bring the fun back to the finals. Balance shouldnt solely focus on competitive play as this is such a wide open ended game, it will never be possible to consistently balance this game for any moderate period of time. Great video as always thiixy.
This is it, the betas and first season were so fun even though they weren't balanced I was just really enjoying myself which I just don't anymore, the weapons often just feel too weak and the amount of tools you have to hand to make great outplays is just a lot less than it was at launch.
A few things I would like for the game are: 1) Saving outfits 2) Trying to change the plug meta a bit so teams don't leave their cashout to third party across the map for the other plug 3) Fixing the bugs with thermal so it actually works consistently (people being invisible when they're in front of you and other stuff like that) 4) Make the sights of guns that don't have sights by default match the skin you have equipped instead of being plain black 5) Making ranked matches only have players within a certain range of RS so skill levels of players would be roughly the same, even if it means longer queue times 6) A better anticheat, Asia is rampant with cheaters, and although embark is very proactive in banning cheaters, ideally reducing or removing the possibility of cheating would be best
All of these are pretty solid! But there may be an issue with 5. With the steam numbers being less than 10k Plats will still have those ruby/diamond lobbies sadly! But the argument can also be “there’s 10k people yall telling me there isn’t at least 16 people that’s playing that’s Plat?”
@HawaiianRolls808 yeah, I get what you're saying, and I agree. But with crossplay on, I think that it would be possible to get matches, even if the queue times are up to 10 min. Ranked queues already range between 2-5 minutes in asia (idk about other regions), at least experimenting with it would be nice.
The finals is fast paced, but i really wish all classes had the same fast health regen. Seems like heavy you spend half the game hiding waiting to regen if you dont have a heal beam.
IMPORTANT!!! The Main menu freezing is tied to your friends list. If you have a lot of friends then the freeze will happen every time you reload into the menu. The more freinds you have, the longer the freeze, i removed the people i didnt play with anymore and am down to only about 25 friends and the issue has completely disappeared, hopefully they do fix it though as i dont want to have a limted friends list.
the grenade doesnt really need an indicator, but it definitly needs to be both more visible and more audible, both of which it isnt. a light and a sound that gives you an idea when its about to go off would be the cleaner solution and it would reward situational awareness
If it had either a blinking light and/or a beeper as an indicator of where it is and when it'll go off, it's perfect. Nade spam is only as oppressive as it is right now because unless you watched the grenade being thrown, you cannot tell at all where it is
My #1 wanted change is a charge n slam change. Id like it to not hit people multiple times. I play heavy mostly and it can be pretty cheesy. I think after you nudge someone they take drastically reduced damage from more nudges and to do more damage you should have to commit to a slam or cancel and shooting.
I haven't played the Finals in forever because I am struggling to perform the same enjoyment I've had from season 2 since I am struggling to win aim duels. But I mainly love the Finals for the creative thinking to winning objectives.
Go for sword, learn it. Doesn't take much time. It's very much fun and rewarding. Or maybe go for other class melee weapons. Play world tour only or quick cash. Ranked is yes sweaty but WT is so sweet to have non meta load outs and still have fun
Hope they'll patch an really really annoying bug that sometimes cancel when you're aiming with famas or 93.r , it's been month since I notice and let them know this and I'm not the only one who have it
@@helioh no, I don't think it's that, I'm just shooting on someone and then it goes back when not aiming and goes back aiming, I've made a compilation video on the discord of the game
New mode ideas: Rock, paper, scissors: 1v1. Best of 3. Pick each class once. Takes place in practice range sized sections of the maps made using the boundary from TA. Cash Grab / Coin Toss: Turn the practice arena wall where throw the cube thru holes in to a goal for a football game mode. * 2 teams, 2 Goal Walls, 1 cube. * Throw the cube into one of the holes on the other team's wall to score points. * 6v6 * Use smaller sections of the maps that exist, or, create a symmetrical rectangle map. Tag: * One person is “it” and they are a light while everybody else is trying to run away from them. * The players running away are medium until they get tagged, then they defib respawn in that spot as a light; * the person who was it bursts into coins and respawns across the map as a medium. * If someone goes a certain amount of time without getting tagged then they burst into coins and immediately respawn as a heavy. * No lethals in this mode. No stun gun. * Mediums have one loadout: Demat, jump pad, zip line, and goo grenade. * Heavies have one loadout: goo gun, antigravity cube, motion sensor, flashbang. * Lights can choose between cloak, hook, or dash, and thermal bore, sonar, vanish bomb, tracking dart, thermal vision, or gateway. * Points awarded for successful tags, deducted for being tagged, and for amount of time- within a certain range of the player who is it- that you go without being tagged, big bonus if you avoid being tagged the entire round. * This basic concept could be adjusted to create an infected mode. * Intermittent map wide ping that reveals all of the runners’ locations. 6v6 Cashout - Appeal to casuals: when you’re part of a larger team, you feel less pressure to perform well; it gives you more room to make mistakes, run off meta or unfamiliar loadouts, or even just goof around a bit. - Furthermore, because it’s 6V6, the casuals are still introduced to the chaos involved in normal cash out tournaments, even though they feel less pressure to carry. - Appeal to vets: some really interesting team compositions emerge in power shift and terminal attack, and those of us that have been playing the game for a while or who play the game a lot would be interested in seeing how these compositions changed the dynamic of attacking or defending cash outs. It also changes the Meta of the game mode. When you only have three people on your team, you can’t afford to have anyone choose an off meta loadout, but, when you have six people on your team, suddenly you have more wiggle room for flex picks or hyper specialized picks. - This game mode would also allow people, with more than two friends, to group up and play the quintessential game mode together. - Players stick with a game longer if they can build a friend group or a community within the game; that is incredibly hard to do when the main mode only allows you to team up in groups of three. Make Powershift 6v6. 