As another fact the console assistant aim is also blocked by cloud coverage as well. I think it’s related to the boundary of certain visual confirmation and orientation to the player itself. So players who locked onto an aircraft can lose that lock if that aircraft fly into cloud coverage or terrain coverage.
Oh yeah, i rememebr some drama when someone was calling a player a cheater, the called players had to show his gameplay from console and this became known.
Bruce Leeroy, war thunder content creator, excellent helicopter pilot was calling out a player for cheating and later disputed the allegations after said player came out with a video that shows his pov on console.
i guess you mean that video ua-cam.com/video/TdwF757c-Fw/v-deo.html where guy had legal "wallhack" because he was a console player funfact: the feature where you can call for AIR, if you spawn on ground, open big map and look towards enemy heli or plane spawn, then call the "AIR!" thing, if there is enemy, its gonna say his position, so you know that enemy gonna soon arrive with helicopter or plane, and it works through walls/mountains/ground, very helpful if you wanna prepare yourself for enemy early cas
So, this feature doesn't just work for air, it's also ground vehicles, which can be hyper annoying. I turned it off cause of how it would tweak the camera messed with my head, but if you clicked onto an enemy vehicle, ground wise, it could move you cannon automatically with the target, sometimes even aiming ahead to somewhat account for speed. However if there was two tanks close by, going in opposite directions, and the system locked the wrong one as your target, it would jerk control of your camera and cannon away from the one you were tracking to go after the other, even if you couldn't see that one properly. Hyper annoying.
It's like a search radar with a 40 degree scope, all you do is look in a direction in the sky and press X if you hear a little chime noise then there is a plane up, if you don't then look to another part of the sky and repeat
As someone who is cracked enough with the German 37mm flak cannons to easily get 5+ plane kills in a single match, I'd say he needed to lead about 2.5 times farther forward.
@@DadaduduxD The lead indicator is a bit misleading as it's only accurate if the aircraft would be completely stationary, or something like that. Changing altitude, speed and direction is why you have to aim outside the indicator most of the time
As a console user who uses keyboard and mouse, it makes a very big difference in leading shots, and you can lock the plane, and call out to the team with the “report” callout to tell you what plane and model it is.
@RandomdudefromalabamaSo thatsssss why i thought everyone was lying, brooooo i got such an advantage now that i'm on pc and they won't let me transfer 😭😭😭 but honestly i found the actual tracking annoying i only use the little indication that's focuses them behind stuff
The people that play War Thunder are the only people I’ve met that will complain about an issue (CAS) and then complain when there’s a feature to help a small group defend against said issue
there was a point in like i think 2019, that if you launched the game via Steam and you had a Controller plugged in WT would give you the aim assister, even if you were using M&K
@LastGoatKnight imho specifically choosing to use gamepad in games not designed for it (shooters) and needing aim assist is literally like sawing off your legs for the sake of gaining disabled benefits why the fuck not just play using proper controls for the game
The funny thing is I thought the aim assist only worked if a teammate had a visual line of sight on them at least. So if you had an ally up in the air, they'd help aim assist locking onto targets behind solid cover.
It’s “aim holding” aim assist is a different thing entirely. Aim holding = holds the cursor where you were pointing it Aim assist = generally gives you lead in a fashion to help you if you slightly mis-place shots. Whatever this guy sent you, he’s got some additional thing on or bugging the game, it doesn’t travel as accurately as he depicts
At 1:09 I want to point out that you can track planes through smoke in live matches for the most part. This comes from the lock being based on server detection and not the player using it. For example if Player A is in smoke but player B isn't and the server decides that player B has spotted the enemy plane, Player A can lock and track the plane now. I also personally turned off this feature as a console player. The lock part is extremely handy as it lets me see planes better and snap fire over building better than someone lacking the lock, but I found that the targeting aspect was avgrivating as it hijacks your camerawith what ever plane/helicoptor/ drone you lock when I really just wanted it as a system to help me with seeing where the plane was comming from. You can rebind around to enable it and disable it when you want, but I found this wasn't really needed. Biggest help this gives is with radar missle AA's as you know are able to effectively IRST lock a plane with perfect tracking and not set off the RWR on it. This also works with ATGM's meant for tanks, but vertical limits can pose issues with that.
This absolutely should not be a feature, especially not a console-exclusive one. Totally ruins the “realism” of realistic. Might as well just give us markers and lead indicators at that point. As much as I hate cas, this has to go.
@@corneliusmcmuffin3256 this should definitely go to PC players or something because taking it out would make console players useless as anti air, I wanna see you try to lead an aircraft consistently with a controller, it's not as easy as it seems, either it should go to PC or it should get changed in some way to balance it out
I also turned this feature off, feels unfair and personally aiming with the joystick isn't all that bad. Admittedly though I do only use it vs high tier/top tier (whenever guided ordinance becomes a thing) as for the longest time I tried to do it without and could never really have any successes with shooting down enemy planes via missiles at longer range. I do keep the target locking on for the same reason and because it's sometimes impossible to spot certain planes in the air but I make sure to turn tracking off when I play below 10.7
This can sometimes be a disadvantage as if you aim for a ground target and an enemy plane is passing over it sometimes locks into that guy and drags your turret and main gun too it I’ve gotten killed from this mistake like 2x per month and I hate it.
The "ground target tracking" keybind defaulting to iirc right click on a mouse is responsible for this. Change that setting to something else and issue resolved.
From a console player, the aim assist is not useful at all. It became such a nuisance because it takes up a keybind, and often moves too slow to lead effectively that I ended up removing it. The marker however is extremely useful to spot planes
I used to do that with basically all Soviet tube-launched ATGMs. That shit was fantastic. Angle up on a rock and delete an A-4B... good times. Too bad ATGM guidance is completely mid now.
As someone who plays WT on controller on Xbox and PC this was only effective for top tier AA or if you had some sort of proxy rounds as you don’t have to lock them therefore they would not get a radar lock warning other than that it’s not as crazy as it seems.
As a console player, i want to say this isn't as good as you might think. I play Anti-Air and don't even have this keybound. I used to use it but after playing without it, I found it actually hindered my ability to shoot at planes. You still have to account for the distance and trajectory of planes. You still have to constantly adjust your aim to find the correct lead and height on the plane, so this "feature" is just annoying as it "follows" at exactly the same trajectory. Having to re-adjust your aim a lot when shooting planes just renders this mechanic harmful. At least in my experience.
