To be honest, Bone Flingers are #1 for me. They have amazing stalling power, with the golem and skeleton knights. They do insane damage really quickly and also improved if buffed by moloch/furnace. Bone flingers are basically Shadow Archers with higher attack speed and also barracks. Not to mention bone flingers are REALLY cheap.
I would put boneflingers before the mausoleum. The mausoleum has a bit low damage output (still it would be my pick for number two). The fun thing is that the combination of these two provides so much stalling power that you don't need to use barracks at all. Great list btw.
thats what i found works best, I abandoned barracks entirely except for some levels where you need early stallers. Late those two towers near each other do all the stall u need, (even better if you can get a furnace next to them both to buff and deal with closers)
List for me will be like this : 1 - Blazing gem. Ok, it's a preety underwhelming tower on lvl 1-3. However on lvl 4 with that purpule beam upgrade, this thing MELTS everything. Even extremaly high hp targets, or high magic resist foes won't last long - damage rumps up to absurd levels reaally fast. Bane of bosses, even single one can - alone ! - kill every one, expect maybe paragon. Oh, and it have insta-kills as well , as if you ever need even more absurd killing power :P . 2 - bone flingers. Cheap ! In fact THE cheapest tower in game, with just 500 gold to make from zero to lvl 4 - less than some towers need to build to lvl 3. And for a so sily low price they offer a lot - attack speed in preety fast, and random spread actually helps with fising out important targets in crowd. Best however are abilities - flat (and cheap !) damage buff, plus bonem and skelaton warriors wich esencialy turn them into mini-barracs as well. Wich is even better, this negates their only weakness, not that amazing range. 3 - Specters mausoleum. Again, inexpensive tower with extremaly usefull abinities. While damage may not be that great outside of initial burst, crowd controll gargoyles and possiesion grants is amazing. Specters are actually preety good at everything important. Hard single targets or hordes, they give player tools for both. 4 - Melting furnace. Ok, it's basicly nerfed version of DWARRP from frontiers, but over the time, I grow to like it. Damage it's not amazing but very consistent, and damage buff of +30% is game changing if used right. It will be a lot better tower if KRV offer more densely packed tower spots :P ( like srsly, in KRF falconer could reliably buff 5,6,7, heck, even up to 9 towers on some maps. Furnace can at best buff maybe 5 :P . And usually like 2-3 ). 5 - Deep devils reef. I think a lot of people are sleeping (with the fishes :P ) on this one. You esencialy have two towers, mage and barracks, in one, at the price of one ( well, one and a half, it's quite expensive :P ), and, wich maybe be even more important, at cost of one build spot, not two. It's not amazing at any of both functions, but utylity of dual purpouse is alone is a bit underrated I think 6 - Elite Harassers. Esencialy archer tower diusguised as barracks. While not that great at line holding, they do decent ranged damage, and can block resonably well. They are also they only barracks tower that can reliably tank corrosive souls, as they use doge not armour. 7 - Dark knights . If you want someone pined in place, they are the best in that job ( well, as long as you need to pin no more than two dudes :P ). They are tanky as hell, able to stand (some time :P ) even against bosses. Chainswords give them instant kill, and spike armour hilariously makes them good against hordes. If only abilities weren't so dumb expensive..... 8 - Ork Den. While I initialy thinked very low of orks, after useing them, they have their uses. While not as tanky as knighs, nor as dmaging as harassers, they can do one thing very well, and that is just holding the line against enemy torrent. They can pin 3 not 2 enemies at once, and can last resonably long. Tho preferably, use two dens to make chokepoint, not just one. 9 - Infernal mages . They are decent, and that perrty much all it is to say about them. 10 - Shadow archers . No tower with ability to instant kill will ever be useless, but they feel kinda outclassed by other archers. They have good range, but so what ? Goblinrangs can outdamage them if paierd with other crowd controling towers, and boneflingers can fire on targest for longer just by useing their build-in cc tools. They feel just a bit too expensive to be great. 11 - Ork Shaman. This sorely lacks just one thing to be usable - CONSISTENCY. Gap between min and max damage is just stupid wide. For tower that is more expensive that blazing gem, that is unacceptable. What it's even worse, none of it;s abilities is really that usefull, while costing a lost. It literaly has the worst cost efficiency per DPS of any mage tower in KRV.... 12 - rotten forest. It;s more like support tower aimed to help other around it than standalone. At lest is not that expensive to build. 13 - Grim cementary . 2nd cheapest to build ( and actually THE cheapest to fully upgrade ) tower, but unlike bone flingers, you are actually getting yours money worth, not more than. Compared to other barracks you get more bodies, but how usefull is that if all other barracks ( and in fact, even some non-barracks towers ) do a better job at it's intended role ? 14 - Swamp thing. IDK, lot of players seem to like this tower a lot, but I'm not a fan. Sure, range is amazing. Yes, ability to often permastun target is good. Yes, borderline immortal bloker is nice to have. But it does no spalsh and fires ssssooooo slowly. 15 - Rocket rides. It'a a real shame, because it's actually fun tower to use on ocasion. But it's a rare ocasion, cuz this thing is just so overpriced. It just bearly loses "most expensive to build" 1st place to zeppelin, and it's actually THE most expensive to fully upgrade ( 2453 gold ffs). 16 - War Zeppelin . Bombs hit hard, sure. But splash radius is so small, and goddamit is this thing expensive. 1080 gold just to get to lvl 4, for same gold you can have any other lvl 4 tower, and still have some gold left to buy ability. For such a monstrous expense, I really expeted way more. 17 - Wicked sisters. Inaccurate, slow fireing, not that good damage. Outclassed by other mages even with their relitivly low cost. 18 - Goblinrangs. Is that really a suprise ? Problem with goblirangs is one and simple - they require a lot of support just to work as intended. They are also most expensive of all (3 :P ) archer towers in game.