2. Replace TA with 6v6 Capture the Flag, King of the hill, or some other fun game mode. Why 6v6? A. 3v3v3v3 tournaments prove that 6v6 lobbies are possible. B. Forming groups of 6 makes it so much easier to play those modes for a bit and then split up to go play WT or Ranked. Right now, when a group of five decides to switch modes, we have to try to find a third for the group of two or the group of two just has to find a rando because possible thirds are already in games or other groups. It creates tension and frustration. Why replace TA? A. Casual modes should provide players a way to gain xp and complete challenges, while also providing an alternative experience that either - marginally adjusts the core gameplay experience in such a way that - changes the tactical meta while still involving core gameplay mechanics (bank it), or - gives players a way to acclimate to the core game, and test new loadouts or tactics (quick cash) - Or provides a mechanistically different but tonally similar, fun experience for when players are burnt out on the core game modes (power shift). B. TA is incredibly dissimilar from the core game, it isn’t a casual mode- it is inherently competitive given the rounds and lack of respawns, and it isn’t team focused gameplay. It doesn’t feel like a different mode, it feels like a different game. We need a new casual mode that allows people to form bigger groups of people: especially now that clubs are a thing and making larger friend groups is easier. We need multiple ways to play with more of our friends in between when we have to pick just two of them. Melee only mode: tdm
It's insane how there is a collective hivemind between the 5% players that are left playing this game to ignore how weak the anti-cheat is and that everyone is literally running chronus, xim and adapters to have aim assist on mkb, like almost every game at 37+k you have a guy with literally aim assisted robotic glue even in powershift and somehow this is accepted, i'm sure the fell off in players of the finals didnt have anything to do with how freaking cheater run was this game when it released with 0 counter measures to even ahk macros (and goofy ahh balance too ontop). Maybe you should, as content creators, ask for a more strict enforcement of actual fair play and bug solving ong
yeah, I think frag grenades need some nerf at least that there was only one and indicator would be nice feature, cuz sometimes you dont even hear that's grenade land near you
Glad you spoke up on this. A lot of people are just saying the smallest of issues and acting like it’s game breaking when it isn’t 😂 also very good watch, hoping on a great future for this game (and your channel of course)
I REALY want to play the game but everytime i try to, i get 2 3+ minutes of queue and i know it's not because the game is "dead" we had this many players seasons ago but i didn't have this problem I have tried everything verifying the game, changing connections and servers, different gamemodes Embark said they issued out a fix for the affected servers but i and many people on TF discord still have the problem
Hope they learn lessons from Marvel Rivals. People prefer balance for fun not for top 500 balance. So much of the power has been removed from the players since launch landing itself similar to overwatch. Where only the best enjoy the game, average players dont exist, and the barrier to entry is to high for newcomers. Overpowered Nukes, abilities and weapons were the best seasons of this game. Game went from Mario Party vibes to Esports.
They’re not balancing for comp lol. Comp players have all quit because the comp balancing is so terrible. It’s just misguided balancing trying to please everyone but actually helping nobody
I still listen to season 2 music on Spotify, season two was magical for me and the sounds track was so fire lol plus the cns cosmetics were just as fire
Same, that's so lame. Just pay attention. Maybe a louder audio cue. Frags in this game are my favorite of maybe any game ever. And I get wrecked by them all the time too.
When I see people talk about what classes are op in the discord Iv seen literally every class argued to be both op and underpowered. Like some people think heavy is easy mode and some people think it’s in desperate need of a buff. Same thing with light. I actually think that’s a sign of good balance
My personal wishlist (All buffs, I personally don't think we need any nerfs rn): - Light Grappling Hook Cooldown reduced from 10 to 8 seconds. - Light Tracking Dart Damage increased from 5 to 10. - Light Thermal Bore Explosion Damage increased from 25 to 75. - Smoke Grenade Cooldown reduced from 50 to 40 seconds. - Anti-Gravity Cube: Duration increased from 20 seconds to Infinite. Throwing a new Cube destroys the previous one, just like a Jump Pad. - Lockbolt Launcher: Maximum range tethered player can move from the Anchor reduced from 13m to 7m. - Gas and Pyro Grenade: Cooldown decreased from 30 to 20 seconds. - Explosive Mine: Damage increased from 120 to 140. - Light SR-84 Sniper Rifle Damage increased from 115 to 125. Damage Dropoff Minimum Range decreased from 80m to 40m. - Light V9S Pistol Damage Dropoff Minimum Range increased from 10m to 15m. Damage Dropoff Maximum Range increased from 15m to 20m. - Light 93R Burst-Fire Pistol Damage increased from 26 to 28. - Medium Pike 556 Marksmen Rifle Fire Rate increased from 200 to 240 RPM. Recoil reduced by 20% to compensate. - Medium Cerberus 12GA spread reduced by roughly 20%. Heavily increased how easily it is to ignite objects like Foliage, Goo and Gas. - Medium R.357 Revolver Damage increased from 74 to 75. Headshot multiplier decreased from 2x to 1.75x. Minimum Damage Falloff Range increased from 23m to 28m. - Medium CL-40 Grenade Launcher now deals double of its current damage to structures. Fire Rate increased from 75 to 100. Self damage modifier decreased from 1.6x to 1x. - Medium Dual Blades Slash damage increased from 50x2/60x2/65 to 55x2/65x2/75. - Heavy Spear’s Stab damage increased from 65/80/90 to 70/85/95. Secondary Fire Spin damage increased from 105x3 to 115x3. - Heavy M60 LMG Damage increased from 19 to 20. - Heavy MGL32 Grenade Launcher now deals double of its current damage to structures, and grenades detonate on contact with an enemy player. - Heavy Flamethrower now deals damage through Dome Shields and Barrier Meshes. - Heavy KS-23 Slug Shotgun Headshot modifier increased from 1x to 1.25x.
