Aim Trainer VS In-game Training

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  • Опубліковано 3 тра 2023
  • Ultimately depends on the judging criteria:
    If were just focusing on aim then yes Aim Trainer is better...
    If were focusing on practicing abilities, cool downs, map awareness then In-game training is the goat.
    We should use both these tools to get the best results at improving :)
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КОМЕНТАРІ • 9

  • @Katze822228
    @Katze822228 10 місяців тому +2

    I feel it depends a lot on the game you play. In Arena FPS games (and probably most other hitscan games too) there are a lot of situations where what you are doing in game is almost identical to smooth tracking or clicking tasks in aim trainers so for those games aim training is very beneficial. But even in AFPS ingame practice like LG 1v1s is very beneficial too, because you will learn how to move to avoid taking damage. And you can also learn how to predict movement of your opponent. If you try to predict the bots movements in an aim trainer you will only build bad habits because the bots are not intelligent and a real player will just be able to change up the movement to exploit these bad habits.
    But there are definitely situations that are easier to practice in aimtrainers. PGTI tasks for example teach you how to float someone in the air with LG. You don't do it often enough ingame to become good at it in a reasonable time but it's still a useful skill to have.
    And in games like battlebit which i've been playing a lot recently all my aim training/arena fps aim doesn't help much because bullets have a travel time and bullet drop so knowing where to shoot is way more important for hiting shots than having good mouse control. And on top of that you need to ADS before you can shoot accurately so you have plenty of time to aim most of the time. I feel for that type of game an aimtrainer would not be too useful. Maybe if you are already very good at the game having good mouse control from aim training will help a bit. But for a beginner like me, shooting at bots in the practice range would be way more beneficial than using an aim trainer.

  • @zwein1817
    @zwein1817 Рік тому +2

    Well in a sense, I believe you can truly improve and develop any one of the aiming skills in-game. "Improve any aspect of aim" would apply to any game where you'd make use of those aspects to begin with. That's the sole purpose of improving those aspects in an aim trainer isn't it, to make use of it in-game. However, when it comes to time efficiency, utilizing an aim-trainer instead of in-game training for trying to improve those aspects is the whole reason why they exist- to maximize time. Naturally it makes sense to "use all tools to improve" as, oh well fuck it. I feel like everything I'm typing is already obvious as is. To me there's never a wrong way to learn, it's just about tackling on as much experience as possible. Be that in aim trainers or in-game or like even exploring other skills that don't have to do with gaming, I don't see any reason why anyone would limit themselves to just some specific way to improve at something, as the only thing that'll do is effect the rate you're learning. Get too caught up on trying to maximize your time and it ends up being counterintuitive anyways. Just train idk

    • @r00tgod
      @r00tgod  Рік тому

      well said mate🙂

  • @ifohancroft
    @ifohancroft 10 місяців тому +1

    What do you think about the argument that your aim trainer of choice may not handle input the same way your main game does, so while you are becoming better at the aim trainer you may not actually be becoming better at the game because of it?

    • @r00tgod
      @r00tgod  10 місяців тому +1

      Practicing relevant aim scenarios will give you better aim for your game regardless of the input changes / different feeling. For example if I play overwatch on 103 fov and then play a game that uses another fov scaling, my aim will feel a bit off but it doesn’t mean my time in an aim trainer is useless. Overall you would have developed better mouse control and can carry that across to pretty much anything.
      However, this is why I recommend using in game training as it can help adjust to the input difference/ different game engines feeling. Also, some aim trainers offer features to make it closer to your game of choice for example lag input settings to mimic bad ping and stuff.
      The main point to get across is we can use both aim training and in game training to result in overall improvement. When you aim train you overall improve your mouse control and aiming abilities. This will always help you with whatever game you try to play regardless of input stuff.
      Sorry if this was a bit long but hope it helped🙂

    • @ifohancroft
      @ifohancroft 10 місяців тому +1

      @@r00tgod Thank you!

  • @kipperding
    @kipperding Рік тому +1

    my handsome boy

  • @benelicious9333
    @benelicious9333 11 місяців тому +1

    I didn't get good aim from 3rd party aim trainer. I did it through custom games

    • @r00tgod
      @r00tgod  11 місяців тому

      Custom games are a great way to improve aim, especially hero specific aim. If you want to take your aim to the next level I would suggest playing an aim trainer.