#1187
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- Опубліковано 2 жов 2024
- A playthrough of the final boss Shao Kahn in Ultimate Mortal Kombat 3 Cup Edition.
Motaro’s Moves:
• F, f+HP = Grab Throw
• F, D, B+HP = Fireball
• D, U = Teleport
Oh, boy Motaro. I’ve never quite been entirely sure what to think of Motaro, but I’ve finally come to the conclusion that he’s pretty awful. He’s too big, ridiculous cheap, has ridiculously long range, abuses his moves like its nothing (especially that teleport attack of his), and like other MK bosses can kill his opponents in 4-hits. And, of course, like the other bosses he can bypass invincibility frames to infinite a character to death. Truly well balanced.
However, there are other problems with Motaro. He takes a ridiculously reduced amount of damage, and he’s also not affected by projectiles. They just bounce off and hit the other character instead, even including Shao Kahn. You know, something like Jade not being affected by projectiles was kind of cool in the sense that it meant you had to change up your playstyle and rely less on free hits/chip damage from projectiles. Jade was also, you know, hidden and completely optional, justifying that aspect a bit more as a result. Motaro on the other hand is completely mandatory, and so he is absolutely miserable to fight as a result. He’s really pretty basic, only having a couple of special moves, and yet he’s so innately powerful and frustrating that he’s a goddamn chore to fight regardless. He blocks with ease, can decimate you very quickly if he feels like it, and in general is just a goddamn nuisance. The only saving grace is that he does have a couple of exploits, albeit it only with certain characters. Robot Smoke, for instance, can use a teleport uppercut attack, then use a three or four hit combo against Motaro to knock him back. He will nearly always block this, but it’s consistent enough, at least, to work.
I like that they tried to go for a difficult design with Motaro, going for a centaur instead of yet another Shokan, but despite appearing in three/four MK titles (this, MK3, MKT, and even Armageddon if you want to include that), he seems to be yet another character that the MK design team wants to forget. I mean, hell, even Kintaro got included in MK9, and Shinnok in MKX. It’s most probably because, as we saw in MKA, they would have to butcher his design to make him functional in the modern games, and so it wouldn’t really be him. Whether he even really should come back is a different argument all together, although at this point in time I don’t see it, and it appears that Netherrealm has given up on true sub-bosses for the time being anyway.
Motaro is cheap as hell here. His regular range is a little lacking, but that hardly matters as he can trip the opponent with his tail (b+LK), which gives him the time to then get in range and pummel them to death. Add to that a good projectile and of course that cheap teleport attack, and you have a boss which is less complex than Goro or Kintaro, and yet is somehow a hell of a lot of dangerous. There really is something strikingly brash about early MK game design; SNK pulled some shit during this era, but it took a while before they did anything quite on MK’s level. His tail sweep is pretty much the crutch of his moveset; without it he would be significantly more vulnerable, given his slow attack and the fact that his projectile attack can’t hit at close range. I particularly liked how after sending an opponent flying you could follow up with a Fireball and it would nearly always hit; it’s more or less the closest thing he has to a combo.
Motaro feels underwhelming compared to the other MK bosses, but given this game’s absurd game design it definitely felt good to go to town with him. Sometimes bosses just provide a bit of stress-relief, particularly in a difficult game like this, and if there’s some fun to be had with that then I’d both bosses hold a little bit of worth in that regard, if only the novelty of decimating an otherwise frustrating game. Still, it’s another triumph to finally play as two more previously unusable bosses, and that’s another white whale down for this fandom, adding one more piece to a puzzle that by this point seems to be nearly finally complete. Motaro isn’t great per se, especially compared to Goro and Kintaro, but any experience with an overpowered boss is going to be a fun one, particularly in a game which is otherwise punishingly difficult.
Next up, we'll see.
Hey man you doing well?
Hey man, I'm doing alright thanks, yeah, just incredibly busy. Cheers for checking up.
@@AdmiralMcFish Take care man
You a legend
Gotta say, I always have a soft spot for Motaro. I think is the fact that his design is not something you can expect during a first playthrough, and that expression somehow remains 'till this day.
Although it's true that is indeed a broken character with a lot of OP moves in an already unbalanced game.
pd: loved how agressive Jade was beign in her fight lol
Why did you stop posting
I've been very busy, and I've just sort of lost interest in fighting games in general.
Well, what next? The original arcade Street Fighter 4 had a couple unplayable characters (Seth and Gouken), can be run on PC via TypeX Loader, and they're functional when played as via memory editing.
That said, you probably will want to mod the game slightly in order for it to run smoothly. Seth doesn't have a proper Color 2, and Gouken doesn't even _have_ one, causing the game to crash entirely. Thankfully, it seems like all you have to do is plop the proper costume files from the PC version into the relevant folder, and the game happily loads them.
I could never get any of the TypeX loader things to work for shit personally. I'm at that point where if I had a bit more support from others I'd be more interested in continuing videos, but I'm at the point where I just don't have the time to faff around with shitty, user-unfriendly support and try to make it work for my rather niche purpose. Because there's so little documentation about any of this stuff, I'm basically going in blind on most of these things and trying to work it out for myself, which often takes so long that I just stop caring after a while. Add to that the fact that the communities for those sorts of things are weirdly elitist and also generally unfriendly (Tecnoparrot being a good example) and I just don't feel much incentive to continue.
