Skyrim Pre Cache Grass & dyndolod 3.0 Grass Lod Tutorial | NO Fading Grass And Awesome Distant Grass

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  • Опубліковано 26 вер 2024
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    and step by step instructions!
    PATREON: / ranjithkumar
    ------------------------------------------------------------IMPORTANT----------------------------------------------------------------------------
    please use version 1.5.97 sse , and disable all mods without disabling the main mods 1.netscriptframework, 2.grasscontrol.3.grass mod you are using, and generate precache and dont move mouse and press any button in keyboard while generating
    --------------------------------------------------------------------------------------------------------------------------------------------------------------
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    skyrim special edition,skyrim se,skyrim se mods,grass mod,grass lod generation,fading grass,no lag mod,grass improvement,combined grass,3d tree,3d tree lods,
    dyndolod 3d trees,pre cache grass lod,
    heavy modded setup,pre cache skyrim, pre cache grass skyrim,
    #Precache#GrassLOD#Dyndolod3
    don't forget to subscribe.
    check out my newest video for Skyrim combined
    2022 visuals graphics:
    • 4K Mind Blowing Visual...
    grass and complex grass collision:
    • Skyrim Combined Grass-...
    This is my Second video for skyrim mods , follow my first video to generate dyndolod 3d tree and grass lod .
    video link for generating tree and grass lod for dyndolod3.0:
    • Skyrim SE 2021 Ultimat...
    please like and subscribe ! if you want more tutorial just comment me in the description or
    discord:
    join my discord ;
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КОМЕНТАРІ • 611

  • @RanjithKumar-Tips
    @RanjithKumar-Tips  7 місяців тому +2

    1. please use core mods and mods associated with the grass mods,
    2. don't move mouse or do any process,
    3. do it in windowed mode
    4.close any other background process.
    5 enabling or having more mods doing this process is not at all encourage able, and punished by the god Talos himself.

    • @Dennis-ub8uw
      @Dennis-ub8uw 7 місяців тому

      yo man can you help when instaling dyndolod it says large reference bug, do you know how to fix it

    • @oliverstephens6319
      @oliverstephens6319 2 місяці тому

      @@Dennis-ub8uwuse xedit to clean the records. Auto clean worked for me

  • @theamazingdagger5584
    @theamazingdagger5584 3 роки тому +33

    Cannot even begin to understand how helpful this was, thank you

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  3 роки тому +1

      thanks

    • @chewy723
      @chewy723 3 місяці тому

      funny, because I can't even begin to understand it full stop. the music, the mic quality, the indian accent... what is he saying?

  • @zonewanderer
    @zonewanderer Місяць тому +1

    I have to leave a comment, because this guide is effective, this information is still relevant even with all of these updates. Keep up the great work!

  • @cameron818
    @cameron818 Рік тому +20

    For anyone who doesn't get "pre cache grass" under puzzle pieces just restart MO2

    • @clintondale8732
      @clintondale8732 Рік тому

      Does this process only work with older versions of SE? I followed the process to the letter and have no cache building occurring

    • @markizfun
      @markizfun Рік тому

      when I precache grass I get no pop-up that says about precaching grass but when i leave the game it says "process is still building restarting now"

    • @Ay-xq7mj
      @Ay-xq7mj Рік тому

      @@clintondale8732 Not available dependencies arent updated and might not be for foreseeable future. My guess is update either tomorrow or in 10 years. Not insult to author he did his time and made it then bethesda did update for no reason.

    • @fastlanegames5710
      @fastlanegames5710 11 місяців тому

      This didn't work for me

    • @nosfertu1229
      @nosfertu1229 10 місяців тому

      ​@@markizfun did you find a solution to this?

