Questions I Can't (Or Won't) Answer

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  • Опубліковано 30 вер 2024
  • I talk about the questions I am skipping in my channel's comment section, either because I cannot answer them or because I simply do not want to.
    I referenced my career summary video: • Career Summary 1981-2023

КОМЕНТАРІ • 449

  • @ricebrown1
    @ricebrown1 8 місяців тому +304

    Wish I could, but I can't. Well, can, but won't. Should, maybe, but shorn't.

    • @Jefrejtor
      @Jefrejtor 8 місяців тому +30

      Shartn't

    • @therealchristianjames
      @therealchristianjames 8 місяців тому +1

      😂😂😂

    • @foca7550
      @foca7550 8 місяців тому +8

      Tim is getting ready to go into politics.

    • @jonguy8860
      @jonguy8860 8 місяців тому

      ​@@foca7550Cain 2024

    • @cedric88777
      @cedric88777 8 місяців тому +8

      "Which part of shorn't don't you understand, Kevin?"

  • @jaxon_hill
    @jaxon_hill 8 місяців тому +104

    You may not make indie games, but throughout our games development I've watched almost all of your videos. We're releasing soon, and your guidance directly affected how it plays. Thank you

    • @nightowl9519
      @nightowl9519 6 місяців тому +5

      How did it go?

    • @Hanner_Tenry
      @Hanner_Tenry 4 місяці тому +3

      What's the title?
      I'm interested!

  • @charliek5964
    @charliek5964 8 місяців тому +175

    One thing I really appreciate about this channel is how clear your answers are. Including being able to say "no". I think it helps a lot with your goals of making the channel useful and timeless.

    • @wreagfe
      @wreagfe 8 місяців тому +2

      Agreed. It shows empathy and caring for the viewers, as well as some struggling with the "one to many" dilemma, i.e. this video is very clear, but many of the question askers won't watch this video or don't understand or care what it means for them to ask or not. Hehe. I can't imagine having to deal with 100s of comments for the daily videos I (don't) make.

  • @TheRadar758
    @TheRadar758 8 місяців тому +140

    Personally, I would like to hear more stories about interacting with your coworkers, bosses, and people who have worked for you. I'd also like to hear about your leadership philosophy if you have one.

    • @Voice55555
      @Voice55555 8 місяців тому +14

      probably a bad idea, this is how drama starts and he probably want to get away from drama lol Leadership question may be good tho

    • @VieneLea
      @VieneLea 8 місяців тому +13

      Tbh there's like a ton of videos where he talks about that, my favourite one was his conflict with the wildstar art guy

    • @Voice55555
      @Voice55555 8 місяців тому +3

      oh really, my bad then@@VieneLea

    • @wreagfe
      @wreagfe 8 місяців тому

      There are some videos about that on this channel already (just scroll and see what interests you) or just follow the lovely YT algorithm on the homepage. That's how YT has been working for me for the last 16 years.

  • @blacxthornE
    @blacxthornE 8 місяців тому +43

    7:47 I can definitely say that there's a huge benefit in this. I still see some of your videos from months ago and it never feels like I missed something, or I'm missing any context. It's just pure game design content, and that's great. This channel is a resource.

  • @hihihi1q23
    @hihihi1q23 8 місяців тому +42

    Honestly, I would enjoy seeing you review games. Not necessarily by comparing them to your own games, but simply hearing your perspective on some of the more modern RPGs that have come out. While there are plenty of experienced reviewers out there, very few of them have the intimate knowledge of game dev/design that you do.

    • @ThommyofThenn
      @ThommyofThenn 8 місяців тому +4

      If it counts for anything, I'm seconding this idea

    • @smokedbeefandcheese4144
      @smokedbeefandcheese4144 8 місяців тому +9

      I would also love to hear his opinion about that. But I understand why he doesn’t want to do it. When you think about it it’s kind of similar to the position that Tolkien took when he read dune and he didn’t like it. He kept his mouth shut because he thought it would be unfair to the other authors Maybe Tim Kaine doesn’t talk about other peoples games out of respect to them as artists which I can understand.

    • @apersononurphone920
      @apersononurphone920 8 місяців тому

      reviewers weren't known by that name in the past, it was critic, and everyone hates a critic@@smokedbeefandcheese4144

    • @ThommyofThenn
      @ThommyofThenn 8 місяців тому +1

      @@smokedbeefandcheese4144 I'm starting to get deeper into Tolkien's work. For a long time, I'd only read the LotR books and seen the extended editions of the Jackson films. I've found a nice channel here that spends a lot of time discussing his correspondence and other supplementary writings. It's been frankly exhilarating to hear Tolkien's own thoughts and responses examined by someone so deeply versed in the work. As such, this comment is perfectly timed for me to see it. Thanks 🤓

    • @ThommyofThenn
      @ThommyofThenn 8 місяців тому +2

      @@smokedbeefandcheese4144 That really is an apt analogy though my friend. Although I bet Tim would be too humble to say so! But really, we are so lucky that someone so instrumental to a 10/10 series like early Fallout is able and willing to address us directly like this.

  • @doughboywhine
    @doughboywhine 8 місяців тому +9

    I found an item in The Outer Worlds called "White Chocolate Yummies", and I was wondering why it's a junk item and why it isn't actually chocolate, or white, or yummy

  • @heavyartillery-qm5hu
    @heavyartillery-qm5hu 8 місяців тому +25

    I feel kinda bad when Tim is forced to discuss VTMB because besides Fallout it's his most beloved game, but he didn't get to design much of it.

