to put a ramp right there (pointed at the drag strip.)
Edit: Anything that could be done by you to make the traffic change lanes less, not very important at all but might be an easy addition.
Cool idea! The ai are a bit of a mess on the highway lol
I'm waiting for freeroam racing, i loved mixing up delivery missions with some racing and build and improve my race cars.
That’s the plan! I don’t think we will be exactly where we left off but we will be much closer!
i downloaded the mod a few hours ago and i'm hooked!
Glad you are enjoying it!
Yoooooo so excited
We are too!
Hype! So excited!
Great edit!
Also, congrats on 500+ subs. Happy to see your work getting the traction it deserves, this comment section is jumping. Super psyched for the next update, vanilla career mode just doesn’t hit the same as RLS.
Thank you! The comments almost feels more like a forum section now lol. I love all the feedback! Notes are being taken
Awesome mod! I’m looking forward to the new release! I have to ask though: will the cops over-aggression be addressed in full in your next release?
Yeah cops are a menace right now basically impossible to be driving around without them chasing you
As of now they are fixed and not overly aggressive. Playing as police has never been more fun after the latest ai updates from 0.33
One thing I noticed with the last version was if you ever do a part out I did notice that the components were well priced but once you went to sell the “car/chasis” it was almost always -$ instead of say a few grand to maybe 10ish thousand for maybe some higher end chassis
Part out will be better, but still likely unprofitable. But there will be variable pricing from the dealerships
I think it’d be cool to eventually buy/own businesses, you could hire drivers to drive your trucks and move things to make you money passively, could work on like a tick system kinda like the insurance (despite it being based on distance driven), would be even cooler to actually see them driving in the world like you do. Just a thought, wonder if it’s even possible.
My thoughts exactly. I was actually working on this before 0.33 update dropped. Hopefully we can get that included in the next few months!
How do you get cars to stay pit on a flatbed? They shift around so much with any tiny movement or braking, even in park with the handbrake on
The prices you had with the trailer deliveries are very different than the ones i have, not sure if its part of the mod but i only ever see prices in the ~$600 range never above 1k like you've had. I've played this new 0.33 update for over 10 hours and struggled to make even 20k without missions. Looking forward to this new career overhaul update 👍
@@STSKing-bn3rj curious if you would have the same result on a new save
@@Raceless-RLS Started a new save and went over to rent-a-box, the prices are still very low, of the few level 4 delivery's the highest paying was $199. Driving over to spearleaf marine on the island gives the same results, of the couple of level 4 trailers the most expensive is $291
cant wait for the release going to be starting a new career series on my channel
@@Thundermusicproductions shouldn’t have to wait much longer! Check back tomorrow!
It would be nice if when doing a trailer deliveries, the drop off point move out further so you can back in to complete delivery. Out make them a bit longer so trailer and cab fit into drop off point.
I was thinking the same thing the other night. Adding to the list! Thanks!
Devs have activated the on-foot node grabber system but im not able to couple anything together ( securing a car to a trailer , for exemple ) . Do you think you can look into that to make it work ? Also , thrilled to see your mod in 0.33 since ive really enjoyed your mod for a long time in 0.32 !
Also , are you guys planning to increase the choices we have at each facilities ? ( more jobs to choose , more cargo , more cars to deliver , more trailers , more material fluid and or bulk , etc ) so we dont never run out of jobs ? i think it sucks when we arrived in a facility and there is nothing to deliver from it ...
Thanks for the feed bank! And glad you enjoy the mod so much! Not sure if we can do the node thing but we’ll look into it more. Seems to be a very core feature in the source code but I could be wrong.
For sure will add more deliveries at some point. Probably not in this first update release since we are so closed to finished. But it probably won’t be a huge increase. Maybe just 2x.
@Raceless-RLS how did you tow the 2 BX's without them fall down the trailer in your video ? The cars always roll forward or backward every time I put one on a trailer ... have you done anything special I didn't notice ?
Keep up the good work ! Do you have any idea when you will be able to release it?
Other been paying break and putting in park, I hold the breaks as I get out. So the brakes stay on the entire time. Not exactly sure on a time frame but very soon
I'm totally golden with losing the off-road area if we can get some more drag/ oval racing, lol. It was cool, but I kinda agree on the performance drop. My pc isn't on the high end side and i definitely felt it loading in lol
Also, I totally feel you on the bad days/ lack of motivation. But I gotta say, dude, I respect the hell out of what you guys have built with this, and I genuinely appreciate everyone's hard work! Thanks for all of that and making time to make videos explaining what's going on on top of it.
Love the feedback! Maybe we can implement some no prep drag on the highway or something. I’ve been considering paving maybe the outside lanes of the dirt track too. Or maybe inside
@Raceless-RLS if you want to stay away from map modification after the update killed everything, I totally get it lol. But will the events you had still be available, other than the separate offroad/crawling area you made? I personally loved the drag events and the tough truck series along with the variety for track racing. Also, the test&tune setup for drags was awesome. I got a custom-built Barstow running 7.14 consistently while learning how to tune for drag racing lol.
It won’t make it in This next update but for sure will add custom events back. Those do not hurt performance
@Raceless-RLS ahh makes sense, thanks for the updates!
Sick Into! Also a great Video ✅
Thanks so much!!
damn this is so cool. I just bought BeamNG because of career mod BUT THIS is a must have! Thank you for your work i hope that Devs will take notes 😛
Glad you are enjoying BeamNG! Is an amazing game
I could tell right away you ware running Vulcan
lol how
Vulcan is so amazing, +20-30 fps
@@Raceless-RLS you can just tell career mode just runs so much better and yeah it great
the new 0.33 version makes the vulcan renderer basiculy give you free fps, will the new rls mod be compatible with it? i had problems with it in 0.32
100%, it should… we haven’t had any issues in play testing
Honestly, I think the biggest thing holding career mode back is the AI traffic.