Ad #12: harrasers can set their rally point pretty far away from their tower. That makes their placement very easy, and you can create stronger choke points Edit: they can also target flying enemies
@@andyblood-beard2214 A Saurian tower would be cool I would also like the Trolls, Bandits and Spider to get their own tower not just a mercenary tower.
Boneflingers is just like the Deep Devil's reef. But instead of a magic projectile, you get a faster albeit weaker archer tower. Both have units, but the bonys have more. You have a giant skele golem and skeletons spawning on the road. It is litterally having your own Units coming out in waves against the enemy waves. Which is really fun to watch as if it is a warfare. Swamp thing is basically the artillery og the game. Insanely powerful hits from an extremely tanky unit. He's like a mini-boss of your own stationed on defense. The Blazing Gem, what else could you ask? Upgrade this thing and it will basically melt enemies and bosses like slags with it's damage. That *increases over time as the enemy gets damaged.* The zeppelin, ah yes. The better and more useful brother of the Rocket riders. Aside from AOE being good. It is a great support tower. That increases the range of nearby towers and provides some level of stalling. It's slightly less expensives on the upgrades and definitely doesnt eat your gold for the special abilities.
I also think the grim cemetery should be a bit higher. they're a very conditional tower but they have distinct uses. their stalling power is unmatched and it's practically impossibly for smaller enemies to get through them. the biggest drawback is that they require you to place them in a spot that hits a lot of the path, but if you make up for this with long ranged towers they can be the backbone of an amazing defense.
I'm surprised the Elite Harassers weren't higher on the list. The second I got them (for fun) I tried a game using only that tower, and I ran the rest if the game like that without a hitch. They are SO GOOD
I found you can do some silly things with possession from the mausoleum, if you possess a high sorcerer and he uses his polymorph ability on another unit, the sheep will just sit there on your side, it won’t block anything because it has no attack, but you have a sheep now, it’s kinda funny.
Goblirangs are an essential part of the "full lockout". Combine the stun ability with rotten forest stun, furnace stun, mausoleum possession, and gargoyles. Nothing can get past it.
I like how you consider being outclassed with goblirangs when orc warriors den, the basic barracks are above harassers and knights that has specialty when there are multiple towers that already spawn a basic melee unit.
yeah i hate those bots i even tried to search the website and man full of ads(i guess)but i tried to search for modded games and there is but redirects you to an ad.
Dark knights are usable for longer protections as they have way more health than all the other units in Kingdom Rush Vengeance, as for the harassers they are supposed to have less health but deal more damage since they're assassin - like units and have the ability to dodge attacks from enemies, no hate or anything, just explaining why the damage and health are different between both towers.
Grim Cemetery is (In my opinion) super good for a single reason... Money! Its an ok barracks tower that is so cheap! in 2 rounds i get tier4 Cemetery along with the middle upgrade! And with Mortemis its like perfect combo! Love them
grim cemetery its very good the rally point isn' too necessary for this tower since the zombies spawn were the enemies are killed the greatest problem its his range there some moments where the zombies kill the enemies out of the range of the cemetery so they don't become zombies
I was about to argue in favour harassers, they are pretty well balanced. But at the end when you showed the tier list, i agreed for S, A and tier postions. I would put witches in D with boomerangs maybe
I disagree with Goblinrangs, it is a good tower but VERY depentent on the place you put it. In the right spot, it can, and will, outdamage almost any other tower in the game (Blazing Gem and a well placed Furnace will outdamage it), the problem is that it is a very situational tower, but not bad per see. Honestly, I would switch up the Goblinrang with the Rocket Riders, in my opinion, they are bad because of two things: too expensive for what it brings; AoE too small for an artillery (the baloons also has small AoE, but they are mobile and attacks way faster). The Barracks I agree with your points, but I find the Harasser and Knights more usefull than the Orcs. The Knights stall better than any other while also dealing nice damage (specially with the reflection skill), but it does have the problem of being only 2 and being expensive, which I understand for being the reason you put it lower on the list. The Harassers are so good, they don't need to stall, they kill things before they get close. And they have the 2 for 1 tower bonus, they are essentially a mobile archer tower, which free one spot for another tower you may want.
@@Jonnell01 there are lota of times where It is highly effective, but you Will only get 1 maybe 2 in a stage, so It is situational, but I guarantee, It is not bad at all.