    • @BuzzKirill3D
      @BuzzKirill3D 8 місяців тому +1

      Is it really his second most beloved game?

    • @heavyartillery-qm5hu
      @heavyartillery-qm5hu 8 місяців тому +1

      @@BuzzKirill3D What else could it be? It's def not the Outer Worlds lol.

    • @srottfaen
      @srottfaen 8 місяців тому +8

      @@heavyartillery-qm5hu Arcanum

    • @vinicius5095
      @vinicius5095 8 місяців тому

      Arcanum is the best game ever heretic

    • @heavyartillery-qm5hu
      @heavyartillery-qm5hu 8 місяців тому +2

      @@srottfaen maybe it’s in third place

  • @warriordynamics5496
    @warriordynamics5496 8 місяців тому +37

    Another Tim Cain vid, hell yeah. I’ve been binging all of these the last couple of days. Finding out the creator of my favourite franchise makes videos about its creation and his own career was like having a 2nd Christmas last year. Hope you’re having a wonderful new year so far Tim!

    • @wesss9353
      @wesss9353 8 місяців тому

      Check out fallout nuka break.
      It's on UA-cam

    • @ajax3310
      @ajax3310 8 місяців тому +4

      The algorithm is realising and picking him up slowly

    • @user-jh3cz7eo8l
      @user-jh3cz7eo8l 8 місяців тому

      ​@@ajax3310i kinda like its not massive when i discovered, makes it special 😂

  • @LemonMoon
    @LemonMoon 8 місяців тому +11

    I always love seeing SCRUM master job postings because without context it sounds like some kind of goblin wizard job instead of like a team organizer

  • @kafamalmyor5418
    @kafamalmyor5418 8 місяців тому +6

    Hi Everyone Its me Tim

  • @eylul4333
    @eylul4333 8 місяців тому +3

    i just wanna know where to get that tshirt

  • @norabee8725
    @norabee8725 8 місяців тому +11

    Hi Tim! One of my favorite aspects of Fallout was the Master, and his army. I really loved the lore behind the creation of FEV and the Unity, I think it's very interesting and cool. Could you talk about how the Master and his super mutants came to be the antagonists of Fallout? Thanks :)

    • @deanjustdean7818
      @deanjustdean7818 8 місяців тому +3

      I forget which film it is, but concepts like The Master have appeared in other works. There are even a couple of monsters in Doctor Who that have Master-like elements. But I second this question because I would love to hear where Tim and his team got the idea for The Master.

    • @Geert24
      @Geert24 8 місяців тому +4

      ua-cam.com/video/oyAC8sVWjiM/v-deo.html this has stuff about the master if i remember correctly

  • @BigMoneyB749
    @BigMoneyB749 8 місяців тому +6

    Hey Tim! Not a question, just wanted to say I love your vids, thanks for doing them!

  • @SuperDaDaD
    @SuperDaDaD 8 місяців тому +50

    A Couple of minutes into the video, you mentioned you did boss AI in Vampire. I'm a junior game dev and I've just started to study in more deep AI for games, I'm really curious about your approach to that: how do you prefer to design and program Ai behaviors? FSM, Behavior trees, GOAP, a mix of the above? Do you like to use a visual editor with flow charts or do you go full code? A video about this topic made by a pro like you would be very interesting

    • @lupercalrising2208
      @lupercalrising2208 8 місяців тому +3

      This sounds like something he's definitely not going to answer or do lol 😆

    • @SuperDaDaD
      @SuperDaDaD 8 місяців тому +5

      ​@@lupercalrising2208 For sure he can't go in depth with the programming, the target of his videos are not only programmers and devs, but he could take the topic in a more generic way and talk about AI, NPC, how he design them and make them interact with the player in an interesting way, maybe telling some fun anecdote (like the developers of alien, making the alien have 2 different "brains", one that knows the player position all the time that gives the other brain advice on the player location; or enemy AI in Bioshok that were programmed to always miss the first shot, so the player doesn't feel too overwhelmed)

  • @stevenkent5351
    @stevenkent5351 4 місяці тому +4

    Not going to lie, just knowing that you're working on a new game that you cant talk about makes me really happy.

  • @ellagage1256
    @ellagage1256 7 місяців тому +6

    Can't wait for the "things my lawyers have asked me not to discuss" video

  • @alpha007org
    @alpha007org 8 місяців тому +5

    Conspiracy: Why did you wear Obsidian t-shirt?

    • @renaigh
      @renaigh 8 місяців тому +4

      because he works there

    • @alpha007org
      @alpha007org 8 місяців тому +1

      @@renaigh Jeez. I was kidding.

  • @lurkchan
    @lurkchan 8 місяців тому +6

    Still hopeful you can get a conversation with Jason Anderson on here some day. I know the folks who work on the Bloodlines Unofficial Patch would be all over it for any additional design intentions or cut content in Bloodlines.

  • @asdfjkl227
    @asdfjkl227 8 місяців тому +2

    What does a producer actually do?
    They're not a game designer.. they're not a programmer... They're not a manager.. what do they do?

    • @CarlosRodrigues-we2vn
      @CarlosRodrigues-we2vn 5 місяців тому

      They're pretty much the middle man, the guys who go back and forth between upper management and the director.

  • @derolle
    @derolle 8 місяців тому +4

    Hi Tim
    I’m trying to recreate the history of Interplay from all sorts of interviews, game postmortems etc. I even found a collection of old Interplay documents from Brian Fargo at the “The Strong” museum. And your videos are a great help too. But there are two large black holes in my research.
    The first one is Stonekeep. It seems like a huge project of Interplay’s history. But it seemed to have failed spectacularly so that no one ever talked about its development. You mentioned briefly you worked on a small part of it. Are there any more stories you can share?
    The second one is the Castles games. I know those weren’t your games. But do you happen to know how I could get information on the development of those games?