I don't know if PC has this, but the only feature that I would consider an advantage is you can press the "A" or "X" button in the sky and you get those brackets around the plane. This is handy for locating planes, but you can just spam the sky with it. But because aiming is easier with a mouse than a controller, they might know where you are, but they hitting you is another story. If this feature was broken, the best AA players in the game would all be from console. (I'm assuming they're not)
Yep! This. I'm a PC player with plenty of console experience and the thought of having to play this on controller horrifies me. Mouse is so much more precise and flexible and having to rely on a game system to be competitive (over yourself) still puts you at a disadvantage as you said. If you get shot down by this then why were you flying straight? Literally just slight movement and the console player struggles.
@@republic0_032 Against real players, planes move around a lot. Imagine having to adjust your aim, but your aim is also constantly moving in a linear line at the same time. It just gets in the way. I remember when i used to use it I would sometimes fight with the "assist." I would have to disengage it and then re-engage it again because of my target's manuverability. The other thing about this "assist" that isn't mentioned, is that it's not a one press activation. You have to hold the input. So I would be holding the left trigger, but also constantly adjusting where im aiming, while the "assist" is still moving my aim. If you need to move your aim, you do it. Trying to do it while your aim is also moving "on its own" is awkward.
only helps for top tier AA bc no radar lock warning and with anything that has proxy rounds people will say aim bot but it’s only a assist that doesn’t do a lot.
I mostly use it to find air targets in higher brs, it's mostly useful in lower br brackets but people on your team 1000% never know how to aim so it's not quite useful
I will say that as a console player, it really is needed for anyone using a controller. Aiming using a stick axis is so much more awkward than people would believe for a game like WT. But this is still very exploitable by the fact that Xbox has MnK support (Not sure is PlayStation does) and you still get marker and tracking assist on MnK. Though obviously this only works by having the console WT btw.
Ya I feel bad for you consoleros. As a PC player with experience on controller I'd never go back. Though being able to use it by plugging in mnk is absolute bullshit imo.
@@kride500 The worst part is how bad the default mapping is. Once you get past that you'll get used to it, its especially good in air rb and sim, but it did take some time to figure out ground and naval.
But pc ppl will always call you a cheater if your a console player bc videos like this lol. They think it applies to every part of the game which it does not, and isnt remotely helpful unless you're trying to spot an aircraft.
I think in 2018 PC also has this feature, but you need to bind the "Target tracking" and planes have lock markers like in naval RB, so you can see it even if the plane missing in the landscape
I've used controller; controller + mouse; & mouse + keyboard before. The aim assist can genuinely cause you to miss otherwise free plane kills, because the enemy plane can do a bunch of little maneuvers that completely throw the aim assist off in the same way that it happens with the lead reticle in Arcade battles. As for the ability to notice aircraft ahead of time by spamming the lock; Firstly, your Commanding Officer will actually call out enemy aircraft. e.g. The US C.O. lady shouts "AIIIR!!" in various ways. Generally you can figure out the voicelines of your nation by sitting idle in the test range. Secondly, just knowing where the enemy airfield is will usually lead to you spotting aircraft from several kilometres away before they've even considered flying low to avoid detection. The only instance I've found it helpful is engaging helicopters with SACLOS ATGMs. With a little practice however, you can generally emulate or even beat the aim assist in this regard. I don't see the aim assist as much of an upside, if anything it can be worse than nothing at all in some cases. I can imagine, however, it massively helping people who don't have access to the precision a mouse provides.
PS4 player here, these type of Aim assis is one of the most annoying things for players- sometimes your sight moves randomly when you aim at any target, so if you are aiming to specific shots like cupola / MG ports your sighs goes to the middle of the tank. So the best thing to do is to dissable these Aim assist- same goes for the plane instructor. if you are a new player it helps, but after months of gameplay you want to turn off these mechanics if you want to improve in the game.
The lock part seems extremely useful as you can spot aircraft from farther away and through buildings and terrain. I also assume it would be problematic for SACLOS guided SAM's, as it's essentially a better IR tracker and still doesn't provide a RWR warning when firing.
I remember at one point you could lock on the same way on PC with mouse and keyboard. It was busted until they changed it, made low/mid tier SPAAs so easy
@@thz6853 yeah but it's perfectly fine because console players are giving themselves a handicap by playing a game built for PC controls with a controller, god I hate this game
@@CyberboiI like the idea that you think people willingly, on the regular, go out of their way to spend 500 dollars on a console to handicap themselves as opposed to just not being able to get much else.
@@ronaldmcreagann6343 that's not what I'm saying at all, war thunder has too many controls even for PC, the fact it's available for console is just a kick in the nuts for everyone involved.
I remember when you could lock on to an enemy plane on air rb and keep the lock even though the enemy "disappears". Could follow the enemy flying 10 kilometers away and fly to his exact location without actually seeing him until the last couple of kilometers. This was removed ages ago though and don't know if it was also a thing on pc since I didn't play on them back then
knowing that to but i made a glitch in WAR THUNDER that allowes you to open daily reward chests over and over again. lets say if you opened chest day 365 then tomorrow you have to go to steam before playing WAR THUNDER then you need to press PLAY and then when you look at the steam that it says "last played yesterday" into "last played Today" then after that you need to exit the WAR THUNDER as soon as it says "last played today" then the game thinks that you played today and if you go playing after that day then you will open the chest day 365 instead of 367. AND IM NOT KIDDING IT WORKS.
this only allows you to track across and drags your Aim right over the target this is just the target/aiming access bind it’s available in arcade for all platforms you’ll never hit anything by doing this it dosent track through smoke like this is trying to claim and the high tier spaas have radar lock with ccip as does the 2s38 i’ve seen many pc players crying about this! it’s nothing compared to what you can do on pc install actual cheats like aimbot and walls not to mention the ability to turn down tree density ground textures particle density and run ulqs wich people on high end pc’s Still do and turn grass off completly which allows you to see through areas and over hills turn down terrain deformation to shoot through tops of hills the list goes on and None of these features are available on Consoles if you really what something to complain about or a real cheating problem it’s the mass of chinese cheaters ruining Warthunder!
I'm a xbox player and I turned off the auto lock feature because its more negative than a positive as the lock on in air and ground will snap your turret/aircraft right onto them making air matches or spaa almost impossible when you have to keep locking diffrent aircraft and it usually goes for the closest person, not the guy you want to go for. Only feature I've kept as a console player is the little highlight as, trying to spot people in ground can be a nightmare plus, it's very good at finding thoese little shit helis that are hiding behind a mountain *cough* tiger uht *cough* .
@dexwy not what he meant? Stona is real dumbass and shown this several times you can't expect alot from and other devs that just keep writing devlogs not even having basic knowledge about game
Not very useful from experience, worse part is when you get to a ground on ground fight and press zoom, suddenly your turret is looking to the sky and doing a 180°
I don’t even play cas and I still think it’s unfair. Either everyone gets it or nobody does, screw console players. The only thing worse than a cas player is a console player.