It just requires a lot You would need orc shaman to ensure enemies get hit twice and just need good stalling And it attacks a bit slow for an archer tower
my favourite tower is harrasers if you use them as stalling tower they are okay but if you use them as damage dealer towers behind your other barracks tower they could pack a serius punch and their rage and dodge abilites can be used as a last stand option as well
I think you're really underselling harassers. they have actually amazing damage, and because of their dodge surprisingly good stalling potential. they can both serve as a staller that actually kills the things their stalling and as a backline dps to take things out that are being stalled by your furnaces or bone flingers or whatever you get. also, their rally point has a lot more range, letting you make choke points with them that isn't possible with any other tower. over all they just bring so much versatility and damage to barracks that you don't see anywhere else
The dark knights are good, although they are expensive, with just the base 110, they can tank up aloooot of damage since they already have 2 armor bars, so I just put them in a place where any tower is bad and they will go a long way, and I'll upgrade them on the rounds 13-15
My go to loadout for towers is: - Rotten Forest (I just spam it at the front so most enemies get to the back line very weak if they even make it at all, I really like it) - Blazing Gem (Pairs nicely with stalling power of Rotten forest and shaolin temple) - Shaolin Temple (amazing stalling power that goes nice with my other towers, and earns money too) - Specters Masoleum (decent damage output, inexpensive price, and can even stall) - Swamp Thing (the range this thing provides, as well as versatility being able to go onto the path, this tower is awesome) its an odd combo with very little units for stalling, but it really works well for me and is a fun playstyle - Honorable mentions: - Recently tried out the new sandworm hallow, its pretty good, fun to use, and has a good area-insta kill ability. However, its super expensive. I compare it most to the rotten forest. it does more damage and doesnt slow enemies, so you have to use a very different overall stategy if you want to maximize its capabilities. this brings me to the next honorable mention - Dark Knights. these guys are tough, there may only be two but if they have the right supporting towers, they are really effective. I like to pair them with sandworms and elite harassers, as this creates a cone of super high damage and stopping power As for othr towers, they dont really stand out to me or I just really havent even tried them out, mainly because the towers I DO use just stand out way more to me and I have already learned how to use them very well :)
The grim cemitery zombies now regen life,i dont know if its a bug ir just a buff but i use them and they até Just amazing stall And they come in 5 zombies and they are cheap
Possessing one of the farmers joe Jenkins (pop all his sheep to make him run at you) has a strange interaction when he spawns his sheep, if he spawns them while possessed then the sheep become permanent allies. Also if you possess a cavalier and it dies while possessed it will become a permanant paladin unit which is quite good. Now i wonder what will happen if you possess a war wagon🤔
I love dark knights. Their just best at stalling bosses. Also their invincible with that armor and spikes.They pretty expensive, but just don't upgrade Shield, insta-kill ability. Also you can mix them with Bone flingers for crowd control and Blazind gem for damage. Soo they can stall strong enemy for long.
My top 5 is dark knights, shadow archers, orc shaman, elite harassers, infernal mage in any order Just finished the game with this 5 Ps: just sharing my opinion
I use the witches to further increase the barrack's rally point, though it'll require the tower to be lvl 3 and upgrade the 3rd one to max, rallying it to a point that suits my strategy and then sell it, buy either of the barracks tower and it's a nice touch to my strategy, pair it with the zeppelin tower and it'll increase even more... Not recommended though
I would say that the zeppelin should be placed behind the furnace, why? for one reason and one big reason alone; they are much more expensive than rocket riders.
Deep Devil Rift has a problem... one of its upgrades - the net, is pointless. When cast, makes the unit it ensnares invulnerable, and cures it of anything like poison, slow, or paralysis or anything else. Overall, that's absolutely pointless. So i don't like having a tower with a pointless upgrade.
Boneflingers best tower. Plus cheap to upgrade. For barracks I like devil's deep or elite harasses. For aoe, stun I prefer forest to furnace. Furnace Costs too much , forest is cheaper and once you get snare, treant and the fog it just as good. Snare lasts longer too. Lastly I prefer 3 cheap and 2 expensive and my expensive slot are reserved for something else. It does to less damage but I think it's better for stalling. Plus cheaper For mage tower is got to be blazing crystal. The red beam tower. Also excellent abilities. Expensive to upgrade but as my other towers are cheap it's fine. Lastly its swamp thing. Long range and best DPS in game. Plus stun and splash if I'm not mistaken. You cant go wrong with this load out.
Deep devils reef vs the mausoleum: Sure, the gargoyles have armor, but the upgrades of the reef are generally better imo, and they can target flying units. The reef does also more damage per second, making it better as your primary magic tower (meaning you do not need another magic tower)
IMO mausoleum is better due to its longer range and insanely powerful possession ability. I can't stress enough the benefit of range especially on the ice levels. Many times the frozen souls escape my reef's shitty range.
Nah mausoleum is def better possession is really strong middle upgrade let’s you store more souls and gargoyles provide better stalling power. Also seriously that one net upgrade on the reef means you can’t damage the enemy it traps😂
In my opinion. the grim cemetery tower is not that bad. It should be on A tier i think. It s help me defend the path so much with the best offer. Its the cheapest tower right?
Agreed, the grim cemetery is underrated. It has amazing stalling power and the zombies not healing doesn't matter because if someone dies a new one just comes back.