IMO the top level or the top ladder of the ranked would never be happy with any balancing, they will nit start nitpicking other issues. But again my point being focus of the game devs rn should be on improving the server (specifically tick rate), improve anti-cheats in most part. Asian servers are riddled with cheaters lately
I had a lobby where I guess my team mate got tired of the cheaters he turned on tracking for our whole team I could see blips across the map like a endless range motion sensor
Idc, there just needs to be a grande indicator. I don’t care if it’s a small little arrow. There is just too much randomness to calculate in any given moment for a lack of an indicator to be a “skill issue”
IMO the only things that REALLY need changes are the plug meta in competitive, its incredibly frustrating, as well as the clunkiness of the netcode at times. The hit reg, desync, and input delay issues really get tiresome after awhile
My main issue (and it's mainly for AMD users) is that FSR 2 is highly outdated, and causes us to have worse performance and visuals compared to our NVIDIA counterparts with DLSS. I understand FSR is harder to implement, but it's been 5 seasons, I feel like we should have gotten something within a YEAR of development. I'm just hoping they skip FSR 3 and go to FSR 4
grenade indicator is a must for every fps... it is very frustrating being killed because you have a nade on your feet and no clue it was there. maybe a sound like a fuse cold be good too
@@KiraOkabe i think the only reason grenades get kills are because there is no warning, adding it would make them play like a gas grenade that goes away instantly and probably does no damage
as a light/sword main the plug changes is the whole reason I started playing ranked, it feels so good juking out a whole team and running the money over to get that last double to secure the win, it finally gives light a place in the meta the problem arises when you're put in a game where there's a team that's blatantly better than everyone it becomes a dice roll to secure the last cash, ruby's will double shield a weaker team ontop of the cash and target you to the point it's a 6v3
I honestly feel great about The Balance right now. Sure, I like a bit of change from time to time. But I’m certainly not upset with the current state of the game atm.
No offense @Thiixy but give me a break with any automatic needing a buff at this point. I don’t see anyone else talking about it which is shocking. But how can nobody notice that half the weapons in the game have no been made C tier or worse do to the visual recoil being removed and no balance changes to the AR’s. The famas SHOULD outrange an ak. Each weapon should excel in its own situation. We don’t need to go back to season 1 where ak’s rule all ranges and just roof camp. The uzi has no recoil, insane hipfire, instant reload, enough bullets to kill 2 heavies and a ttk that trumps most guns. Items that actually require effort that aren’t spray and pray ie throwknives, magnum, etc feel TERRIBLE and can only out ttk if you land all headshots which isn’t reasonable. The ar’s are braindead but ultimately net the best and most reliable ttk’s with the least amount of effort. Lets address ar’s having perfect aim while airborne while the revolver and deagles suffer from bloom in the air??? Shouldn’t it be the same for all? Lets address the LH1 damage output, mag size, reload time compared to the magnum. Lets address the only LONG range weapon suffering from bullet drop and essentially being made a meme gun. Make all the weapons have bullet drop? Ak, uzi, lewis gun, fcar, mp5, etc all have nearly zero recoil pattern, but in a realistic environment should require some iota of effort to control. Lets address the aim assist in the game for controller players eliminating recoil, allowing tracking through smoke, etc. please stop promoting the increased performance of items that are already easy to use. There are so many cool aspects of this game that allow players to play different but just can’t because everyone just wants the AR’s to prevail. Using the other weapons are SO much more fun, except its not fun to be dummied by someone who just wants to run the sweat, minimal effort metas in every game type. Lets address the light plague in quick play. Lets address the fact that quick play is sweatier then ranked. Giving new playerbase no reason to want to learn the game. Try something new. Do limited time modes that have melee only, or no ar’s, or limited loadouts like the easter event. STOP CATERING TO THE TOP 500 PLAYERS IN THE GAME. The vast majority of the player base suffers so that the top 500 can have it their way. Just because something is META in ranked doesn’t mean its relevant in average to below average lobbies I absolutely love this game and its new shake up to stale pvp shooters. I want this game to succeed. But player retention is important. And if its only set up for the top 500 and not the community then the game loses
@@arcanum3882if thats true then good. But its not that true. A LOT of balances have been made to meet the top 500 or at least diamond levels. Which the majority of players don’t reach
i’d truly like to see some kind of more balanced matchmaking on quick cash, playing on the SA servers get me persistently paired with most of my servers top 50 and really constantly the top 5 (one of which is also world’s top 2). and at some point gets really annoying having to try and play against these really sweaty players on a regular basis, especially considering that i am more of a casual player. so it wouldn’t be bad some kind of “special” matchmaking for the players higher on the leaderboard, making the game more balanced and appealing to new people
Grieving is also a huge problem in ranked. I’ve solo queued to diamond several times and I fight the top 50 all the time. I’m better than most and so our team is usually second. The top team will almost always target us to get us out of the game. I’ve gone back through their streams to make sure that was their intention. It gets really old
Don’t t really mind or care for these balances changes cos with every balance change in the weapons players will always have something to complain about it’s annoying. I only want things added. More hairstyles, faces, more sights for other guns, FACE AND BODY PAINT SEPARATE so I can wear BOTH! Cosmetics, and weapons attachments, the weapon level camo could be easier to run through. Small additions is all I’m asking.
