ROLLING THUNDER! // WARNO Gameplay

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 6

  • @freezedeve3119
    @freezedeve3119 18 днів тому +3

    what i have learned about pvp gaming in various games is that if you win with high kd people stop playing, so when you feed units at the end knowing you will still win makes enemy feel better

  • @laurencetrowbridge6022
    @laurencetrowbridge6022 19 днів тому +6

    Auto deploy isn’t that bad… Unless you want to win the early game of course.

    • @SaucyNetworkEntertainment
      @SaucyNetworkEntertainment  19 днів тому +2

      Maybe I'll start using it for the fun

    • @laurencetrowbridge6022
      @laurencetrowbridge6022 19 днів тому

      Now that would be crazy seeing if you could come back from an auto deploy. It would be even more crazy in a 1v1 but that might be a bit of a stretch

  • @Lego_51
    @Lego_51 18 днів тому

    I can play Broken Arrow, but somehow i fail hard at WARNO.... i dont no why...

    • @cheopatius2579
      @cheopatius2579 18 днів тому +2

      It's the much higher amount of units, and how selective you have to be about micro. Warno also does a really good job at making sure everything has a counter - and is less forgiving when you do get countered.
      Anyhow I think Broken Arrow is closer to the WiC games, where Warno is close to Steel Division set in a cold war era.
      Not very comparable in how they are played.