The thing is,unlike from the necromancer from KRF,it doesn't have any damage at ALL!!That means if there is no hero or towers nearby the grim cemetry,there is no zombies spawning.The tower relys on your hero, and the other towers, which really sucks.If you considerate that,this tower is not that cheap you know.(You have to buy other towers as well along grim cemetry.)
Goblinrangs are really fun to use how could you put the wicked sisters above it they literally suck so much. Also I think everyone overrates the Mausoleum its not that great.
For heavens sake, it's spelled redeeming...R-E-D-E-E-M-I-N-G Every time I try to read what you have on the screen it sets me off. Great video though, nonetheless.
Goblirangs tower is way superior than shadow archers. It can hit multiple enemies twice while shadow archers only hit once per one enemy. Its upgrade that throws bees also does a lot of damage to a swarm of enemies. You clearly didnt think this through.
Yeah I don't agree with any of this🤣🤣🤣 I play on higher levels which make the furnace and rotten forest useless. Plus the witch sisters have 55 poison damage a second that's crazy
What? Mausoleum is free on mobile? I can't play vengeance because my sh**ty tablet doesn't download the initial thing and it's frozen forever but if I could, then long life to mausoleum!
Yes, here is a list of all free towers- Orc barracks Shadow archers Rocket riders Infernal mage Specters mausoleum Bone flingers Elite harassers Melting furnace Orc shaman Dark Knights Goblirangs And here is a list of all paid towers- Grim cemetery Rotten forest Swamp thing Blazing gem Wicked sisters Deep devils reef Goblin war Zeppelin
Old good days with Cemetery and necro hero , the place was full of zombies . Skeleton tower is worst for me , it just do nothing until you get more than five of it fully updated, I just hate them .
To be honest, Bone Flingers are #1 for me. They have amazing stalling power, with the golem and skeleton knights. They do insane damage really quickly and also improved if buffed by moloch/furnace. Bone flingers are basically Shadow Archers with higher attack speed and also barracks. Not to mention bone flingers are REALLY cheap.
The only issue is the range which so solved by goblin war zeplin
and the only issue is you cant hit ghost units lol
Same
bone flingers are the most fun tower.i just love spamming a billion skeletons plus their voicelines are really funny
doo doo doo!
Who let the dogs out
Got milk?
Got a bone to pick!
I would put boneflingers before the mausoleum. The mausoleum has a bit low damage output (still it would be my pick for number two). The fun thing is that the combination of these two provides so much stalling power that you don't need to use barracks at all. Great list btw.
thats what i found works best, I abandoned barracks entirely except for some levels where you need early stallers. Late those two towers near each other do all the stall u need, (even better if you can get a furnace next to them both to buff and deal with closers)
the stun of the swamp thing when out of the swamp is insanely good, it stuns groups, not just individual units!
List for me will be like this :
1 - Blazing gem. Ok, it's a preety underwhelming tower on lvl 1-3. However on lvl 4 with that purpule beam upgrade, this thing MELTS everything. Even extremaly high hp targets, or high magic resist foes won't last long - damage rumps up to absurd levels reaally fast. Bane of bosses, even single one can - alone ! - kill every one, expect maybe paragon. Oh, and it have insta-kills as well , as if you ever need even more absurd killing power :P .
2 - bone flingers. Cheap ! In fact THE cheapest tower in game, with just 500 gold to make from zero to lvl 4 - less than some towers need to build to lvl 3. And for a so sily low price they offer a lot - attack speed in preety fast, and random spread actually helps with fising out important targets in crowd. Best however are abilities - flat (and cheap !) damage buff, plus bonem and skelaton warriors wich esencialy turn them into mini-barracs as well. Wich is even better, this negates their only weakness, not that amazing range.
3 - Specters mausoleum. Again, inexpensive tower with extremaly usefull abinities. While damage may not be that great outside of initial burst, crowd controll gargoyles and possiesion grants is amazing. Specters are actually preety good at everything important. Hard single targets or hordes, they give player tools for both.
4 - Melting furnace. Ok, it's basicly nerfed version of DWARRP from frontiers, but over the time, I grow to like it. Damage it's not amazing but very consistent, and damage buff of +30% is game changing if used right. It will be a lot better tower if KRV offer more densely packed tower spots :P ( like srsly, in KRF falconer could reliably buff 5,6,7, heck, even up to 9 towers on some maps. Furnace can at best buff maybe 5 :P . And usually like 2-3 ).
5 - Deep devils reef. I think a lot of people are sleeping (with the fishes :P ) on this one. You esencialy have two towers, mage and barracks, in one, at the price of one ( well, one and a half, it's quite expensive :P ), and, wich maybe be even more important, at cost of one build spot, not two. It's not amazing at any of both functions, but utylity of dual purpouse is alone is a bit underrated I think
6 - Elite Harassers. Esencialy archer tower diusguised as barracks. While not that great at line holding, they do decent ranged damage, and can block resonably well. They are also they only barracks tower that can reliably tank corrosive souls, as they use doge not armour.
7 - Dark knights . If you want someone pined in place, they are the best in that job ( well, as long as you need to pin no more than two dudes :P ). They are tanky as hell, able to stand (some time :P ) even against bosses. Chainswords give them instant kill, and spike armour hilariously makes them good against hordes. If only abilities weren't so dumb expensive.....
