@@L0ad1ng45 I'm not trying to be that guy, but look at other gameplay creators. Yoncawave for example, his gameplay requires way more effort to make, as he concentrates on more complex things like intensity and movements, consistency and overall flow. Or even Vust or Lateo, they're fine too. The gameplay this level is built in has very little effort put into it, and is used way too much, making it generic, at least in my opinion. It's just an average level you can see in the recent tab under Extremes. (Or Insane Demons.)
@@Q4DRR4D I understand. Complexity isn't everything in gameplay though. The single most important factor in any gameplay in any level is "how fun is this to play?" While the gameplay from the creators you mentioned might look cooler on video, and there are some valid reasons you prefer them, they're not inherently better than this simply because they took more time to make or have a lot of movements and such. A creator who is really good at making gameplay will be able to make a good layout even with a small amount of time put into it. And it's extremely song dependent as to whether or not moves and things like that are a good idea. This song is pretty chill the whole way through, as far as drops in a GD song go. That being said, I think it flows pretty well. At no point does it exceed the intensity of the song, making it feel disjointed. There are no obvious chokepoints that clearly look harder than everything else. Song is a banger. Looks incredibly fun to play. You're not objectively wrong for liking your examples better. But it's unnecessary to say "This ain't even that good" (to quote you verbatim) when this layout has quite a few good things going for it, as mentioned above. Sometimes all you want is a level you can learn and play and enjoy without it being a giant hassle.
@@L0ad1ng45 First of all, „Song is a banger.“ is an opinion targetted at the artist of the song, not a clear fact about the level itself. Second of all, personally for me, effort is everything. If I think the gameplay style is difficult to make - I have fun playing the level despite everything else. And what I’m trying to say is, I don’t think layouts like those deserve as much attention as they do, because there’s lots of them and it‘s not an impressive creation.
this is fire
우리에게는 미래의 익스트림 악마가 있습니다
극한 악마
the song is the most korean-level song i can think of
노래도 게임 플레이도 너무 아름답다
게임능력도ㄴㄴㄱ...맵만드는 실력도ㄴㄴㄱ....개부럽네
lit first
멋져요!
오 멋지네요!
(Layout not sponsored by HBO MAX)
masterpiece
VoTcHi always makes such awesome gameplay :)
This ain’t even that good.
@@Q4DRR4D Nah you wildin', sorry. It's cracked.
@@L0ad1ng45 I'm not trying to be that guy, but look at other gameplay creators.
Yoncawave for example, his gameplay requires way more effort to make, as he concentrates on more complex things like intensity and movements, consistency and overall flow.
Or even Vust or Lateo, they're fine too. The gameplay this level is built in has very little effort put into it, and is used way too much, making it generic, at least in my opinion. It's just an average level you can see in the recent tab under Extremes. (Or Insane Demons.)
@@Q4DRR4D I understand. Complexity isn't everything in gameplay though. The single most important factor in any gameplay in any level is "how fun is this to play?" While the gameplay from the creators you mentioned might look cooler on video, and there are some valid reasons you prefer them, they're not inherently better than this simply because they took more time to make or have a lot of movements and such. A creator who is really good at making gameplay will be able to make a good layout even with a small amount of time put into it. And it's extremely song dependent as to whether or not moves and things like that are a good idea. This song is pretty chill the whole way through, as far as drops in a GD song go. That being said, I think it flows pretty well. At no point does it exceed the intensity of the song, making it feel disjointed. There are no obvious chokepoints that clearly look harder than everything else. Song is a banger. Looks incredibly fun to play. You're not objectively wrong for liking your examples better. But it's unnecessary to say "This ain't even that good" (to quote you verbatim) when this layout has quite a few good things going for it, as mentioned above. Sometimes all you want is a level you can learn and play and enjoy without it being a giant hassle.
@@L0ad1ng45 First of all, „Song is a banger.“ is an opinion targetted at the artist of the song, not a clear fact about the level itself. Second of all, personally for me, effort is everything. If I think the gameplay style is difficult to make - I have fun playing the level despite everything else. And what I’m trying to say is, I don’t think layouts like those deserve as much attention as they do, because there’s lots of them and it‘s not an impressive creation.
Hemisphere when?
좋은노래에 좋은레이
대박이네요
와우.....바로 하러갑니다
개잘만들었음 진짜루
완벽한레이
멋져
Man, why are layouts like this the ones getting popular.
1:04 cutie
이 레벨은 극한의 악마입니까?
So fxxkin insane layout :)
There's way better out there.
Amazing
겜플..와...명작이다
마참내!
you are my favorite korean person.
ㄷㄷ
와 이거 생방으로 봤었는데..
만드는거
완 벅하 다.
Это определенно лучшее в гд, чувак. Я горжусь тобой) Go decor!!!
아주 재밌겠다
노래좋고 싱크좋고
쏘 심플
와 겜플,싱크 다좋은멥
ㄹㅇ 디자인 됬음 좋겠다
i died at 54% / 2:32
Song?
겜플 재밌게 짜는 비결이 있나.. 개잘만드네...
texture pack?
One of my favourite layouts
마침내
Its amazing….
I love this
레이가 간지난다
voch
I guess I now got the full showcase
어제 라이브로 진짜 끝마치셨나보네 .. 다음은 탑1?
Harder than Calculator core