@@corneliusmcmuffin3256how are you actually complaining about the most limited players? Console usually plays on controller which is HORRIBLE, can't change graphic settings, they don't get regional prices so they can't use gaijin store to buy stuff, they can't use marketplace either, if it's a ps4 they will usually take longer to load into battle, like, what's even your point lmao?
@@potatouno They get pissed bc videos like this spread misinformation like "console players get legal aimbot, look it leads the target!" and then proceeds to not get a single hit marker. If you're playing on controller dont bother with these settings, warthunder is an easy af game with no aim assist.
@@user-mc9cv9zw3x once on CAS, i successfully atacked ground, and then i realized that enemy take Gepard. He was in 2km far from me, so i thought to hide behind houses and hills. His lock-on works through all. And then my CAS For a second appeared from behind the hill, he already firing at me and kill me. Auto aim didn't help at distances over 3 km (like absolutely all radar lock-on) But its unbeatable in less than 2km.
in pc, this is called target lock or something in the settings, i forgor, but basically when you select a target with middle mouse, and press the target lock or track or whatever button, it does this
Yet again this community fails to see why this is a thing. Like aim assist in every other game, it’s a way to help console players actually deal with movement despite the limited mobility of the sticks. Also it is to be noted that this merely follows the plane. Adjusting and leading the shells are to be done by the player himself.
As someone who used to play on an Xbox One, then switched to PC, I am far more accurate with the mouse than I was with the controller with the aim assist. It merely keeps your aim pointed generally at the plane, but the player still needs to apply lead/drop. It's actually very annoying because there's no obvious keybind by default to switch targets, so if you try to aim at another plane, the sight will suddenly jump to whichever plane you had 'locked-onto' first. If there was no aim assist, the stick sensitivity required to track aircraft would be WAY too high. My point being, no, the controller player's aren't the ones sniping you in SPAA.
@paoloxillo9012STill holds some major advantages for which you would get banned on a PC. 1. Tracking of the target even through most cover, including some hills 2. Instant feedback on changes to the flight path of your target, this makes it superiour to any and all radar locks and essentially makes this feature the got to when using guided missiles like the Roland as there is 0 need to ever adjust your aim point to make up for Radar brakup. 3. Spoting of planes is made much easier as you need no visual confirmation, you can lock planes you physically can not see be that due to game renders or your own personal setup (monitor and settings) at home. I understand why it is there, but again, what it offers is a bannable ffense according to gaijins own rules on PC. And in certain scenarious it is just outright better than the alternative and makes the "base" option obsolete.
I know for a fact this used to or may still work on PC you used to be able to middle click a plane to sort of select it then hold right click to have this sort of lock on aimbot
Console only player here - using this target tracking I have difficulty hitting my shots as it's too rigid. I didn't know it was a feature originally as I instantly wiped keybinds and mapped to Xbox elite controller all functions I needed as I tiered up and needed them. This does track through terrain though which is absolutely broken and we get a little grey outline around all air targets regardless of if you use target tracking or not which is broken too.
As someone who has played wt on both console ine pc for almost 7 years, i only use it to mark targets and to guide guide misslies. Its not worth using it with spaa platforms that only use guns
I hate this since you can be 5 seconds blocked by terrain and they can still track you perfectly. This is why most of my CAS deaths has been to console SPAA.
I don't know what it is about Ostwinds specifically, but I feel like they are always mindblowingly accurate in every situation. I've been instantly knocked out of the sky by them in particular so many times, just one single shot. Even when I'm far away or doing maneuvers, just doesn't matter at all, the Ostwind WILL snipe me somehow.
I turned this feature off. It's annoying when I'm trying to spot in a light tank and I track onto a plane 12km out. Let alone that when I try to shoot at an enemy, my gun will travel with the before I shoot and have to over correct. Though it's a crutch to find planes you can't see coming, cause there's a little noise that plays when you lock on when you spot in the general area.
@smoll_boi1 I don't know about the newer consoles, but way back when I tried using mouse and keyboard on my PS4, the input lag was so bad that it was borderline unplayable. I can imagine that it's much better now, but if I'm being honest, the aim assist really shouldn't make that much of a difference, since all it does is keep up with the flight path instead of actually aiming to hit the plane.
as someone who played on console before getting a pc the "aimbot" is absolutely worthless and will end up in you getting killed more times than it helps. the aim assist is NOT needed on console. if you are a console player and STILL cant aim with your controller its time to hang up your hat. war thunder is far too slow to require an aim assist. with the lack of buttons on a controller the extra spot for literally anything except this lock mechanic is a godsend.
The 1 advantage console players get on this game and you still gotta do the important work on your own and actually know how far ahead you got to aim to actually hit
What people in the comments seems to not understand is that the issue is the locking. When you aim and shoot at a plane it's not static, so you have to always adapt your cursor and that means on the horizontal and vertical. On pc by moving your mouse you are adapting both axis, but you are a human so when you are moving it will never always be the same horizontal distance than before. On console this locking mechanism will make sure that it will always be the right distance than the one before. TL;DR : The locking mechanism is negating some human errors on the aim which makes it easier on console than pc
I remember this was also on pc by an accident made by gaijin in an update when ww2 spaa was bearable to use (i think it happened bc my controller was connected) long time ago
I wouldn't call it aimbot, since you still need to predict and adjust the shot, it's more like enemy tracking and I say this because I've been playing WT since I had my ps4
I see it mainly abused against helicopters since it locks through trees and some terrain. I'd be fine with it providing a soft aim assist, but it working as pretty much a full radar lock that works THROUGH TERRAIN is my issue with it.
Me sneakily flying high over the cloud cover on my F4U to drop some bombs: 😎 The Zesrtorer that has been tracking me since I spawned through the dense cloud cover because "playing controllers is hard": 😈 :(
We console players NEEDED it. It was practically impossible to shoot down planes if they knew what they were doing. Also, the aim guide used to work under smoke screens until I think T-90 came in.
Naval has had automatic leading with all the guns not personally controlled by you since its inception. I don't know why they can't repurpose that for a lowtech aim assist in the SPAAs leading up to radar guidance. We have things like range estimation errors and how well the gunner can slew the turret and gun across two axes at once tied into crew skills which can leave room for players to manually aim if they think they can do it better. Otherwise they can use the marker lock-on features and rely on their crew's gunnery skills to try and properly lead aerial targets. Which would be a more balanced downgrade from automated Naval AA which has near perfect tracking (against a plane that isn't changing course continuously) and just nets you free kills at random.
oh. So thats how an Xbox player sniped me through clouds after I leveled out 5kms away from him, after he spent 10 minutes failing to shoot me much closer.