  • @brukujinbrokujin7802
    @brukujinbrokujin7802 2 роки тому +9

    I just really hope TES6 is fully modable game with newer engine. You dont have to do grand masterpiece game like elden ring. We just want a simple modable game. Thats just a simple request isnt it. Hope todd understands

    • @ImNotFine44
      @ImNotFine44 11 місяців тому +1

      Its got to be a good game at its core for it to be worth modding. You can mod starfield all you want but its just polishing a turd. You cant fix the fundamentals of the game. I hope the next elder scrolls game isnt bad but i have doubts considering the last decade of Bethesda

  • @justinring3235
    @justinring3235 2 роки тому +4

    Thank you Indian Christopher Walken.
    Best No Grass in Obejcts tutorial on UA-cam.

  • @paulhodgins4744
    @paulhodgins4744 3 роки тому +6

    thank you so much! I'd tried this a couple of times but couldn't get it to work. now my game looks amazing. this is by the far the best single change to the game

  • @ayojunya
    @ayojunya Рік тому +4

    When I run the precache nothing happens the game just runs normal and I see nothing in the console...?

  • @Jaskiify
    @Jaskiify Рік тому +6

    I did it all and when i click precache grass from puzzles menu the game starts and nothing else
    just standard menu screen
    help me guys i believe in you

  • @pan0uklas
    @pan0uklas 2 роки тому +24

    Very helpfull video especially for modding begginers!!
    Just a heads up for people that have problems crashing or slow generation due to some mods.
    1) Change game resolution to lower setting
    2) DEACTIVATE ENB and Reshade
    3) Use BethINI Lowest Settings
    4) DEACTIVATE SSE Display Fixes mod
    4) DEACTIVATE TrueHUD mod, it seems to mess up the whole process puting it into an infinite crash loop.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +2

      Good thanks

    • @sinusar2504
      @sinusar2504 2 роки тому

      So i disable all this in the mod manager to make this process right?

    • @RigmanZ11
      @RigmanZ11 Рік тому +2

      @itachi1998x _ These settings only need to be used during the grass generation process. You should be able to reapply your previous settings once the grass cache has been generated. The reason you should apply these lowered settings is because during generation of grass cache it requires a huge amount of system resources and allowing ENB to be enabled and a high resolution will only hinder the process.
      Basically, you're trying to allocate as much of your system performance to the grass cache generation while the script runs.

    • @huevote9474
      @huevote9474 Рік тому

      THANK YOUU

    • @urbonx
      @urbonx Рік тому

      This comment should be pinned! BUT don't disable SSE Display Fixes.

  • @stevenfries7032
    @stevenfries7032 3 роки тому +16

    this was so straight forward and easy. this totally beats having to read the documentation. thanks so much for this. subscribed.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  3 роки тому +2

      thankyou

    • @stevenfries7032
      @stevenfries7032 3 роки тому +2

      @@RanjithKumar-Tips this is coming from a guy who has 20 years of IT experience. Modding isnt easy as people would like to be. If you are not in IT, well you should consider it.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  3 роки тому +1

      @@stevenfries7032 yeah trying for a job in it

    • @stevenfries7032
      @stevenfries7032 3 роки тому +3

      @@RanjithKumar-Tips don’t give up my friend. Take entry level jobs. Get your IT certs. You have a passion for this I can tell. You can do it.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  3 роки тому +1

      @@stevenfries7032 ok

  • @ImSoKishi
    @ImSoKishi Рік тому +2

    You are the absolute best tutorial guide youtube channel for both veterans and newcomers to the modding community (I am new as well) and this has helped me so much subscribed as well!

  • @adaeptzulander2928
    @adaeptzulander2928 2 роки тому +3

    Thank you! I didn't understand that you needed to generate the TexGen and Dyndolod outputs FIRST, then generate the grass cache.

  • @FangsofYima
    @FangsofYima Рік тому +2

    I just now heard about this mod and there isnt much documentation around so It was nice seeing the process in a video thanks.

