@@OliverCovfefe Indeed, covering just enough to outline the basics of the class, and enough to pique the interest of those who find it a fun class to play.
Pair Order of the Flame with their neverending challenges with the Sword Saint archetype for its iaijutsu strike damage. Dip 1 level in Swashbuckler and grab the Slashing grace feat, so that you can use it with a katana, and so you have a physical defense when you are attacked with an incredibly low AC. Focus on having a high dexterity and charisma. Go into battle with many katanas strapped to you. Challenge and Iaijutsu strike, then drop as a free action and iaijutsu strike again next turn. When you can, grab a Scabbard of Many Blades with the quick draw feat to switch the weapon in your hand with one in your scabbard as a swift action. Start enhancing an attack weapon and a separate defense weapon. Now you can switch out your attack blade with a normal katana before dropping it, so that you can draw it again, and switch your blade for a defensive bonus blade when you need. I highly suggest the answering weapon quality for your defense weapon to use with Swashbuckler's Opportune Parry and Riposte. Pick up the deat Combat Reflexes to boost the times you can do attacks of Opportunities and therefore Ripostes. Use Order of the Flame's Daunting Success, and the martial dominance feat to make your opponents and those surrounding them intimidation checks to be shaken. Once shaken, Sword Saint's Terrifying Iaijutsu, can give them additional shaken, which unlike intimidate skill's demoralize will actually stack to frightened and then panicked. Be the unarmored (until you get badass magical armor) tank and dps samurai, charging into battle, cutting opponents in half like tatami mats and send their allies running in panic! Become a legend that will spoken of for generations bringing honor to your house and school!
This build sounds nuts, I absolutely love it! sounds great on paper; but I guess it's very dependable on certain circumstances. For example I'm running a warhammer campaign on Pathfinder and we've been battling demons, cyborgs and the like; I'm doubting using Daunting Success, martial dominance or terrifying iaijutsu could even bypass the demon's saving throws since they' have massive Will; but besides that this builds sounds overall fantastic in other circumstances.
Ronin Warriors activates my nostalgia in ways I didn't know where possible. Thanks for the pleasant feelings, my friend. Also. The guide really should have mentioned Spirited Charge. It's the all-important finale of the Mounted Combat feat line. Huge damage potential. Only way to keep charge attacks competitive. (unless you have Pounce, but that's a different story)
Your description of the challenge is wrong, and unfortunately in a quite important manner. The real challenge states that you take a -2 penalty to Armor Class, except against attacks made by the target of the challenge.
Warrior Poet of the songbird order with the Diva style feat tree, never has being broken been so beautiful. Feint and vital strikes off of a spring attack, plus a bards versatile performance with the added caveat of using that performance to feint, plus cha added to dmg on ones you feint, plus they can't attack of opportunity you, PLUS all the other samurai stuff. Basically you can lock an opponent into a nigh perpetual state of flat footedness as you ping pong them to death bouncing off the walls.
I'm playing a Half Orc Yojimbo of the Order of the Dragon in our current Curse of the crimson throne campaign, and i really love how it plays. Especially since the Yojimbo focuses more on defense than offense is really interesting!
You probably didn't see my comment in a previous video requesting for you to cover Cavalier, but I find it humorous that you're next class analysis was on the cavalier's alternate variant.
playing a small race is probably a good idea if you go for mounted combat. It means you can be mounted for most combats, even in tight places like dongeons, and mounted combattants do huge damage anyway, so a little less damage for more reliability is a good idea.
@@gloryfire2161 wow 3 years that response came late lol. Actually tiefling or asimaar is better. They have an alternate racial trait to be small-sized...But do not get a -2 to strengh. Depending on what kind of tiefling/asimaar you could even get a +2 to strengh.
Unconquerable Resolve (Combat) Each time you tap into your inner strength, your bodily strength is renewed, making you much more resilient than you might look. Prerequisite(s): Resolve class feature, samurai level 1st. Benefit(s): Whenever you spend a daily use of the resolve class feature, you gain 1 temporary hit point per Hit Die you have. These temporary hit points are lost first when you take damage, disappear after 1 minute, and are replenished each time you use the resolve class feature. Temporary hit points gained in this way persist for 24 hours and then, if you haven’t lost them, they disappear. Special: This feat can be taken multiple times. Each time you take it, the number of temporary hit points you gain each time you spend a daily use of the resolve class feature increases by 1 per Hit Die you have.
Becoming a lich is something many players want to do. It really only requires Craft Wonderous Item to craft your phylactery. However, there are no rules for that. Something you'll have to work with your DM on.
I feel like Samurai is just a worse cavalier in alot of ways. And Cavalier is, in some ways, a worse paladin. Paladins are so powerful that I don't think any martial can really compare to it. Healing, huge bonuses vs evil enemies, some powerful spells, a magical mount that is better in every conceivable way than a standard animal companion... You can even summon it whenever you need it, rather than having it around all the time. Very useful if you need to climb a cliff or something.