8 - Ork Den. While I initialy thinked very low of orks, after useing them, they have their uses. While not as tanky as knighs, nor as dmaging as harassers, they can do one thing very well, and that is just holding the line against enemy torrent. They can pin 3 not 2 enemies at once, and can last resonably long. Tho preferably, use two dens to make chokepoint, not just one.
9 - Infernal mages . They are decent, and that perrty much all it is to say about them.
10 - Shadow archers . No tower with ability to instant kill will ever be useless, but they feel kinda outclassed by other archers. They have good range, but so what ? Goblinrangs can outdamage them if paierd with other crowd controling towers, and boneflingers can fire on targest for longer just by useing their build-in cc tools. They feel just a bit too expensive to be great.
11 - Ork Shaman. This sorely lacks just one thing to be usable - CONSISTENCY. Gap between min and max damage is just stupid wide. For tower that is more expensive that blazing gem, that is unacceptable. What it's even worse, none of it;s abilities is really that usefull, while costing a lost. It literaly has the worst cost efficiency per DPS of any mage tower in KRV....
12 - rotten forest. It;s more like support tower aimed to help other around it than standalone. At lest is not that expensive to build.
13 - Grim cementary . 2nd cheapest to build ( and actually THE cheapest to fully upgrade ) tower, but unlike bone flingers, you are actually getting yours money worth, not more than. Compared to other barracks you get more bodies, but how usefull is that if all other barracks ( and in fact, even some non-barracks towers ) do a better job at it's intended role ?
14 - Swamp thing. IDK, lot of players seem to like this tower a lot, but I'm not a fan. Sure, range is amazing. Yes, ability to often permastun target is good. Yes, borderline immortal bloker is nice to have. But it does no spalsh and fires ssssooooo slowly.
15 - Rocket rides. It'a a real shame, because it's actually fun tower to use on ocasion. But it's a rare ocasion, cuz this thing is just so overpriced. It just bearly loses "most expensive to build" 1st place to zeppelin, and it's actually THE most expensive to fully upgrade ( 2453 gold ffs).
16 - War Zeppelin . Bombs hit hard, sure. But splash radius is so small, and goddamit is this thing expensive. 1080 gold just to get to lvl 4, for same gold you can have any other lvl 4 tower, and still have some gold left to buy ability. For such a monstrous expense, I really expeted way more.
17 - Wicked sisters. Inaccurate, slow fireing, not that good damage. Outclassed by other mages even with their relitivly low cost.
18 - Goblinrangs. Is that really a suprise ? Problem with goblirangs is one and simple - they require a lot of support just to work as intended. They are also most expensive of all (3 :P ) archer towers in game.
My first (best tower) is that skeleton
Damn man it was too op
I use in vengeance:
Rotten forest
Orc den
Swamp thing
Goblin zapelin
Orc shaman
Hero: Eiskalt
I play on steam version so everything free
I use:
Dark Knights
Bone Flingers
Specter's Mausoleum
Melting Furnace
Elite Harassers
Hero: Doom Tank
I use:
Elite harrasers
Blazing gem
Bone flingers
Goblin Zeppelin
Deep devils reef
Hero: Jack o'Lantern
Towers i use:
Swamp thing
Specters mausoleum
Elite harassers
Bone flingers
Orc shaman
I use
Bone flingers
Dark knights
Specters mausoleum
Goblinrang
Orc shaman
i use:
elite harassers
bone flingers
specter's mausoleum
goblin war zeppelin
blazing gem
Hero:asra
Ad #12: harrasers can set their rally point pretty far away from their tower. That makes their placement very easy, and you can create stronger choke points
Edit: they can also target flying enemies
They are sort of squishy but their damage is significant
Harrasers are literally portable archers and they do so much damaged with rapid shot skill I would put it on S tier
@@octaviusthe2nd672 ikr
Dude you are doing amazing job at making this tier lists, you should have way more subs. Great work keep it up.
Thanks 😀😀😀
If there's a new kingdom rush game, what kind of tower you want? For me, I want a new goblin tower and a new pirate tower.
@@andyblood-beard2214 A Saurian tower would be cool I would also like the Trolls, Bandits and Spider to get their own tower not just a mercenary tower.
@@feasibilyheretical, what is a saurian?
I want a Demon Tower
Boneflingers is just like the Deep Devil's reef. But instead of a magic projectile, you get a faster albeit weaker archer tower. Both have units, but the bonys have more. You have a giant skele golem and skeletons spawning on the road. It is litterally having your own Units coming out in waves against the enemy waves. Which is really fun to watch as if it is a warfare.
Swamp thing is basically the artillery og the game. Insanely powerful hits from an extremely tanky unit. He's like a mini-boss of your own stationed on defense.
The Blazing Gem, what else could you ask? Upgrade this thing and it will basically melt enemies and bosses like slags with it's damage. That *increases over time as the enemy gets damaged.*
The zeppelin, ah yes. The better and more useful brother of the Rocket riders. Aside from AOE being good. It is a great support tower. That increases the range of nearby towers and provides some level of stalling. It's slightly less expensives on the upgrades and definitely doesnt eat your gold for the special abilities.
