cant lie this most recent iteration of the game from the last streets one has completely leaped forward in every way, aside from the physics just aesthetically the rider looks way more stylish and natural.
Mash's efforts to rebuild BMX Streets has been incredible! The physics feel insane right now and far more than I had ever hoped for! I am looking forward to the moment Mashbox's BMX is removed so people buy BMX Streets so Mash can be paid for all his hard work! Mash is listening to everyone and using the constant feedback to make the best BMX game we have ever imagined! Mash is a legend for his work! What other game can you get into an x-up luc-e grind? Mind blowing! Thank you for taking time to showcase all the work Mash is putting into the game!!!
In that small rounded bowl there is an extended quarter pipe. Hopefully we can do stall variations on that, which would add a lot to the game. Stalls as in disasters, fly outs on to the top little area, and any peg related trick even such as over double pegs or over tooth on it. That'd be nuts. Let's not forget whiplashes and footjam tricks, even canadian footjams. No idea how he could possibly implement all that into the game ON TOP of every other dimension necessary to complete the game with the few controls on the controller. I can't imagine the difficulty trying to figure that stuff out effectively. I think to finish this game well it has to have the basic principles of bmx written/coded into it? as in it has to make possible the possible. It has to have every possible trick or combination in real life integrated into its function and more. The more being those tricks we see are possible on bmx in real life but are too risky compared to the reward so they may never be tried and seen, unlike this game where we can hopefully do those things we dream. At least that's the dream. Hopefully Creator can make that a reality.
my issue with mashbox is that you cant bail so i dont know how well it will translate to streets if the settings and bail parameters cant be mirrored in mashbox. and the mannys and nose mannys being hard limited so you cant loop out is annoying too.
You can't Whiplash in this, right? Every time I play I keep trying them but it never works. Don't know if I'm doing it wrong or if they're just not in the game yet.
the physics gives you the ability to shred even just two ledges, this game is mad.
edit: 13:05 they need to keep no bail as a setting
cant lie this most recent iteration of the game from the last streets one has completely leaped forward in every way, aside from the physics just aesthetically the rider looks way more stylish and natural.
Mash's efforts to rebuild BMX Streets has been incredible! The physics feel insane right now and far more than I had ever hoped for! I am looking forward to the moment Mashbox's BMX is removed so people buy BMX Streets so Mash can be paid for all his hard work! Mash is listening to everyone and using the constant feedback to make the best BMX game we have ever imagined! Mash is a legend for his work! What other game can you get into an x-up luc-e grind? Mind blowing! Thank you for taking time to showcase all the work Mash is putting into the game!!!
so i can now do Julian arteaga tricks?! Hell yes!
In that small rounded bowl there is an extended quarter pipe. Hopefully we can do stall variations on that, which would add a lot to the game. Stalls as in disasters, fly outs on to the top little area, and any peg related trick even such as over double pegs or over tooth on it. That'd be nuts. Let's not forget whiplashes and footjam tricks, even canadian footjams. No idea how he could possibly implement all that into the game ON TOP of every other dimension necessary to complete the game with the few controls on the controller. I can't imagine the difficulty trying to figure that stuff out effectively. I think to finish this game well it has to have the basic principles of bmx written/coded into it? as in it has to make possible the possible. It has to have every possible trick or combination in real life integrated into its function and more. The more being those tricks we see are possible on bmx in real life but are too risky compared to the reward so they may never be tried and seen, unlike this game where we can hopefully do those things we dream. At least that's the dream. Hopefully Creator can make that a reality.
rail rides work, as well as over pegs( right analog to the opposite side of the rail )
The tire squeak sound like cars breaking in gta sa 😂
ill be jumping on and checking it out now :))
The games looking pretty good , but I wish they would add cassette fakie roll outs
There has been another update btw
2:48 i'd call that a 180 to fakie Toaster (play on the smell of burnt rubber)
my issue with mashbox is that you cant bail so i dont know how well it will translate to streets if the settings and bail parameters cant be mirrored in mashbox. and the mannys and nose mannys being hard limited so you cant loop out is annoying too.
3:28 there are bails now!?!!?!
Wonder if mash will have to rework the streets map for the new physics 🤔
my tail whips always rotate me to the left or right ?
ur the best
Has he fixed the wonky landings on tail whips yet?
Ahh he did thats sweet what a guy 🎉
when will u play rooftops and alley's it has many new updates
You can't Whiplash in this, right? Every time I play I keep trying them but it never works. Don't know if I'm doing it wrong or if they're just not in the game yet.
no, though i would guess they could definitely be put in once the mechanics progress a bit more