I hope that, while the horror elements are certain in this game, it at least keeps *some* of the campiness from the original Leon: Saddler, you're small time! Ashley: YEAH, GET HIM LEON!
The original RE4 is such a classic. It’s a total black sheep of the series for a few reasons - the campiness and reduced horror being the main Reasons - but it just works in its favour. You can totally tell that Devil May Cry is the game’s long lost brother
I really hope that they introduce Krauser in a better way. In the original RE4 he just turns up and we don't have a clue who he is but Leon just knows him from the past. Now we know about Operation Javier it would be cool to have a flashback or something included. Not everybody has played Darkside Chronicles so it would be an excellent way to introduce Krauser properly.
@@weskershades i doubt they do it too but it would be nice if they did that. either as a bonus mission or like a DLC hinting at perhaps a darkside chronicles/code veronica remake
It should play when Leon passes out for the first time by the lake. We wake up in a flashback of his missions before the events of re4 and each flashback shows what happened in that “saga” ending with krausers infection
killer insight and observations - nobody does it better! would love to see the Leon parasite thing expanded. more stressful and anxiety inducing also - the zealots look insanely creepy!
I like the angle they're going for here with Leon, he has survivors guilt which is a very common thing to develop when you end up being one of the few survivors or only survivor of a traumatic event, and he probably believes that if he can bring Ashley back safely it will absolve him in some way of his guilt and the past "failure" as he deems it. Emotional depth to a character like Leon is oh so good, i cannot wait to see more of this game!
I DON'T like that angle. Leon in the original RE4 was a complete badass because he trained for 6 straight years due what happened to him in Raccoon City. He never wanted to be that unprepared again, but what's THIS Leon's backstory? Seems like he CRIED for 6 straight years, cuz this Leon seems like a soft little emo puss to me...
Yeah, let's turn what used to be a cheeky fun romp into a dreary, po-faced slog. Goofy shit like Leon's cheesy one liners and being chased by a giant Napoleon statue was what made the game so damn memorable.
I am so excited for this remake; I feel like a 6yr old who's excited about a potential Christmas present, except I'm buying the present myself. This game will be such a terrifying trip down memory lane.
I'm really hoping we get to play as Luis when he goes looking for the medicine. It would make his ultimate demise all the more heart wrenching being attached to him as we play him.
I’m honestly highly hopeful that RE4 remake will live up to its hype. It really appears to take itself a lot more seriously than the original game. Plus it really reminds me of what I’m doing in my personal life outside of gaming. Years ago, I wrote this book and published it. It was known as “Road Ranger’s Rise.” It’s a story about betrayal and brutal justice. However I wrote it in a way that doesn’t take itself seriously enough. For example the beginning of the story shows the main character participate in a huge battle which doesn’t actually have much to do with the main story. The main character in question, who is an Army Ranger, was to be shown as the sole survivor of that battle. In this new rewrite of the book, there is no big battle in the beginning. Instead it shows the main character contemplating in his car. He goes over his memories of his deployments as an Army Ranger, his tragedy of his mother dying from a gunshot wound, and him being told that the law won’t do anything about what he suffered. He even talks to himself (without actually talking I should say) about taking matters into his own hands. He takes a gun out of his glove compartment, loads it, and you just know he’s about to do something nasty. This part of the story that acts as the opening is also chronologically in the middle of the story. Though it’s shown through the perspective of the protagonist. However after the opening first chapter, the second chapter goes back 48 hours before this event. The midpoint of the story, the same area that takes place in the opening first chapter, has a perspective switch of an important person to the main character who is revealed to be the traitor in his life. This is what RE4 original and RE4 remake really reminds me of. And honestly, I’m extremely excited. Edit: The new rewrite of the book is not called “Road Ranger’s Rise.” It’s simply titled as “The Road Ranger.”
I've been saying Hasta luego in Leon's voice for 17 years, I'm going to need that in the remake lol. On a more feature based note though, I would die if they added photomode to this: I wanted it so bad for the other remakes and we finally got it in 8 but it's not the best, I need to zoom in on every epic suplex when this game releases.
Watching this when Suzi streamed it was pretty funny. The way she got all excited about it and then just like crashed. It was funny to see someone just talk about it so passionately.
This year has been so good for me when it comes to gaming, and especially towards remakes. With Sega's House of the Dead 1&2 getting remakes with the first one being pretty good, and Max Payne 1 and 2 getting remakes by their ORIGINAL studio and not Rockstar and now this? This year just keeps getting better than ever.
What's funny it's that I was playing through the max payne trilogy when the remakes got annouced and now I'm playing through re4 and a remake is annouced
I'm just hoping nothing gets cut this time. Because Half of RE2 was missing in RE2R, so y'know... That complaint about RE3 is valid but it can also be levelled at 2.
I'm one of those newbie RE players who only got into the games with the remakes, and let me tell you, your breakdowns of these trailers and the games gives me so much more appreciation for them. I didn't experience the originals, but hearing how much they mean to you and your takes on how they should influence the remakes is always amazing. You help me feel hype for a game I know very little about. Thank you so much for helping this newbie enjoy the series so much more.
I actually like slowly knifing enemies on the ground rather than insta stomping them. It's better if there's a chance for them to come up so you're always pressured to continue knifing.
Kinda sucks when there's a group of them and you're trying to knife one before the others gang up on you. Or maybe some people enjoy that tension as it's kind of a horror-game thing? I dono
@@jmarra07 To each their own I guess. But yeah, it's all about the pressure which makes it better. The player is supposed to find a way to counter the ganging up. Although too much pressure isn't good but with the knives, it's a must for horror games, I'd say. Personally I'm not so fond of stalker type of enemies. Like, okay, Mr X can appear and hunt you, and I'm fine with that and it's a good thing but he hunts for too long that it's interfering with exploration because I always end up scared lol. Then again, that isn't bad and it could be avoided if I knew the map properly but usually I end up at the same place because I'm not sure where to run and in turn I constantly meet Mr X and end up even more confused and tense. For me I'd add the option to add notice stickers on our in game map to help us in our escape. I doubt they will ever implement it though.
@@projectfear22 You might want to give the original versions a try, cause the stalker types can't follow you through doors or up ladders, and the layout is mostly the same, so when you go back to the remakes, you know where to run and hide?
Realistically he should just stomp them to finish it quickly, or one quick knife attack, but can you imagine finding Leon just slicing up a person on the ground until they die lol
@@MrLachapell Yeah I get it, but often times gameplay beats realism. That's why we love Crash and Medievil so the tension created during repetitive slices as you watch other enemies approach is a good thing for survival horror.
You’re the only person that’s covered this trailer that has seen all of these details and actually thought of plausible things that might be added we had a lot of opinions in common and I’ll be subbing to keep up with your content it’s hard to find people this passionate about RE4
I have this sneaking suspicion that the island is going to be redesigned the most unlike the village and castle that will probably just get higher details and more design added and Im completely fine with that especially if it means less crossbow enemy's lol.
@@strepsillover9112 I wouldn't say it was horrible but the part that really sucked was when the chopper came in for backup, that and everything after was just not enjoyable. The regenerators were fun because it felt more horror based and they were an actual threat unlike the crossbows which are just annoying threats, and the part were Ashley drove the vehicle wasn't great either.
If I were Capcom I'd just cut the island entirely, replace it with 2-3x more village/castle. Maybe put in a new section in the surrounding woods, since Leon doesn't have to be stuck on a footpath now like the original. There's simply nothing redeeming about the island, no good reason to include it over simply having more of the definitely good areas. And we saw what Dev 1 did with Heisenberg's factory... they've done good work on everything else, but I don't trust them to make the island fun.
@@aceflibble Well, the island is the only part of the remake that's up in the air and I think it would be weird to have the content from island shoehorned into village or castle. I don't think they'd remove the regenerators, and they still need some lore path to removing the plagas from Ashley and Leon in the 3rd act of the game. The island or something akin to a research base that the cult operates is probably how they'll handle it.
It's really understandable how Leon would know Ada is involved with Wesker and know who he is. This takes place years after 2 and Code Veronica. Claire has also been feeding information to Leon the whole time part of this confirmed in Code Veronica. It's also not completely out of the way for him to join the secret service (not that hard to apply and no degree needed lol) and then from that point do extensive research on Umbrella between Claire and Chris
I hated the island so I'm hoping they make huge changes to that. One of my questions is whether it will have new game plus like the original. The remakes of 2 and 3 didn't but they never did in the originals either.
Great video!! I really hope that the game is a tad longer with more of the story incorporation, and i hope they do Mr. Merchy justice. That NPC is one of the most exciting bits for me, and I hope Leon says at the end of the game to Ashley "Hold on tight sweetheart". That would be everything.
@@yakthekuza7296 the only “bad” Re villain is Simmons imo he’s not even bad he’s just not as I guess cool or memorable compared to someone like Wesker nemesis the bakers or saddler etc 6 isn’t even a bad game it just has issues there’s no bad re games imo
@@RobertEdwinHouse9 Your are spamming to bring out hate for a remake nobody has played yet. The chances of being great and RE3R levels are equally high, complaining won´t do much, only waiting.
@@RobertEdwinHouse9 it's not healthy to obsessively spam toxic stuff in a desperate attempt for arguments. Take a break from social media. Like ,seriously. I got sucked into toxic bs online a few years ago and finally realized I was addicted to the adrenaline rush you feel from it. So take a break ,you'll feel better
@ashy Agreed, RE3R is just a somewhat incomplete RE3, it´s not even terrible, just a little bit trimmed down, shame about Nemesis´s behaviour getting watered down as well, but still, the original is still there and Code Veronica was a better game than 3 imo
This was her best video to me so far. Her energy and how excited she is, is so palpable. Keep the positivity. Im happy the community seems to be enjoying the remake vibes.
I hope there's a playable section of Louise in this remake as well, on top of that I'd be happy if expanded Ashley sections either emphasized getting away from the monsters better, or just let her use a few improvised weapons.
This is first video of yours I’ve seen, but it certainly won’t be the last. I love your super insightful observations, ideas about the RE series, and editing. Congrats on gaining a new and excited subscriber!