    • @CainOnGames
      @CainOnGames  8 місяців тому +8

      I will put together some stories about what I remember of those games. For Castles, Scott Bennie has passed away, but you should try to find Vince DeNardo, designer on the first one and producer on the sequel. For Stonekeep, you should contact Michael Quarles the producer or Rob Nesler the dungeon and rendering artist. I am not sure where Michael is, but Rob is at Obsidian.

    • @derolle
      @derolle 8 місяців тому +2

      @@CainOnGames Wow, that was quick! I didn't know Scott Bennie had died. That explains a lot. Thank you for all the references. I'll try to contact them.

  • @rainbowsnail4171
    @rainbowsnail4171 4 місяці тому +2

    4 months after this video, I can confirm nobody talks about the Unity stuff or the bear thing in BG3. Heck I had even forgotten the Unity thing happened.

  • @nathanday7127
    @nathanday7127 8 місяців тому +6

    Hey Tim, as someone who has written RPG engines and also used multiple third-party ones to make them, it would be cool to hear your insight on what makes an engine great for making RPGs. What runtime systems do you always find yourself either reaching for or implementing? What tooling is a necessity? What were third-party engines lacking that you always ended up implementing / changing?

  • @FreestateofOkondor
    @FreestateofOkondor 8 місяців тому +3

    Hey Tim, I have a question that hopefully hasn't already be answered. But could you talk more about saving systems? Do you always use the same or have you changed up your approach over the years? And do you write saving systems that use reflection and store actual running code or would you just write out specific values?

  • @Trout_Nemesis
    @Trout_Nemesis 8 місяців тому +7

    I love this video. Thanks for setting expectations and helping the audience know how to successfully interact with you and this channel. And your cheerful delivery makes it that much better.

  • @biggimmicke
    @biggimmicke 8 місяців тому +5

    I wish i could describe how maturing this content is to watch. I say maturing bc i have radically changed my outlook of games.
    Ive stopped thinking like a consumer and more like how a student taking a test tries to view the questions from the perspective of the test maker.
    Thanks Tim. You’ve helped shaped my childhood with your earlier work, but my adulthood with your channel.

  • @viniciusviana5671
    @viniciusviana5671 8 місяців тому +11

    Great video! Interacting in social media can be quite distressing and this kind of guidance is very welcome. Stablishing such boundaries will certainly allow more fruitful interactions.

    • @wesss9353
      @wesss9353 8 місяців тому +2

      But we need that parasocial relationship

    • @viniciusviana5671
      @viniciusviana5671 8 місяців тому +5

      @@wesss9353 Well remembered, this parasocial nature of social media interactions is the very core of distress

    • @MBOmnis
      @MBOmnis 8 місяців тому

      @@wesss9353 if you said that unironically, it's definitely a cry for help

  • @swankzilla
    @swankzilla 8 місяців тому +14

    Hi Tim, I'm glad you've covered this in some detail because I've been sitting on a few questions that I was unsure if I could respectfully ask or not. I'll start with one to keep this comment short.
    I know you don't review games, but as a consumer, do you have a top 10 indie games made in the past ~10 years? Preferably made by smaller teams. And of course in no particular order.
    For context I'm a solo dev, working on a turn based tactical roguelite. And I'm interested in your unique perspective, as I imagine that your list will lean more towards mechanic/system heavy games than a generic top 10 list would.
    I totally understand if this still isn't something you'd like to answer. Thanks for the great content :)

  • @jimbeam8338
    @jimbeam8338 8 місяців тому +1

    "ask me something new, it may require you to do little search" Isn't it maybe just the tiniest bit unreasonable to expect that when someone has a question they want to ask that they should first go onto every single one of your 250+ videos and read through thousands of comments just to be sure that their question hasn't been asked before?

  • @oninomiru
    @oninomiru 8 місяців тому +4

    Hi Tim. I do appreciate your videos and wanted to say that this channel has been incredibly insightful and entertaining. And just wanted to say thank you.
    On another note, there are two things that have been bothering me lately and I wonder what do you think. First is magic system. I have to say I come mostly from action (rpg) game background, instead of CRPGs. But there is an issue that has been bothering me for a long time. A lot of games just make 50 shades of fireball, often ignoring more interesting spells. Which makes me wonder why, since it seems like the best magic has high level of interaction (surface effects, such as igniting oil on the ground, environmental destruction, AI manipulation, etc etc). And that a lot of magic systems still use slow cast, methodical approach. Feels like this is a hold over from the era when turn based combat was more of a technical limitation, rather than deliberate design. What do you think about that and what magic system would you consider ideal/ what features it must have/ what rules adhere to?
    And second question is about accessibility and tutorials. I did notice a trend a while back where developers instead of adding proper tutorials instead choose to streamline features, cut variety, simplify mechanics for sequels. And sometimes that works in favour of the game, but more often than not it just feels like regression. A lot of people also praise certain games that have basically no tutorials and let player figure out for himself, but I feel like that also often leads to people not understanding the design for a long time, such as with games that have complex combat systems. What do you think is important for tutorials and accessibility features? And how much "hand holding" is enough? Where is the line between player agency and obscuring game mechanics?

  • @Shannovian
    @Shannovian 8 місяців тому +1

    Hey Tim, can you make a video of you streaming yourself coding while reviewing Outer Worlds 2? I think that'd be rad.

