Editor vs Packaged - Exploring Blueprint optimizations in different builds

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 5

  • @annyantuv9068
    @annyantuv9068 2 місяці тому +2

    This is cool 🔥

    • @warren01
      @warren01 2 місяці тому +1

      Super Cool to see actual impacts

  • @Liquidkapu
    @Liquidkapu 2 місяці тому +1

    Very cool!
    Im programming my game in quite a loop-oriented manner, and the difference between loops in-editor and packaged (and in c++) is indeed very noticeable!

  • @Zizimaza
    @Zizimaza 2 місяці тому +1

    Awesome video. Thank you! The spawning actors and save/load is very interesting. Thank you for making the moderate actor test and having the SaveGame have a handful of variables.

    • @polysiens
      @polysiens  2 місяці тому

      No problem, thanks for watching 👍