An RE4 Remake wishlist: - Do something with the Spanish setting. Wait, I mean "Europe". Tbh, Spain was always a weird choice, its not exactly an innately "horror" setting like central and eastern europe are, with their history of atrocities, monster folklore and horror fiction. I'm not really sure what they CAN do, but Blasphemous managed to turn Spanish culture into something grimdark so it's worth a shot. Maybe lean into Francisco de Goya imagery. - Make Ganados smarter and scarier. People really liked that they were an evolution of the zombies, so this could be expanded on. Have them co-ordinate, give them creepier behaviour like the Hybrids in System Shock 2 who desperately try to warn you as they are forced to attack. - Instead of having a single "pursuer" enemy, have entire mobs of pursuer Ganados. This would really progress the mechanic from RE2R and RE3R and add to the "trapped with an evil cult" vibe, although it depends on how open the level design turns out to be. - Expand the escort mechanics. People complain way too much about escorting Ashley, and the escort mechanics should be added to, rather than cut down. If there are pursuers, maybe Ashley could serve as a decoy or be part of more in-depth hiding gameplay until the mob passes. - Mention the consequences of Umbrella's collapse and the Raccoon city disaster. If bioterrorism has gone global, there should be some more mention of that and how every police force now needs BOW training. - Give Saddler, Krauser and Mendez more character. Saddler was just a generic foreign world-domination supervillain, Krauser seemed like a generic power-hungry enforcer and Mendez pretty much had no character. There's a lot of room there for better motivations and backstories, maybe something tragic or sympathic. - Include a section where Leon is trapped in a new location, hallucinating from the effects of the parasite, and stalked by a unique Ganados with a hook... - Get rid of the Salazar Gundam. Maybe just replace it with a creepy medieval automaton as part of a puzzle. - Change the military base section, it's just too shlocky. Gun-wielding enemies aren't scary or fun in Resident Evil. Perhaps they could replace this with an extended cultist section, a swamp filled with Novistador bugs, a larger sequence with Del Lago, or even introduce a new faction. - Give Saddler a better boss fight. - Set up Wesker's return for something more significant. Hopefully, the remakes are going to retcon all the dumb plot elements in RE5 and 6, and that should start here. RE lore has always been a complete mess, but the Remakes are an opportunity to tidy it up. - Include a scene where Luis almost drops the antidote and goes "Wow, that would have been pretty dumb". - Include a scene where the Merchant says "Ah, I know someone who will pay a Duke's ransom for this...". - Come up with a lore explanation once-and-for-all why BOWs can suddenly grow their biomass exponentially. I don't care if it's a dumb answer, I just want an answer. - If Mike is still in the game, give him some character too. - Don't forget the ballistics.
I agree with most of your points. I have heard, obviously rumors, that Krauser isn't going to have as much of a role but I'm fine with that as he always felt out of place. Yeah, I know people like the knife fight but I kind of hated it, I know I'm in the minority, but it just felt so out of place. Give that time that Krauser had to another character.
While the village definitely seems to be faithful, I'm actually hoping and wanting some sections to be completely overhauled. The best thing about resident evil is when your presented with a metroidvania type environment that you must navigate and work through. The Spencer mansion and RPD still being the best examples the series ever had. I'm hoping the castle is remade like this rather than the mostly linear design of the original. Like many bad trends that started in RE4, a more linear design was definitely one of them (and no, slight backtracking doesn't mean much). The island definitely needs an overhaul since it had the most action and least horror. More stuff like regenerators and less machine gun ganados basically... Lastly, I'm all for introducing a stalker enemy to the game since there were always a few enemies in 4 that could fit the role. I love this signature in RE games, and imo Mr. X and Lady D were highlights in recent years.
The action needs to be the vocal point in the remake. RE4 is one of the most revolutionary and iconic action horror games of all time. It's a core part of the games identity. Scrapping all that for survival horror turns the game into something it's not
@@chrismoore4724 the action is what ruined the series for years. If that's what you're into, whatever. But the game was originally supposed to be more horror anyway. Anyone who knows the history of the 3.5 version would know that. True fans of resident evil and survival horror will be pleased with the course-correction...
@@paulseidler1644 "True fans will be pleased with a course correction" way to be pretentious. Thinking that people who loved RE4 aren't "true fans" just because RE4 isn't a pure survival horror game is ludicrous. RE4 didn't ruin the franchise, that honor goes to 5 and 6, but rather saved it. RE was growing stale by the tike RE4 came out, and RE4 not only revolutionized the series, but also third person action games as we know it. A remake has to he faithful to the source material. How would you like it if RE2 was remade as a action game?
@@chrismoore4724 again, the game was originally supposed to be more horror but then changed course to be more action. Fans have wondered for years what the original ideas would have been like and the 3.5 version has become infamous to the fanbase. The back half of re4 was completely ridiculous and represented the death of the series until re7. All of those bad ideas present in 4 directly led to 5 and 6. To say they didn't is to be completely delusional.
@@paulseidler1644 They are definitely inspired by alpha RE4 stuff + RE2:R, I would like to see a bit more interconnected areas too. I liked RE4, but the level design wasn't my favourite part like in previous RE games.
Not only would I like Mercenaries mode and Ada's separate ways to make a return but I would also like if they made a separate ways but for Luis Sera, where you get to play as Luis while Leon and Ada are off doing their own thing.
I suspect the new story elements are going to be things that'll link back to the las plagas reveal in Village. Also I really think the Salazar gundam will return but it'll be a very different thing. I can easily see it being something like a puzzle segment rather than a weird break in an action set piece that then ramps up to chaos.
I love every idea you have with this, Suzi, other than the QTEs. I don't want to see them in the Krauser fight anymore, but I do understand why some prefer them still being there. I wish Ada's iconic cheongsam would be in the game too, and hopefully they will not make it a purchasable DLC. If it's an unlockable item in the endgame, that'll be lovely.
while leon being all survivors guilty and shit is great and a nice new take on the character i feel like cheesy action movie clueless dropkick leon who is more interested in spouting cheesy lines than making people comfortable with his presence is really untouchable in terms of quality
Looking forward to this. I wouldn’t even mind if they made it more survival-horror focused and not so action-oriented, but that would necessitate some drastic changes to the gameplay which would push the boundaries of a remake. I really, _REALLY_ hope they don’t turn Mendes into some stalker type enemy that constantly pursues you around the levels. I hate this mechanic like no other, it’s game ruining, it’s why I dropped RE7, and it’s something they tend to do. Don’t put me under constant pressure from an invincible enemy I can’t kill, just let me explore and play at my own pace.
I'm very skeptical about this. RE4 was a masterpiece and groundbreaking game during its time. I'm not sure they can reach the heights that the original did. Considering how RE2R and RE3R turned out, I'm even more skeptical. Sure, it's RE2R devs that's working on this one, but there's one major flaw in both games that was a huge plus for the original game. Lack of content. RE4 was a game brimming with content. The additional campaign in Separate Ways, Mercenaries, hell, Assignment Ada. The current devs seem allergic to content. As good as RE2R was, it cut some neat places from the original and completely screwed up the Scenario A and B variations. The scenarios originally had different endings, cut scenes, and character moments depending on the order of how you set the scenarios. They just lazily ditched that for RE2R. Sure RE2R had some free DLC, but that doesn't fix how they gimped the main game's content. With so much to do and such a long main campaign, RE4 requires much more time to replicate the feeling of content abundance it had. Yet RE8 and RE3R weren't released that long ago, so I'm worried about how close the release date is. I don't think they're gonna pull this one off. Might end up just being a good game, and if it's not great, what's the point of remaking RE4? Really hope I'm wrong.
I'm glad to see people still mentioning the lack of a proper scenario A and B; I will never understand what they were smoking when they made that call. I saw some quote from someone who worked on that game saying it's because "people want a more focused experience", so they decided just two clear-cut scenarios were apparently what "we would have wanted". Whoever they polled to aggregate that info must have been trolling them. It really negatively impacted that game for me, as incredible as it is otherwise.
Yeah because whether Capcom wants to admit it or not, action is literally apart of the core structure of this era of Resident Evil. I know they want to distance themselves from that era but they can’t sacrifice what was a key aspect that made this game so popular. This remake NEEDS action or else it will simply feel off compared to the original. The first two Remakes at least had an excuse since tank controls were truly an outdated control scheme but OG RE4 still plays well to this day so they need to revamp the entire combat system to live up the hype. The completely different enemies are also worrying because Ganados move nothing like zombies or the Lycans so they really have a lot of work ahead of them. I have my hope for it but after Remake 3, not to sure tbh
Even if they don't pull it off, the old RE4 is still there and perfectly enjoyable to this day. It's still fine. Even has a complete HD retexture mod. Not as heartbreaking as RE3's butchered remake because that game really needed one. It's still my favorite RE game of all, but damn, it could use a visual update at least and some refinements like RE1's remake. Hope the fan project goes well.
yup..this is capcom guys..dont forget what they did..im really skeptical for this game tbh as it might be another cash grab for capcom like re3make & they're just riding on nostalgia effect most gamers will have..ill wait for reviews before buying this
@@uhoh6706 it also needs some decent shooting. I'm tired of special operatives having to take years just to land a single headshot. if they basically give us the movement of cod but make the enemies just as fast if not slightly faster that'll really amp up both the action and the horror.
This overview pointed a lot of stuff that I missed from the trailer. I got weirdly hyped seeing the zealots again. :P I would love it if Luis is merely wounded instead of killed, then rescued later on. That way, he could still be benched in the storyline, but have a happier ending. He deserves it 👏 I would love to have The Mercenaries back ❤
19:27 As a die hard fan for RE4, I would have to disagree here. I get that a lot of people feel the island was the least interesting setting, but for me it actually one of my favorite and the most difficult out of the three areas due to how action-packed it was. The island could be the highlight of any other game, it's just the only reason why it's considered "the weakest" link is because the village and castle were so damn strong. With no island we wouldn't have the Regenerators, the U-3, chopper Mike, nor would we have the Krauser fight. RE4 at its "weakest" is still amazing which shows how great the game is. However the quality does drop at somepoint, and for me it drops near the very end. Tbh I feel they got lazy with the last boss fight against Saddler. It was very anti-climatic and I noticed it to be way easier in comparison to most of the boss fights in the game, which shouldn't be the case. I think they did this perfectly with RE Village however. The fight against Mother Miranda really stood out and was one of the hardest to beat in the entire game. That's what I hope they do in this remake; make it more difficult and or a longer fight at the end so it can be a satisfying conclusion to the rest of the game.