  • @dr.virus1295
    @dr.virus1295 Місяць тому +1

    "I am working at Obsidian as a contractor on Outer Worlds 2"
    Welp, you've just sold that game to me, not that I need extra convincing.

  • @AppleJackApple
    @AppleJackApple 8 місяців тому +3

    Hi, Tim! I am sure something like this was asked at some point but if you were given a solid budget to remake Arcanum (redrawn, content added, rebalanced - modernized in every way) or to make a sequel - which one would you prefer and why?

  • @DDSix66
    @DDSix66 8 місяців тому +1

    Hey could you do a video on the style of weapons in fallout? A lot of the fans think that guns should be like WW2 or cold war era wood designs but fo1-2 had the desert eagle, p90, G11 etc and NV with the Marksman carbine and assault rifle which were M4 variants but then Bethesda's Fo3/4 has these more custom designs except a couple of real guns and look alikes like the Chinese assault rifle or r91 assault rifle

  • @pelmefkaloltop6635
    @pelmefkaloltop6635 8 місяців тому +2

    Tim forgot one more thing, like “Classic Fallout remaster by Tim Cain” - this is 90%+ work not for Tim, but for the artists.
    Today there are very few artists left who can recreate the quality of sprites for HD. For a classic Fallout, the quality requirements will be even higher than for the Diablo 2 ressurected...
    Just imagine the level of failure if the quality of the remaster of the classic fallout is like Warcraft 3 Reforged.
    So, there are few people capable of doing a huge amount of work, so a lot, a lot of money will be required

  • @FluffySylveonBoi
    @FluffySylveonBoi 8 місяців тому +2

    I have a question you would probably not answer, because it is too personal. It occurred many times I wanted to ask but I did not have the courage :D
    It just basically is, how did you meet the love of your life?

    • @FluffySylveonBoi
      @FluffySylveonBoi 8 місяців тому +1

      @@toysfield Approximately about as fluffy as a regular vulpes zerda ^^

  • @h.w.4482
    @h.w.4482 8 місяців тому +3

    well I hope this one doesnt get skipped if it is seen 😂 but I was wondering, if you had to redo some of your past games like arcanum and make them first person like the outer worlds, how would the current systems be changed? I know combat would probably be completely different, but would magic or town layouts be different so they were more appealing from a first person perspective? would the UI/UX (on screen menus and game information) look drastically different as well?

  • @ishanagarwal475
    @ishanagarwal475 8 місяців тому +3

    Hi Tim, I am currently aspiring to get a job as a graphics programmer in games industry. So I have been trying to implement a software renderer using some online resources and learning the linear algebra that required for 3D graphics. I wanted to know if these projects are enough for me to get a job ? If not what else can I do get the relevant skill set to get into the games industry ?

  • @MrWillyBeans81
    @MrWillyBeans81 8 місяців тому +1

    For the love of God, stop being so interesting.
    I'm supposed to be working!!

  • @lissanderknight6567
    @lissanderknight6567 8 місяців тому +1

    Did you ever play The Elder Scrolls series before Bethesda bought Fallout series in 2004?

  • @Giffsen
    @Giffsen 8 місяців тому +3

    Man I know you hear this a lot but damn, thank you for your work! They really helped me to learn English and experience things in a way I wouldn't otherwise. Love you!

  • @randomfaca
    @randomfaca 8 місяців тому +4

    Since an Arcanum remaster doesn't seem like much of a possibility I'd been hoping to hear if and how you'd rebalance the firearms in Arcanum. For example certain guns would be a lot stronger if the bullet usage wasn't as high. There's also in my experience more than a few guns that seem useless, like the regular long rifle and the shotgun. Also in general in my experience even as a gunslinger the player will often find himself unable to stay away from melee range which makes DEX and dodging a necessity, thus limiting using level points on other tech stuff.

    • @scenariiecranizatecu
      @scenariiecranizatecu 8 місяців тому +1

      to add on to this, i wonder if Tim ever answered the question on the quirky "flaws" of Arcanum's combat system. For example i'm a melee build currently working my way up to ranged technology, and my goal is to use as little magic as possible (though sometimes i have to use disarm to make an encounter easier, hahah)
      Most of my hits with multiple types of melee weapons either don't land or are critical misses, not only that but i damage myself and my armor in the process, sometimes even knocking myself flat on my back.
      I've taken another look at my stats and these things don't happen as often on daggers, but the bigger a weapon gets, the worse i am with it. It's an interesting system that makes for some funny and creative results, but i wonder how the system was designed. Is the player hurting themselves something the team thought would add to immersion? Like if you're poorly trained in combat related skills, you end up seeing a poor scallywag flail a sword around XD

    • @anchorlightforge
      @anchorlightforge 8 місяців тому +1

      @@scenariiecranizatecu Well, one thing he did touch on is that many design decisions were made around their forced inclusion of multiplayer-- being allowed to gut the realtime combat for fully turn based combat would have been one of his first changes and it would have a cascading impact on the rest of the combat design system. There's a bit of talk on this in his video on what he'd want to see in an Arcanum remake, though obviously there's always room for more insight.

    • @scenariiecranizatecu
      @scenariiecranizatecu 8 місяців тому +1

      @@anchorlightforge i love the game, i've played it vanilla since the hi res patch i installed would just CTD my game. i hope Tim knows that to a CRPG newbie like me, all these interesting design choices only make the game more unique. I've found very few games with a soul, that i really like and love to play, but can't explain why, and neither do i want to. Arcane is a wonderful and charming game. Here's to a sequel, remake or even just a simple official patch one day!