Dylan Perkins You cannot dismiss and resummon the Paladin mount. And the Cavaliers and samurai don’t lose half their effectiveness against neutral opponents
@@fmlazar You can summon it whenever you want though. Like "Oh no, horsie, we have to climb this cliff. It's okay, I haven't used my summon for today, so I will just summon you when we get to the top!" Paladins do lose some effectiveness against neutrals/goods, true. You can't smite evil. However, you can serve as an excellent combat healer/tank still. You can also still buff yourself with divine favour and bull's stregnth, and still be more effective than a samurai, who has no spells. A ranger will also be a more effective version of a cavalier, if you wanna argue that. Mad Dog barb is also pretty great for an animal-companion class. There are just better options overall out there. Samurai and Cavalier are pretty cool, but I don't think they're the best/most interesting characters. They're pretty good if you wanna play the classic knight archetype with no magic, I guess. I just think paladin/mad dog is gonna be more fun to play.
Cavalier is just what you'd get if fighter had a better frame. Samurai should be an archetype for cavalier instead of it's own class, similar with ninja, since neither samurai or ninja really change enough to justify being their own class. That's one of the biggest issues I have with Pathfinder. They they made a ton of classes that could've just been archetypes for existing classes and archetypes for classes that overlap with other classes in a big way.
@@YourTrustyHonkey9716 Essentially. It's nice they opted for a class baseline that wasn't utter trash, but it should've just been a damn archetype, especially since most of the samurai's archetypes are utter trash anyway.
I must say, I really love that you have created this channel, as it's the only one I know of that consistently posts videos about Pathfinder.
and doesn't take a half-hour to go over it at that!
@@OliverCovfefe Indeed, covering just enough to outline the basics of the class, and enough to pique the interest of those who find it a fun class to play.
Pair Order of the Flame with their neverending challenges with the Sword Saint archetype for its iaijutsu strike damage. Dip 1 level in Swashbuckler and grab the Slashing grace feat, so that you can use it with a katana, and so you have a physical defense when you are attacked with an incredibly low AC. Focus on having a high dexterity and charisma. Go into battle with many katanas strapped to you. Challenge and Iaijutsu strike, then drop as a free action and iaijutsu strike again next turn. When you can, grab a Scabbard of Many Blades with the quick draw feat to switch the weapon in your hand with one in your scabbard as a swift action. Start enhancing an attack weapon and a separate defense weapon. Now you can switch out your attack blade with a normal katana before dropping it, so that you can draw it again, and switch your blade for a defensive bonus blade when you need. I highly suggest the answering weapon quality for your defense weapon to use with Swashbuckler's Opportune Parry and Riposte. Pick up the deat Combat Reflexes to boost the times you can do attacks of Opportunities and therefore Ripostes. Use Order of the Flame's Daunting Success, and the martial dominance feat to make your opponents and those surrounding them intimidation checks to be shaken. Once shaken, Sword Saint's Terrifying Iaijutsu, can give them additional shaken, which unlike intimidate skill's demoralize will actually stack to frightened and then panicked. Be the unarmored (until you get badass magical armor) tank and dps samurai, charging into battle, cutting opponents in half like tatami mats and send their allies running in panic! Become a legend that will spoken of for generations bringing honor to your house and school!
This build sounds nuts, I absolutely love it! sounds great on paper; but I guess it's very dependable on certain circumstances. For example I'm running a warhammer campaign on Pathfinder and we've been battling demons, cyborgs and the like; I'm doubting using Daunting Success, martial dominance or terrifying iaijutsu could even bypass the demon's saving throws since they' have massive Will; but besides that this builds sounds overall fantastic in other circumstances.
The -2 to AC during a challenge is from opponents OTHER than the one challenged.
I love these videos, I don't change campaigns/characters enough to make use of them. But I always keep these in mind for the next one.
Ronin Warriors activates my nostalgia in ways I didn't know where possible. Thanks for the pleasant feelings, my friend.
Also. The guide really should have mentioned Spirited Charge. It's the all-important finale of the Mounted Combat feat line. Huge damage potential. Only way to keep charge attacks competitive. (unless you have Pounce, but that's a different story)
Glad to hear you're a fellow rememberer of Ronin Warriors. Also, thanks for the advice on the feats. I don't have a ton of experience on the mounts.
Your description of the challenge is wrong, and unfortunately in a quite important manner. The real challenge states that you take a -2 penalty to Armor Class, except against attacks made by the target of the challenge.
I have been wanting to play samurai. Super pumped
Warrior Poet of the songbird order with the Diva style feat tree, never has being broken been so beautiful. Feint and vital strikes off of a spring attack, plus a bards versatile performance with the added caveat of using that performance to feint, plus cha added to dmg on ones you feint, plus they can't attack of opportunity you, PLUS all the other samurai stuff. Basically you can lock an opponent into a nigh perpetual state of flat footedness as you ping pong them to death bouncing off the walls.
Awesome idea. I'll look into it.
