Daz Studio Tutorial: Rigging with a Donor Figure

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 35

  • @SpicySpinosaurus
    @SpicySpinosaurus Рік тому

    I'm only half way through this video but just wanted to stop and say I LIVE for the tutorials where people point out the quirks of Daz Studio and how to fix them. Because I would have agonized for hours over why the weight map wasn't showing after clicking 'add map'. Probably would have seen it wasn't there and spent so long googling it, only to discover how to fix it later on accidentally. Happens all the time. Thank you for being so thorough in your explanation!

    • @gordigmedia
      @gordigmedia  Рік тому

      You're welcome. One of my biggest pet peeves in tutorials is when something doesn't go the way the presenter expects it to, so you have to watch them troubleshoot it in real time. My solution was to simply build that into the tutorial.

  • @callmemcgyver
    @callmemcgyver 2 роки тому +1

    Thanks, this will be very useful in future reference.

  • @Cain-x
    @Cain-x Рік тому

    Thanks for the tutorial. I've been looking for a way to add a mesh to an existing figure then weight map it to a bone. Adding bones to figures is no problem, it is just adding the new mesh that I am unfamiliar with. Any tips there?
    Use case would be to add props to a figure so it can be used in a single Puppeteer graph (e.g. Steering Wheel to Gen 8 for synced puppeteering).

    • @gordigmedia
      @gordigmedia  Рік тому

      I can't help you with anything Puppeteer-related, as I've never used it. From your description, it sounds like you're talking about IK chains. Have you looked into those?

    • @Cain-x
      @Cain-x Рік тому

      @@gordigmedia Thanks for the reply - I have looked into them but they have certain limitations where they do not follow the chains correctly in some situations like Puppeteer. However, outside of using Puppeteer, I do like to see how to graft a new part to the figure and add bone(s) to it. Are there procedures just for that?

    • @gordigmedia
      @gordigmedia  Рік тому

      While it's not a tutorial on creating geografts per se, this post on the Daz forums covers the process of attaching a geograft to a figure: www.daz3d.com/forums/discussion/comment/5287791/#Comment_5287791
      If you can follow that, then, depending on the geograft, you can just follow this video to borrow G8 bones. If it's something like a tail that doesn't use G8 bones, then you just need to open up the Joint editor and get to work.

  • @cathf6746
    @cathf6746 2 роки тому

    Thank you, nicely illustrated.

  • @hunn89
    @hunn89 2 роки тому +1

    Nicely done. Does this work for obj characters imported from zbrush?

    • @gordigmedia
      @gordigmedia  2 роки тому

      Yes. I demonstrated with the dog, but you can just as easily use a Genesis figure. You might want to give the Transfer Utility a try first, since that will also transfer over the weight maps, which I specifically didn't want because I was rigging a skeleton.

    • @HanSolocambo
      @HanSolocambo 2 роки тому

      obj, fbx, blender, 3DS Max, ZBrush, etc. It doesn't matter : a 3D object wherever it came from is a 3D object, thus can be rigged.

  • @DISF-e6x
    @DISF-e6x Місяць тому

    If you apply a morph to the dog, will the bones follow? I had issues where certain scales don't work and the bones get deformed.

    • @gordigmedia
      @gordigmedia  Місяць тому

      Are you talking about a pre-made morph, or something you made yourself?

    • @DISF-e6x
      @DISF-e6x Місяць тому

      @@gordigmedia One I made myself.... I take the necessary steps for the morph... adjust rigging to figure and erc freeze... the morph works great for the figure, but the underlying bones do not scale. Since the cartoon style morph is disproportionate to the bones, although the bones sort of follow the rigging, it does not change the bone scale and proportions to match the new morph. for example, Let's say i created a morph with chihuahua proportions, the morph will adapt, but the corresponding bones do not. I can't do Transfer Utility, as that won't work.

    • @DISF-e6x
      @DISF-e6x Місяць тому

      @@gordigmedia Side note... I want to be able to do this process automatically, because adjusting the bone scale, placement, and rigging would be time consuming if i had to do it for each and every morph. (p.s. I also want to try and do this for dinosaurs)

    • @gordigmedia
      @gordigmedia  Місяць тому

      I'm still not entirely sure I understand what you're asking. What are you trying to do?

  • @markcalvelo1909
    @markcalvelo1909 9 місяців тому

    Whenever I convert prop to figure the scaling for the object scales all the way down. However when I rescale the object back to its original size then reparent the donor bone to the object, the donor bones get rescaled and are huge. Any thoughts on how to fix this?

    • @gordigmedia
      @gordigmedia  9 місяців тому

      Is there scaling applied to the object before you convert to figure?

    • @KingdomLine
      @KingdomLine 9 місяців тому

      It doesnt help@@gordigmedia

  • @reubengonzales9748
    @reubengonzales9748 2 роки тому

    Rigging a human i get lost around 9:37. I can't see the menus on your screen and so i don't know what you are doing.

    • @gordigmedia
      @gordigmedia  Рік тому

      Sorry, I didn't realize that Streamlabs wasn't recording the menus until I was editing this, so I've corrected that for future videos. Are you still having issues with this?

  • @artmakesascene
    @artmakesascene 2 роки тому

    Uh, thanks. perhaps I'll figure it out and get it to work. Just wondering why you didn't use the 'developer daz dog 8 instead.

    • @gordigmedia
      @gordigmedia  2 роки тому

      Probably just because the dev load has a different base pose, with the toes pointed straight down into the ground. Did you have other questions about the process? You seem unsure.

  • @p4870vann
    @p4870vann Рік тому

    How donyou save it as a figure to use once done

    • @gordigmedia
      @gordigmedia  Рік тому

      Apologies, I thought I included that in the video. File -> Save As -> Support Asset -> Figure/Prop Asset.

  • @zekromjr9979
    @zekromjr9979 2 роки тому

    I get an error code ''A weight mapped figure must be selected to continue''

    • @SDennant
      @SDennant 2 роки тому

      Happened to me. And for me it was because I was literally using a figure without it as a donor. So choose something like a genesis model to use as a donor.

    • @gordigmedia
      @gordigmedia  2 роки тому

      At what stage in the process are you getting that error? What figure are you trying to use as a donor?

  • @JUYAN16
    @JUYAN16 2 роки тому

    Could you do a tutorial with a human mesh?

    • @gordigmedia
      @gordigmedia  2 роки тому

      Honestly, I'd be unlikely to do that, because actual weight mapping is kind of my personal hell.

    • @VictorJulioHurtado
      @VictorJulioHurtado Рік тому

      @@gordigmedia I am surprised that we still don't have auto riggers for Daz3d. Manually aligning bones and weight mapping is just unnecessarily complicated

    • @gordigmedia
      @gordigmedia  Рік тому

      @@VictorJulioHurtado I'm not THAT surprised, since Daz Studio is, first and foremost, a platform for using Daz content, so it's probably not a priority of the development team. As for someone creating a third-party auto rigger, Daz's scripting is so poorly documented that it would be a pretty Herculean undertaking to make something like that for DS.

  • @emehache9998
    @emehache9998 2 роки тому

    I love you