  • @jedthefroggy
    @jedthefroggy 8 місяців тому +1

    What was your Burger King order from that picture of you with the bag on your head? I dont really take you for a whopper kinda guy.

  • @Newfolder88
    @Newfolder88 8 місяців тому +2

    Tim what do you think about factions system (like F:NV, Deadfire etc.) and what do you think could be the next step? Just add more factions? Should there be unique quests for factions that are unavailable if player has chosen specific faction? etc.

    • @lrinfi
      @lrinfi 8 місяців тому

      Hope Tim has some thoughts to share on this one. I tend to think faction systems are overdue for a revolution myself. Josh Sawyer has a (six year old) video that wrestles with a question someone asked him about 'Branching Dialogues in RPGs - An Evolutionary Dead End?' I don't think I've ever seen a treatment that touches on the "evolutionary dead end" of various faction formulas, though.
      I doubt many want to hear it, but Fallout 76 wrestled with that very question in a fictional capacity concluding [SPOILER] that the factions of 76's West Virginia all died because they couldn't overcome their mutual suspicions and worst instincts and come together in common cause[/SPOILER]. This is actually an artistic example of what I consider a hesitant case of emergence in the emergency, so to speak, whereas others tend to reject it out of hand because it doesn't fit their preconceived ideas and belief systems.
      A relevant quote for your consideration: "A new storytelling paradigm must find a way to transcend and include the conflict resolution core of the old storytelling paradigm. One way would be to reframe conflicts as lessons, focusing on the healing, developmental & evolutionary gifts of the challenges we face." ~ Mark Allan Kaplan

  • @WhyDoIevenBotherCommenting
    @WhyDoIevenBotherCommenting 8 місяців тому +8

    Regarding "not proud of" old code: this would probably be the most instructive for the people asking. Pick a system you coded that you're not super proud of (pathfinding, AI). Show it. Describe what you were trying to do, the pitfalls you now see with it (what you aren't so proud of) and how you would do it today. *That* would be educational. Watching a person paint the moni lisa is less instructive for people who want to learn painting (although I'm sure quite inspirational) than seeing real-world examples of how something was made, hearing why it was made that way, and how it could be done better.

  • @corypowercat7277
    @corypowercat7277 8 місяців тому +1

    I imagine a lot of questions about the Fallout TV show annoys you.

  • @D0P3NA5TY
    @D0P3NA5TY 8 місяців тому +1

    Tim, what are your thoughts on games ending without being able to continue playing, or having a "point of no return" like in The Outer Worlds vs. having an 'ending' with post-game things to do, or being able to go back and do things you missed, like side quests. The former being an ending like in Fallout: New Vegas where the game concludes and can't be played from that point on. The latter being an ending like in Skyrim where the main story concludes, but there is a post-game and you can still play the game and do the DLC. Which one is better, or what are the pros and cons of each?

  • @JBX5677JB
    @JBX5677JB 8 місяців тому +1

    Hi Tim, I have a few questions for you. I am non-developer, but I support development as a new Project Manager for two Agile teams. What was your experience with non-development team members? What did a non-developer do to earn your respect/support on the team (or basically what makes a good Project Manager in your opinion)? Do you think Project Managers are worth it for teams that do not utilize one? I will not be offended if you say no. Thanks!
    Edit: wanted to add context for what I do as a PM. I communicate updates/timelines to senior managers/directors, I act as a SME on the product or the vision of what we are trying to accomplish, and I work with other SME's if someone on the agile team has a question specific to a different business unit within the org.

  • @dolphinz0436
    @dolphinz0436 8 місяців тому +2

    Hey Tim I had a question you have worked on games both in the first person perspective like outer worlds and the third person perspective like fallout. I was wondering if there are any specific design challenges that you might face because your in a certain perspective? For example I would imagine doing a first person game with turn based combat would be significantly harder to design for then third person. Was just curious as a game designer how do you know what features will work with which perspective if that makes sense?

  • @gengibrekookie6022
    @gengibrekookie6022 8 місяців тому +1

    PLEASE I WANT TO SEE THE CLAY HEAD OF THE MASTER, WHERE IS IT, C'MON TIM!

  • @aprilmeowmeow
    @aprilmeowmeow 8 місяців тому +1

    Hi, Tim. Ive asked you something similar before, but i guess ill rephrase it... What are some of your favorite pieces of memorabilia that you own from your time in the gaming industry? Would you be willing to show some things off and talk about them? Id really love to see some of your treasures from the distant/near past, if you have any to share. 😊

  • @wesss9353
    @wesss9353 8 місяців тому +2

    East coast fallout or west coast fallout?
    :p

    • @Edikzord
      @Edikzord 8 місяців тому +1

      West coast OG :D

  • @tepid7422
    @tepid7422 8 місяців тому +4

    I've watch this video in it's entirety and many of your other videos, some of which you've talked about why you don't do code tutorials: the biggest reason being because you believe there's a lot of great channels out there that are already doing very good videos on that topic. One thing I haven't really been able to find good videos on, and something that I would find very useful personally, is tutorials on how to write design documents. I found a lot of your videos on design very useful, but I always worry that when I start writing my own design documents that they come across amateurish or unhelpful. Would you be interested in doing a step by step video about writing one, or would you be able to show/upload an actual design document that we could see and use as a template for our own? I personally would love to see a video about how to write a document describing either design pillars for the game itself, or one talking about the lore and/or setting of a game.
    Edit: TL;DR: I know you've talked about design documents before, but I think seeing the actual creation of a document would really be helpful to me personally and to others.