I also think the grim cemetery should be a bit higher. they're a very conditional tower but they have distinct uses. their stalling power is unmatched and it's practically impossibly for smaller enemies to get through them. the biggest drawback is that they require you to place them in a spot that hits a lot of the path, but if you make up for this with long ranged towers they can be the backbone of an amazing defense.
Awesome job! I think all but 2-3 are perfect. I put the swamp thing (Shrek) at the top. I think it’s phenomenal but it’s also my fav 😍😍
Yeah I can see that BTW I also saw you're channel and the challenges you make were great!
I'm surprised the Elite Harassers weren't higher on the list. The second I got them (for fun) I tried a game using only that tower, and I ran the rest if the game like that without a hitch. They are SO GOOD
Yes especially during boss fights which the towers can be paused for up to 40seconds, summoning towers work best.
as you only have 13 subscribers??? I love this game and I love tier list. Thank you very much {i'm from Brazil I wrote on google translate}
Don't worry the translate has good english
His subs increased by 2k in 2 months? Nice
I found you can do some silly things with possession from the mausoleum, if you possess a high sorcerer and he uses his polymorph ability on another unit, the sheep will just sit there on your side, it won’t block anything because it has no attack, but you have a sheep now, it’s kinda funny.
Goblirangs are an essential part of the "full lockout". Combine the stun ability with rotten forest stun, furnace stun, mausoleum possession, and gargoyles. Nothing can get past it.
I like how you consider being outclassed with goblirangs when orc warriors den, the basic barracks are above harassers and knights that has specialty when there are multiple towers that already spawn a basic melee unit.
Nobody:
Bots:HeY hAvE yOu hEarD oF iNjAppDoTcUm
yeah i hate those bots i even tried to search the website and man full of ads(i guess)but i tried to search for modded games and there is but redirects you to an ad.
oof.
Dark knights are usable for longer protections as they have way more health than all the other units in Kingdom Rush Vengeance, as for the harassers they are supposed to have less health but deal more damage since they're assassin - like units and have the ability to dodge attacks from enemies, no hate or anything, just explaining why the damage and health are different between both towers.
Grim Cemetery is (In my opinion) super good for a single reason... Money! Its an ok barracks tower that is so cheap! in 2 rounds i get tier4 Cemetery along with the middle upgrade! And with Mortemis its like perfect combo! Love them
grim cemetery its very good the rally point isn' too necessary for this tower since the zombies spawn were the enemies are killed the greatest problem its his range there some moments where the zombies kill the enemies out of the range of the cemetery so they don't become zombies
I think dank knights are really powerful, good damage, health, ARMOR, and 5x2%instakill chance on every hit man! I think thats too op
Don't forget it can be upgraded to 6% a hit so put them with aoe towers and you are set for most of the main game
me: skipps
functionalfunction : HEY YOU WATCH IT FROM THE START
New Subcriber!!! Thanks for the tips :)
I was about to argue in favour harassers, they are pretty well balanced. But at the end when you showed the tier list, i agreed for S, A and tier postions.
I would put witches in D with boomerangs maybe
I disagree with Goblinrangs, it is a good tower but VERY depentent on the place you put it. In the right spot, it can, and will, outdamage almost any other tower in the game (Blazing Gem and a well placed Furnace will outdamage it), the problem is that it is a very situational tower, but not bad per see. Honestly, I would switch up the Goblinrang with the Rocket Riders, in my opinion, they are bad because of two things: too expensive for what it brings; AoE too small for an artillery (the baloons also has small AoE, but they are mobile and attacks way faster).
The Barracks I agree with your points, but I find the Harasser and Knights more usefull than the Orcs. The Knights stall better than any other while also dealing nice damage (specially with the reflection skill), but it does have the problem of being only 2 and being expensive, which I understand for being the reason you put it lower on the list. The Harassers are so good, they don't need to stall, they kill things before they get close. And they have the 2 for 1 tower bonus, they are essentially a mobile archer tower, which free one spot for another tower you may want.
I agree!
It is a bad tower.. It's too situational in my opinion and a lot of the time you can place another tower there and it'll be more effective.
@@Jonnell01 there are lota of times where It is highly effective, but you Will only get 1 maybe 2 in a stage, so It is situational, but I guarantee, It is not bad at all.
It just requires a lot
You would need orc shaman to ensure enemies get hit twice and just need good stalling
And it attacks a bit slow for an archer tower
my favourite tower is harrasers
if you use them as stalling tower they are okay
but if you use them as damage dealer towers behind your other barracks tower they could pack a serius punch and their rage and dodge abilites can be used as a last stand option as well
I think you're really underselling harassers. they have actually amazing damage, and because of their dodge surprisingly good stalling potential. they can both serve as a staller that actually kills the things their stalling and as a backline dps to take things out that are being stalled by your furnaces or bone flingers or whatever you get. also, their rally point has a lot more range, letting you make choke points with them that isn't possible with any other tower. over all they just bring so much versatility and damage to barracks that you don't see anywhere else
Indeed. Harassers are top 5 easily.