Combine World Tour and Ranked to unite the play base: - The "Cashout," playlist forces a rank, you can't play the mode without being rated (sorry self-conscious people) - 20% Wipe penalty as standard across the board. - You start out grinding through. Bronze, Silver, Gold, Platinum and then Emerald just like World Tour with no RP Match loss penalties or reserve restrictions. - Once you reach Emerald 1, you then begin your grind through Diamond and then Ruby with current Ranked rules applied - Reserve restrictions and RP Match loss penalties from Ranked. - Once you hit Emerald, you are opened up to be included in Diamond/Ruby lobbies, Plats have a lower chance but if 3 high plats are stacking they can also be thrown in, just less likely. The game has too small of a population to justify 2 different playlists with miniscule differences and 2 entire different ranks that only serves to split the player base.
In terms of Medium's weapons, we need the Famas to have a slifhtly nerfed hipfire spread. The Famas excells at all ranges and makes some of the other ARs useless. Theres times where I've solo hipfired a light from 5-10m ~ top 1k player
i would like better UI for tracking my teammates, this is a very team oriented game and the UI for tracking your team is horrible. maybe the option of putting an icon (to identify quickly), and make it smaller while you get distance from you team mates maybe int the center in a circle (not in the side of the screen were i have to loss focus of the center), or more fantastic give us a setting page for customaising the UI in game as you like :D, Love The Finals
They should just buff every gun and get rid of alot of the recoils. They should also stop these skin videos and actually advertise the game more and spend all the money they make into better servers instead of an Ai skin
The Finals is in deed in a pretty damn good state balance wise. Agree. Very intrigued to see what changes will come in the next path. And yes, i never hated on Terminal Attack as the reddit lads did. It was a good change of pace that (in my opinion) was always intended to be a temporary change while they worked some things off, but it was treated as the END OF THE WORLD 😂
Hellfire? Nah, just the community malding over a free game they think they’re being held hostage to play, either that or incessant bitching and gatekeeping under “caring” so much about the game
Defrib needs a rework again. It's wrong for the person being defribed to be punished. What if instead the person defribing was punished by loosing some health. If they are bellow half health they can't defrib someone. This would keep defrib chains out the game too.
No it doesnt. The debuff for the person getting rezzed is because your respawn timer is greatly reduced, its balanced. Defib chains don't exist cause there's a three second spawn time and another 5 second delay before the player can even access their defib, then another 2 seconds to rub the pads together and res, then another 3 seconds for that person to spawn in. In a majority of cases its better to just grab the trophy and slow rez somewhere else, defib is last resort.
Just let console players turn off playing with PC players and this game would boom. Newcomers don’t have fun getting lasered by stacked teams messing around in quick cash
Dude. You talk big shit about others clickbait and then you yourself are stepping down to an actual clickbait thumbnail. "Mid-season preview" and there is not a single goddamn piece of info about what the mid-season patch actually contains? Just speculation based on what we already knew from previous public info?? Disappointing, that's an immediate unsub. Do better! Especially when Embark is propping you up so much.
ARs should not be effective at range, when an AR can out snipe a sniper or marksmen weapon then what’s the point of those weapons? They all need a range nerf. No full auto weapon should be effective at a long range, and maybe 2/3rd effective at long/mid
bring the fun back to the finals. Balance shouldnt solely focus on competitive play as this is such a wide open ended game, it will never be possible to consistently balance this game for any moderate period of time. Great video as always thiixy.
This is it, the betas and first season were so fun even though they weren't balanced I was just really enjoying myself which I just don't anymore, the weapons often just feel too weak and the amount of tools you have to hand to make great outplays is just a lot less than it was at launch.
A few things I would like for the game are:
1) Saving outfits
2) Trying to change the plug meta a bit so teams don't leave their cashout to third party across the map for the other plug
3) Fixing the bugs with thermal so it actually works consistently (people being invisible when they're in front of you and other stuff like that)
4) Make the sights of guns that don't have sights by default match the skin you have equipped instead of being plain black
5) Making ranked matches only have players within a certain range of RS so skill levels of players would be roughly the same, even if it means longer queue times
6) A better anticheat, Asia is rampant with cheaters, and although embark is very proactive in banning cheaters, ideally reducing or removing the possibility of cheating would be best
All of these are pretty solid! But there may be an issue with 5. With the steam numbers being less than 10k Plats will still have those ruby/diamond lobbies sadly! But the argument can also be “there’s 10k people yall telling me there isn’t at least 16 people that’s playing that’s Plat?”
@@HawaiianRolls808 I'd take a longer que time vs having people double my rs in my lobby
@HawaiianRolls808 yeah, I get what you're saying, and I agree. But with crossplay on, I think that it would be possible to get matches, even if the queue times are up to 10 min. Ranked queues already range between 2-5 minutes in asia (idk about other regions), at least experimenting with it would be nice.
The finals is fast paced, but i really wish all classes had the same fast health regen. Seems like heavy you spend half the game hiding waiting to regen if you dont have a heal beam.
IMPORTANT!!! The Main menu freezing is tied to your friends list. If you have a lot of friends then the freeze will happen every time you reload into the menu. The more freinds you have, the longer the freeze, i removed the people i didnt play with anymore and am down to only about 25 friends and the issue has completely disappeared, hopefully they do fix it though as i dont want to have a limted friends list.
the grenade doesnt really need an indicator, but it definitly needs to be both more visible and more audible, both of which it isnt. a light and a sound that gives you an idea when its about to go off would be the cleaner solution and it would reward situational awareness
i would like for them to leave team colored trail. And maybe be a bit more louder.