@@dearkazuscorner2549 the original RE4 already had an identity crisis trying to be horror but still doing dumb action stuff. Other than the regenerators, the island is where it completely gives up on the horror tone.
If there aren't fucking suplexes and spinning kicks in this game we riot. Targeting knees and heads to conserve ammo is RE4 bread and butter. ALSO NO CUT CONTENT LIKE RE3
I'm so glad you did a video talking about this when I discovered you from the residence of Evil UA-cam channel I subscribe to your page so I'm glad you are talking about Resident Evil 4 remake and I'm super pumped about it I'm so glad that the developers from re2 remake or working on this project I am not worried at all it's going to be freaking incredible
I just hope that Capcom wont tone down the spanish language of the game. The ganados curse a lot in Spanish and that was one of things that we hispanic people loved the most. I still joke around with it with my friends. "¡Un forastero!" "¡Miralo! ¡Esta herido!"
I love this game like everybody else and one of the reasons is because of Krauser, he is one of my favorite boss fights in all of gaming I hope we get to fight him more in this remake and in a variety of ways
Yes I cannot wait. I love your enthusiasm for the series and your knowledge of it. I’ve probably said this in the past but you remind me so much of Elvira the vampire sultry voice delivery and costumes I love it. Looking forward to this game I’m more excited than any other release so far. I got the remakes of 2 and 3 and I haven’t gotten through them I went back to the old games. RE 4 was already modern by default I know I’m really gonna enjoy this and seeing the changes implemented. I haven’t played the village yet but I’m going to spend this year catching up getting ready for that new release.
Planning on taking a week off work to play this. So hype. RE4 original is my favorite RE. If they add more substantial puzzles in the remake akin to RE2R I'll be so happy.
It really does seem like RE4 Remake will have more horror than its original. The atmosphere seems very eerie and they might have even decided to try and bring back elements for the original version of RE4, like that hallucination that chased Leon.
seriously, that'd be a huge bonus personally, the only section that I really wanted them to redesign is the military section near the end of the game, everything else is fine
@@Codex_0613 I kind of hated Salazar's giant robot thingy. There were a few sections I'd like to see changed. I really do hope It's more horror focused.
@@charliechow7853 haha ferreal. Now that they’re probably done with remakes, I’m excited to see where they take the 3rd person games in the next ten years.. Unless we get a Code Veronica remake, which seems just as likely as getting a RE5 remake. Personally I just want a 3rd person game back in Raccoon City, doesn’t have to be Leon or Chris
everytime i think of re4, i think about my dad. i remember him playing this game on the ps2 when i was a kid with my mother on the side telling him everytime he missed an object or watching out for enemies for him lmao. this eventually birthed my interest for the franchise as a whole, and now it is something i hold very near and dear to my heart. my dad passed away in 2009, and one of the few memories i have of him is his playthrough of the first few re games, mainly 4. the fact that i get to see the remake is both surreal, exciting and emotional, cause i genuinely wish my dad could be here to share my sentiment. nevertheless, this game in particular holds a special place in my heart and is something that connects me to my dad. i will always be thankful for that, and i cannot wait to see the remake in full ❤️
It is insane to think that it's been more than 17 years since the original release. I still remember how graphically impressive it was back then and especially how revolutionary it was, daring to change the classic RE formula. I hope that this remake is up to its legacy, the legacy of being one of the best games of all time.
oh yeah, this is gonna be the first "remake" of a Resident evil game that will have the new type of enemies and not the usual zombies wonder how they will handle em gameplay wise
I honestly hope hunnigan has more of presence here. She'd balance the more intense horror focus out and act as a sort of comfort for the player hearing a friendly voice. I also liked she got more depth in 6, willing to risk her neck for Leon and Helena.
I wouldn't mind giving her more involvement just shy of the mgs codec. Scripted portions as usual with optional calls at different locations of interest.
This is quite possibly the best analysis of the game's trailer on UA-cam. It was a smart decision to wait and gather your thoughts unlike a lot of other channels who rushed out a video as fast as possible. Great work!
Yess, that's what I love about this channel. She always puts out very detailed explanation & analysis videos which are always worth watching and listening to.
Was thinking the same thing. When it came to FFXVI, for example, as soon as State of Play was done, I saw one youtuber put out an analysis like 10-20 mins later. Kinda seemed like it might've been rushed out there. I definitely think it's better take your time and put out a proper video like this than push one out sooner than everybody. Good on you, Suzy.
@@TheSphereHunterI found your channel from going through random Bayonetta videos all you're content in entertaining interesting well thought and I'm happy you make content more good luck in the future I knew the moment I saw the new resident evil remake you'd have some thoughts and great as always
A Luis playable section would be nice. Like when he dropped the sample and has to go get it in the castle. But he runs into saddler and has to run from some new enemy type....or something.
Or, even better, a post-game mini campaign about him, starting before the arriving of Leon and ending with a mini boss fight with a mid-trasformation Saddler. Just spitballing here, but man I'm so pumped for this announcement 😍
The thing I look forward to the most about this remake is the use of lighting. The shot with the cult members in what looks to be the castle got me excited, imaging exploring the castle, but it’s dark and you can only see with the flashlight, just like Ashley’s section, and you hear the chants from the cult members in the dark. Love it.
Yeah maybe. It’s been done already though in several hallways in RE2R and in RE Village when you’re in the bowels of the castle. How could they make that experience more unique or interesting? 🤔
I think the potential for them to elaborate on Krauser is really huge here. I'm super excited to see him be consequential beyond just being a random nemesis archetype
I hope they incorporate a lot more of the laboratory setting into the island section of the game. Less of the annoying gun fights and more of the terrifying monstrosities causing you complete panic in tight, dingy hallways. The thought of the updated regenerators is so exiting, especially with the new engine used.
@@captainjaber5610 NO. Not Nest all over again. The island is actually pretty unique. A military base that's degraded into a garbage dump because the mind-controlled soldiers don't bother with the upkeep anymore. The lab parts feel more organically integrated into the environment. I'm still irked they completely replaced the Dead Factory in RE3 with Nest 2. I mean, really.
One thing that concerns me, the whole plot of RE4 was that sadlers plan was to use ashley to infiltrate the whitehouse and infect more people with the plaga...but in this game those infected with the plaga look downright too monstrous for that plan to make sensed
Mabye he could make a type of plaga that's more low-key like a control plaga but without the control. Or you know go the other route give the daughter back they'll know she's infected and will put her in quarantine where before they even come up with a plan to cure her she will mutate into some kind of monster and just break out
By the way on Ada’s outfit, she’s wearing a tactical turtleneck. And given the weather, that makes sense. But this change is also not bad because she still retains the same color to the dress seen in the original RE4.
@@LovePotion_ I'd presume there is no difference and they're just calling it tactical because it sounds cool only other thing I could maybe think is if there really is some sorta difference it might be the term they use for the turtlenecks with a tight fitting neckline compared to the turtlenecks with those loose floppy necklines (since tight fitting means more tactical?) but I dunno sounds dumb to call a sweater (or any piece of clothing for that matter) tactical.
@@ZSleepingDragonZ If they do actually do that they'll probably add unnecessary shorts like how Jill got a skort or they'll do something dumb like instead of it being a dress they turn it into a romper with a skirt covering the bottom.
Much of the horror in Re4 was how many enemies they threw at you. You're constantly fighting for your life and I hope they keep that same design philosophy while also expanding on the much needed moments like the regenerators and change the way the parasites sprout from the ganados. like instead of completely exploding their head make it to where they sprout from their neck and their head is jagged and still visible.
"change the way the parasites sprout from the ganados. like instead of completely exploding their head make it to where they sprout from their neck and their head is jagged and still visible." Maybe have a few pop from their stomachs.
I think it’s interesting that for Leon and Ashley they’re using designs closer to 3.5. I think it goes to show that they figured if they’re making it more horror focused, why not dig into cut content from the original that was also more horror focused than the final game. I’ll admit I’m still kinda in the camp of “RE4 doesn’t need a remake”, but if they’re going to anyways, I’m glad they’re doing some interesting things with it while still trying to keep a lot of what made it great to begin with. One final thing is, there’s a very real chance that this game fixes the BIGGEST problem with the original: Leon losing his jacket after the first level. If it’s anything like RE2R we’ll get to unlock it on replay files. Since they already have the RE2R models lying around too I imagine we’ll probably also get the RPD costume for Leon again too which would be cool.
Couldn't agree more with this. I don't think RE4 needs a remake either (especially with that HD mod being completed recently), but if they're bringing it, it'll be cool to see what they do. Just hope it's more good than bad, to put it simply. And that they don't change too much. And yeah, I hope we get to keep the jacket too. Lol.
I'm still in the camp of “RE4 doesn’t need a remake” however i know it's going to come no matter what so i just hope that's at least as good as RE 2 remake. (I want to be wrong and i'm ok with being wrong :)
Nahh I actually want the jacket to be stolen by some ganado again. But this time, leon kills the ganado and can choose b/w wearing it again or letting it stay on the poor ganado's corpse
Unlike certain older games, the original RE4 is far more accessible compared to Silent Hill 1-3, and original RE 1-3. So, in this case were if one doesn't like the RE4 Remake, "the original is ALWAYS there for you to enjoy" angle perfectly applies. While, I also feel original RE4 still holds up very well in comparison to modern 3rd person shooters, I also welcome the remake, because hey, it's absolutely wonderful having 2 versions of one of the greatest games ever made. ;-)
I hope Ashley also gets her own little inventory like she did when you played as her in RE4 but instead now she can heal you and hold onto any extra ammo you may have. I think the idea of her healing you up if your hurt in a fight would make her more useful as well.