Awsome job! Also that intro is hilarious
I like grim cemetery, i liked them cuz they're cheap and strong, you can block the enemies very well and there are a loot of zombies
The dark knights are good, although they are expensive, with just the base 110, they can tank up aloooot of damage since they already have 2 armor bars, so I just put them in a place where any tower is bad and they will go a long way, and I'll upgrade them on the rounds 13-15
Honestly all you need to beat the game is max shadow archers and Asra. She's so op and the archers do insta kill every few seconds.
Good list. Ive been using Dead Forest unit lately and Graveyard unit just for fun
My go to loadout for towers is:
- Rotten Forest (I just spam it at the front so most enemies get to the back line very weak if they even make it at all, I really like it)
- Blazing Gem (Pairs nicely with stalling power of Rotten forest and shaolin temple)
- Shaolin Temple (amazing stalling power that goes nice with my other towers, and earns money too)
- Specters Masoleum (decent damage output, inexpensive price, and can even stall)
- Swamp Thing (the range this thing provides, as well as versatility being able to go onto the path, this tower is awesome)
its an odd combo with very little units for stalling, but it really works well for me and is a fun playstyle
- Honorable mentions:
- Recently tried out the new sandworm hallow, its pretty good, fun to use, and has a good area-insta kill ability. However, its super expensive. I compare it most to the rotten forest. it does more damage and doesnt slow enemies, so you have to use a very different overall stategy if you want to maximize its capabilities. this brings me to the next honorable mention
- Dark Knights. these guys are tough, there may only be two but if they have the right supporting towers, they are really effective. I like to pair them with sandworms and elite harassers, as this creates a cone of super high damage and stopping power
As for othr towers, they dont really stand out to me or I just really havent even tried them out, mainly because the towers I DO use just stand out way more to me and I have already learned how to use them very well :)
Very good video I like tihs video and subscriber
The grim cemitery zombies now regen life,i dont know if its a bug ir just a buff but i use them and they até Just amazing stall
And they come in 5 zombies and they are cheap
The only towers you need are the bone flingers and spectres mausoleum 😂. They're cheap and do fast damage, very economical.
And also they are free
You should do a kingdom rush heroes tier list
Coming right up 😁
When i beat the game I only used 3 towers: skeletons, harrassers and infernal mage. I got only 3 stars the whole game (except some frog levels)
I really like the dark knight because they can tank soooo much and theyr thorn-ability is suuper good. But thats just my opinion
to me the dark knights are good if you purchase the middle tier upgrade (don't buy the shield)
2021 December 9th is new zone, new tower and new hero coming soon.
If update complete show the sholin tample.
The dark knights aren’t expensive your just used to being cheap
Possessing one of the farmers joe Jenkins (pop all his sheep to make him run at you) has a strange interaction when he spawns his sheep, if he spawns them while possessed then the sheep become permanent allies. Also if you possess a cavalier and it dies while possessed it will become a permanant paladin unit which is quite good. Now i wonder what will happen if you possess a war wagon🤔
I love dark knights. Their just best at stalling bosses. Also their invincible with that armor and spikes.They pretty expensive, but just don't upgrade Shield, insta-kill ability. Also you can mix them with Bone flingers for crowd control and Blazind gem for damage. Soo they can stall strong enemy for long.
We need more kingdom rush
My top 5 is dark knights, shadow archers, orc shaman, elite harassers, infernal mage in any order
Just finished the game with this 5
Ps: just sharing my opinion
The shaolin monks aren't here! I wanted to know how good they are D:
Ignoring how strong my army is my favorite ar the dark knights
Dude, what about the temples!? Sure thing they are ultimately the GOAT
harrassers is the number 1 it's so useful to use
I am very surprised about the fact that orc den is higher then dark knights
Dark knights can also just slaughter everything
I use bone flingers Every level 😂
I would swap the skeletons and ghosts, but otherwise I agree, I don't have the towers you have to buy on mobile though
i would say that harassers should get in tier A
I use the witches to further increase the barrack's rally point, though it'll require the tower to be lvl 3 and upgrade the 3rd one to max, rallying it to a point that suits my strategy and then sell it, buy either of the barracks tower and it's a nice touch to my strategy, pair it with the zeppelin tower and it'll increase even more... Not recommended though
Such a good video 🎉🎉
PlZ answer what hero is the best u would say the tank our the frozen dragon or the fire dragon? In kingdom rush vengance
Where would you put the martial artists?
I find dark knight the perfect for all tank enemy and kill streaks
is it me, or does the specter's mausoleum reminds me of a certain mage tower in the old kingdom rush games
I think you can see it in the second zombie level in original kingdom rush that glowing house
3 mage towers that are similar are archmage necro and sorcerer
I would say that the zeppelin should be placed behind the furnace, why? for one reason and one big reason alone; they are much more expensive than rocket riders.
Deep Devil Rift has a problem... one of its upgrades - the net, is pointless. When cast, makes the unit it ensnares invulnerable, and cures it of anything like poison, slow, or paralysis or anything else. Overall, that's absolutely pointless.
So i don't like having a tower with a pointless upgrade.
Zombies and Deadwood Tower deserves D tier, and Witch deserves A tier.
What about sholin tower tier list rank?
Boneflingers best tower. Plus cheap to upgrade.
For barracks I like devil's deep or elite harasses.
For aoe, stun I prefer forest to furnace.