This had a good run, but six and a half years is more than enough as far as I'm concerned, particularly for a genre I'm not all too interested in anymore. Not saying I wouldn't cover anything else at any point, but if anything I'd rather just more on to informative and narrated videos by this point.
Why is Akuma Playble in thw TypeX SF4 Version, but not the 2 Other Bosses?
They wanted to forget him because they didn't know how to animate a taur with motion capture . Simple as that really :U
They should have Mocap a Horse for that.
@@conradojavier7547 Lmao would that even be legal?
@@CYAN_TOP_HAT a Trained Horse for Mocap.
Have you heard of this fighting game called Project Gaiaray? It's like virtual on.
It has three bosses - Longvite, Untitled and Vigoureux.
Longvite(Green robot)- beat the game with one character.
Untitled(Black Robot and final boss) - Beat the game with every single character including longvite.
Vigoureux - Once you did the requirements above, go through all stages on hard difficulty with untitled. Once you did that Vigoureux will appear. He's this purple or pink robot. Defeat him to unlock him
Please make a tutorial on how to hack MVCI to make Ultron Sigma playable. I've been waiting for years.
I've had one up since last year, bud: ua-cam.com/video/WCTNbb2q9OA/v-deo.html
@@AdmiralMcFish thanks
Me gusto el video uwu
did u quit? im just telling you
In short, yeah.
Love your videos as always. What game do you plan touching on next?
Thanks man. Eh, not sure I really plan on touching anything else quite frankly. Feel like I've covered everything I'm interested in in terms of fighting games, and the modern ones just don't do much for me. One thing someone suggested I try was doing narrated videos talking about fighting game bosses, which I'd certainly be interested in trying my hand at.
Otherwise, I'm enjoying covering wrestling games on my Wrestling channel currently, and after (or during) that I'll probably be looking to try my hand at reviews and analyses also.
@@AdmiralMcFish Sad to see that you're not doing any videos but I still hope you're doing well. I've spent many an hour combing your videos for unused content. Unused content in games is kind of my special interest and the work you've done has really meant a lot to me. Cheers and stay safe out there!
Keep making more videos 🔥
Thanks man. I always sort of mean to, I've just been swamped in real life for a while now.
@@AdmiralMcFishHi I’m a big fan of retro games. I saw you posting a link in one the Kabuki Klash videos. I downloaded the files but couldn’t open it. Could you help me with a videos on how to unlock Kabuki Klash Boss, thanks!
His Behind legs are THE Reason why He's Difficult to Translate in a 3D Fighting Game.
Conrado javiee eu acho que é por isso que eu não tivemos Motaro no jogos em 3d de mk, no PS2 no Armageddon a gente ficou com tuas pernas o motivo é a limitação do ps2 no mk 2011 ele não aparece o motivo eu não sei mas eu acho que é a dificuldade em criar o paranseamento( o meio termo em que forte e fraco) é por isso que ele foi descartado eu posso estar errado mas eu acho que é isso
AdmiralMcFish - Bosses and Hidden Characters vs Krizalid99v2
love your MK vids man, thanks for making them
Thanks very much, really glad to hear you enjoy them!
Is this for mame or a rom for a console emulator?
It's a hack for the Arcade version. His videos always have the console played inside the parenthesis in the title.
@@mattvolonte9026 ooooooo. Thank you
Yeah, as Matt said, it's a hacked rom for the arcade version of the game.
@@AdmiralMcFish where I can find yumeji boss hack roms at? That has no virus in them
Hey Admiral? Could you do a playthrough with Shizuka Gozen on Samurai Showdown 2019? It came out on PC in 2021
I'd like to do so eventually, I'm just a little wary of spending £40+ on a 2-year-old game that I'll probably only play a few hours of.
Do you have the rom I would like to have it plz
Just google Ultimate Mortal Kombat 3 Cup Edition
next video talks about Mortal Kombat mythologies of sub-zero 🙏🏻👍🏻🤝🏻😊
I don't think there's anything which can be accessed in that game, mate.
@@AdmiralMcFish talk in portuguese ?.
I have seen a number of people say this boss is harder than Shao Kahn.
just use scorpion or smoke and kombo his ass out
Cria uma hack de mk3 ps1 para jogar com shao Kahn e motaro ?
I ain't that smart, bud.
Admiral you have a new target kof 15 has 2 bosses otoma raga and reverse you can hack to play as them.
To be fair I should probably cover KOF 14 before that. Not all that interested in fighting games nowadays though.
@@AdmiralMcFish its up 2 you man.
Got two vaccines shot?
Yes. I'm doing fine Sho, I made a community post a while back explaining that I wanted to go on hiatus on a while, and work on other projects in the meantime.
@@AdmiralMcFish ok good mine is two vaccines known as phryzer. I aint worried about it no more. Its been 1 year ago as i stop watch the 24 hour news about covid 19.
*_can you hack RABBIT AORN SEGA SATURN so I can play with ZAO LONG please_*
1. Please don't post the same request multiple times and in multiple locations, it's really obnoxious.
2. Are we talking about on an actual Sega Saturn itself or via an emulator?
@@AdmiralMcFish *_1. Please have a site made for requests of this type, it is really tedious to know if they will answer me or not 2. It is in the emulator please in the physical version I will try it myself with a code (X Y Z A B C START)_*