  • @PeterSellers22
    @PeterSellers22 2 роки тому +3

    Very helpful, clear and concise. Your English is better than mine! 😀

  • @pursuegood5133
    @pursuegood5133 Рік тому +4

    Ranjith, your tutorials are so clear and great. If I find a tutorial by you I know I won’t have questions after. You get me through the entire process without me having to go anywhere else to find an answer

  • @mzhyde1466
    @mzhyde1466 10 місяців тому +2

    I feel so much more comfortable doing this now. Thank you ❤

  • @一_一一一一一一一一
    @一_一一一一一一一一 2 роки тому +4

    1 thing he didnt mention, if you have nb or reshade, or both, make sure to cut and paste then into a temporary folder and put them back in after the generation as to speed up boot and load times

  • @freddysgi
    @freddysgi 11 місяців тому +3

    I did everything and MO2 automatically starts the game but nothing happens, i quit the game and i get a message that Precache will automatically starts and it does, but i have to manually load the game and I see no messages that its working... am I missing something?

  • @monkas2825
    @monkas2825 2 роки тому +7

    dyndolod is definitely 1 of the best mod created for skyrim to look modern and good looking without taxing ur pc too much, a must have on load order and with ''windy skyrim'' mod ur game will look sexy as f

  • @deadgum11
    @deadgum11 2 роки тому +3

    Awesome video, thank you very much....It never ceases to amaze me how truly talented some of the people in the modding community are, Meh and Sheson are god tier.

  • @Chris-qr8ng
    @Chris-qr8ng 9 місяців тому +4

    .Net framework isn't compatible with AE, any alternative?
    Btw the music is too loud we can barely hear you.

  • @neloth434
    @neloth434 Рік тому +1

    Excellent video, clear and direct. Appreciate it from Australia!

  • @arken1212
    @arken1212 Рік тому +2

    tutorial how to install season of skyrim sir

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  Рік тому

      season of Skyrim might have a high compatibility issue with other mods . hence modders with high mod list cant install this mod , this mod only works if you install every other mod correctly as per the compatibility , if i have time i make sure to see it and so many modders are soo greedy to have so many mods I cant blame them because I my self are same ,

  • @JonnyCrackers
    @JonnyCrackers Рік тому +4

    When I precache grass, the game doesn't go to the loading screen, it just stays on the main menu. Am I supposed to select continue or new game or something? You didn't say to do that in the video so I'm assuming something isn't working correctly.

    • @VuHung2k1
      @VuHung2k1 Рік тому

      same issue

    • @JonnyCrackers
      @JonnyCrackers Рік тому

      @@VuHung2k1 Are you playing Anniversary Edition? Grass cache doesn't work on AE, unfortunately :(

  • @Bobafrench
    @Bobafrench Рік тому +4

    you saved my skyrim

  • @MatteeTheRogue
    @MatteeTheRogue 2 роки тому +1

    Hey man thanks for uploading this video. You have a great voice :) and I'm going to follow this.

  • @psylina
    @psylina Рік тому +1

    Whenever I click on 'Precache Grass', it starts the game then doesn't do anything

    • @thimismazz
      @thimismazz Рік тому

      Did you open the grass control scripts from opening in the explorer menu I wasn't doing that i was opening from my skyrim folder

  • @theveteran5001
    @theveteran5001 10 місяців тому +1

    So I did this but now grass cache runs and generates files every time I try to run Skyrim

  • @Erniebern06
    @Erniebern06 Рік тому +2

    Very good tutorial. You're really good at these.

  • @StimsonMaier
    @StimsonMaier 2 місяці тому

    came here from your qws grass patch mod, holy fuck I love you

  • @nightcityronin4441
    @nightcityronin4441 2 роки тому +2

    Good vid brother. I hope next elder scrolls doesn't have terrible pop in. I guess we'll see if starfield does. Same engine as ES6

  • @LtdJorge
    @LtdJorge 2 роки тому +1

    Great videos, Ranjith!