I really wonder how they'll handle the Merchant, especially since they're going for a more realistic tone. I doubt he'll be able to die or seemingly teleport anymore lol. He'll probably be a bit more like the Duke from RE8, unkillable and only found in more sparce designated zones. Assuming they'll be making him more like the Duke, it would be cool if we could interact with him a bit more, he was always a fun character.
@@yakthekuza7296 I would like to see him expanded on but I feel you can do that while still keeping his character a mystery. And when I say expanded on I solely mean just a bit more interaction. Original Merchant was just there to buy and sell stuff, that is all. They managed to do the Duke and still keep his character mysterious and feel they can do the same with the merchant.
I believe the merchant from RE4 is from a merchant family and uses under ground tunnels and such to get around so fast might be why the Duke knows him if he came from a prestigious family of merchants and his skills of being in the right place at the right time
The Duke totally teleports, since he can enter rooms with doors way too small for him... maybe it's a special power of merchants. If they expand the merchant with a minigame like the cooking stuff, I wonder what it will be.
We need the merchant as a playable character in Mercenaries. His loadout should be the most OP of all. Including Rocket Launcher, Chicago Typewriter and other OP weapons.
RE4's entire village section and the first 3/4ths of the castle were really tense and gave a sense of dread. I hope they can find a way to carry that through the rest of the game in this remake. RE4 is my favorite game of all time and I'm really impressed with what they've shown so far. 2023 is going to be a great year for video games.
I’ve played RE4 more than I care to admit, and I’m sure other have played it even more- so this is why I’m a little surprised so many content creators didn’t think of RE4 when the Spanish ??ukulele?? kicked in. I heard “is this the last of us?” from multiple videos lmao. That opening driving scene is just hella iconic, because the tone is so strikingly different. It was an immediate “Yep, that’s resident evil 4” for me, even though I was in denial that it would be at state of play.
As much as I don't want anything cut, I'm all for limiting the island in favor for the village and castle. I've beaten RE4 like 10 times and it's always a dread playing through the island, the quality just isn't there compared to the other areas.
Cutting things out should NEVER happen. Shinji did it right. Have everything a ADD to it, if something wasn't that good (island) than leave it all in but do it BETTER. Keep it all and ADD to it. I fear capcom will screw this up.
I always enjoy hearing Sphere’s analysis about anything Capcom. But this is RE4, Capcom’s holy grail of games. Please don’t mess it up. ( I swear they better keep The Merchant in the game) Edit: and they did, yay
As a long time re fan going back to 96.... 4 is probably my least favorite (well next to 6) but I always like the promise of 4 just couldn't get down with the humor / gameplay changes (5 did the same but to me did it "right") so being able to finally experience 4 story but through a lense that looks much more in line with the other games in the series so far has me pumped. I know you're probably younger and played this game during a very nostalgia driven time frame in your life so its easy to look past / enjoy the low bar humor and action stuff but to me RE was always a very serious kind of game very intense and something that had you spooked and sweating not laughing your ass off. With the remakes leaning HEAVILY into what got me into the series to begin with (and being huge success in doing so) I'm really hoping they can do 4 but the proper way this time. Even Makami has said how they rushed the original and didn't put much thought into it so nows the chance to do it right.... Let's hope it delivers.
@@predetor911 The remake of RE3 was originally intended to be DLC for RE2. The game director for RE3 remake, I believe, said that if he knew going in it was going to be released as a full game, he would have added more content.
No way they would remove one of the most iconic parts of the original game. I bet he's gonna be revealed in a later trailer in a dramatic fan service shot.
I remember hearing that it was supposed to come out this year originally, so that they pushed it back and broke the yearly release they had kept since 2019 gives me hope that they really want this to be good.
I got RE4 on steam cause it was on sale and I never played it before. The same exact day the trailer for the remake comes out and I could not be more excited. I beat the game last night and I loved it. Thanks for the amazing content. Without this channel I'm not sure I would've ever given the original RE, RE0, and RE4 a chance. All of which were great experiences.
At first, I wasn't too excited about RE4 remake because RE4 is a game that doesn't necessarily need a remake in my opinion. However, I'm excited to see how they will take the story this time around. Really want to see Leon's reunion with the presumed dead Ada from RE 2 remake have a greater impact and of course how they're going to tie in RE8 within the greater RE universe.
If it's being made by the team that made re2r, re7, and re8 I have total faith in their abilities. They have made all of my favorite RE games, with the exception of RER and the original 4.
As a massive RE fan who happens to be from Spain, one of my hopes for this remake would be Capcom using actual Spanish actors for the classic villagers line, in the original they all sound more Latin American which always bugged me. Can any native English speaker confirm if Luis' accent sounds more Latin American or Spanish?
I hope that, while the horror elements are certain in this game, it at least keeps *some* of the campiness from the original
Leon: Saddler, you're small time!
Ashley: YEAH, GET HIM LEON!
Yeah.
whoweee, i hope they keep that mad tension and horror like in 7, and 8
The original RE4 is such a classic. It’s a total black sheep of the series for a few reasons - the campiness and reduced horror being the main Reasons - but it just works in its favour. You can totally tell that Devil May Cry is the game’s long lost brother
Don't forget the bingo line
I hope they fix the tank controls. That's what killed it for me originally.
The Sphere Hunter: "No more endless up skirts for this poor girl."
Modders: "We'll see about that."
Exactly my thoughts when she said that I was like "not if you're on PC".
It’s only a matter of time before the multiple nudity mods come
@laurenceroberts1 *up-skirts
And he's just saying that because of female-body-envy :-3
@@theninjamaster67*he
Aggravating anyway.
*Buys original outfit dlc at launch*
I really hope that they introduce Krauser in a better way. In the original RE4 he just turns up and we don't have a clue who he is but Leon just knows him from the past. Now we know about Operation Javier it would be cool to have a flashback or something included. Not everybody has played Darkside Chronicles so it would be an excellent way to introduce Krauser properly.
they could add like a sort of mission that is a remake of operation javier that is unlockable after beating krauser or something
@@ScoutTrooperMan I would love that, I doubt they would be it would be awesome
@@fruitymonkey8641 I heard that as well but I don't believe it, why would they remove Krauser it just doesn't make sense.
@@weskershades i doubt they do it too but it would be nice if they did that. either as a bonus mission or like a DLC hinting at perhaps a darkside chronicles/code veronica remake
It should play when Leon passes out for the first time by the lake. We wake up in a flashback of his missions before the events of re4 and each flashback shows what happened in that “saga” ending with krausers infection
killer insight and observations - nobody does it better!
would love to see the Leon parasite thing expanded. more stressful and anxiety inducing
also - the zealots look insanely creepy!
Eyyy Jake! How you doing? Did you get back healthy? I remember you were sick a few days ago
Hi big booty Baldino I still like dat big boot and Peter Coffin's socialised pet bird.
hey all its jake baldino
love your stuff jake
Cann not wait love re4
I like the angle they're going for here with Leon, he has survivors guilt which is a very common thing to develop when you end up being one of the few survivors or only survivor of a traumatic event, and he probably believes that if he can bring Ashley back safely it will absolve him in some way of his guilt and the past "failure" as he deems it.
Emotional depth to a character like Leon is oh so good, i cannot wait to see more of this game!
I DON'T like that angle. Leon in the original RE4 was a complete badass because he trained for 6 straight years due what happened to him in Raccoon City. He never wanted to be that unprepared again, but what's THIS Leon's backstory? Seems like he CRIED for 6 straight years, cuz this Leon seems like a soft little emo puss to me...
I like that. Leon doesn't really go through a character arc in the original. The only struggle he goes through is removing the plaga in his body.
Well said, i do like the way they're handling this aspect of his character
Yeah, let's turn what used to be a cheeky fun romp into a dreary, po-faced slog. Goofy shit like Leon's cheesy one liners and being chased by a giant Napoleon statue was what made the game so damn memorable.
@@JustFun-ho6qy its really a shame that the remake will remove those elements from all the releases of the original game
Gotta admit, when I first heard they were doing a remake of RE4, I was skeptical. But now, after seeing that teaser, I’m very intrigued.
Same, I hope this will make Re4 good finally
@@NoNonsenseSpider amen
@@NoNonsenseSpider 😂
@@Lin_Eileen 😹
Looks like beneviento + dimitrescu x10 XD
I am so excited for this remake; I feel like a 6yr old who's excited about a potential Christmas present, except I'm buying the present myself. This game will be such a terrifying trip down memory lane.
I can’t shake the image of Santa Claus delivering a rocket launcher down the chimney, as though it’s a climactic boss battle.
“Here! Use THIS!”
I feel exactly the same way. I haven't been this excited for a game in awhile.
I'm really hoping we get to play as Luis when he goes looking for the medicine. It would make his ultimate demise all the more heart wrenching being attached to him as we play him.
Always kind of funny to me because Louis reminded me of my friend a lot. When Louis died I was saying my friends name.
At least a bonus mode with luis
I’m honestly highly hopeful that RE4 remake will live up to its hype. It really appears to take itself a lot more seriously than the original game. Plus it really reminds me of what I’m doing in my personal life outside of gaming.
Years ago, I wrote this book and published it. It was known as “Road Ranger’s Rise.” It’s a story about betrayal and brutal justice. However I wrote it in a way that doesn’t take itself seriously enough. For example the beginning of the story shows the main character participate in a huge battle which doesn’t actually have much to do with the main story. The main character in question, who is an Army Ranger, was to be shown as the sole survivor of that battle.
In this new rewrite of the book, there is no big battle in the beginning. Instead it shows the main character contemplating in his car. He goes over his memories of his deployments as an Army Ranger, his tragedy of his mother dying from a gunshot wound, and him being told that the law won’t do anything about what he suffered. He even talks to himself (without actually talking I should say) about taking matters into his own hands. He takes a gun out of his glove compartment, loads it, and you just know he’s about to do something nasty. This part of the story that acts as the opening is also chronologically in the middle of the story. Though it’s shown through the perspective of the protagonist. However after the opening first chapter, the second chapter goes back 48 hours before this event. The midpoint of the story, the same area that takes place in the opening first chapter, has a perspective switch of an important person to the main character who is revealed to be the traitor in his life.
This is what RE4 original and RE4 remake really reminds me of. And honestly, I’m extremely excited.