PC CAN do it, I have done it before in both arcade and firing range, there’s a control for target tracking, you cant tell it to go specifically for air or planes however, it just kinda does it and sometimes costs me my tank, literally had it fuck me over a few days ago because I was trying to track a breda on the move and then a t34 not even in my scope shows up and the game thinks I can hit them, so instantly swaps the tracking to them instead allowing the breda to kill me
Ex-console (PS) user here, moved to pc around...4 years ago. Yes there is the same feature used in Arcade Battles (Ground and Air) to "lock-on" planes in Realistic Battles, but nothing that helpful aside a grey outer layer/circle on the selected target. The real help is toward your awareness as the enemy team might have some CAS/CAD support, yet aiming to counter them isn't really that easy. The best part was playing with someone from console, as i have done it with my best bud (he's on PS5), so he still could use it and calling how much planes i had to deal with while spawning any AA platform. Once i moved to PC, it has bother me for sometime to not rely on it anymore, yet i figure how planes can be spotted from their air spawns, or being a little more aware that someone (by their playstyle/doing) is coming back with CAS. So it was not a big deal. I still remember how much drama was threw up behind this thing, how console users have unfair advantages while who said such things never tried the game from past and current gen of consoles (trust me, on PS4 it was a fps drop fest, and while PS5 is much more powerful, some issues are still around. Xbox are on the same length of capabilities and issues). PC outperform both consoles greatly and in every aspects...
I am a console player and I like to use this because its more easy to see the enemy plane but I don't use the auto aim I use the select target the auto aim its really annoying actually and on console you have a few limitations like buttons
I play console and I feel like the issue is a bit overblown and it's not an issue per se. Yes, you can track the target easier (visually), but everything else is still not an easy job at all unless you have a high BR vehicle with a lead indicator. You still have to aim and calculate a lead yourself and it doesn't make you an AA God so there's no need to overhype it.
Console players also get aim assist on planes too, so if you come up against another console player it becomes a game of "Who can do the most loops before they crash or a teammate comes in to kill the other person?" as long as they hold the left trigger down
I have been playing on console for 4+ years now, played w both radar n no radar SPAAs and I can assure you that even w a target guidance a controller stick will never be as easy to aim as a whole mouse, even w the assisted horizontal movement it isn't easier, since ur shooting actual players that will change their direction n not a bot that only flies straight
I started out on console then switched to PC, you have no idea how much better the mouse is for this once you get decent at the game itself, I can't go back
The easiest way to see if it's a cheat aim assist is to wiggle up and down too. If the tracers auto track the miniscule wiggles its locked on. They wouldnt be able to see the wiggles at longer ranges and a human has no reason to adjust for rapid ups and downs.
This isn’t aim bot this is simply a tracker for console that only follows linear without taking account for a planes speed direction distance and height
It was not me aiming, someone with console access submitted a clip
the scary thing is that its working on mouse on cosole too. try pluging a mouse to the consol and see for yourself.
Sometimes later It was briefly introduced also for PC for a couple of days but then removed it.
As another fact the console assistant aim is also blocked by cloud coverage as well. I think it’s related to the boundary of certain visual confirmation and orientation to the player itself. So players who locked onto an aircraft can lose that lock if that aircraft fly into cloud coverage or terrain coverage.
Fun fact: If you see someone, as you play with a tank, you can Lock a heli whenever you see one trough a mountain untill he show again
But they nerfed it heavily
Oh yeah, i rememebr some drama when someone was calling a player a cheater, the called players had to show his gameplay from console and this became known.
Saw that video too, was quite confused but ig Gaijin just doesn't care
Bruce Leeroy, war thunder content creator, excellent helicopter pilot was calling out a player for cheating and later disputed the allegations after said player came out with a video that shows his pov on console.
@@FakiMadajaki That one, thank you !
i guess you mean that video
ua-cam.com/video/TdwF757c-Fw/v-deo.html
where guy had legal "wallhack" because he was a console player
funfact:
the feature where you can call for AIR, if you spawn on ground, open big map and look towards enemy heli or plane spawn, then call the "AIR!" thing, if there is enemy, its gonna say his position, so you know that enemy gonna soon arrive with helicopter or plane, and it works through walls/mountains/ground, very helpful if you wanna prepare yourself for enemy early cas
So, this feature doesn't just work for air, it's also ground vehicles, which can be hyper annoying.
I turned it off cause of how it would tweak the camera messed with my head, but if you clicked onto an enemy vehicle, ground wise, it could move you cannon automatically with the target, sometimes even aiming ahead to somewhat account for speed. However if there was two tanks close by, going in opposite directions, and the system locked the wrong one as your target, it would jerk control of your camera and cannon away from the one you were tracking to go after the other, even if you couldn't see that one properly. Hyper annoying.
It's like a search radar with a 40 degree scope, all you do is look in a direction in the sky and press X if you hear a little chime noise then there is a plane up, if you don't then look to another part of the sky and repeat
Legit how I spot 90% of CAS in ground rb. But considering how awful the aiming in general feels on console I feel it’s pretty fair
Dont forget how it can be done through trees and large rocks [think of the rocks that used to be on the Tunisia couple months back]
You can also just connect mouse and keyboard and play it like a pc and have free aimbot
Aimbot in console=not a single bullet hits the plane
As if regular radar makes you hit anything
As someone who is cracked enough with the German 37mm flak cannons to easily get 5+ plane kills in a single match, I'd say he needed to lead about 2.5 times farther forward.
Yes it's harder to aim with a remote
The thing that bothers me isn't the aim assist. It's the wallhacks
@@DadaduduxD The lead indicator is a bit misleading as it's only accurate if the aircraft would be completely stationary, or something like that.
Changing altitude, speed and direction is why you have to aim outside the indicator most of the time
As a console user who uses keyboard and mouse, it makes a very big difference in leading shots, and you can lock the plane, and call out to the team with the “report” callout to tell you what plane and model it is.
My man
They made it so callouts are much more forgiving anyway
This also works if you transfer a xbox account to pc it keeps the aim assist but you can’t access any stores
@RandomdudefromalabamaSo thatsssss why i thought everyone was lying, brooooo i got such an advantage now that i'm on pc and they won't let me transfer 😭😭😭 but honestly i found the actual tracking annoying i only use the little indication that's focuses them behind stuff
the amount of console player increased by 999%. “3 days later” the amount of smoke use by players have increased by 999%!
Console players are here for the grind 😂
Except the smoke use wouldn't increase cuz you're using it to lock planes and helis.
The people that play War Thunder are the only people I’ve met that will complain about an issue (CAS) and then complain when there’s a feature to help a small group defend against said issue
war thunder community is bipolar
there was a point in like i think 2019, that if you launched the game via Steam and you had a Controller plugged in
WT would give you the aim assister, even if you were using M&K
Yup, that lasted all of a few days and once word got out gaijin quickly patched it out.