Furnace Costs too much , forest is cheaper and once you get snare, treant and the fog it just as good. Snare lasts longer too. Lastly I prefer 3 cheap and 2 expensive and my expensive slot are reserved for something else. It does to less damage but I think it's better for stalling. Plus cheaper
For mage tower is got to be blazing crystal. The red beam tower. Also excellent abilities. Expensive to upgrade but as my other towers are cheap it's fine.
Lastly its swamp thing. Long range and best DPS in game. Plus stun and splash if I'm not mistaken.
You cant go wrong with this load out.
Orc warrior den doesn't suit me well
I'd rather have dark knights for stalling
Sure there's only 2 but still
If we add one dark knight, orc house will be so weak and without any special
I agree with Dr.Gaster
zombie tower my fav. :)
I think musketeers and swamp thing have a competition.
tbh i don t agree with ur tier list but i respect it
Sorry but I'm still gonna sleep shadow archers with that 1-2 damage crows.
What's with all the bot comments
The true rooten forest
Deep devils reef vs the mausoleum:
Sure, the gargoyles have armor, but the upgrades of the reef are generally better imo, and they can target flying units.
The reef does also more damage per second, making it better as your primary magic tower (meaning you do not need another magic tower)
IMO mausoleum is better due to its longer range and insanely powerful possession ability. I can't stress enough the
benefit of range especially on the ice levels. Many times the frozen souls escape my reef's shitty range.
Nah mausoleum is def better possession is really strong middle upgrade let’s you store more souls and gargoyles provide better stalling power. Also seriously that one net upgrade on the reef means you can’t damage the enemy it traps😂
@@Garykem8 yeah I agree, I was definitely wrong with this one
harassers are underrated
You forget de shaolin monks
In my opinion. the grim cemetery tower is not that bad. It should be on A tier i think. It s help me defend the path so much with the best offer.
Its the cheapest tower right?
Agreed, the grim cemetery is underrated. It has amazing stalling power and the zombies not healing doesn't matter because if someone dies a new one just comes back.
The thing is,unlike from the necromancer from KRF,it doesn't have any damage at ALL!!That means if there is no hero or towers nearby the grim cemetry,there is no zombies spawning.The tower relys on your hero, and the other towers, which really sucks.If you considerate that,this tower is not that cheap you know.(You have to buy other towers as well along grim cemetry.)
Estaría genial que pongan subtítulos en español
shaman should be lower. their damage is too inconsistent
Im not surprised that the goblinrangs and the witch are that low they are crap
I keep the Rocketeers for their land mines
tbh i dont care deep devils reef got 6th, its still my favorite and in my opinion the best
Dark kinghts is op in my opinion my estrategy is op with her
I'm glad there are people who still love this incredible game!
My list:
18: rotten forest
17: goblirangs
16: furnace
15: rocket riders
14: grim cemitery
13: dark knights
12: orcs warrior den
11: shadow archer
10: infernal mage
9: bone flingers
8: swamp thing
7: harassers
6: wicked sisters
5: orc shaman
4: blazzing gem
3: zepplin
2: mausoleum
1: deep devil's reef
6. Wicked Sisters
You've found a use for this god-awful tower?
Goblinrangs are really fun to use how could you put the wicked sisters above it they literally suck so much. Also I think everyone overrates the Mausoleum its not that great.
lmao shadow archers great? yeah no there a bit to expensive and easily get overwhelmed by the bone flingers
For heavens sake, it's spelled redeeming...R-E-D-E-E-M-I-N-G Every time I try to read what you have on the screen it sets me off. Great video though, nonetheless.
Furnace? More like furnass (sorry for bad english)
poor Goblin
Goblirangs tower is way superior than shadow archers. It can hit multiple enemies twice while shadow archers only hit once per one enemy. Its upgrade that throws bees also does a lot of damage to a swarm of enemies. You clearly didnt think this through.
Yeah I don't agree with any of this🤣🤣🤣 I play on higher levels which make the furnace and rotten forest useless. Plus the witch sisters have 55 poison damage a second that's crazy
What I wanted to say as well. On nightmare difficulty, artillery towers in general lose a lot of value. Rotten Forest easily becomes the worst tower
as fast as i see there goblirangs on the last position, i press the like button, unplayable tower)
Have you ever used the wicked sisters? Goblinrangs do not deserve last place they are better then rocket riders because of their cost.
What? Mausoleum is free on mobile? I can't play vengeance because my sh**ty tablet doesn't download the initial thing and it's frozen forever but if I could, then long life to mausoleum!
Yes, here is a list of all free towers-
Orc barracks
Shadow archers
Rocket riders
Infernal mage
Specters mausoleum
Bone flingers
Elite harassers
Melting furnace
Orc shaman
Dark Knights
Goblirangs
And here is a list of all paid towers-
Grim cemetery
Rotten forest
Swamp thing
Blazing gem
Wicked sisters
Deep devils reef
Goblin war Zeppelin
4:00...
Pls russian subtitrs
Old good days with Cemetery and necro hero , the place was full of zombies .
Skeleton tower is worst for me , it just do nothing until you get more than five of it fully updated, I just hate them .
Shaolin Monks beat Mausoleum😂😂😂😂😂
Plants vs zombies 1 only og now that game