Edit: The new rewrite of the book is not called “Road Ranger’s Rise.” It’s simply titled as “The Road Ranger.”
I've been saying Hasta luego in Leon's voice for 17 years, I'm going to need that in the remake lol. On a more feature based note though, I would die if they added photomode to this: I wanted it so bad for the other remakes and we finally got it in 8 but it's not the best, I need to zoom in on every epic suplex when this game releases.
Watching this when Suzi streamed it was pretty funny. The way she got all excited about it and then just like crashed. It was funny to see someone just talk about it so passionately.
She streams??
@@phantomxx8384 yup, TheSphereHunter on twitch.
This year has been so good for me when it comes to gaming, and especially towards remakes. With Sega's House of the Dead 1&2 getting remakes with the first one being pretty good, and Max Payne 1 and 2 getting remakes by their ORIGINAL studio and not Rockstar and now this? This year just keeps getting better than ever.
High five on Max Payne 1-2 remake.
"This keeps getting better and better" - Dante DMC 3
Max Payne was really good games
What's funny it's that I was playing through the max payne trilogy when the remakes got annouced and now I'm playing through re4 and a remake is annouced
There are so many elements im excited to see in this game especially Character Design.
I'm just hoping nothing gets cut this time. Because Half of RE2 was missing in RE2R, so y'know... That complaint about RE3 is valid but it can also be levelled at 2.
I'm one of those newbie RE players who only got into the games with the remakes, and let me tell you, your breakdowns of these trailers and the games gives me so much more appreciation for them. I didn't experience the originals, but hearing how much they mean to you and your takes on how they should influence the remakes is always amazing. You help me feel hype for a game I know very little about. Thank you so much for helping this newbie enjoy the series so much more.
I hope you one day get to experience the unadulterated joy of RE5 & 6 the crazy 2-player co-op shenanigans.
I actually like slowly knifing enemies on the ground rather than insta stomping them. It's better if there's a chance for them to come up so you're always pressured to continue knifing.
Kinda sucks when there's a group of them and you're trying to knife one before the others gang up on you. Or maybe some people enjoy that tension as it's kind of a horror-game thing? I dono
@@jmarra07 To each their own I guess. But yeah, it's all about the pressure which makes it better. The player is supposed to find a way to counter the ganging up. Although too much pressure isn't good but with the knives, it's a must for horror games, I'd say. Personally I'm not so fond of stalker type of enemies. Like, okay, Mr X can appear and hunt you, and I'm fine with that and it's a good thing but he hunts for too long that it's interfering with exploration because I always end up scared lol. Then again, that isn't bad and it could be avoided if I knew the map properly but usually I end up at the same place because I'm not sure where to run and in turn I constantly meet Mr X and end up even more confused and tense. For me I'd add the option to add notice stickers on our in game map to help us in our escape. I doubt they will ever implement it though.
@@projectfear22 You might want to give the original versions a try, cause the stalker types can't follow you through doors or up ladders, and the layout is mostly the same, so when you go back to the remakes, you know where to run and hide?
Realistically he should just stomp them to finish it quickly, or one quick knife attack, but can you imagine finding Leon just slicing up a person on the ground until they die lol
@@MrLachapell Yeah I get it, but often times gameplay beats realism. That's why we love Crash and Medievil so the tension created during repetitive slices as you watch other enemies approach is a good thing for survival horror.
You’re the only person that’s covered this trailer that has seen all of these details and actually thought of plausible things that might be added we had a lot of opinions in common and I’ll be subbing to keep up with your content it’s hard to find people this passionate about RE4
I have this sneaking suspicion that the island is going to be redesigned the most unlike the village and castle that will probably just get higher details and more design added and Im completely fine with that especially if it means less crossbow enemy's lol.
The original island section was horrible
@@strepsillover9112 I wouldn't say it was horrible but the part that really sucked was when the chopper came in for backup, that and everything after was just not enjoyable. The regenerators were fun because it felt more horror based and they were an actual threat unlike the crossbows which are just annoying threats, and the part were Ashley drove the vehicle wasn't great either.
If I were Capcom I'd just cut the island entirely, replace it with 2-3x more village/castle. Maybe put in a new section in the surrounding woods, since Leon doesn't have to be stuck on a footpath now like the original. There's simply nothing redeeming about the island, no good reason to include it over simply having more of the definitely good areas. And we saw what Dev 1 did with Heisenberg's factory... they've done good work on everything else, but I don't trust them to make the island fun.
@@aceflibble Well, the island is the only part of the remake that's up in the air and I think it would be weird to have the content from island shoehorned into village or castle. I don't think they'd remove the regenerators, and they still need some lore path to removing the plagas from Ashley and Leon in the 3rd act of the game. The island or something akin to a research base that the cult operates is probably how they'll handle it.
@@avengedknot3698 The only part I liked was the regenerators, the rest was horrible and that's my opinion.
It's really understandable how Leon would know Ada is involved with Wesker and know who he is. This takes place years after 2 and Code Veronica. Claire has also been feeding information to Leon the whole time part of this confirmed in Code Veronica. It's also not completely out of the way for him to join the secret service (not that hard to apply and no degree needed lol) and then from that point do extensive research on Umbrella between Claire and Chris
I hated the island so I'm hoping they make huge changes to that. One of my questions is whether it will have new game plus like the original. The remakes of 2 and 3 didn't but they never did in the originals either.
Great video!! I really hope that the game is a tad longer with more of the story incorporation, and i hope they do Mr. Merchy justice. That NPC is one of the most exciting bits for me, and I hope Leon says at the end of the game to Ashley "Hold on tight sweetheart". That would be everything.
I would love Saddler backstory maybe he is like Spencer and a student of Mother Miranda and I also hope the Merchant makes a reference to the Duke
I feel like He could be a student of mother miranda seeing how she apparently can live up to 100 years thanks to the mold virus.
Hope not. Mother Miranda is a terrible villain and her connection with Spencer was forced
@@yakthekuza7296. No more forced than the entire narrative and gameplay of Resident Evil 6.
@@dragonbornexpress5650 whats so forced about the gameplay of 6? Was way more fun than the scripted slog fest of 8
@@yakthekuza7296 the only “bad” Re villain is Simmons imo he’s not even bad he’s just not as I guess cool or memorable compared to someone like Wesker nemesis the bakers or saddler etc 6 isn’t even a bad game it just has issues there’s no bad re games imo
I'm very curious if they will keep the charm from the original or focus more on the horror aspect from what they've teased so far.
They will get rid of everything that made Re4 good like they did with 3
@@RobertEdwinHouse9 Your are spamming to bring out hate for a remake nobody has played yet.
The chances of being great and RE3R levels are equally high, complaining won´t do much, only waiting.
@@RobertEdwinHouse9 it's not healthy to obsessively spam toxic stuff in a desperate attempt for arguments. Take a break from social media. Like ,seriously. I got sucked into toxic bs online a few years ago and finally realized I was addicted to the adrenaline rush you feel from it. So take a break ,you'll feel better
@ashy Agreed, RE3R is just a somewhat incomplete RE3, it´s not even terrible, just a little bit trimmed down, shame about Nemesis´s behaviour getting watered down as well, but still, the original is still there and Code Veronica was a better game than 3 imo
I wish they'd tread both like in Village! Please RE god's! Please!
This was her best video to me so far. Her energy and how excited she is, is so palpable. Keep the positivity. Im happy the community seems to be enjoying the remake vibes.
I hope there's a playable section of Louise in this remake as well,
on top of that I'd be happy if expanded Ashley sections either emphasized getting away from the monsters better, or just let her use a few improvised weapons.
This is first video of yours I’ve seen, but it certainly won’t be the last. I love your super insightful observations, ideas about the RE series, and editing. Congrats on gaining a new and excited subscriber!
An RE4 Remake wishlist:
- Do something with the Spanish setting. Wait, I mean "Europe". Tbh, Spain was always a weird choice, its not exactly an innately "horror" setting like central and eastern europe are, with their history of atrocities, monster folklore and horror fiction. I'm not really sure what they CAN do, but Blasphemous managed to turn Spanish culture into something grimdark so it's worth a shot. Maybe lean into Francisco de Goya imagery.
- Make Ganados smarter and scarier. People really liked that they were an evolution of the zombies, so this could be expanded on. Have them co-ordinate, give them creepier behaviour like the Hybrids in System Shock 2 who desperately try to warn you as they are forced to attack.
- Instead of having a single "pursuer" enemy, have entire mobs of pursuer Ganados. This would really progress the mechanic from RE2R and RE3R and add to the "trapped with an evil cult" vibe, although it depends on how open the level design turns out to be.
- Expand the escort mechanics. People complain way too much about escorting Ashley, and the escort mechanics should be added to, rather than cut down. If there are pursuers, maybe Ashley could serve as a decoy or be part of more in-depth hiding gameplay until the mob passes.
- Mention the consequences of Umbrella's collapse and the Raccoon city disaster. If bioterrorism has gone global, there should be some more mention of that and how every police force now needs BOW training.
- Give Saddler, Krauser and Mendez more character. Saddler was just a generic foreign world-domination supervillain, Krauser seemed like a generic power-hungry enforcer and Mendez pretty much had no character. There's a lot of room there for better motivations and backstories, maybe something tragic or sympathic.
- Include a section where Leon is trapped in a new location, hallucinating from the effects of the parasite, and stalked by a unique Ganados with a hook...
- Get rid of the Salazar Gundam. Maybe just replace it with a creepy medieval automaton as part of a puzzle.
- Change the military base section, it's just too shlocky. Gun-wielding enemies aren't scary or fun in Resident Evil. Perhaps they could replace this with an extended cultist section, a swamp filled with Novistador bugs, a larger sequence with Del Lago, or even introduce a new faction.
- Give Saddler a better boss fight.
- Set up Wesker's return for something more significant. Hopefully, the remakes are going to retcon all the dumb plot elements in RE5 and 6, and that should start here. RE lore has always been a complete mess, but the Remakes are an opportunity to tidy it up.
- Include a scene where Luis almost drops the antidote and goes "Wow, that would have been pretty dumb".
- Include a scene where the Merchant says "Ah, I know someone who will pay a Duke's ransom for this...".