@@SilvaDreams no, i think it took several weeks. but yeah, you're right
It lasted way longer i used it all the time then was wondering why it stopped working, i thought it was intentional
WT Devs on steam forums: IS NOT AIMBOT, YOU HAVE NEVER PLAYED CONSOLE, YOU KNOW NOTHING!
To be fair, my friends tried to play on my console and they agreed that the aim assist is neccesary on controllers
@@BichaelStevens would love to see any content creators make a controller challenge video
@LastGoatKnight imho specifically choosing to use gamepad in games not designed for it (shooters) and needing aim assist is literally like sawing off your legs for the sake of gaining disabled benefits
why the fuck not just play using proper controls for the game
And they're right. As a PC player with console experience I would choose mouse over aim assisted controller 10/10 times. It's a massive difference
its true, its very difficult on console
A year ago, there were a lot of users who were aiming for the helicopter behind the hill because of it can assist behind the hill
The funny thing is I thought the aim assist only worked if a teammate had a visual line of sight on them at least.
So if you had an ally up in the air, they'd help aim assist locking onto targets behind solid cover.
It’s “aim holding” aim assist is a different thing entirely.
Aim holding = holds the cursor where you were pointing it
Aim assist = generally gives you lead in a fashion to help you if you slightly mis-place shots.
Whatever this guy sent you, he’s got some additional thing on or bugging the game, it doesn’t travel as accurately as he depicts
And it also triggers the "Aircraft target" voiceline. How about that
That's a recent thing.
I love using this feature with sams and the enemy doesn't get a radar warning
I use the radar anyway so it doesn’t get unfair. Unless the plane has been bitching around the whole match
Gaijen changed that. Now RWR picks up missile launches unless you're the Pansir for some god fuck reason.
@@theaveragegamer7221 because your sending radio signals to guide the missile
@angelnunez6476 yes
At 1:09 I want to point out that you can track planes through smoke in live matches for the most part. This comes from the lock being based on server detection and not the player using it. For example if Player A is in smoke but player B isn't and the server decides that player B has spotted the enemy plane, Player A can lock and track the plane now. I also personally turned off this feature as a console player. The lock part is extremely handy as it lets me see planes better and snap fire over building better than someone lacking the lock, but I found that the targeting aspect was avgrivating as it hijacks your camerawith what ever plane/helicoptor/ drone you lock when I really just wanted it as a system to help me with seeing where the plane was comming from. You can rebind around to enable it and disable it when you want, but I found this wasn't really needed. Biggest help this gives is with radar missle AA's as you know are able to effectively IRST lock a plane with perfect tracking and not set off the RWR on it. This also works with ATGM's meant for tanks, but vertical limits can pose issues with that.
This absolutely should not be a feature, especially not a console-exclusive one. Totally ruins the “realism” of realistic. Might as well just give us markers and lead indicators at that point. As much as I hate cas, this has to go.
@@corneliusmcmuffin3256 this should definitely go to PC players or something because taking it out would make console players useless as anti air, I wanna see you try to lead an aircraft consistently with a controller, it's not as easy as it seems, either it should go to PC or it should get changed in some way to balance it out
I also turned this feature off, feels unfair and personally aiming with the joystick isn't all that bad. Admittedly though I do only use it vs high tier/top tier (whenever guided ordinance becomes a thing) as for the longest time I tried to do it without and could never really have any successes with shooting down enemy planes via missiles at longer range. I do keep the target locking on for the same reason and because it's sometimes impossible to spot certain planes in the air but I make sure to turn tracking off when I play below 10.7
As a console player I use it to try and locate aircraft. I usually free aim and don't use this for any aiming as it doesn't really help me
This can sometimes be a disadvantage as if you aim for a ground target and an enemy plane is passing over it sometimes locks into that guy and drags your turret and main gun too it I’ve gotten killed from this mistake like 2x per month and I hate it.
The "ground target tracking" keybind defaulting to iirc right click on a mouse is responsible for this. Change that setting to something else and issue resolved.
@ I’m on console
@cleangremlin4423 Apologies the keybind name should be the same, and you should be able to rebind it in the controls menu.
From a console player, the aim assist is not useful at all. It became such a nuisance because it takes up a keybind, and often moves too slow to lead effectively that I ended up removing it. The marker however is extremely useful to spot planes
Used to shoot down jets with the bmd-4 barrel fired atgms using this, before they nerfed guidance input and sway to missles
I used to do that with basically all Soviet tube-launched ATGMs. That shit was fantastic. Angle up on a rock and delete an A-4B... good times. Too bad ATGM guidance is completely mid now.
As someone who plays WT on controller on Xbox and PC this was only effective for top tier AA or if you had some sort of proxy rounds as you don’t have to lock them therefore they would not get a radar lock warning other than that it’s not as crazy as it seems.
Yeah I’ve been accused of cheating because of this, because then it’s easy to predict where a plane will come from when behind a mountain
As a console player, i want to say this isn't as good as you might think. I play Anti-Air and don't even have this keybound. I used to use it but after playing without it, I found it actually hindered my ability to shoot at planes. You still have to account for the distance and trajectory of planes. You still have to constantly adjust your aim to find the correct lead and height on the plane, so this "feature" is just annoying as it "follows" at exactly the same trajectory.
Having to re-adjust your aim a lot when shooting planes just renders this mechanic harmful. At least in my experience.
I don't know if PC has this, but the only feature that I would consider an advantage is you can press the "A" or "X" button in the sky and you get those brackets around the plane. This is handy for locating planes, but you can just spam the sky with it.
But because aiming is easier with a mouse than a controller, they might know where you are, but they hitting you is another story.
If this feature was broken, the best AA players in the game would all be from console. (I'm assuming they're not)
Sure 😂
Yep! This. I'm a PC player with plenty of console experience and the thought of having to play this on controller horrifies me. Mouse is so much more precise and flexible and having to rely on a game system to be competitive (over yourself) still puts you at a disadvantage as you said.
If you get shot down by this then why were you flying straight? Literally just slight movement and the console player struggles.
@@republic0_032 Against real players, planes move around a lot. Imagine having to adjust your aim, but your aim is also constantly moving in a linear line at the same time. It just gets in the way. I remember when i used to use it I would sometimes fight with the "assist." I would have to disengage it and then re-engage it again because of my target's manuverability. The other thing about this "assist" that isn't mentioned, is that it's not a one press activation. You have to hold the input. So I would be holding the left trigger, but also constantly adjusting where im aiming, while the "assist" is still moving my aim. If you need to move your aim, you do it. Trying to do it while your aim is also moving "on its own" is awkward.