If it had either a blinking light and/or a beeper as an indicator of where it is and when it'll go off, it's perfect. Nade spam is only as oppressive as it is right now because unless you watched the grenade being thrown, you cannot tell at all where it is
Maybe a sort of hissing noise like a fuse
I honestly hope they dont add any indicators
My #1 wanted change is a charge n slam change. Id like it to not hit people multiple times. I play heavy mostly and it can be pretty cheesy. I think after you nudge someone they take drastically reduced damage from more nudges and to do more damage you should have to commit to a slam or cancel and shooting.
Yeah AKM range drop is lame. The enemy always get away with 1 hp.
Reload time decrease by maybe .2
I haven't played the Finals in forever because I am struggling to perform the same enjoyment I've had from season 2 since I am struggling to win aim duels. But I mainly love the Finals for the creative thinking to winning objectives.
Playe melee
@@gamecubebro
Just try to change your loadout and get some friends to play with
I’ve been playing since launch and have been having the most fun ever, plus just hit emerald
Go for sword, learn it. Doesn't take much time. It's very much fun and rewarding. Or maybe go for other class melee weapons. Play world tour only or quick cash. Ranked is yes sweaty but WT is so sweet to have non meta load outs and still have fun
they ruined the recoil on the best guns
LH1 and invis light combo is the main issue in the game right now.
Sledge and winch is worse it’s barely counter-able
Light needs a slight rework to reincorporate teamwork
Hope they'll patch an really really annoying bug that sometimes cancel when you're aiming with famas or 93.r , it's been month since I notice and let them know this and I'm not the only one who have it
if you accidentally press sprint while aiming it'll cancel, wasn't that?
@@helioh no, I don't think it's that, I'm just shooting on someone and then it goes back when not aiming and goes back aiming,
I've made a compilation video on the discord of the game
New mode ideas:
Rock, paper, scissors:
1v1. Best of 3. Pick each class once. Takes place in practice range sized sections of the maps made using the boundary from TA.
Cash Grab / Coin Toss:
Turn the practice arena wall where throw the cube thru holes in to a goal for a football game mode.
* 2 teams, 2 Goal Walls, 1 cube.
* Throw the cube into one of the holes on the other team's wall to score points.
* 6v6
* Use smaller sections of the maps that exist, or, create a symmetrical rectangle map.
Tag:
* One person is “it” and they are a light while everybody else is trying to run away from them.
* The players running away are medium until they get tagged, then they defib respawn in that spot as a light;
* the person who was it bursts into coins and respawns across the map as a medium.
* If someone goes a certain amount of time without getting tagged then they burst into coins and immediately respawn as a heavy.
* No lethals in this mode. No stun gun.
* Mediums have one loadout: Demat, jump pad, zip line, and goo grenade.
* Heavies have one loadout: goo gun, antigravity cube, motion sensor, flashbang.
* Lights can choose between cloak, hook, or dash, and thermal bore, sonar, vanish bomb, tracking dart, thermal vision, or gateway.
* Points awarded for successful tags, deducted for being tagged, and for amount of time- within a certain range of the player who is it- that you go without being tagged, big bonus if you avoid being tagged the entire round.
* This basic concept could be adjusted to create an infected mode.
* Intermittent map wide ping that reveals all of the runners’ locations.
6v6 Cashout
- Appeal to casuals: when you’re part of a larger team, you feel less pressure to perform well; it gives you more room to make mistakes, run off meta or unfamiliar loadouts, or even just goof around a bit.
- Furthermore, because it’s 6V6, the casuals are still introduced to the chaos involved in normal cash out tournaments, even though they feel less pressure to carry.
- Appeal to vets: some really interesting team compositions emerge in power shift and terminal attack, and those of us that have been playing the game for a while or who play the game a lot would be interested in seeing how these compositions changed the dynamic of attacking or defending cash outs. It also changes the Meta of the game mode. When you only have three people on your team, you can’t afford to have anyone choose an off meta loadout, but, when you have six people on your team, suddenly you have more wiggle room for flex picks or hyper specialized picks.
- This game mode would also allow people, with more than two friends, to group up and play the quintessential game mode together.
- Players stick with a game longer if they can build a friend group or a community within the game; that is incredibly hard to do when the main mode only allows you to team up in groups of three.
Make Powershift 6v6.
2. Replace TA with 6v6 Capture the Flag, King of the hill, or some other fun game mode.
Why 6v6?
A. 3v3v3v3 tournaments prove that 6v6 lobbies are possible.
B. Forming groups of 6 makes it so much easier to play those modes for a bit and then split up to go play WT or Ranked. Right now, when a group of five decides to switch modes, we have to try to find a third for the group of two or the group of two just has to find a rando because possible thirds are already in games or other groups. It creates tension and frustration.
Why replace TA?
A. Casual modes should provide players a way to gain xp and complete challenges, while also providing an alternative experience that either
- marginally adjusts the core gameplay experience in such a way that
- changes the tactical meta while still involving core gameplay mechanics (bank it), or
- gives players a way to acclimate to the core game, and test new loadouts or tactics (quick cash)
- Or provides a mechanistically different but tonally similar, fun experience for when players are burnt out on the core game modes (power shift).
B. TA is incredibly dissimilar from the core game, it isn’t a casual mode- it is inherently competitive given the rounds and lack of respawns, and it isn’t team focused gameplay. It doesn’t feel like a different mode, it feels like a different game.
We need a new casual mode that allows people to form bigger groups of people: especially now that clubs are a thing and making larger friend groups is easier. We need multiple ways to play with more of our friends in between when we have to pick just two of them.
