Dune II - Atreides - Mission 9
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- Опубліковано 8 вер 2024
- Dune II: The Building of a Dynasty is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 film Dune, an adaptation of Frank Herbert's science fiction novel of the same name.
While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come. As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Warcraft, Command & Conquer, Age of Empires, StarCraft and many other RTS games that followed.
Mission 9
Palace:
Type: Capitol Building
Armament: none
Armor: Heavy
Palaces are awarded to chosen leaders who show great bravery and prowess in their missions. A Palace cannot be purchased or built. The Palace will also serve as the command center as soon as it is occupied. Many Palaces feature unique additional options.
Death Hand:
Type: Battlefield Support Missle
Guidance: Inertial
Dimensions: 8.12m (length)
Range: 1120km
Warhead: h235 HS cluster bomb
House: Harkonnen
The Death Hand is a special weapon based at all Harkonnen Palaces. This ballistic missle is unable to be guided or targeted accurately, yet its multiple warheads can inflict great damage across a wide area.
Saboteur:
Type: Espionage Unit
Armor: Light
Armament: Unknown
Crew: 1
Speed: 95 km/h (trike)
House: Ordos
The Saboteur is a special military unit belonging to Ordos. Trained in the art of espionage and terrorism at the palace, a single Saboteur can destroy almost any structure or vehicle.
Fremen:
Type: Ground Based Military Units
Armor: Light
Armament: 10mm Assault rifles/Rockets
Units: Unknown
Speed: 17 km/h (foot)
The Fremen are native to dune. Elite fighters, the Fremens' familiarity with the hostile terrain makes them a difficult adversary. Informed sources say they may soon forge an Alliance with the Atreides.
YOU MUST CONSTRUCT ADDITIONAL PYLONS
Biggest nightmare when you're unable to create more units/buildings because of enemy's building and unit too many, and ours is able to build and create units at a limited numbers. EDIT: there are two Death Hand Missiles owned by both Harkonnen and Emperor, so you know you're f**ked when you hear "MISSILE APPROACHING" warning XD
Trust me, I've been there playing this game, and it's sucks 😅 but at least I can remember that nostalgia.
Ordos superior.
Tab selects the next unit on screen, m is move and a is attack if I recall correctly. This game's UI was janky af.
Correct. I use mouse for selection, and keys for giving orders... attack (a), move (m), harvest (h), guard (g), retreat (r).
Because Dune II is the father of all RTS games, dragging all units together in one group didn't exist yet. So does multiplayer gaming.
It was quite good for a 1992 game. Obviously, it got outdated very quickly.
Why the gay takes so long… 10 sonics (okay +5 spare for repairing - moving back rolls) demolishes everything on their path like no chance
?? What are you trying to say??