The last item, “Sparkshot” has the following clause in the Critical Failure line: The formula is ruined. Let me explain to clear this up. It should probably read “the batch is ruined” as they have expended the herbs and failed to create anything. They will not lose their ability to craft the item in the future. Thank you kylegraham7380 for pointing this out. I wanted to make sure this info was pinned for everyone.
I love it! Homebrewing DC20 is so intuitive. I just finished making an Arcane Archer subclass for my Spellblade player. Captures the feel of the 5e one and fixes many of its shortcomings. Ill be doing more of these videos
Awe, thanks! I love this game so much. It has revitalized my love of ttrpgs in a way that I couldnt have imagined back in March when I downloaded the Alpha 0.6
I feel the same way. Even in Beta it feels like a step above its competition. I have been homebrewing spell conversions from 5e and I have more subclasses I can do a video on. Look for those in the near future!
Poor word choice I suppose. A clearer way to phrase it would have been “the batch is ruined.” I never intended for them to lose the ability to make it again. Just that they expended the herbs and did not create anything.
Seems mathematically sound (as far as I can tell) When I get around to DMing herbalism I am going to want it to depend a lot of the settings and the biomes within and a character's familiarity with that.
I can definitely see that. For the campaign I made it for they are in Phandalin in the Sword Coast, so its pretty standard. In a broader campaign setting I could definitely see expanding the parameters. Thank you for your comment
The last item, “Sparkshot” has the following clause in the Critical Failure line: The formula is ruined.
Let me explain to clear this up. It should probably read “the batch is ruined” as they have expended the herbs and failed to create anything. They will not lose their ability to craft the item in the future.
Thank you kylegraham7380 for pointing this out. I wanted to make sure this info was pinned for everyone.
It's great to see the community already homebrewing for DC20!
I love it! Homebrewing DC20 is so intuitive. I just finished making an Arcane Archer subclass for my Spellblade player. Captures the feel of the 5e one and fixes many of its shortcomings.
Ill be doing more of these videos
Great to see the community embrace a game this early. Love the creativity.
Awe, thanks! I love this game so much. It has revitalized my love of ttrpgs in a way that I couldnt have imagined back in March when I downloaded the Alpha 0.6
Good work! Love seeing more input from the community. :)
Thank you! I have more subclasses that I can do a video on as well as homebrewed spells. I have been converting 5e spells as needed.
Love to see some more DC20 homebrew. The game feels so complete it's easy to forget that the game is in Beta.
I feel the same way. Even in Beta it feels like a step above its competition.
I have been homebrewing spell conversions from 5e and I have more subclasses I can do a video on. Look for those in the near future!
Can you explain the "formula is ruined" drawback? What prevents the character(s) from simply making a copy of the formula?
Poor word choice I suppose. A clearer way to phrase it would have been “the batch is ruined.” I never intended for them to lose the ability to make it again. Just that they expended the herbs and did not create anything.
Seems mathematically sound (as far as I can tell)
When I get around to DMing herbalism I am going to want it to depend a lot of the settings and the biomes within and a character's familiarity with that.
I can definitely see that. For the campaign I made it for they are in Phandalin in the Sword Coast, so its pretty standard. In a broader campaign setting I could definitely see expanding the parameters.
Thank you for your comment