Melee only mode: tdm
Tag mode 💯💯💯🔥
But it should be like cod style
It would be nice seeing them re-work the pike, since I rarely see players ever use that weapon.🐱
It's insane how there is a collective hivemind between the 5% players that are left playing this game to ignore how weak the anti-cheat is and that everyone is literally running chronus, xim and adapters to have aim assist on mkb, like almost every game at 37+k you have a guy with literally aim assisted robotic glue even in powershift and somehow this is accepted, i'm sure the fell off in players of the finals didnt have anything to do with how freaking cheater run was this game when it released with 0 counter measures to even ahk macros (and goofy ahh balance too ontop). Maybe you should, as content creators, ask for a more strict enforcement of actual fair play and bug solving ong
yeah, I think frag grenades need some nerf at least that there was only one and indicator would be nice feature, cuz sometimes you dont even hear that's grenade land near you
@@chucky9408I've been killed by a frag grenade and had no idea it was near me.
0:02 The Finals for 6 months in a row
Glad you spoke up on this. A lot of people are just saying the smallest of issues and acting like it’s game breaking when it isn’t 😂 also very good watch, hoping on a great future for this game (and your channel of course)
I REALY want to play the game but everytime i try to, i get 2 3+ minutes of queue and i know it's not because the game is "dead" we had this many players seasons ago but i didn't have this problem
I have tried everything
verifying the game, changing connections and servers, different gamemodes
Embark said they issued out a fix for the affected servers but i and many people on TF discord still have the problem
Hope they learn lessons from Marvel Rivals. People prefer balance for fun not for top 500 balance. So much of the power has been removed from the players since launch landing itself similar to overwatch. Where only the best enjoy the game, average players dont exist, and the barrier to entry is to high for newcomers. Overpowered Nukes, abilities and weapons were the best seasons of this game. Game went from Mario Party vibes to Esports.
They’re not balancing for comp lol. Comp players have all quit because the comp balancing is so terrible. It’s just misguided balancing trying to please everyone but actually helping nobody
They aren’t balancing for the competitive scene, most of us in top 500 aren’t happy with the balance and nerfs lol
I feel like top 500 have always complained about the game no matter what actual game they play
Exactly this. When game devs tune their game for no life lords, it ends up killing the game. I've seen this in countless games over decades.
I still listen to season 2 music on Spotify, season two was magical for me and the sounds track was so fire lol plus the cns cosmetics were just as fire
no frag grenade indicator, please. I enjoy the immersion provided by the finals.
Same, that's so lame. Just pay attention. Maybe a louder audio cue. Frags in this game are my favorite of maybe any game ever. And I get wrecked by them all the time too.
My only problem is matchmaking. 100% of games my teammates are gold or lower and there is always a triple stacked ruby team in my lobbies
When I see people talk about what classes are op in the discord Iv seen literally every class argued to be both op and underpowered. Like some people think heavy is easy mode and some people think it’s in desperate need of a buff. Same thing with light. I actually think that’s a sign of good balance
Nerf sledge
Buff Cerberus only the fire rate and reload time
Fix the matching to lvl based
Balanced game.
My personal wishlist (All buffs, I personally don't think we need any nerfs rn):
- Light Grappling Hook Cooldown reduced from 10 to 8 seconds.
- Light Tracking Dart Damage increased from 5 to 10.
- Light Thermal Bore Explosion Damage increased from 25 to 75.
- Smoke Grenade Cooldown reduced from 50 to 40 seconds.
- Anti-Gravity Cube: Duration increased from 20 seconds to Infinite. Throwing a new Cube destroys the previous one, just like a Jump Pad.
- Lockbolt Launcher: Maximum range tethered player can move from the Anchor reduced from 13m to 7m.
- Gas and Pyro Grenade: Cooldown decreased from 30 to 20 seconds.
- Explosive Mine: Damage increased from 120 to 140.
- Light SR-84 Sniper Rifle Damage increased from 115 to 125. Damage Dropoff Minimum Range decreased from 80m to 40m.
- Light V9S Pistol Damage Dropoff Minimum Range increased from 10m to 15m. Damage Dropoff Maximum Range increased from 15m to 20m.
- Light 93R Burst-Fire Pistol Damage increased from 26 to 28.
- Medium Pike 556 Marksmen Rifle Fire Rate increased from 200 to 240 RPM. Recoil reduced by 20% to compensate.
- Medium Cerberus 12GA spread reduced by roughly 20%. Heavily increased how easily it is to ignite objects like Foliage, Goo and Gas.
- Medium R.357 Revolver Damage increased from 74 to 75. Headshot multiplier decreased from 2x to 1.75x. Minimum Damage Falloff Range increased from 23m to 28m.
- Medium CL-40 Grenade Launcher now deals double of its current damage to structures. Fire Rate increased from 75 to 100. Self damage modifier decreased from 1.6x to 1x.
- Medium Dual Blades Slash damage increased from 50x2/60x2/65 to 55x2/65x2/75.
- Heavy Spear’s Stab damage increased from 65/80/90 to 70/85/95. Secondary Fire Spin damage increased from 105x3 to 115x3.
- Heavy M60 LMG Damage increased from 19 to 20.
- Heavy MGL32 Grenade Launcher now deals double of its current damage to structures, and grenades detonate on contact with an enemy player.
- Heavy Flamethrower now deals damage through Dome Shields and Barrier Meshes.
- Heavy KS-23 Slug Shotgun Headshot modifier increased from 1x to 1.25x.
@@D0P3ST some of these are horrible, some are fine
@@D0P3ST sniper take is actually very interesting althoug i would prefer 50m
THiiXY do be spitting facts here
I've been on a month long break from both THE FINALS and gaming in general, but I look forward to jumping back in this week!