  • @hayrantavares
    @hayrantavares 6 місяців тому +1

    Hey, I download the Verdant Grass Pre-Cache, because I can't generate pre-cache, since I have this file, which step/time I can skip to follow your instructions is in accordance with your video? Thanks.

  • @mrsuaveph1475
    @mrsuaveph1475 9 місяців тому +1

    Brother, please make a tutorial cloak and its physics . by the way thank you.

  • @crossvg
    @crossvg 2 роки тому +4

    Hey bro, I'm having trouble figuring out where the py file goes from the Grass Generation MO2 plugin because I use Vortex. Do you know where that file would need to go for Vortex?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +4

      actually vortex has different installation
      2. Create a new empty text file in Skyrim root folder (same place where SkyrimSE.exe is), the file name to create is PrecacheGrass.txt
      3. Start game normally, when you reach main menu it will start to pre-generate all grass. If the game crashes then start it again to resume.
      4. At the end you will have all the grass in /Data/Grass folder. These files may take up to several GB!
      5. Any time you change anything with your load order (such as landscape edits, grass edits, object placements, even grass config changes) you will need to remake the cache by creating another PrecacheGrass.txt file in the main folder. If you change only OverwriteGrassDistance and OverwriteGrassFadeRange then you don't have to remake cache as they only affect drawing distance.

    • @crossvg
      @crossvg 2 роки тому +1

      @@RanjithKumar-Tips Oh okay sweet, I did that part but I wasn’t sure if I needed that second file. It’s working now, thank you man!

  • @haydenjurko
    @haydenjurko 10 місяців тому +2

    I have my grass running good with dyndolod my only problem is specifically in white run an the reach my grass lod is much brighter I can’t figure out what to do to get to adjust the grass lods brightness. Any help would be appreciated.

  • @pandapancakes37
    @pandapancakes37 2 роки тому +2

    This is late but thank you so much. Great video and great explanation I understood everything. I hope to see more videos from you soon!

    • @urbonx
      @urbonx 2 роки тому +1

      Never is late lol. This is the best tutorial

    • @pandapancakes37
      @pandapancakes37 2 роки тому

      @@urbonx just went on your channel. What is you enb your game is beautiful

    • @urbonx
      @urbonx 2 роки тому +1

      @@pandapancakes37 haha thank you! My enb is rudy + Enhanced Volumetric Lighting and Shadows (EVLaS). Use the performance preset!

    • @pandapancakes37
      @pandapancakes37 2 роки тому

      @@urbonx will try that out, I'm actually setting up cabbage enb right now along with the grass Collision beta to see how it looks. I'm going to use yours after

    • @urbonx
      @urbonx 2 роки тому +1

      @@pandapancakes37 grass collision beta would kill your performance a bit. Like 5fps. If you have the machine go for it. Cabbage enb is pretty nice tho. Try it with EVLaS! that dll changes a lot your game aesthethic

  • @geoffgeorge6829
    @geoffgeorge6829 2 роки тому +1

    Hey Mate, Retrologic from discord HAHAHA, love the vids champion

  • @tictac4949
    @tictac4949 Рік тому +2

    great tutorial. thanks for sharing. the framerate decrease is too much for me so i think im going back to regular load distance lol

  • @rayistlin9545
    @rayistlin9545 Рік тому +1

    Hmm I have a problem with loading screen. Nothing happens when i start the game. I'll try disable all mods without core, disable ENB and bethINI set to low and still nothing. Any ideas?

  • @lieutenantkhaos
    @lieutenantkhaos Рік тому +1

    My precacher doesn't run in-game after clicking on the yes button. I've followed every single step and it just doesn't initialize.