Didnt look like it helped you much
Upd: Didnt look like it helped author of console footage much*
(console footage not by Zen)
only helps for top tier AA bc no radar lock warning and with anything that has proxy rounds people will say aim bot but it’s only a assist that doesn’t do a lot.
I mostly use it to find air targets in higher brs, it's mostly useful in lower br brackets but people on your team 1000% never know how to aim so it's not quite useful
I remember a few years ago the pc player could do that as well
It's only allowed in RB, but it's disabled in SB.
I will say that as a console player, it really is needed for anyone using a controller. Aiming using a stick axis is so much more awkward than people would believe for a game like WT. But this is still very exploitable by the fact that Xbox has MnK support (Not sure is PlayStation does) and you still get marker and tracking assist on MnK. Though obviously this only works by having the console WT btw.
I will say as a console player it is very much not needed, although it was awkward before i tweaked my controls and got used to it.
Ya I feel bad for you consoleros. As a PC player with experience on controller I'd never go back.
Though being able to use it by plugging in mnk is absolute bullshit imo.
it is necessary for those on controller. now if only it turned off for console players when they plug in a mouse and keyboard.
@@kride500 The worst part is how bad the default mapping is. Once you get past that you'll get used to it, its especially good in air rb and sim, but it did take some time to figure out ground and naval.
Ps5 here, works for us. Never liked using keyboard and mouse so never bothered so l don't know about the tracking there
There is no indicator for where to shoot just shows you where the plane is which is useless
But pc ppl will always call you a cheater if your a console player bc videos like this lol. They think it applies to every part of the game which it does not, and isnt remotely helpful unless you're trying to spot an aircraft.
I think in 2018 PC also has this feature, but you need to bind the
"Target tracking" and planes have lock markers like in naval RB, so you can see it even if the plane missing in the landscape
Fun fact : All AI enemies were equipped with legal aimbot like this in Ground and Air Assault Arcade. It gives players a lot of headaches.
I've used controller; controller + mouse; & mouse + keyboard before.
The aim assist can genuinely cause you to miss otherwise free plane kills, because the enemy plane can do a bunch of little maneuvers that completely throw the aim assist off in the same way that it happens with the lead reticle in Arcade battles.
As for the ability to notice aircraft ahead of time by spamming the lock;
Firstly, your Commanding Officer will actually call out enemy aircraft.
e.g. The US C.O. lady shouts "AIIIR!!" in various ways. Generally you can figure out the voicelines of your nation by sitting idle in the test range.
Secondly, just knowing where the enemy airfield is will usually lead to you spotting aircraft from several kilometres away before they've even considered flying low to avoid detection.
The only instance I've found it helpful is engaging helicopters with SACLOS ATGMs. With a little practice however, you can generally emulate or even beat the aim assist in this regard.
I don't see the aim assist as much of an upside, if anything it can be worse than nothing at all in some cases. I can imagine, however, it massively helping people who don't have access to the precision a mouse provides.
PS4 player here, these type of Aim assis is one of the most annoying things for players- sometimes your sight moves randomly when you aim at any target, so if you are aiming to specific shots like cupola / MG ports your sighs goes to the middle of the tank.
So the best thing to do is to dissable these Aim assist- same goes for the plane instructor.
if you are a new player it helps, but after months of gameplay you want to turn off these mechanics if you want to improve in the game.
The lock part seems extremely useful as you can spot aircraft from farther away and through buildings and terrain. I also assume it would be problematic for SACLOS guided SAM's, as it's essentially a better IR tracker and still doesn't provide a RWR warning when firing.
it only keeps locks on the plane you still need to move the camera a little bit to hit targets
I remember when the same mechanic used to be on pc too, gotta be few years back
I remember at one point you could lock on the same way on PC with mouse and keyboard. It was busted until they changed it, made low/mid tier SPAAs so easy
You can lock through ESS as the smoke isn't "There"
I remember when the assist was available for pc ground.. I think, years ago
yes it exists, and its fucking amazing to track aircraft behind mountains!!!
Isn't this just wall hacks?
@@thz6853 yeah but it's perfectly fine because console players are giving themselves a handicap by playing a game built for PC controls with a controller, god I hate this game
@@CyberboiI like the idea that you think people willingly, on the regular, go out of their way to spend 500 dollars on a console to handicap themselves as opposed to just not being able to get much else.
@@ronaldmcreagann6343 that's not what I'm saying at all, war thunder has too many controls even for PC, the fact it's available for console is just a kick in the nuts for everyone involved.
@@thz6853 yeah a bit, but im on a console so i am sort of limited, but when you get a good console player it is very entertaining
Console can also spot aircrafts/ helicopters off of spawn and track through some terrain.
I remember when you could lock on to an enemy plane on air rb and keep the lock even though the enemy "disappears".
Could follow the enemy flying 10 kilometers away and fly to his exact location without actually seeing him until the last couple of kilometers.
This was removed ages ago though and don't know if it was also a thing on pc since I didn't play on them back then
knowing that to but i made a glitch in WAR THUNDER that allowes you to open daily reward chests over and over again.
lets say if you opened chest day 365 then tomorrow you have to go to steam before playing WAR THUNDER then you need to press PLAY and then when you look at the steam that it says "last played yesterday" into "last played Today" then after that you need to exit the WAR THUNDER as soon as it says "last played today" then the game thinks that you played today and if you go playing after that day then you will open the chest day 365 instead of 367. AND IM NOT KIDDING IT WORKS.
i'll test that theory, will be back in 2 days
and please anyone seeing this, don't tell gaijin, if you do you're french
@@RamboDrogado did it work
@m16-a2 mf does it say "2 days ago" on my response?
well shit, forgot which crate i opened before, someone else test it i'd be too lazy to use that anyway
this only allows you to track across and drags your Aim right over the target this is just the target/aiming access bind it’s available in arcade for all platforms
you’ll never hit anything by doing this it dosent track through smoke like this is trying to claim
and the high tier spaas have radar lock with ccip as does the 2s38
i’ve seen many pc players crying about this! it’s nothing compared to what you can do on pc install actual cheats like aimbot and walls
not to mention the ability to turn down tree density ground textures particle density and run ulqs wich people on high end pc’s Still do and turn grass off completly which allows you to see through areas and over hills turn down terrain deformation to shoot through tops of hills the list goes on and None of these
features are available on Consoles if you really what something to complain about or a real cheating problem it’s the mass of chinese cheaters ruining Warthunder!
I'm a xbox player and I turned off the auto lock feature because its more negative than a positive as the lock on in air and ground will snap your turret/aircraft right onto them making air matches or spaa almost impossible when you have to keep locking diffrent aircraft and it usually goes for the closest person, not the guy you want to go for.