Frags have always been strong. Idk if they need a nerf! Maybe just louder and prioritized voice lines about a live frag in radius
IMO the top level or the top ladder of the ranked would never be happy with any balancing, they will nit start nitpicking other issues. But again my point being focus of the game devs rn should be on improving the server (specifically tick rate), improve anti-cheats in most part. Asian servers are riddled with cheaters lately
If they add a frag grenade indicator they i feel they should add cooking the grenade as well
I had a lobby where I guess my team mate got tired of the cheaters he turned on tracking for our whole team I could see blips across the map like a endless range motion sensor
performance....... performance on lower end systems needs to improve
Idc, there just needs to be a grande indicator. I don’t care if it’s a small little arrow. There is just too much randomness to calculate in any given moment for a lack of an indicator to be a “skill issue”
I think The Finals has been very well balanced for a long time now, HML is the strongest comp imo
IMO the only things that REALLY need changes are the plug meta in competitive, its incredibly frustrating, as well as the clunkiness of the netcode at times. The hit reg, desync, and input delay issues really get tiresome after awhile
My main issue (and it's mainly for AMD users) is that FSR 2 is highly outdated, and causes us to have worse performance and visuals compared to our NVIDIA counterparts with DLSS. I understand FSR is harder to implement, but it's been 5 seasons, I feel like we should have gotten something within a YEAR of development. I'm just hoping they skip FSR 3 and go to FSR 4
grenade indicator is a must for every fps... it is very frustrating being killed because you have a nade on your feet and no clue it was there. maybe a sound like a fuse cold be good too
@@KiraOkabe i think the only reason grenades get kills are because there is no warning, adding it would make them play like a gas grenade that goes away instantly and probably does no damage
as a light/sword main the plug changes is the whole reason I started playing ranked, it feels so good juking out a whole team and running the money over to get that last double to secure the win, it finally gives light a place in the meta
the problem arises when you're put in a game where there's a team that's blatantly better than everyone it becomes a dice roll to secure the last cash, ruby's will double shield a weaker team ontop of the cash and target you to the point it's a 6v3
I honestly feel great about The Balance right now. Sure, I like a bit of change from time to time. But I’m certainly not upset with the current state of the game atm.
One big bug is when enemy teams get permanently marked using sonar which is basically cheating the rest of the game
No offense @Thiixy but give me a break with any automatic needing a buff at this point.
I don’t see anyone else talking about it which is shocking. But how can nobody notice that half the weapons in the game have no been made C tier or worse do to the visual recoil being removed and no balance changes to the AR’s.
The famas SHOULD outrange an ak. Each weapon should excel in its own situation. We don’t need to go back to season 1 where ak’s rule all ranges and just roof camp.
The uzi has no recoil, insane hipfire, instant reload, enough bullets to kill 2 heavies and a ttk that trumps most guns.
Items that actually require effort that aren’t spray and pray ie throwknives, magnum, etc feel TERRIBLE and can only out ttk if you land all headshots which isn’t reasonable.
The ar’s are braindead but ultimately net the best and most reliable ttk’s with the least amount of effort.
Lets address ar’s having perfect aim while airborne while the revolver and deagles suffer from bloom in the air??? Shouldn’t it be the same for all?
Lets address the LH1 damage output, mag size, reload time compared to the magnum.
Lets address the only LONG range weapon suffering from bullet drop and essentially being made a meme gun. Make all the weapons have bullet drop?
Ak, uzi, lewis gun, fcar, mp5, etc all have nearly zero recoil pattern, but in a realistic environment should require some iota of effort to control.
Lets address the aim assist in the game for controller players eliminating recoil, allowing tracking through smoke, etc.
please stop promoting the increased performance of items that are already easy to use. There are so many cool aspects of this game that allow players to play different but just can’t because everyone just wants the AR’s to prevail. Using the other weapons are SO much more fun, except its not fun to be dummied by someone who just wants to run the sweat, minimal effort metas in every game type.
Lets address the light plague in quick play.
Lets address the fact that quick play is sweatier then ranked. Giving new playerbase no reason to want to learn the game.
Try something new. Do limited time modes that have melee only, or no ar’s, or limited loadouts like the easter event.
STOP CATERING TO THE TOP 500 PLAYERS IN THE GAME. The vast majority of the player base suffers so that the top 500 can have it their way. Just because something is META in ranked doesn’t mean its relevant in average to below average lobbies
I absolutely love this game and its new shake up to stale pvp shooters. I want this game to succeed. But player retention is important. And if its only set up for the top 500 and not the community then the game loses
The current meta does not please the top 500, top players have literally quit the game because the devs never listened to their feedback
@@arcanum3882if thats true then good. But its not that true. A LOT of balances have been made to meet the top 500 or at least diamond levels. Which the majority of players don’t reach
@ you're going to have a hard time finding evidence for that to be consistently true
Crashes a lot more frequent, main menu freezes, lots of stuttering.
id like to see the return of the season 1 end of round theme love your videos!!
I have a mountain of nerfs I want undone, but at this point I'd settle for them just fixing the riot shield.
I hate how an entire ak mag can't kill a heavy at range
the reason u get the main menu freeze, is because u have to many friends. It lags out the game
i’d truly like to see some kind of more balanced matchmaking on quick cash, playing on the SA servers get me persistently paired with most of my servers top 50 and really constantly the top 5 (one of which is also world’s top 2). and at some point gets really annoying having to try and play against these really sweaty players on a regular basis, especially considering that i am more of a casual player. so it wouldn’t be bad some kind of “special” matchmaking for the players higher on the leaderboard, making the game more balanced and appealing to new people
The huge charms is hilarious 😂
Grieving is also a huge problem in ranked. I’ve solo queued to diamond several times and I fight the top 50 all the time. I’m better than most and so our team is usually second. The top team will almost always target us to get us out of the game. I’ve gone back through their streams to make sure that was their intention. It gets really old
Don’t t really mind or care for these balances changes cos with every balance change in the weapons players will always have something to complain about it’s annoying. I only want things added. More hairstyles, faces, more sights for other guns, FACE AND BODY PAINT SEPARATE so I can wear BOTH! Cosmetics, and weapons attachments, the weapon level camo could be easier to run through. Small additions is all I’m asking.