  • @itshot2244
    @itshot2244 2 роки тому +2

    My process generates grass.. but then eventually on one of the generations my Skyrim just goes black and the GrassCache.txt disappears. Then I close out of it after like 30 mins, start it up, go in game, and I have no cached grass. So sad -_-

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +1

      Just disalble.all the mods and keep the core mod required for grass cache like .netscript and grass mods etc. and try again

  • @americansheep4276
    @americansheep4276 2 роки тому +2

    My game acts like the grass is precaching, but I don't get any popup saying it is. But when I close it (Skyrim), it'll reboot as if it is precaching. My game also hasn't crashed at all in the 3 hours I've let it sit... What do I do?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Try disable all the mods and use grass mod ,pre cache, and support mods for precache

  • @darkempire4182
    @darkempire4182 10 місяців тому +1

    How about vortex?

  • @Drawinox
    @Drawinox Рік тому +2

    Too bad, it's not working with my AE. The .NET Framework is not made for AE versions. :(

  • @aufgespielt3768
    @aufgespielt3768 Рік тому +1

    Are this also works with Vortex?

  • @Oozaru85
    @Oozaru85 2 роки тому +3

    Tried this on my build. Everything worked fine until after almost 6 hours when the last world was processing at 95%, suddenly I heard an error sound and the screen went black with that blue windows circle spinning, and the game stopped responding. I waited for another 15 minutes or so, but nothing happened, so I shut everything down. When I restarted the process, it started from 0 again. After 6 hours. Sorry, but that's really not worth it. I'll stick to my grass-less game LOD. Thank you very much.

    • @KhangPham-fi9hg
      @KhangPham-fi9hg 2 роки тому

      Can you fix this bro?. I have same problem.. 🥵🥵

    • @Oozaru85
      @Oozaru85 2 роки тому

      @@KhangPham-fi9hg Apparently the sound and the black screen are normal when the program finishes. Just shut down the game and follow the next steps in the tutorial.

    • @itshot2244
      @itshot2244 2 роки тому

      Same problem

  • @YaMrsisGopping
    @YaMrsisGopping Рік тому +2

    In the future I would recommend not playing music in the background as its very distracting
    Very helpful video though 👍🏼

  • @JaSt1982
    @JaSt1982 Рік тому +1

    thanks for the video, it helps a lot. I have only somequestion.
    1.Should I first make pre-cache and then run texgen and dyndolod?
    2. Should I have in texgen and dyndolod grass textures and grass lod ON or not?
    Thanks
    Jan

  • @DaveTheeMan-wj2nk
    @DaveTheeMan-wj2nk Місяць тому +1

    Wish someone would just upload a copy of their cache so I don't need to use dyndolod or do ANYTHING. just drag and drop and boom it works.
    Just tell me what grass mod you're using so it's accurate.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  Місяць тому

      @@DaveTheeMan-wj2nk might be possible, but not sure accurate.

    • @DaveTheeMan-wj2nk
      @DaveTheeMan-wj2nk Місяць тому

      @@RanjithKumar-Tips I don't see why it wouldn't be possible. After all it's just generated files. I know people will say "it's not a bad idea due to compatibility with your mods"
      But just like custom 3D lods people like me don't care if there is a little floating piece of grass every once in a blue moon it's not a big deal. Being able to just plug and play and I'm off is worth it

  • @sincostine
    @sincostine Рік тому +1

    The only tutorial video for this mod, very straightforward and helpful! One question if I regenerate DyndoLOD for configuring will I have to repeat the cache grass process all over again or will it be fine?

  • @3ntropyy
    @3ntropyy Рік тому +1

    If i downloaded skyrim collection with a pregenerated grass cache, there is a way to increase grass rendering distance somehow? Or maybe i need to generate grass cache on my own? I tried set more distance render in skyrimprefs or installing ngio (which was excluded in the collection) and set more distance in ngio config but nothing happen. Any tips? Would be very grateful

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  Рік тому

      vortex and collection?, actually the steps for vortex is little bit different to generate cache, but changing the value in no grass in objects folder is the same, go to the no grs in obj folder and change the value same as the tutorial.

