I just made a ursa drytron deck that actually synergies with eatch other its tricky but can be done plus u get all 2 ursa bosses plus 1 of the ritual boss
Dyna Mondo need ritual card as mat. Sometimes your other only available mats is Fafnir and you need Draconids stay on field. Especially if you saving Draconids card removal for very last interruption.
You play toooo many handtraps dude. I'd remove 3 times ash OR 3 times droll OR 3 times maxx C and add 3 super polys and replace diviners with choju and manju and replace the ED targets with garuda and swamp puppy. (Superpoly is the most efficient boardbreaker for this current meta that also gives you useful bodies...its way better than Droplet) You could add dracossack or tomahawk into the deck too for extra bodies (both lvl 7) and making appaloosa before even using alpha or beta. Also if you want to play jack in the hand, you should play delta/gamma at atleast 2 or otherwise that 1 copy might be gone forever in the opponents hand.
@@DeeJen31754 Yes sir. Handtraps dont provide any help to playing through your deck. They make it very inconsistent instead, because you only have 2 card combos. With drytron you normally play through handtraps. The Super Poly is a boardbreaker, not a handtrap and gives you either garuga, which can be used for beatrice or the swap puppy for light protection for example vanitys. A better option for ash is sauravis anyway. It negates targeting AND can still be used for the drytrons. You dont seem to be familiar with drytron decks.
@@Goku-zu3rk I know the difference between a boardbreaker and a handtrap, thank you. All I'm saying is neither package is inherently drytron. I don't care too much for droll in this format, but you don't seem to be familiar with master duel and maxx c if you're cutting ash. Just say you blind 2nd instead of "not a drytron deck"
@@DeeJen31754 TDLR: consistency over handtraps i only play master duel. i m very experienced with drytron, you can believe me. The super poly approach (i dont even use that often) suits drytron more than that big amount of handtraps. i never used ash in my decks and never had issues. maxx c and droll are also no problem if you manage to set up a fucho or ruler. I dont blind 2nd. The super poly is just in case you are forced to go second and need to clear the board of threats or for interruption on the next turn if you go first. I mainly go first, if i can. All i m trying to say is that using that many of those handtraps harms the deck more than you think. You dont want to open 2 or more handtraps. You need to make sure to have pieces for a 2 card combo or your turn is over anyway.
Love that you put KH music in background, drytron always reminds me of the xemnas battle.
The OG level 1 spammer deck, snake eyes who?
Man drytron really can make Ultimate flagship summon really easily while ursarctic struggle to summon it lol
And they can also summon Ursarctic boss with less resources than Ursarctic itself 😭
Kingdom heart theme music
I seen way too little resonance, i was expecting your variations, ressonance+evil eye, ressonance+lab , and more.
i still hate this deck everytime i face it and i know all the combos too😢
Don't worry, Dryton eventually gets a more legit boss monster so you'll see less of that damn Disco Ball.
@Did_No_Wrong people still use thag discoball?
I just made a ursa drytron deck that actually synergies with eatch other its tricky but can be done plus u get all 2 ursa bosses plus 1 of the ritual boss
DECK LIST PLS?
Aceeeee update on Dino deck, pls!
Can i ask why you run Knightmare Unicorn over Dyna Mondo?
Dyna Mondo need ritual card as mat. Sometimes your other only available mats is Fafnir and you need Draconids stay on field. Especially if you saving Draconids card removal for very last interruption.
Well, if they don't target i:p with imperm and target draconids instead, it's nice. But now we have s:p, so maybe we don't need both anyways
You play toooo many handtraps dude. I'd remove 3 times ash OR 3 times droll OR 3 times maxx C and add 3 super polys and replace diviners with choju and manju and replace the ED targets with garuda and swamp puppy.
(Superpoly is the most efficient boardbreaker for this current meta that also gives you useful bodies...its way better than Droplet)
You could add dracossack or tomahawk into the deck too for extra bodies (both lvl 7) and making appaloosa before even using alpha or beta.
Also if you want to play jack in the hand, you should play delta/gamma at atleast 2 or otherwise that 1 copy might be gone forever in the opponents hand.
it's not a drytron deck with handtraps, but it would be with super poly? 🤔🤔🤔
@@DeeJen31754 Yes sir. Handtraps dont provide any help to playing through your deck. They make it very inconsistent instead, because you only have 2 card combos. With drytron you normally play through handtraps. The Super Poly is a boardbreaker, not a handtrap and gives you either garuga, which can be used for beatrice or the swap puppy for light protection for example vanitys. A better option for ash is sauravis anyway. It negates targeting AND can still be used for the drytrons.
You dont seem to be familiar with drytron decks.
Damn bro you sure know about drytron , thanks for tips I will use them
@@Goku-zu3rk I know the difference between a boardbreaker and a handtrap, thank you. All I'm saying is neither package is inherently drytron.
I don't care too much for droll in this format, but you don't seem to be familiar with master duel and maxx c if you're cutting ash. Just say you blind 2nd instead of "not a drytron deck"
@@DeeJen31754
TDLR: consistency over handtraps
i only play master duel. i m very experienced with drytron, you can believe me. The super poly approach (i dont even use that often) suits drytron more than that big amount of handtraps.
i never used ash in my decks and never had issues. maxx c and droll are also no problem if you manage to set up a fucho or ruler.
I dont blind 2nd. The super poly is just in case you are forced to go second and need to clear the board of threats or for interruption on the next turn if you go first. I mainly go first, if i can.
All i m trying to say is that using that many of those handtraps harms the deck more than you think. You dont want to open 2 or more handtraps. You need to make sure to have pieces for a 2 card combo or your turn is over anyway.
can you upload matches against ppl that actually know how to play? half of these clips are just showing off against awful players lmao
Vanity's Ruler exist. META YUGIOH : NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!