This is a problem common, because of the compression technique used. The zip file includes an uncompressed version (235k) which will probably not be considered as a virus. If your anti-virus doesn't even let you download the file, we might provide another link later.
On a travaillé dessus entre septembre et Pâques. Une partie du travail concernait le moteur et les outils annexes. Ce sera réutilisable, on espère donc améliorer notre productivité par la suite. Merci pour les remarques !
Yes. Using DirectX or OpenGL is the only way to make full use of the graphics card in a portable way. But that's all. No other library is needed (just install a fresh Windows). This demo is using OpenGL.
Un travail superbe, messieurs. Bravo! Je suis plus qu'impressioné! Non seulement par la qualité technique, mais par la direction artistique et le montage. Combien de temps cela vous a t-il pris, si je peux vous demander?
@Stooned Discoord No, they're not. They used to be, 20-30 years ago. These days everything is mostly C++ using APIs such as DirectX or OpenGL. Although this is not the case, for the smaller intros even higher level languages are used, such as JavaScript and GLSL Nobody goes for assembler anymore unless the size or hardware requirements force it (256 bytes, 1 KB, old-school demo, etc). I don't want to give less credit to the modern demosceners, though. They're still masters in what they do. It's different, but they are still producing real art with code, and they don't work any less hard than in the early days to achieve it. Maybe just the other way around, pushing the limits year after year to continue amazing us with their skills and creativity.
Like most modern 64kb, it's written in C++. We've released the source code here: github.com/laurentlb/Ctrl-Alt-Test/tree/master/F (sorry, it's not as clean as I'd like, but it's not too bad)
Try compressing it with 7zip or rar. That might fool McAfee. Or he could simply disable McAfee before, I've never used McAfee but A/V software often have a temporary off switch.
and all that in 64kbyte? genius. I was always admiring the 4k demos, but this is an even better deal ;-) great work, on all aspects
This is one of the most impressive things I've ever seen, you guys are insane!
All textures, 3D models, and animations are generated from code. No editor was used.
This is a problem common, because of the compression technique used. The zip file includes an uncompressed version (235k) which will probably not be considered as a virus.
If your anti-virus doesn't even let you download the file, we might provide another link later.
On a travaillé dessus entre septembre et Pâques. Une partie du travail concernait le moteur et les outils annexes. Ce sera réutilisable, on espère donc améliorer notre productivité par la suite. Merci pour les remarques !
Oh whow. If you don't trust the demoscene: just stick with watching youtube or capped.tv then :]
Awesome work CtrlAltTest! Cheers!!1
animusic is back, GREAT! :-)
Yes. Using DirectX or OpenGL is the only way to make full use of the graphics card in a portable way. But that's all. No other library is needed (just install a fresh Windows).
This demo is using OpenGL.
Un travail superbe, messieurs. Bravo! Je suis plus qu'impressioné! Non seulement par la qualité technique, mais par la direction artistique et le montage.
Combien de temps cela vous a t-il pris, si je peux vous demander?
Intel Core i7, with an ATI Radeon HD 5870, running on Windows 7.
You have been slashdotted :)
yep, Avira have same problem with our demo :(
We've released the source code here: github.com/laurentlb/Ctrl-Alt-Test/tree/master/F
To see our other prods, check our website: www.ctrl-alt-test.fr
Wondrous. Would love to see the source code.
It is still code
@Stooned Discoord No, they're not. They used to be, 20-30 years ago.
These days everything is mostly C++ using APIs such as DirectX or OpenGL. Although this is not the case, for the smaller intros even higher level languages are used, such as JavaScript and GLSL Nobody goes for assembler anymore unless the size or hardware requirements force it (256 bytes, 1 KB, old-school demo, etc).
I don't want to give less credit to the modern demosceners, though. They're still masters in what they do. It's different, but they are still producing real art with code, and they don't work any less hard than in the early days to achieve it. Maybe just the other way around, pushing the limits year after year to continue amazing us with their skills and creativity.
Like most modern 64kb, it's written in C++.
We've released the source code here: github.com/laurentlb/Ctrl-Alt-Test/tree/master/F
(sorry, it's not as clean as I'd like, but it's not too bad)
Try compressing it with 7zip or rar. That might fool McAfee.
Or he could simply disable McAfee before, I've never used McAfee but A/V software often have a temporary off switch.
so you're saying mcafee can't tell the difference between kkrunchy and a virus? :)
Did you model assets in a package like Maya or generated geometry with the code?
I think, created in Visual C++?
And second question, textures has been generated with code too?
Right.
One single texture would be much more than 64kb (if you compressed it in jpeg or other standard formats). :)
Any estimation as to how many man hours went into creating this?
this demo reminds me of animusic...
Sadly, McAfee thinks the download is a virus...
Is this using OpenGL or similar API?