- Come up with a lore explanation once-and-for-all why BOWs can suddenly grow their biomass exponentially. I don't care if it's a dumb answer, I just want an answer.
- If Mike is still in the game, give him some character too.
- Don't forget the ballistics.
Haha the Luis one would be a really cool throwback lol, ballistics will prilly be gone though tbh
My headcannon will now remember the Merchant as saying that even if he doesn't. Well done.
I agree with most of your points.
I have heard, obviously rumors, that Krauser isn't going to have as much of a role but I'm fine with that as he always felt out of place. Yeah, I know people like the knife fight but I kind of hated it, I know I'm in the minority, but it just felt so out of place. Give that time that Krauser had to another character.
"- Include a scene where the Merchant says "Ah, I know someone who will pay a Duke's ransom for this...""
NO.
@@whodatninja439 Sorry to hear that you are allergic to good ideas.
While the village definitely seems to be faithful, I'm actually hoping and wanting some sections to be completely overhauled. The best thing about resident evil is when your presented with a metroidvania type environment that you must navigate and work through. The Spencer mansion and RPD still being the best examples the series ever had. I'm hoping the castle is remade like this rather than the mostly linear design of the original. Like many bad trends that started in RE4, a more linear design was definitely one of them (and no, slight backtracking doesn't mean much). The island definitely needs an overhaul since it had the most action and least horror. More stuff like regenerators and less machine gun ganados basically...
Lastly, I'm all for introducing a stalker enemy to the game since there were always a few enemies in 4 that could fit the role. I love this signature in RE games, and imo Mr. X and Lady D were highlights in recent years.
The action needs to be the vocal point in the remake. RE4 is one of the most revolutionary and iconic action horror games of all time. It's a core part of the games identity. Scrapping all that for survival horror turns the game into something it's not
@@chrismoore4724 the action is what ruined the series for years. If that's what you're into, whatever. But the game was originally supposed to be more horror anyway. Anyone who knows the history of the 3.5 version would know that. True fans of resident evil and survival horror will be pleased with the course-correction...
@@paulseidler1644 "True fans will be pleased with a course correction" way to be pretentious. Thinking that people who loved RE4 aren't "true fans" just because RE4 isn't a pure survival horror game is ludicrous. RE4 didn't ruin the franchise, that honor goes to 5 and 6, but rather saved it. RE was growing stale by the tike RE4 came out, and RE4 not only revolutionized the series, but also third person action games as we know it. A remake has to he faithful to the source material. How would you like it if RE2 was remade as a action game?
@@chrismoore4724 again, the game was originally supposed to be more horror but then changed course to be more action. Fans have wondered for years what the original ideas would have been like and the 3.5 version has become infamous to the fanbase. The back half of re4 was completely ridiculous and represented the death of the series until re7. All of those bad ideas present in 4 directly led to 5 and 6. To say they didn't is to be completely delusional.
@@paulseidler1644 They are definitely inspired by alpha RE4 stuff + RE2:R, I would like to see a bit more interconnected areas too. I liked RE4, but the level design wasn't my favourite part like in previous RE games.
The thing I’m looking forward to most is being able to move and shoot at the same time. Crazy innovation right there lol.
Some incredible predictions here!
I wouldn't mind if Seperate ways was integrated to the main story as long as nothing is cut.
Not only would I like Mercenaries mode and Ada's separate ways to make a return but I would also like if they made a separate ways but for Luis Sera, where you get to play as Luis while Leon and Ada are off doing their own thing.
I suspect the new story elements are going to be things that'll link back to the las plagas reveal in Village. Also I really think the Salazar gundam will return but it'll be a very different thing. I can easily see it being something like a puzzle segment rather than a weird break in an action set piece that then ramps up to chaos.
I LOVE the idea of Leon getting Sicker and Sicker til the end.
not sure about you guys , but i am also super stoked for wesker's return in the remake
I would really love it if they gave us the OG RE4 sound track and outfits
ok now i'm compeltely sold on this remake. next year can't get here soon enough
Leon should get an alternate costume that turns him into Dante from DMC as a neat little reference to RE4’s original development.
14:23 looks like the shed where you found the dead villager impaled on the wall.
I love every idea you have with this, Suzi, other than the QTEs. I don't want to see them in the Krauser fight anymore, but I do understand why some prefer them still being there.
I wish Ada's iconic cheongsam would be in the game too, and hopefully they will not make it a purchasable DLC. If it's an unlockable item in the endgame, that'll be lovely.
while leon being all survivors guilty and shit is great and a nice new take on the character i feel like cheesy action movie clueless dropkick leon who is more interested in spouting cheesy lines than making people comfortable with his presence is really untouchable in terms of quality
I'm gonna take SO MANY photos of Ashley in this game's photo mode. CAPCOM IT BETTER HAVE A PHOTO MODE
Looking forward to this.
I wouldn’t even mind if they made it more survival-horror focused and not so action-oriented, but that would necessitate some drastic changes to the gameplay which would push the boundaries of a remake.
I really, _REALLY_ hope they don’t turn Mendes into some stalker type enemy that constantly pursues you around the levels. I hate this mechanic like no other, it’s game ruining, it’s why I dropped RE7, and it’s something they tend to do. Don’t put me under constant pressure from an invincible enemy I can’t kill, just let me explore and play at my own pace.
I like the pursuer enemies, but they're ruined when put in every single game. I hope they don't do that with 4
It’s kinda crazy how much you managed to predict from this, lol
I'm very skeptical about this. RE4 was a masterpiece and groundbreaking game during its time. I'm not sure they can reach the heights that the original did. Considering how RE2R and RE3R turned out, I'm even more skeptical. Sure, it's RE2R devs that's working on this one, but there's one major flaw in both games that was a huge plus for the original game. Lack of content. RE4 was a game brimming with content. The additional campaign in Separate Ways, Mercenaries, hell, Assignment Ada. The current devs seem allergic to content.
As good as RE2R was, it cut some neat places from the original and completely screwed up the Scenario A and B variations. The scenarios originally had different endings, cut scenes, and character moments depending on the order of how you set the scenarios. They just lazily ditched that for RE2R.
Sure RE2R had some free DLC, but that doesn't fix how they gimped the main game's content.
With so much to do and such a long main campaign, RE4 requires much more time to replicate the feeling of content abundance it had. Yet RE8 and RE3R weren't released that long ago, so I'm worried about how close the release date is.
I don't think they're gonna pull this one off. Might end up just being a good game, and if it's not great, what's the point of remaking RE4? Really hope I'm wrong.
I'm glad to see people still mentioning the lack of a proper scenario A and B; I will never understand what they were smoking when they made that call. I saw some quote from someone who worked on that game saying it's because "people want a more focused experience", so they decided just two clear-cut scenarios were apparently what "we would have wanted". Whoever they polled to aggregate that info must have been trolling them. It really negatively impacted that game for me, as incredible as it is otherwise.
Yeah because whether Capcom wants to admit it or not, action is literally apart of the core structure of this era of Resident Evil. I know they want to distance themselves from that era but they can’t sacrifice what was a key aspect that made this game so popular. This remake NEEDS action or else it will simply feel off compared to the original. The first two Remakes at least had an excuse since tank controls were truly an outdated control scheme but OG RE4 still plays well to this day so they need to revamp the entire combat system to live up the hype. The completely different enemies are also worrying because Ganados move nothing like zombies or the Lycans so they really have a lot of work ahead of them. I have my hope for it but after Remake 3, not to sure tbh
Even if they don't pull it off, the old RE4 is still there and perfectly enjoyable to this day. It's still fine. Even has a complete HD retexture mod.
Not as heartbreaking as RE3's butchered remake because that game really needed one. It's still my favorite RE game of all, but damn, it could use a visual update at least and some refinements like RE1's remake. Hope the fan project goes well.
yup..this is capcom guys..dont forget what they did..im really skeptical for this game tbh as it might be another cash grab for capcom like re3make & they're just riding on nostalgia effect most gamers will have..ill wait for reviews before buying this
@@uhoh6706 it also needs some decent shooting. I'm tired of special operatives having to take years just to land a single headshot. if they basically give us the movement of cod but make the enemies just as fast if not slightly faster that'll really amp up both the action and the horror.
I feel like I’m just as excited as you are for this game.
This overview pointed a lot of stuff that I missed from the trailer. I got weirdly hyped seeing the zealots again. :P
I would love it if Luis is merely wounded instead of killed, then rescued later on. That way, he could still be benched in the storyline, but have a happier ending. He deserves it 👏
I would love to have The Mercenaries back ❤
I hope the save music and sound effects return
I really hope we can save Luis in this version, it would be cool if it was really hard to do but possible
It's the Colmillo dogs in the Hedge Maze that I'm worried about...
19:27 As a die hard fan for RE4, I would have to disagree here. I get that a lot of people feel the island was the least interesting setting, but for me it actually one of my favorite and the most difficult out of the three areas due to how action-packed it was. The island could be the highlight of any other game, it's just the only reason why it's considered "the weakest" link is because the village and castle were so damn strong. With no island we wouldn't have the Regenerators, the U-3, chopper Mike, nor would we have the Krauser fight. RE4 at its "weakest" is still amazing which shows how great the game is.
However the quality does drop at somepoint, and for me it drops near the very end. Tbh I feel they got lazy with the last boss fight against Saddler. It was very anti-climatic and I noticed it to be way easier in comparison to most of the boss fights in the game, which shouldn't be the case. I think they did this perfectly with RE Village however. The fight against Mother Miranda really stood out and was one of the hardest to beat in the entire game. That's what I hope they do in this remake; make it more difficult and or a longer fight at the end so it can be a satisfying conclusion to the rest of the game.
The Island is great, fuck the haters
@@dearkazuscorner2549 the original RE4 already had an identity crisis trying to be horror but still doing dumb action stuff. Other than the regenerators, the island is where it completely gives up on the horror tone.
Best breakdown I’ve seen so far
looking forward to meet my ol friend . he always says " hello stranga stranga"
"my fanfiction aside"
no no no, please continue
Luis does not look like 16 century adventurer, Salazar does. Luis looks like Cold War agent.