    • @wesss9353
      @wesss9353 8 місяців тому +1

      Uncle Tim has 2 videos on that

    • @tepid7422
      @tepid7422 8 місяців тому +1

      I've seen most of his videos, I'm talking about the actual CREATION of the document. Unless you can provide me with the title of the video you're talking about, I'm confident in saying no he does not

    • @wesss9353
      @wesss9353 8 місяців тому

      ​@@tepid7422if I wasn't on 2g, I'd just copy and paste the transcript for you.

    • @tepid7422
      @tepid7422 8 місяців тому +1

      @@wesss9353 You can't just copy and paste the title and I'll go look at it myself?

    • @wesss9353
      @wesss9353 8 місяців тому

      ​@@tepid7422I'm on my phone. No copy and paste.
      But it was the design pillars for fallout, and the outer worlds.

  • @Jacobarbogast
    @Jacobarbogast 8 місяців тому +1

    Here's one: Where can I get one of those awesome T shirts!?

  • @rodrigom.castilho4095
    @rodrigom.castilho4095 8 місяців тому +6

    World, take note that it's possible to be a legend and still say "I don't know" / not have an opinion on stuff you have no information about rather than make stuff up. Tim's just flat-out showing how it's done.

  • @KingSizeUGP
    @KingSizeUGP 8 місяців тому +2

    Hey Tim, I have a question for you. I know from experience that companies under the Microsoft umbrella tend to work with external Quality Assurance teams. Have you had such an experience while working on Outer Worlds? If so, how would you rate it compared to a typical in-house QA?

  • @seitanicbean
    @seitanicbean 8 місяців тому +2

    Hey Tim, you've quickly become one of my favourite youtube channels, thanks for your great videos and sharing your knowledge and experience!
    I was wondering if you could speak on your opinions or possible experience with modding games and supporting (or not supporting) mods from a development side. I personally find, as the budget/scale of games get so large, that it's quite heartening to see groups of all sizes working on a passion project together, e.g. Fallout London.
    I understand mod support is a huge task, however it seems like the majority of mod support is either uncommon or somewhat accidental, is this purely down to complexity or time and resources vs direct profit or something else?
    I'm working on a content framework for games that is modder friendly in my spare time and any advice would be hugely appreciated :) Hope your 2024 has started off well!

  • @arcan762
    @arcan762 8 місяців тому +1

    Hi Tim, want to try streaming?
    😏

  • @Ihearvoicez
    @Ihearvoicez 8 місяців тому +3

    Thanks for the questions advice Tim, it makes a lot more sense now the way you've been going through them.
    09:00 you mention not wanting to review games which makes sense you're not making a review channel here. But would you consider perhaps having a video that collects a bunch of unique Ideas or Mechanics you've found in games both AAA or Indie that have surprised you or inspired you to contemplate possible applications for either games you have made or games you would have made if not retired. (Aka like you mentioned doing a Vampire Survivors game as a spaceship) I have found that I am more curious about what your thoughts on games and the way they use unique mechanics or waste potential unique mechanics than I would be about you giving games scores or recommendations, which like you say figuratively "throw a stone into UA-cam and you'll hit 2 dozen review channels before it touches the ground".

    • @ZiddersRooFurry
      @ZiddersRooFurry 8 місяців тому +1

      I think he's also trying to avoid seeming biased toward or against certain games.

  • @Paakli
    @Paakli 8 місяців тому +1

    Search engines for UA-cam are a thing? That's news to me.

  • @blingkong1045
    @blingkong1045 8 місяців тому +11

    Hi Tim. Can you describe your experiences combining RPG gameplay with Action / Stealth Gameplay in the Outer Worlds? What were the design considerations that went into combining those gameplay styles? I'm particularly interested in the challenges of scaling damage and detection to be satisfying while allowing for skill progression.

  • @captainspire9094
    @captainspire9094 8 місяців тому +1

    City of Heroes Has thrived and continues on with a good set of folks willing to maintain and continue the game. Even after 5 years, there is real effort to get Wildstar back in action. But what will it take to allow Carbine Studios to allow it? Heck even Jeff Kurtenacker is excited about it.

  • @lhfirex
    @lhfirex 8 місяців тому +1

    Do you think it's bad design when a game has a skill that solves nearly every problem, or drastically expands the game's content/quest solutions to the point that it becomes mandatory? Is it a bad idea to have skill checks that require maxing out a skill vs getting it near max (example: 100 Lockpick vs 90)?
    Do you prefer when a game forces you to make a party of specialists, or would you rather have more generalist characters that can cover a few things?
    What makes cool design to you? Is it impressive/memorable moments, or is it something like various levels of interactivity?

  • @AlexMakesGames80
    @AlexMakesGames80 3 місяці тому +1

    I respect this man so much

  • @geoffreysherman609
    @geoffreysherman609 8 місяців тому +1

    What are you playing in your off time?

  • @maliciouscompliance6489
    @maliciouscompliance6489 8 місяців тому +1

    Hey Tim, here's a right brainer: Do you have any good analogies for game dev and coding in general? I find myself trying to come up with analogy style explanations for why coding and game development is so specifically complicated, yet I always come up short.

  • @NicolasGiordanoCF
    @NicolasGiordanoCF 8 місяців тому +1

    I really appreciate folks who do videos on UA-cam without considerations for view numbers, monetization, trend chasing, etc.
    It reminds me of the better university professors I've had, who were in the end or towards the end of their career path and wanted to help the next generation. They weren't teaching for the money nor the fame but to help guide future accountants.
    I'm getting into the accounting industry, Tim since you ran a company any tips on accounting practices? I'm kidding!