I play a half orc skinwalker (fanglord) order of the beast samurai with a tiger for a mount. Probably my favorite build I’ve ever had
Daniel Keating isn’t skinwalker it’s own race? Like it’s ment to be there as a stand-alone
Ronin sounds so cool. Thank you very much for covering this. Imma get me a bear mount
:-D
Gorath the Ruthless
Chaotic Evil Trifling Samurai
Fun play
Samurai should receive Improved Critical as a bonus feat at level 4 change my mind
Also , mounted skrimisher , alows you to do full attacks while mounted ;)
I'm playing a Half Orc Yojimbo of the Order of the Dragon in our current Curse of the crimson throne campaign, and i really love how it plays. Especially since the Yojimbo focuses more on defense than offense is really interesting!
Awesome! I'm also playing the Yojimbo but order of vengeance, I'm a little 4 and a half foot nodachi wielding danger on the field and I love it
Order of the Songbird, that's interesting. I threw that at one of my PC's since he is a bard that wants to multi-class.
You probably didn't see my comment in a previous video requesting for you to cover Cavalier, but I find it humorous that you're next class analysis was on the cavalier's alternate variant.
playing a small race is probably a good idea if you go for mounted combat. It means you can be mounted for most combats, even in tight places like dongeons, and mounted combattants do huge damage anyway, so a little less damage for more reliability is a good idea.
Oh yes the classical gnome dog Rider
@@gloryfire2161 wow 3 years that response came late lol.
Actually tiefling or asimaar is better. They have an alternate racial trait to be small-sized...But do not get a -2 to strengh. Depending on what kind of tiefling/asimaar you could even get a +2 to strengh.
Unconquerable Resolve (Combat)
Each time you tap into your inner strength, your bodily strength is renewed, making you much more resilient than you might look.
Prerequisite(s): Resolve class feature, samurai level 1st.
Benefit(s): Whenever you spend a daily use of the resolve class feature, you gain 1 temporary hit point per Hit Die you have. These temporary hit points are lost first when you take damage, disappear after 1 minute, and are replenished each time you use the resolve class feature. Temporary hit points gained in this way persist for 24 hours and then, if you haven’t lost them, they disappear.
Special: This feat can be taken multiple times. Each time you take it, the number of temporary hit points you gain each time you spend a daily use of the resolve class feature increases by 1 per Hit Die you have.
Duuude!
What About the CAVALIER?!!!
Good video thoug
I'll cover the Cavalier at some point.
issue, what if your a Large creator?
Can you cover the Ninja next time?
Ahh, Glorious Nippon! BANZAI!!! 🤣🤣🤣
Why is this not in PF2e?
Is this class allowed in pathfinder society play?
thanks for your content you help me a lot ♥
could you do a video about become a liche?
my gravewalker want to become one and idk how to help her :3
Becoming a lich is something many players want to do. It really only requires Craft Wonderous Item to craft your phylactery. However, there are no rules for that. Something you'll have to work with your DM on.
I feel like Samurai is just a worse cavalier in alot of ways. And Cavalier is, in some ways, a worse paladin. Paladins are so powerful that I don't think any martial can really compare to it. Healing, huge bonuses vs evil enemies, some powerful spells, a magical mount that is better in every conceivable way than a standard animal companion... You can even summon it whenever you need it, rather than having it around all the time. Very useful if you need to climb a cliff or something.
Dylan Perkins You cannot dismiss and resummon the Paladin mount. And the Cavaliers and samurai don’t lose half their effectiveness against neutral opponents
@@fmlazar You can summon it whenever you want though. Like "Oh no, horsie, we have to climb this cliff. It's okay, I haven't used my summon for today, so I will just summon you when we get to the top!" Paladins do lose some effectiveness against neutrals/goods, true. You can't smite evil. However, you can serve as an excellent combat healer/tank still. You can also still buff yourself with divine favour and bull's stregnth, and still be more effective than a samurai, who has no spells. A ranger will also be a more effective version of a cavalier, if you wanna argue that. Mad Dog barb is also pretty great for an animal-companion class. There are just better options overall out there. Samurai and Cavalier are pretty cool, but I don't think they're the best/most interesting characters. They're pretty good if you wanna play the classic knight archetype with no magic, I guess. I just think paladin/mad dog is gonna be more fun to play.
Knight
Are you planning on covering pathfinder 2nd edition?
Yes, I will cover it as soon as the book comes out.
How would you use Warrior Poet to optimise a "SEKIRO: SHADOWS DIE TWICE" Wolf build, D6?
Where my giraffe caviler gang at?
If you want to play a White Scar, you have to play DeathWatch.
You could also play Wrath and Glory, the new 40K tabletop or just go dirt biking dressed as Genghis Khan.
I've checked that out. Looks good.
Cavalier>Samuri
Cavalier is just what you'd get if fighter had a better frame. Samurai should be an archetype for cavalier instead of it's own class, similar with ninja, since neither samurai or ninja really change enough to justify being their own class.
That's one of the biggest issues I have with Pathfinder. They they made a ton of classes that could've just been archetypes for existing classes and archetypes for classes that overlap with other classes in a big way.
@@InfernosReaper or you could say the Cavalier for weebs
@@YourTrustyHonkey9716 Essentially. It's nice they opted for a class baseline that wasn't utter trash, but it should've just been a damn archetype, especially since most of the samurai's archetypes are utter trash anyway.
sorry i had to laugh when you said Fighter beeing king of the battle field.
Beeing lmao