Fond memories of RE4. Played though it 25x on the Game Cube. 🤟😎
I’m excited for this but Veronica really should have been done first. That needs an update.
I'm just hoping nothing is cut out or made worse than the original. Ashley could be less annoying as well.
If there aren't fucking suplexes and spinning kicks in this game we riot.
Targeting knees and heads to conserve ammo is RE4 bread and butter.
ALSO NO CUT CONTENT LIKE RE3
Honestly something seems off. Ada has her RE6 outfit and Leon now has PTSD? Idk this doesn't seem like the fun video game from before
Now all we need is a new remake of Code Veronica, RE1, and Resident Evil 0.
Dope insight. Got a new subscriber here
Ashley upskirts as DLC... CapCom is totally going to.
Ahh, another 150 hours plus of my life are ready to be sunk into this remake
I'm so excited. I want more Hunnigan, Ashley and Leon. It's been so long.😆😆♥️
I'm so glad you did a video talking about this when I discovered you from the residence of Evil UA-cam channel I subscribe to your page so I'm glad you are talking about Resident Evil 4 remake and I'm super pumped about it I'm so glad that the developers from re2 remake or working on this project I am not worried at all it's going to be freaking incredible
From what I understand, weren't the dogs in RE4 wolves, not German Shepherds?
Louis' dialogue is very interesting here, he says: Guess you, me-ALBION ONLINE IS A SANDBOX MMO RPG.
dafuq is wrong with youtube's ad timing?
I think the biggest thing to get out of this reveal. is how are they gonna manage ashley`s pop star outfit as her alternative wear.
I just hope that Capcom wont tone down the spanish language of the game. The ganados curse a lot in Spanish and that was one of things that we hispanic people loved the most. I still joke around with it with my friends. "¡Un forastero!" "¡Miralo! ¡Esta herido!"
I love this game like everybody else and one of the reasons is because of Krauser, he is one of my favorite boss fights in all of gaming I hope we get to fight him more in this remake and in a variety of ways
Yes I cannot wait. I love your enthusiasm for the series and your knowledge of it. I’ve probably said this in the past but you remind me so much of Elvira the vampire sultry voice delivery and costumes I love it. Looking forward to this game I’m more excited than any other release so far. I got the remakes of 2 and 3 and I haven’t gotten through them I went back to the old games. RE 4 was already modern by default I know I’m really gonna enjoy this and seeing the changes implemented. I haven’t played the village yet but I’m going to spend this year catching up getting ready for that new release.
they also said luis is become a boss fight like steve from code veronica
Planning on taking a week off work to play this. So hype. RE4 original is my favorite RE. If they add more substantial puzzles in the remake akin to RE2R I'll be so happy.
It really does seem like RE4 Remake will have more horror than its original. The atmosphere seems very eerie and they might have even decided to try and bring back elements for the original version of RE4, like that hallucination that chased Leon.
seriously, that'd be a huge bonus
personally, the only section that I really wanted them to redesign is the military section near the end of the game, everything else is fine
@@Codex_0613 the military section is still really good though.
@@Codex_0613 I kind of hated Salazar's giant robot thingy. There were a few sections I'd like to see changed. I really do hope It's more horror focused.
I find it interesting that RE2 and 3 were remade to have RE4’s gameplay, and now RE4 is getting remastered to have their atmosphere
@@charliechow7853 haha ferreal. Now that they’re probably done with remakes, I’m excited to see where they take the 3rd person games in the next ten years.. Unless we get a Code Veronica remake, which seems just as likely as getting a RE5 remake. Personally I just want a 3rd person game back in Raccoon City, doesn’t have to be Leon or Chris
everytime i think of re4, i think about my dad. i remember him playing this game on the ps2 when i was a kid with my mother on the side telling him everytime he missed an object or watching out for enemies for him lmao. this eventually birthed my interest for the franchise as a whole, and now it is something i hold very near and dear to my heart.
my dad passed away in 2009, and one of the few memories i have of him is his playthrough of the first few re games, mainly 4. the fact that i get to see the remake is both surreal, exciting and emotional, cause i genuinely wish my dad could be here to share my sentiment.
nevertheless, this game in particular holds a special place in my heart and is something that connects me to my dad. i will always be thankful for that, and i cannot wait to see the remake in full ❤️
😔 I'm very sorry for your loss!
I'm so sorry for your loss. It's great that you have those precious memories of him. I can imagine this remake will have a lot of emotions for you.
my dad also introduced to me RE4 to me i couldn’t imagine losing him i’m sorry for your loss
Maybe if you have kids you could pass this on them. Much like you and your father. The original as well.
he'll be sitting with you when you play :)
It is insane to think that it's been more than 17 years since the original release. I still remember how graphically impressive it was back then and especially how revolutionary it was, daring to change the classic RE formula. I hope that this remake is up to its legacy, the legacy of being one of the best games of all time.
*looks at champagne bottle*
It's really been 17 years?
Yeah the graphics till this day is so good
@@spider-man5544 The graphics were fine for the time. The thing that makes it hold up so well is the art design.
@@Fedorevsky As a UA-camr by the name of "Bricky" once said, "Graphics are temporary, but art direction is forever."
Wow, 17 years? How strange.
oh yeah, this is gonna be the first "remake" of a Resident evil game that will have the new type of enemies and not the usual zombies
wonder how they will handle em gameplay wise
I think it'll be good, given how RE8 did a good job with non-zombie like enemies
Village had plenty
the point is how the remake will differentiate it from the og, the other remakes are already RE4 style
Oh no... The regenerators... oh no.
I'm actually curious about the gore, these are not zombies, there are actual people.
I honestly hope hunnigan has more of presence here. She'd balance the more intense horror focus out and act as a sort of comfort for the player hearing a friendly voice. I also liked she got more depth in 6, willing to risk her neck for Leon and Helena.
She'd be a good tension breaker for leon by bringing humor like the old re4
I wouldn't mind giving her more involvement just shy of the mgs codec. Scripted portions as usual with optional calls at different locations of interest.
@@krakenmckraken9128 that would be swell
And then the tension would spike significantly when Salazar jacks the comms.
This is quite possibly the best analysis of the game's trailer on UA-cam. It was a smart decision to wait and gather your thoughts unlike a lot of other channels who rushed out a video as fast as possible. Great work!
Thanks a lot!
Yess, that's what I love about this channel. She always puts out very detailed explanation & analysis videos which are always worth watching and listening to.
Was thinking the same thing. When it came to FFXVI, for example, as soon as State of Play was done, I saw one youtuber put out an analysis like 10-20 mins later. Kinda seemed like it might've been rushed out there. I definitely think it's better take your time and put out a proper video like this than push one out sooner than everybody. Good on you, Suzy.
@@TheSphereHunter Suze, have you played the RE4HD repack? It's like playing through a museum
@@TheSphereHunterI found your channel from going through random Bayonetta videos all you're content in entertaining interesting well thought and I'm happy you make content more good luck in the future I knew the moment I saw the new resident evil remake you'd have some thoughts and great as always
A Luis playable section would be nice. Like when he dropped the sample and has to go get it in the castle. But he runs into saddler and has to run from some new enemy type....or something.
We fight Luis
Or, even better, a post-game mini campaign about him, starting before the arriving of Leon and ending with a mini boss fight with a mid-trasformation Saddler.
Just spitballing here, but man I'm so pumped for this announcement 😍
@@Zephyr_Weiss
What do you mean?
@@Zephyr_Weiss i have doubt that we have to fight him cause its not only leon who get the las plagas, maybe they planted that into luis body's too...
Luis is DLC material. I rather they focus more on improving Ashley's section and add the things originally intended for it in the original.
Hope we get some more characterization from Leon and Ashley. I wanna hear Leon talking about his past and how he ended up where he is now.
Really? I have this crazy desire to just play a good game
@@CursedWheelieBin you can have both lmao
@@CursedWheelieBink?
The thing I look forward to the most about this remake is the use of lighting. The shot with the cult members in what looks to be the castle got me excited, imaging exploring the castle, but it’s dark and you can only see with the flashlight, just like Ashley’s section, and you hear the chants from the cult members in the dark. Love it.
Yeah maybe. It’s been done already though in several hallways in RE2R and in RE Village when you’re in the bowels of the castle.
How could they make that experience more unique or interesting? 🤔
I think the potential for them to elaborate on Krauser is really huge here. I'm super excited to see him be consequential beyond just being a random nemesis archetype
I hope they incorporate a lot more of the laboratory setting into the island section of the game. Less of the annoying gun fights and more of the terrifying monstrosities causing you complete panic in tight, dingy hallways. The thought of the updated regenerators is so exiting, especially with the new engine used.
I think the Island will be cut and replaced. A Lab would be fitting but perhaps a gothic lab
Wow, a lab. So original, never seen that before.
@@blackbastardofthewall8647 better than the island
@@captainjaber5610 NO. Not Nest all over again. The island is actually pretty unique. A military base that's degraded into a garbage dump because the mind-controlled soldiers don't bother with the upkeep anymore. The lab parts feel more organically integrated into the environment.
I'm still irked they completely replaced the Dead Factory in RE3 with Nest 2. I mean, really.
The island served as military base for Saddler to make war with whole world, i don't think replacing it is a good idea.
One thing that concerns me, the whole plot of RE4 was that sadlers plan was to use ashley to infiltrate the whitehouse and infect more people with the plaga...but in this game those infected with the plaga look downright too monstrous for that plan to make sensed
Facts!
Mabye he could make a type of plaga that's more low-key like a control plaga but without the control. Or you know go the other route give the daughter back they'll know she's infected and will put her in quarantine where before they even come up with a plan to cure her she will mutate into some kind of monster and just break out
@@jeambeam3173 that just sounds pointlessly complicated
@@RhysClark97 Just saying that it’s a different type of mutation is enough. It’s Resident Evil!! Plot holes galore!
@@RhysClark97 not really. It's basically how to plan would have worked anyways even if the infection was stealthier
By the way on Ada’s outfit, she’s wearing a tactical turtleneck. And given the weather, that makes sense. But this change is also not bad because she still retains the same color to the dress seen in the original RE4.
We'll then have the red Chinese dress as an unlockable or pre-order costume, just like the RE2R Claire and RE3R Jill classic costumes.