They have gotten a lot better, but this is a huge part of the experience
I love the traffic lol The career is held back by a full experience/gameplay loop, and other maps not having it.
@@ClownXmachina I think the big part that’s holds it back is core behind the scenes features that are needed for those gameplay features. I think that’s what the devs are working on
@@ClownXmachina Well obviously the career mode is far from done. Didn't mention these points because we all know that. I haven't noticed many improvements for the traffic ai though and the current experience (that we have) is hindered by it a lot.
Really, I noticed the turn right on red now and overall are more confident. They maintain speed during green lights and leave less space between. Still know work to be done tho
Had you guys Overhaul… Since the update though I have no equipment or motor vehicles but I have all my money.. Let’s go RLS.
This happens on every major update regardless what mods you have. They stated in the patch notes no matter what you had in the career it would be deleted other than money so expect this every major update :)
@@ShiftTabAuto I got 133k, No issue. I Just have to buy the right setup for the time being.
Pretty cool you got to keep the money!
the cops sometimes don't spawn how do I fix that??
I've noticed a few people having the issue, is your traffic count over 3?
LEEETTTSTSSTSTTSTETETTS FREAKEN GOOOOOOO
Yo ector what’s up! love your videos
Haha love the enthusiasm
@@HQdefault64 sup dude!
Is there any way to implement a chain or strap system so you can strap on the cars
That's a great question that I'm sure has been asked a lot. I'm not aware of anything though.
I get a LUA error when the mod is installed. Will this be patched in the next release, or is it just my system?
0.33 patch update isn’t out yet, hopefully soon!
@@Raceless-RLS thanks so much!!
Vanilla economy is horrible. i'm level 5 and cargo delivery and the best money i can find is 600$ for trailer delivery. and as car jacky goes it is also really bad, i'm level 3 in that and the most money i can get is 250 a car. i love the prices you put in your mod. it makes it worth doing these runs since with paying your insurance i get maybe 600$ for doing 3 runs....
Interesting, I noticed higher prices on my altered vanilla account, but maybe because I gave myself a huge amount of xp. We made little economy changes this round but will look more into it after we get some more hours playing
@Raceless-RLS I'm using my save from the previous version so I don't know if the could affect the price. Im pretty sure the game recognizes the level since it shows I can get level 5 parcels and trailers.
That’s a good point, maybe it does!
Anyone having problems delivering cargo with the MD Series? After about 30 min I can't pick up any cargo and all the controls freeze.
I’ve not heard of that, very interesting
Yesss!!!!!
i cant get the tow missions to start with the repo
Hmm make a post in the discord and we can try to help
When I load my cars onto my 40ft tilt deck trailer I will put them in gear, put parking brake on, hold the regular brakes and exit the vehicle but they still slide around, am I missing something?
Hmm very strange. Not sure why that would be. Maybe do you have simplified physics on? It shouldn’t change anything but maybe it does
@@Raceless-RLS I will check it out ASAP!
@@Raceless-RLS Simplified physics is not on... Ill try again there HAS to be something Im missing.
Can't waitttt
We can’t wait either!
@@Raceless-RLS it would be pretty cool if there was a stunt man career option. Kinda do a spin off of the original burnout games where you'd earn points/money for crashing etc
@@Raceless-RLS have it set up to where you pull up to the film studio area to do auditions for stunt man or something 🤣
That would be a great lore use for the studio area!
@@Blurplemk4tdifrom what I can tell it looks like it is something the devs have coming soon
wont even play career without your mod lol
Haha I understand. This 0.33 update was more enjoyable then before. But it has been a lot more fun play testing the RLS update. Can’t wait for others to enjoy it too!
@@Raceless-RLS how's progress coming along?
What was that sound 8:44?????
Hahaha my sudden fear with a hint of self doubt
❤
Would it be a possibility to add log hauling to career mode to make use of log trailers?
“Everything” is possible, we can for sure look into it. It would be fun but tricky getting your current vehicle coding to change and add logs. Not impossible.
@@Raceless-RLS I see, maybe just add it to the trailers you can haul, not sure if that’d be any easier
Yeah that would be the easiest for now. Not sure if it will make it within this release but maybe the next update after. This update is just a to get something working out close to where we left off
@@Raceless-RLS for sure man was just a thought I had, appreciate you responding bro that’s where it’s at!
Would it be possible to mod in house moving on a big trailer
That would be very cool! Very possible, but would need someone to create the house trailer, and then give us permissions to use in the mod
Which car should I buy to get more opportunities
Well, after the RLS mod comes out, all your car prices will likely go up when you go to sell. Think of it as a big wave of inflation is coming so cars are about to appreciate 😂
@@Raceless-RLS haha thanks 😅
whats the eta?
“Soon” lol very soon. No exact date yet. But hopefully in less than a week
working for 0.33??
Not yet, but soon!
Yep
is it possible to have the possibility to buy brand new car ?
We could add it, but hasn’t been high on the list since there are not big differences between that and used.
@@Raceless-RLSokay tanks for resppnding that fast!
Thanks for the support!
Falta para la 0.33 😢
We are almost to release for 0.33
Que bueno de verdad es el mejor los que he visto, realmente no he jugado beamng porque lo divertido es el mod rls ❤ los quiero un saludo
Thanks for the love and support, helps us move faster in getting it back out!
❤
My game gets a Lua error every 15-20 minutes which bricks my save one way or another.. it’s a shame because I love the mod
Yeah the mod is not 0.33 compatible yet