Only feature I've kept as a console player is the little highlight as, trying to spot people in ground can be a nightmare plus, it's very good at finding thoese little shit helis that are hiding behind a mountain *cough* tiger uht *cough* .
Dev said lately that "such thing does not exist" just shows that they don't even know what mechanic own game gets
thats not exactly what he ment with that, you can’t just take things out of context
@dexwy not what he meant? Stona is real dumbass and shown this several times you can't expect alot from and other devs that just keep writing devlogs not even having basic knowledge about game
Not very useful from experience, worse part is when you get to a ground on ground fight and press zoom, suddenly your turret is looking to the sky and doing a 180°
There needs to be encouragement to shoot aircraft. I don’t remember the last time someone (aside from myself) shot down a plane with SPAA.
1:08 "thankfully", yeah nobody but cas players are saying "thankfully" to that
I don’t even play cas and I still think it’s unfair. Either everyone gets it or nobody does, screw console players. The only thing worse than a cas player is a console player.
literally why tho
@@corneliusmcmuffin3256how are you actually complaining about the most limited players? Console usually plays on controller which is HORRIBLE, can't change graphic settings, they don't get regional prices so they can't use gaijin store to buy stuff, they can't use marketplace either, if it's a ps4 they will usually take longer to load into battle, like, what's even your point lmao?
@@potatouno They get pissed bc videos like this spread misinformation like "console players get legal aimbot, look it leads the target!" and then proceeds to not get a single hit marker. If you're playing on controller dont bother with these settings, warthunder is an easy af game with no aim assist.
Doesn't surprise me. Most of the time I get shot down rather inexplicably, it's by players with a console icon next to the name.
Stop flying straight then lmao
As a controller player on Xbox and pc this is 100% a skill issue.
ah, how beautiful it is to see cas players taking the L
@@user-mc9cv9zw3x once on CAS, i successfully atacked ground, and then i realized that enemy take Gepard. He was in 2km far from me, so i thought to hide behind houses and hills.
His lock-on works through all. And then my CAS For a second appeared from behind the hill, he already firing at me and kill me.
Auto aim didn't help at distances over 3 km (like absolutely all radar lock-on)
But its unbeatable in less than 2km.
in pc, this is called target lock or something in the settings, i forgor, but basically when you select a target with middle mouse, and press the target lock or track or whatever button, it does this
I always fucking knew it. No wonder that you get sniped from across the map when the controller aims for the other guy
Yet again this community fails to see why this is a thing. Like aim assist in every other game, it’s a way to help console players actually deal with movement despite the limited mobility of the sticks. Also it is to be noted that this merely follows the plane. Adjusting and leading the shells are to be done by the player himself.
As someone who used to play on an Xbox One, then switched to PC, I am far more accurate with the mouse than I was with the controller with the aim assist. It merely keeps your aim pointed generally at the plane, but the player still needs to apply lead/drop. It's actually very annoying because there's no obvious keybind by default to switch targets, so if you try to aim at another plane, the sight will suddenly jump to whichever plane you had 'locked-onto' first. If there was no aim assist, the stick sensitivity required to track aircraft would be WAY too high. My point being, no, the controller player's aren't the ones sniping you in SPAA.
@paoloxillo9012STill holds some major advantages for which you would get banned on a PC.
1. Tracking of the target even through most cover, including some hills
2. Instant feedback on changes to the flight path of your target, this makes it superiour to any and all radar locks and essentially makes this feature the got to when using guided missiles like the Roland as there is 0 need to ever adjust your aim point to make up for Radar brakup.
3. Spoting of planes is made much easier as you need no visual confirmation, you can lock planes you physically can not see be that due to game renders or your own personal setup (monitor and settings) at home.
I understand why it is there, but again, what it offers is a bannable ffense according to gaijins own rules on PC. And in certain scenarious it is just outright better than the alternative and makes the "base" option obsolete.
It’s not that insane of a buff
@@AlphaHorst the tracking bit is due to most console players sitting at a couch, thus not having directional sounds
I know for a fact this used to or may still work on PC you used to be able to middle click a plane to sort of select it then hold right click to have this sort of lock on aimbot
Ive know this for ages, because its only console that one shots my spitfires engine from 4km away
Console only player here - using this target tracking I have difficulty hitting my shots as it's too rigid.
I didn't know it was a feature originally as I instantly wiped keybinds and mapped to Xbox elite controller all functions I needed as I tiered up and needed them.
This does track through terrain though which is absolutely broken and we get a little grey outline around all air targets regardless of if you use target tracking or not which is broken too.
The funny thing is that nobody has mentioned is you can play console using keyboard and mouse while having this
The way the aim snaps like that it really does look like an aimbot, i wonder if it literally is a reverse engineered bad aimbot or something
Arcade ahhhh " lock to enemy : _keybind_ "
As someone who has played wt on both console ine pc for almost 7 years, i only use it to mark targets and to guide guide misslies. Its not worth using it with spaa platforms that only use guns
wait till bro finds out about the npc spaa in heli pve
Hi console player here since 2014 yeah the tracking markers still can track even with smoke it depends on the map its very funny with stinger vehicles
Been playing WT 10+ years on console, never once experienced this "aim assist"
I hate this since you can be 5 seconds blocked by terrain and they can still track you perfectly. This is why most of my CAS deaths has been to console SPAA.
I don't know what it is about Ostwinds specifically, but I feel like they are always mindblowingly accurate in every situation. I've been instantly knocked out of the sky by them in particular so many times, just one single shot. Even when I'm far away or doing maneuvers, just doesn't matter at all, the Ostwind WILL snipe me somehow.
I turned this feature off. It's annoying when I'm trying to spot in a light tank and I track onto a plane 12km out. Let alone that when I try to shoot at an enemy, my gun will travel with the before I shoot and have to over correct.
Though it's a crutch to find planes you can't see coming, cause there's a little noise that plays when you lock on when you spot in the general area.
I use that a lot
Just point at the general direction and it’ll pop out( very useful finding heli and planes lol
I mean it makes sense, consoles are already at a disadvanttage with the controller
sadly tho this works on keyboard aan mouse too a long as ur on console no need for playing with the controller
@smoll_boi1 I don't know about the newer consoles, but way back when I tried using mouse and keyboard on my PS4, the input lag was so bad that it was borderline unplayable. I can imagine that it's much better now, but if I'm being honest, the aim assist really shouldn't make that much of a difference, since all it does is keep up with the flight path instead of actually aiming to hit the plane.
as someone who played on console before getting a pc the "aimbot" is absolutely worthless and will end up in you getting killed more times than it helps. the aim assist is NOT needed on console. if you are a console player and STILL cant aim with your controller its time to hang up your hat. war thunder is far too slow to require an aim assist. with the lack of buttons on a controller the extra spot for literally anything except this lock mechanic is a godsend.
