The Bridge Design Pattern (as RPG Player Character) - Ep 23 - C++ Coding

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 10

  • @reverse_shell
    @reverse_shell Рік тому +1

    It's so awesome to hear your thinking process while you're constructing the objects and working with the design pattern. Immensely helpful and this is by far your best series followed by the RPG content. You're making Wednesdays great again! :D
    Edit: Forgot to mention this was also a great example of inheritance and polymorphism!

  • @zhishincheah1120
    @zhishincheah1120 Рік тому

    Awsome! Thanks for doing these videos.

  • @MarcsYoutube
    @MarcsYoutube Рік тому

    Very cool! Your design patterns videos are great. Thanks.

  • @NicholasWidmer
    @NicholasWidmer 8 місяців тому

    love this guy

  • @newkster1215
    @newkster1215 Рік тому

    Love the vids

  • @Farligefinn
    @Farligefinn Рік тому

    Nice content, but I'd suggest you start using the newer C++ language features, like smart pointers. Also, note that the _-prefix is reserved for the standard lib implementation. Usually it is suffixed instead in application code.
    Another thing to consider is using a CTOR initializer list instead of initializing in the CTOR body.
    Finally, the typedef struct is not necessary in C++.

  • @joelincz8314
    @joelincz8314 Рік тому

    Thank you!

  • @deniskozmin4207
    @deniskozmin4207 Рік тому

    Have you already started using Unity or Unreal?

    • @sunfix991
      @sunfix991 Рік тому

      he has a tutorial about ue5