TACTLENECK
What in the name of all fuck is the difference between a god damned common turtleneck sweater and a "tactical" one -
@@LovePotion_ I'd presume there is no difference and they're just calling it tactical because it sounds cool only other thing I could maybe think is if there really is some sorta difference it might be the term they use for the turtlenecks with a tight fitting neckline compared to the turtlenecks with those loose floppy necklines (since tight fitting means more tactical?) but I dunno sounds dumb to call a sweater (or any piece of clothing for that matter) tactical.
@@ZSleepingDragonZ If they do actually do that they'll probably add unnecessary shorts like how Jill got a skort or they'll do something dumb like instead of it being a dress they turn it into a romper with a skirt covering the bottom.
Much of the horror in Re4 was how many enemies they threw at you. You're constantly fighting for your life and I hope they keep that same design philosophy while also expanding on the much needed moments like the regenerators and change the way the parasites sprout from the ganados. like instead of completely exploding their head make it to where they sprout from their neck and their head is jagged and still visible.
i like that it was enuf to make you feel like o shit but not enuf to annoi you like it did in res 6
"change the way the parasites sprout from the ganados. like instead of completely exploding their head make it to where they sprout from their neck and their head is jagged and still visible." Maybe have a few pop from their stomachs.
@@Armendicus they already do, the zealot plagas sprout from the mouth and you could see the heads loosely move around
Imagine a ganados head dangling on their shoulders while the plaga wildly swings at you
Bro just hearing chainsaws revving was horror enough 😆
I think it’s interesting that for Leon and Ashley they’re using designs closer to 3.5. I think it goes to show that they figured if they’re making it more horror focused, why not dig into cut content from the original that was also more horror focused than the final game.
I’ll admit I’m still kinda in the camp of “RE4 doesn’t need a remake”, but if they’re going to anyways, I’m glad they’re doing some interesting things with it while still trying to keep a lot of what made it great to begin with.
One final thing is, there’s a very real chance that this game fixes the BIGGEST problem with the original: Leon losing his jacket after the first level. If it’s anything like RE2R we’ll get to unlock it on replay files. Since they already have the RE2R models lying around too I imagine we’ll probably also get the RPD costume for Leon again too which would be cool.
Couldn't agree more with this. I don't think RE4 needs a remake either (especially with that HD mod being completed recently), but if they're bringing it, it'll be cool to see what they do. Just hope it's more good than bad, to put it simply. And that they don't change too much.
And yeah, I hope we get to keep the jacket too. Lol.
I'm still in the camp of “RE4 doesn’t need a remake” however i know it's going to come no matter what so i just hope that's at least as good as RE 2 remake.
(I want to be wrong and i'm ok with being wrong :)
Nahh I actually want the jacket to be stolen by some ganado again. But this time, leon kills the ganado and can choose b/w wearing it again or letting it stay on the poor ganado's corpse
Unlike certain older games, the original RE4 is far more accessible compared to Silent Hill 1-3, and original RE 1-3. So, in this case were if one doesn't like the RE4 Remake, "the original is ALWAYS there for you to enjoy" angle perfectly applies. While, I also feel original RE4 still holds up very well in comparison to modern 3rd person shooters, I also welcome the remake, because hey, it's absolutely wonderful having 2 versions of one of the greatest games ever made. ;-)
Since when are remakes supposed to be based off “need”? Other than original commercial success, better modern hardware, and profits?
I hope Ashley also gets her own little inventory like she did when you played as her in RE4 but instead now she can heal you and hold onto any extra ammo you may have. I think the idea of her healing you up if your hurt in a fight would make her more useful as well.
Like Elizabeth in bioshock infinite?
Yeah, something like Revelations 2, where Natalia and Moira had a smaller inventory, but they could heal you from Bleeding, and stuff
@@sosaalexis48 Pretty much exactly like that!
@@Manbat440 yeah, that would be cool
good i dea i like it 👍
I really wonder how they'll handle the Merchant, especially since they're going for a more realistic tone. I doubt he'll be able to die or seemingly teleport anymore lol. He'll probably be a bit more like the Duke from RE8, unkillable and only found in more sparce designated zones. Assuming they'll be making him more like the Duke, it would be cool if we could interact with him a bit more, he was always a fun character.
Part of the fun is that he's always in the oddest of places and has a lot of mystery surrounding him.
@@tcrpgfan yeah i don’t understand why people want him expanded. He fills his role just fine and expanding would only serve to make him worse
@@yakthekuza7296 I would like to see him expanded on but I feel you can do that while still keeping his character a mystery. And when I say expanded on I solely mean just a bit more interaction. Original Merchant was just there to buy and sell stuff, that is all. They managed to do the Duke and still keep his character mysterious and feel they can do the same with the merchant.
I believe the merchant from RE4 is from a merchant family and uses under ground tunnels and such to get around so fast might be why the Duke knows him if he came from a prestigious family of merchants and his skills of being in the right place at the right time
The Duke totally teleports, since he can enter rooms with doors way too small for him... maybe it's a special power of merchants.
If they expand the merchant with a minigame like the cooking stuff, I wonder what it will be.
We need the merchant as a playable character in Mercenaries. His loadout should be the most OP of all. Including Rocket Launcher, Chicago Typewriter and other OP weapons.
I'm all for that. Kinda like Wesker, we have to beat it with all the other characters first and get those STARS to unlock him.
100%
Would be nice if he made a nod about the Duke because their friends.
@@flutterrussia765 I would love that too
RE4's entire village section and the first 3/4ths of the castle were really tense and gave a sense of dread. I hope they can find a way to carry that through the rest of the game in this remake. RE4 is my favorite game of all time and I'm really impressed with what they've shown so far. 2023 is going to be a great year for video games.
I’ve played RE4 more than I care to admit, and I’m sure other have played it even more- so this is why I’m a little surprised so many content creators didn’t think of RE4 when the Spanish ??ukulele?? kicked in. I heard “is this the last of us?” from multiple videos lmao. That opening driving scene is just hella iconic, because the tone is so strikingly different. It was an immediate “Yep, that’s resident evil 4” for me, even though I was in denial that it would be at state of play.
YES! I'm glad someone point this out. The ukulele with "uhe uhe" sound is so iconic!
Same
tbh I didn't know it was a Spanish instrument.
As much as I don't want anything cut, I'm all for limiting the island in favor for the village and castle. I've beaten RE4 like 10 times and it's always a dread playing through the island, the quality just isn't there compared to the other areas.
Agreed. The Island section is just tedious and it goes on for too long.
Only good thing there are the regenerators
@@wak55ee and oven man
They should add Hookman in the island too
I am actually fine with them cutting the island. Just a drag of an area
Cutting things out should NEVER happen. Shinji did it right. Have everything a ADD to it, if something wasn't that good (island) than leave it all in but do it BETTER. Keep it all and ADD to it. I fear capcom will screw this up.
I always enjoy hearing Sphere’s analysis about anything Capcom. But this is RE4, Capcom’s holy grail of games. Please don’t mess it up. ( I swear they better keep The Merchant in the game)
Edit: and they did, yay
Considering the Duke in RE8 apparently mentions the Merchant from RE4, I think it’s very likely the Merchant will be present in the Remake.
@@xySuperManxy after the changes in RE3, I get nervous.
As a long time re fan going back to 96.... 4 is probably my least favorite (well next to 6) but I always like the promise of 4 just couldn't get down with the humor / gameplay changes (5 did the same but to me did it "right") so being able to finally experience 4 story but through a lense that looks much more in line with the other games in the series so far has me pumped.
I know you're probably younger and played this game during a very nostalgia driven time frame in your life so its easy to look past / enjoy the low bar humor and action stuff but to me RE was always a very serious kind of game very intense and something that had you spooked and sweating not laughing your ass off. With the remakes leaning HEAVILY into what got me into the series to begin with (and being huge success in doing so) I'm really hoping they can do 4 but the proper way this time. Even Makami has said how they rushed the original and didn't put much thought into it so nows the chance to do it right.... Let's hope it delivers.
@@predetor911 The remake of RE3 was originally intended to be DLC for RE2. The game director for RE3 remake, I believe, said that if he knew going in it was going to be released as a full game, he would have added more content.
No way they would remove one of the most iconic parts of the original game. I bet he's gonna be revealed in a later trailer in a dramatic fan service shot.
I remember hearing that it was supposed to come out this year originally, so that they pushed it back and broke the yearly release they had kept since 2019 gives me hope that they really want this to be good.
I got RE4 on steam cause it was on sale and I never played it before. The same exact day the trailer for the remake comes out and I could not be more excited.
I beat the game last night and I loved it. Thanks for the amazing content. Without this channel I'm not sure I would've ever given the original RE, RE0, and RE4 a chance. All of which were great experiences.
At first, I wasn't too excited about RE4 remake because RE4 is a game that doesn't necessarily need a remake in my opinion. However, I'm excited to see how they will take the story this time around. Really want to see Leon's reunion with the presumed dead Ada from RE 2 remake have a greater impact and of course how they're going to tie in RE8 within the greater RE universe.
If it's being made by the team that made re2r, re7, and re8 I have total faith in their abilities. They have made all of my favorite RE games, with the exception of RER and the original 4.
I agree this game doesnt need a remake
@@ACM1PT95 neither did 1. I remember clearly back in the day people complaining they remade re1 until they played it.
@@farmsalot1233 well I'm sure this remake wont disappoint but I think a remake of RE1 and RE0 would be much better than re4
@@ACM1PT95 what re1 literally got a remake and zero also doesn't need one
As a massive RE fan who happens to be from Spain, one of my hopes for this remake would be Capcom using actual Spanish actors for the classic villagers line, in the original they all sound more Latin American which always bugged me. Can any native English speaker confirm if Luis' accent sounds more Latin American or Spanish?
In the old game, I immediately thought of Spain. In the new one could be it or.
Ya es hora de asplastar.
Mi amigo Español que vive en Barcelona me dice lo mismo. I hope they do hire Spaniard voice actors this time.
I hope they not!! It was part of the charm of the original, to be honest. Morir es vivir!!!
They definitely sound latin and not Spainard you're right