It's so awesome to hear your thinking process while you're constructing the objects and working with the design pattern. Immensely helpful and this is by far your best series followed by the RPG content. You're making Wednesdays great again! :D Edit: Forgot to mention this was also a great example of inheritance and polymorphism!
Nice content, but I'd suggest you start using the newer C++ language features, like smart pointers. Also, note that the _-prefix is reserved for the standard lib implementation. Usually it is suffixed instead in application code. Another thing to consider is using a CTOR initializer list instead of initializing in the CTOR body. Finally, the typedef struct is not necessary in C++.
It's so awesome to hear your thinking process while you're constructing the objects and working with the design pattern. Immensely helpful and this is by far your best series followed by the RPG content. You're making Wednesdays great again! :D
Edit: Forgot to mention this was also a great example of inheritance and polymorphism!
Thank you so much!
Awsome! Thanks for doing these videos.
Very cool! Your design patterns videos are great. Thanks.
love this guy
Love the vids
Nice content, but I'd suggest you start using the newer C++ language features, like smart pointers. Also, note that the _-prefix is reserved for the standard lib implementation. Usually it is suffixed instead in application code.
Another thing to consider is using a CTOR initializer list instead of initializing in the CTOR body.
Finally, the typedef struct is not necessary in C++.
Thank you!
Have you already started using Unity or Unreal?
he has a tutorial about ue5