  • @Nick-Iles
    @Nick-Iles 8 місяців тому +2

    Hey Tim! I loved your video on game design documents and I'd love to see a video of you going through and showing us a GDD for a game you have the rights to show us. I'm not sure if such a thing exists, but I think that would be really cool.

  • @DarthAsthmaClips
    @DarthAsthmaClips 8 місяців тому +2

    Hi Tim, thanks for these videos. I was wondering when you're trying to find an answer to a game design problem in a team where members of the team hold wildly different positions on what a concrete solution to a certain problem should be, what are the ways to keep discussions like that productive? What are possible common pitfalls in your experience to avoid in such a situations? For example trying to find the correct answer by just implementing each proposed solution might not be feasible for a lack of resources.

  • @voidofopinion
    @voidofopinion 8 місяців тому +3

    Hi Tim!
    I absolutely love the channel. Thank you for being timeless

  • @captainyossarian388
    @captainyossarian388 8 місяців тому +2

    Love your games, love your vids. Always something to learn from you. Looking forward to Outer Worlds 2.

  • @alastairlarwill6388
    @alastairlarwill6388 8 місяців тому +2

    What a pro! Outlining scope of understanding and sticking to a focus of education and content. Love the show Tim, almost as much as I loved Fallout 1 and 2.

  • @ckoerner
    @ckoerner 8 місяців тому +2

    Love how professional and smart you are in setting these boundaries. Much appreciated as a good life lesson.

  • @zackingtut
    @zackingtut 8 місяців тому +1

    Tim, your blog about dark chocolate is the reason I tried dark chocolate. I’m absolutely obsessed with it now!. Do you have any dark chocolate’s that you would recommend as your go to dark chocolate ?.

    • @CainOnGames
      @CainOnGames  8 місяців тому +2

      Lindt. You can’t go wrong with Lindt. And it’s easy to find and not expensive.

    • @zackingtut
      @zackingtut 8 місяців тому

      @@CainOnGames I’m eating some right now and I’m in heaven. Thanks again!.

  • @seanothepop4638
    @seanothepop4638 8 місяців тому +1

    I think Arcanum was one of the earliest games to have a crafting system as evolved rivalling most rpgs today that demand it as a staple.

  • @proydoha8730
    @proydoha8730 8 місяців тому +1

    Hi Tim!
    You've mentioned more than once accessibility problems when you were talking about UI design but I don't think that there is a video dedicated to accessibility features in games.
    In older games there were zero to none accessibility features but recently tides seem to be changing.
    Have you ever worked on one?
    On what stage of game development are they usually added: are games designed with accessibility in mind from the very beginning or does it usually gets added as an afterthought?
    Is there ever a concern for game designer that vocal minority will complain that with accessibility options turned on game will become easier and regular players will keep it on to gain unfair advantage (especially in games with multiplayer)?

  • @WilkyWay30000
    @WilkyWay30000 8 місяців тому +1

    How do you feel about the state of game preservation? Recently EA pulled the servers down for battlefield bad company, bad company 2 and battlefield 2. They also delisted the games in April. Seems there is a growing list of games becoming dead and unplayable as time goes on. With battlefield bad company 2 and battlefield 2 you have fans keeping the online aspect alive through their own projects but bad company being a console exclusive means there’s no way now to enjoy the multiplayer aspect of that game now sadly. Do you have any games that you worked on yourself that are unplayable nowadays? Do you have any ideas to help game preservation?

  • @arkna6083
    @arkna6083 8 місяців тому +1

    How has your philosophy with regards to game design changed over the course of your career? How have technological advancements changed how games are designed? There's a wealth of information on how it's impacted how games are developed, but comparatively little for the design process.

  • @nlmnyc
    @nlmnyc 8 місяців тому +1

    I have an idea where the fans may be able to help Tim out with this! I would recommend that we start a subreddit for this channel and create a megathread of all the questions..all that you have answered (linked to the video where you answered them) AND all the questions that you won’t/can’t answer….and pin it to to the top of the subreddit.
    When it’s done, we can send Tim a link to that list and he could either put it in the description of his videos…or pin it to the top of the comments of each video that says “Have a question? Before you ask, Check HERE first to see if I have already answered it!”

  • @stiepanholkien605
    @stiepanholkien605 8 місяців тому +1

    No code for you!

  • @pauldunecat
    @pauldunecat 8 місяців тому +2

    Very fair, thank you for sharing what you can. It's really interesting getting a peek into a realm I'm not in. Happy new year! 🎉

  • @rusty_from_earth9577
    @rusty_from_earth9577 8 місяців тому +1

    Have you ever given thought to designing and releasing table top systems?
    In all of your years of tabletop RPGs what sorts of house rules did you add and why?
    What design considerations are there between tabletop and video game systems, especially when porting from tabletop?

  • @rkrams1989
    @rkrams1989 8 місяців тому

    Hi really like you sharing your thoughts and experiences, do you have tips and guidelines for Dev's nowadays, esp interms of.guidelines and scope, there's lot of tuts for the technical aspects but very few on the the thought process,.design structure fundamentals and how to focus on and go about the process, it would be really helpful to hear it from someone experienced and has actually done it

  • @renaigh
    @renaigh 8 місяців тому +1

    the Flaws system in the outer worlds had me excited, but in practice it left me disappointed with how shallow it was. An RPG with actual flaws you have no control over has so much potential for Role Playing. Games like Project Zomboid get close to it but the problem there is that the flaws are something you choose at the beginning rather than something you discover about your character as you develop them.