I really hope they revert back the dagger change or at least buff the left click
Combine World Tour and Ranked to unite the play base:
- The "Cashout," playlist forces a rank, you can't play the mode without being rated (sorry self-conscious people)
- 20% Wipe penalty as standard across the board.
- You start out grinding through. Bronze, Silver, Gold, Platinum and then Emerald just like World Tour with no RP Match loss penalties or reserve restrictions.
- Once you reach Emerald 1, you then begin your grind through Diamond and then Ruby with current Ranked rules applied - Reserve restrictions and RP Match loss penalties from Ranked.
- Once you hit Emerald, you are opened up to be included in Diamond/Ruby lobbies, Plats have a lower chance but if 3 high plats are stacking they can also be thrown in, just less likely.
The game has too small of a population to justify 2 different playlists with miniscule differences and 2 entire different ranks that only serves to split the player base.
I think game performance is a big one to fix. For me it has never fully recovered after that patch near the end of S3
Embark fix servers pls 🙏
fsr3 when? KianFloppa make it happen 🙏 Embark pls
The stun gun needs to not just hard counter melee in the finals
The inspect animations people pay for, if you pay money to get bugged that’s f’d
Please better performance!
I think it would nerf grenades soooo much if there was an indication.
AK needs range AND small damage buff, probably fcar too I miss when they were actually good
Fcar is good
Ak needs a tick in damage and a 2.1-2.2 sec reload time
Buff Cerberus?
The Finals content creator drama letsgoooooooo!!!!
I honestly believe if people use charms, they need therapy. They just arent happy in life.
In terms of Medium's weapons, we need the Famas to have a slifhtly nerfed hipfire spread. The Famas excells at all ranges and makes some of the other ARs useless. Theres times where I've solo hipfired a light from 5-10m ~ top 1k player
i would like better UI for tracking my teammates, this is a very team oriented game and the UI for tracking your team is horrible. maybe the option of putting an icon (to identify quickly), and make it smaller while you get distance from you team mates maybe int the center in a circle (not in the side of the screen were i have to loss focus of the center), or more fantastic give us a setting page for customaising the UI in game as you like :D, Love The Finals
They should just buff every gun and get rid of alot of the recoils. They should also stop these skin videos and actually advertise the game more and spend all the money they make into better servers instead of an Ai skin
They need to keep producing skins cause its free to play, and the skins are not AI generated
@@Fixer48 sounds like a skill issue to me
@nickrafacz6313 better servers are more important
@Tannerz12 personally idc if I'm good or bad
I just want the Charge&Slam to be nerfed and the riot shield to be fixed. I don't care if it's not buffed. But please, fix it at least.
The Finals is in deed in a pretty damn good state balance wise. Agree. Very intrigued to see what changes will come in the next path. And yes, i never hated on Terminal Attack as the reddit lads did. It was a good change of pace that (in my opinion) was always intended to be a temporary change while they worked some things off, but it was treated as the END OF THE WORLD 😂
Nearly killed the game, hitting 6k at steam daily. But yeah pop off, it was just Reddit!!
Hellfire? Nah, just the community malding over a free game they think they’re being held hostage to play, either that or incessant bitching and gatekeeping under “caring” so much about the game
Cronus Ban Patch is the most important
Nerf frag! I feel like I need to equip them.. I wanna use other stuff
200 views in 15 seconds. bro fell off
Defrib needs a rework again. It's wrong for the person being defribed to be punished. What if instead the person defribing was punished by loosing some health. If they are bellow half health they can't defrib someone. This would keep defrib chains out the game too.
No it doesnt. The debuff for the person getting rezzed is because your respawn timer is greatly reduced, its balanced. Defib chains don't exist cause there's a three second spawn time and another 5 second delay before the player can even access their defib, then another 2 seconds to rub the pads together and res, then another 3 seconds for that person to spawn in. In a majority of cases its better to just grab the trophy and slow rez somewhere else, defib is last resort.
this is not going to be HUGE. stop with the clickbait.
Apex through this faze and now the Finals is getting close to surpassing it
Lmao exactly what I said
Just let console players turn off playing with PC players and this game would boom. Newcomers don’t have fun getting lasered by stacked teams messing around in quick cash
Haha 😂❤
sword
thiixy can you tell embark to give us a 50 coin for completing some quests i have 1100 coin i need 50 to get bp XD
Servers are really bad .. 😢 i legit love the game though ..
😍😍
I love double plugging 🤔😏
Dude. You talk big shit about others clickbait and then you yourself are stepping down to an actual clickbait thumbnail. "Mid-season preview" and there is not a single goddamn piece of info about what the mid-season patch actually contains? Just speculation based on what we already knew from previous public info??
Disappointing, that's an immediate unsub. Do better! Especially when Embark is propping you up so much.
embark please dont touch the LH1
It needs to go, crutch weapon for every light lmao
ARs should not be effective at range, when an AR can out snipe a sniper or marksmen weapon then what’s the point of those weapons? They all need a range nerf. No full auto weapon should be effective at a long range, and maybe 2/3rd effective at long/mid
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I had a weird bug today on ps5 mid tournament my settings went back to default I was so confused
js make plugs a flat rate of like 5k or sum nerf lh1 shot speed an nerf charge n slam dmg