Just when you think you know everything, fusion 360 school makes you feel like a noob again! Love your videos man. Learn something new and useful every time. 👍
This was a useful video, thanks! I didn't end up using your method, but it got me started in the right direction. I wanted a cam slot cut into the side of a tube, with some straight and some angled portions, but all of it square like if you milled a slot using an end mill and a rotary 4th axis. I drew my path on a 2d sketch, then created a second sketch and used the "project to surface" command (Create menu/Project-include/project to surface) to project that path onto the second sketch as a 3D line (referencing the OD of my tube as the surface). Then I repeated this for the ID of the tube so I could have a guide rail (didn't work right without doing this). After that it was straightforward to create a sweep profile and use the sweep command to do the cut.
The sweep was sort of ugly, and started failing as soon as I changed my path a little. After beating my head against the wall for quite a while I ended up following your process and it worked out great. Thanks again!
Ok... So I try it but it doesn't work with diagonals 😓 Do you have a solution ? imagine that you have to engrave the letter "V" on a cylinder surface with a 4 axes CNC machine 👍 Thx !
Ingenious! As soon as you said ruled surface I groaned because I always forget about that feature! Quick question though, rather than replace face, could you just join with a cylinder with the groove depth as the difference in radius?
How I do this is make a copy cylinder, offset it according to how much depth I need, extrude the profile past that depth on the original cylinder and then combine them both, I love seeing people approach things in various ways 😊
I experimented with using a sweep and I was able to get the parallel side walls. The tricky part is what to use for the base of the sweep profile. It probably wouldn't make sense to make an arc as the path traverses vertically and horizontally, so I just went with a rectangular profile, sweep and then replace face. Thank you for the suggestion.
Could you project the shape onto the surface of the cylinder. Then select the shape outline on the cylinder and project that back onto a flat surface. Then extrude the second projected shape through the cylinder and then re-add the middle but of the cylinder?
Is there a way to do grayscale image lithophane projection on to any type of body (cylinder, sphere etc.) using this method? I want to project an image on a spherecial lamp and 3d print it.
I experimented with using a sweep and I was able to get the parallel side walls. The tricky part is what to use for the base of the sweep profile. It probably wouldn't make sense to make an arc as the path traverses vertically and horizontally, so I just went with a rectangular profile, sweep and then replace face. I totally overlooked the potential of using sweep here! Thank you for the suggestion.
Just when you think you know everything, fusion 360 school makes you feel like a noob again! Love your videos man. Learn something new and useful every time. 👍
Currently this is the best channel for Fusion 360. Thanks for your work.
This was a useful video, thanks! I didn't end up using your method, but it got me started in the right direction. I wanted a cam slot cut into the side of a tube, with some straight and some angled portions, but all of it square like if you milled a slot using an end mill and a rotary 4th axis. I drew my path on a 2d sketch, then created a second sketch and used the "project to surface" command (Create menu/Project-include/project to surface) to project that path onto the second sketch as a 3D line (referencing the OD of my tube as the surface). Then I repeated this for the ID of the tube so I could have a guide rail (didn't work right without doing this). After that it was straightforward to create a sweep profile and use the sweep command to do the cut.
The sweep was sort of ugly, and started failing as soon as I changed my path a little. After beating my head against the wall for quite a while I ended up following your process and it worked out great. Thanks again!
I call this a workaround and it's one of many in Fusion 360 that come from not being able to sketch directly on curved surfaces.
Once again, fantastic, just what i needed to create a bayonet quick connection for hoses.
Saw this on Reddit. Recommended an emboss. Going to watch the rest of the video and hope I’m right. Fingers crossed!
Very cool. I had this problem several times for cooling channels
Brilliant! I've been looking for a decent solution for this since 2015. Thanks!!
You are a genius, I want to do something like that for long time and I never find it anywhere. Thank you my friend, you are the best 💪
Ok... So I try it but it doesn't work with diagonals 😓
Do you have a solution ? imagine that you have to engrave the letter "V" on a cylinder surface with a 4 axes CNC machine 👍
Thx !
Ingenious! As soon as you said ruled surface I groaned because I always forget about that feature!
Quick question though, rather than replace face, could you just join with a cylinder with the groove depth as the difference in radius?
Yes, that is definitely a good way.
wow, who could have guess this is the way to do this? This tutorial makes it so much easier to understand this.
Master skills! Thank You!
Wow, I was literally thinking about this problem the other day. Thanks for sharing your solution.
Badass! Thank you!
Great stuff!
How I do this is make a copy cylinder, offset it according to how much depth I need, extrude the profile past that depth on the original cylinder and then combine them both, I love seeing people approach things in various ways 😊
Wow this is so tricky
Thank you a lot for the good work. would you do a series of fusion 360 form and surface working environment? thank you.
very nice~
Can we wrap a sketch around the cylinder and make another sketch for the shape of the grove and do a sweep cut as well?
I experimented with using a sweep and I was able to get the parallel side walls. The tricky part is what to use for the base of the sweep profile. It probably wouldn't make sense to make an arc as the path traverses vertically and horizontally, so I just went with a rectangular profile, sweep and then replace face. Thank you for the suggestion.
Could you project the shape onto the surface of the cylinder. Then select the shape outline on the cylinder and project that back onto a flat surface. Then extrude the second projected shape through the cylinder and then re-add the middle but of the cylinder?
sir which laptop you are using and Which one should i buy to be compatable with all cad cam softwares
F360S: imma teach you how to wrap this thing onto a shape
Me: wireframe view?? It can do that???!
Is there a way to do grayscale image lithophane projection on to any type of body (cylinder, sphere etc.) using this method? I want to project an image on a spherecial lamp and 3d print it.
Over Easter I wanted to emboss my sons name on a shelled egg and 3D print it. I couldn’t figure it out. Maybe something you could show us?
@@PeppoMusic it’s after Easter note and seems above my skills at the moment. Thanks for the reply and if I do attempt I’ll be sure to let you know.
Desktop Makes did a video on this recently. Not sure if this is helpful to you.
ua-cam.com/video/xAA1-5EkAUU/v-deo.html
Could you do a sweep cut using the wrapped sketch as the path
@@PeppoMusic Thank you
I experimented with using a sweep and I was able to get the parallel side walls. The tricky part is what to use for the base of the sweep profile. It probably wouldn't make sense to make an arc as the path traverses vertically and horizontally, so I just went with a rectangular profile, sweep and then replace face. I totally overlooked the potential of using sweep here! Thank you for the suggestion.
@@Fusion360School Similar thing but instead of replace face, sketch the appropriate size circle on the end and extrude solid ??
@@johnnycomelately6341 Yep, that would be the better way.