  • @CSCI4X
    @CSCI4X 5 місяців тому +1

    No question, just want to say that as someone who teaches game dev to college students, your channel has been a great resource to point them at. Many thanks for all of your hard work here

  • @nullvalue9901
    @nullvalue9901 8 місяців тому +1

    Could you please do a video on your opinion about game longevity, for example: Legend of Zelda still a pretty good and enjoyable game to this day and doesn't feel dated even after 30+ years

  • @ShredGaming
    @ShredGaming 8 місяців тому +1

    So the reason I watch your channel is to get a view of what it's like on the inside. I'm not yet a game dev, but I have a game idea that I'm am passionate passionate about. I don't want to be typical idea guy, so I wrote out a GDD, bought some courses on Udemy on C++ and Unreal, and hopefully can pitch my game with a demo. A lot of the advice I got was from this channel. So thank you.

  • @1Tasteless
    @1Tasteless 8 місяців тому +1

    Cool t-shirt!

  • @MariuszChwalba
    @MariuszChwalba 6 місяців тому

    Fallout had hexagonal map. Arcanum switched to square map. Why? Didn't hexagons work better for combat?

  • @pnutz_2
    @pnutz_2 8 місяців тому +1

    they love one methodology and hate the other one, and they hate the other one because it's always implemented badly, unlike theirs...

  • @user-xc4lq1zq2x
    @user-xc4lq1zq2x 8 місяців тому +1

    Hey Tim! I'm new to making games, and it's been a long learning process. I feel like I've gotten much better at design and music, but scripting has been much harder to me to pick up. Do you have any thoughts on how to learn something that doesn't come easily, or programming specifically? (not teaching how to code, just in terms of the methodology behind learning it, or more generally how to learn something that's more logic oriented instead of artistically oriented)

  • @Erikjust
    @Erikjust 8 місяців тому +1

    Don´t know if you already answered this.
    But what are your thoughts on real time timers (here i am thinking those you usually see in facebook games) in single player games that you already payed for.
    Here i am talking a little like the War table in Dragon Age Inquisition, where i belive the longest one was 36 hours in real time.
    Do you think such things belong in a single player games
    if yes how long should such a timer be and if no why not?
    Personally i think small stuff like maybe a minuet or two sure that can work.
    Ala you are making something it takes some time.
    But as soon as we are talking 20 minuets or more... no i don´t play games to sit and watch a timer ticking down.
    Sure free games such as facebook games and such i can see the logic behind it, its a way to pay for the game.
    But as soon as you put down actual money for an actual single player game... no i do not want those hours upon hours of doing nothing while a real time timer ticks down.

  • @manuelgarciaiv2395
    @manuelgarciaiv2395 4 місяці тому

    Timothy Cain, I have a question you Can, Can't or Won't answer that came to me after watching your "True Purpose of The Vaults"video.. What you proposed, your original ideas for the vaults trying to make make a community of humans to go into space and kinda have a do-over... That's literally Starfield. And Starfield also has Fallout references, but that's just fun within gaming (even though I hope they eventually connect the universes and make it canon that Starfield is Fallouts future) but anyway----finally to my question!! Do you feel Todd Howard and Bethesda was influenced by your ideas of the Fallout Vaults eventually evolving into launching off to space, and maybe used that in creating Starfield?

  • @phunkracy
    @phunkracy 8 місяців тому

    What do you think about killable vs unkillable NPCs? Do you think theyre worth increased complexity?

  • @asdfjkl227
    @asdfjkl227 8 місяців тому

    From a high level, can you explain the difference between programming and scripting?
    People say C and C++ is programming but C# and unreal blueprints is "just" scripting.
    C# feels like programming...

  • @efg8772
    @efg8772 8 місяців тому

    Hello Tim, have you ever played any F mods like Fallout 1.5: Resurrection, Restoration Project, Olympus, Nevada etc? If so what is your take on them. Thanks!

  • @toffotin
    @toffotin 3 місяці тому

    I would be funny though, if you *did* make a video response to the question "what language did you code Fallout in".
    Give the video a super long introduction and commercial break and really hype up the answer etc.
    "Stay tuned! The answer is going to blow you away!!"

  • @izodfan
    @izodfan 5 місяців тому

    I have a question:
    I *think* it was Hideki Kamiya who was speaking on the current state of gaming consoles, and how they're now essentially computers. While powerful, they aren't as fun to create for as, for example, the PS2. He'd used that example because, as he put it, there were certain quirks with the hardware that could be exploited, providing developers with solutions to problems like memory management, graphics processing, etc.
    I'd played interplay games from the mid 90s to their eventual closing, so we both remember a time when memory, for example, wasn't cheap. I'm sure this led to dldevelopmental challenges when trying to bring something like fallout into reality with only 8mb of RAM. Do you lament challenges like that, or are you happy relieved to not have to take economical approaches, as far as hardware, to developing games?

  • @iamise
    @iamise 4 місяці тому

    When it comes to old code, if it shipped and performed as needed, it did its job. As a programmer myself, I would be interested to see how you solved/worked around specific problems that programmers of today don't have to (e.g. you've mentioned previously about different video cards, and differing chipsets even within the same card model). This is meant as feedback if you had any ideas yourself, not as a request for anything specific.
    P.S. Thank you for documenting all that you do, it's very helpful.

  • @philipajfry
    @philipajfry 8 місяців тому

    I'm surprised you didn't mention the question "what are your thoughts on Bethesda's Fallout?" I'm sure it comes up a lot... is it a "can't" or "won't"? Probably both...