The 1 advantage console players get on this game and you still gotta do the important work on your own and actually know how far ahead you got to aim to actually hit
What people in the comments seems to not understand is that the issue is the locking.
When you aim and shoot at a plane it's not static, so you have to always adapt your cursor and that means on the horizontal and vertical.
On pc by moving your mouse you are adapting both axis, but you are a human so when you are moving it will never always be the same horizontal distance than before.
On console this locking mechanism will make sure that it will always be the right distance than the one before.
TL;DR : The locking mechanism is negating some human errors on the aim which makes it easier on console than pc
I've seen some crazy examples of this, through buildings and/or the horizon type shit.
Console shenanigans.
I remember this was also on pc by an accident made by gaijin in an update when ww2 spaa was bearable to use (i think it happened bc my controller was connected) long time ago
i play consle but with kbm and it still works, it also bypasses rwr if you have a missile and dont need to track planes with the radar
I wouldn't call it aimbot, since you still need to predict and adjust the shot, it's more like enemy tracking and I say this because I've been playing WT since I had my ps4
I see it mainly abused against helicopters since it locks through trees and some terrain. I'd be fine with it providing a soft aim assist, but it working as pretty much a full radar lock that works THROUGH TERRAIN is my issue with it.
Me sneakily flying high over the cloud cover on my F4U to drop some bombs: 😎
The Zesrtorer that has been tracking me since I spawned through the dense cloud cover because "playing controllers is hard": 😈
:(
I have it deactivated because I don’t have enough keybinds on the controller to have everything bound
We console players NEEDED it. It was practically impossible to shoot down planes if they knew what they were doing.
Also, the aim guide used to work under smoke screens until I think T-90 came in.
Oh that's why some SPAA players shoot constantly at you miles away and they are not that far off , I knew it was some kind of aimbot .
Ngl I wish early spa aa had some sort of indicator, some of them are genuinely hard to use
Naval has had automatic leading with all the guns not personally controlled by you since its inception. I don't know why they can't repurpose that for a lowtech aim assist in the SPAAs leading up to radar guidance. We have things like range estimation errors and how well the gunner can slew the turret and gun across two axes at once tied into crew skills which can leave room for players to manually aim if they think they can do it better. Otherwise they can use the marker lock-on features and rely on their crew's gunnery skills to try and properly lead aerial targets. Which would be a more balanced downgrade from automated Naval AA which has near perfect tracking (against a plane that isn't changing course continuously) and just nets you free kills at random.
oh. So thats how an Xbox player sniped me through clouds after I leveled out 5kms away from him, after he spent 10 minutes failing to shoot me much closer.
PS4 player here, using this “aimbot” is super inconsistent for us console players when we play SPAA but it does have its perks
PC CAN do it, I have done it before in both arcade and firing range, there’s a control for target tracking, you cant tell it to go specifically for air or planes however, it just kinda does it and sometimes costs me my tank, literally had it fuck me over a few days ago because I was trying to track a breda on the move and then a t34 not even in my scope shows up and the game thinks I can hit them, so instantly swaps the tracking to them instead allowing the breda to kill me
I wonder if the minesweeper of T90s TWMP does more damage when it hits a light tank.
Ex-console (PS) user here, moved to pc around...4 years ago.
Yes there is the same feature used in Arcade Battles (Ground and Air) to "lock-on" planes in Realistic Battles, but nothing that helpful aside a grey outer layer/circle on the selected target.
The real help is toward your awareness as the enemy team might have some CAS/CAD support, yet aiming to counter them isn't really that easy.
The best part was playing with someone from console, as i have done it with my best bud (he's on PS5), so he still could use it and calling how much planes i had to deal with while spawning any AA platform.
Once i moved to PC, it has bother me for sometime to not rely on it anymore, yet i figure how planes can be spotted from their air spawns, or being a little more aware that someone (by their playstyle/doing) is coming back with CAS. So it was not a big deal.
I still remember how much drama was threw up behind this thing, how console users have unfair advantages while who said such things never tried the game from past and current gen of consoles (trust me, on PS4 it was a fps drop fest, and while PS5 is much more powerful, some issues are still around. Xbox are on the same length of capabilities and issues). PC outperform both consoles greatly and in every aspects...
Its a good feature for console to help with aim, hopefully they dont remov e it
I am a console player and I like to use this because its more easy to see the enemy plane but I don't use the auto aim I use the select target the auto aim its really annoying actually and on console you have a few limitations like buttons
I play console and I feel like the issue is a bit overblown and it's not an issue per se. Yes, you can track the target easier (visually), but everything else is still not an easy job at all unless you have a high BR vehicle with a lead indicator. You still have to aim and calculate a lead yourself and it doesn't make you an AA God so there's no need to overhype it.
As a console player, i only use this to mark targets (it works as a search radar)
has a console player I agree when I play the gepard and lock a enemy the "aim assist" will lock on the plane or helicopter
Console players also get aim assist on planes too, so if you come up against another console player it becomes a game of "Who can do the most loops before they crash or a teammate comes in to kill the other person?" as long as they hold the left trigger down
This box lock feature doesnt work with GRB planes (fighting each other)
This will felt like naval soon
I have been playing on console for 4+ years now, played w both radar n no radar SPAAs and I can assure you that even w a target guidance a controller stick will never be as easy to aim as a whole mouse, even w the assisted horizontal movement it isn't easier, since ur shooting actual players that will change their direction n not a bot that only flies straight
This used to be a thing in the eeeeeaaarly radar implementation on PC
I started out on console then switched to PC, you have no idea how much better the mouse is for this once you get decent at the game itself, I can't go back
Its been like this for years and yet they refuse to remove it
Pc get sound mods and for years custom gun sights until just recently. But sound mods are equally unfair just like ULQ detail
As a console player I like to say that it does disappear if the plane goes behind a hill
It's a hit or miss for me, if they're close or not behind a lot of ground mine will still show
I had console first so i knew about this, you can do the same in air rb with unspotted enemy planes.
yesterday I got shot in the exact same place in my p-38 4 times IN A ROW. its honestly absolutely mind numbing and its kind bullshit
The easiest way to see if it's a cheat aim assist is to wiggle up and down too. If the tracers auto track the miniscule wiggles its locked on. They wouldnt be able to see the wiggles at longer ranges and a human has no reason to adjust for rapid ups and downs.
This isn’t aim bot this is simply a tracker for console that only follows linear without taking account for a planes speed direction distance and height