    • @3ntropyy
      @3ntropyy Рік тому

      @@RanjithKumar-Tips Yes i tried it but dont work. Tried it again now and same result. I have dyndolod and texgen output and pregenerated cache files. Dont know what is the problem then... One more thing to note i add some extra mods, but it just some weapon and immersion mods like armor replacer for stormcloaks, caravan mules for caravaneers, afterlife or immersive ai

  • @ad_exodus
    @ad_exodus 2 роки тому +1

    i need answers asap cause i wont be able to play skyrim at all if this is not fixed. I have followed every single step exactly as it says and ive tried looking everywhere on reddit with the same problems, no one has given answers. my exact problem is that when i try to precache grass (without MO2 cause i use vortex) it simply just doesnt work, i have triple checked my config file and it is as it should be according to your video. i just cant get the process to start, when i load up my game with the empty PrecacheGrass.txt in the skyrim root folder nothing happens! when i launch the game i can load in to areas without any grass (i.e interiors) but when i load an area with grass and stuff my game crashes. also there is no grass folder in the data folder either, ive tried making one myself but still it doesnt work caching the grass, im lost and hopeless. maybe precaching grass just doesnt work with vortex? is that the issue? please i need help!

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Vortex has its each step don't worry just follow these steps ,you can also find these steps on Nexus page author of this mod.
      2. Create a new empty text file in Skyrim root folder (same place where SkyrimSE.exe is), the file name to create is PrecacheGrass.txt
      3. Start game normally, when you reach main menu it will start to pre-generate all grass. If the game crashes then start it again to resume.
      4. At the end you will have all the grass in /Data/Grass folder. These files may take up to several GB!
      5. Any time you change anything with your load order (such as landscape edits, grass edits, object placements, even grass config changes) you will need to remake the cache by creating another PrecacheGrass.txt file in the main folder. If you change only OverwriteGrassDistance and OverwriteGrassFadeRange then you don't have to remake cache as they only affect drawing distance.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      www.nexusmods.com/skyrimspecialedition/mods/42161 link for steps , check discription

    • @ad_exodus
      @ad_exodus 2 роки тому +1

      @@RanjithKumar-Tips i have already done this, and when i launch the game, nothing happens

    • @ad_exodus
      @ad_exodus 2 роки тому +1

      @@RanjithKumar-Tips im not sure but could the grass LOD files (handled by DynDOLOD) mess up the pre generating if there is any issues with the LOD files itself? when i ran DynDOLODx64 and followed what options to use (in your video) i got a bunch of warnings saying stuff about overwritten references by other mods, but dynDOLOD still generated the LOD files so maybe is it a mod compatibility issue? when i read the error logs on the dyndolod website it said it may be a mod compatibility issue, although im not sure.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +1

      @@ad_exodus never mind the warnings , only see if dyndolod completes

  • @senso6280
    @senso6280 2 роки тому +1

    theres no plugin folder??

  • @greggrant8878
    @greggrant8878 Рік тому +1

    i dont have a plugins folder in my MO2 folder and no cache option on the puzzle piece

  • @guerbest6367
    @guerbest6367 2 роки тому +4

    Thank you for the detailed tutorial! Just a few questions, does this work with vortex too? And if it impacts too much on the performance, do i have just to de-activate the grass cache in vortex to remove the grass?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +7

      Yes it work with vortex just follow the instructions on the mod side , you don't need the plugin for vortex , to deactivate just delete the grass cache folder

    • @guerbest6367
      @guerbest6367 2 роки тому

      @@RanjithKumar-Tips thank you!

  • @georgiajohnson4983
    @georgiajohnson4983 2 роки тому +3

    The last time I tried this, everything worked, but the game would stutter terribly when grass loaded. I want to try this again, so hopefully that won't still be an issue. It was so bad, I just couldn't justify the amazing visuals for choppy gameplay. This is very helpful tutorial, thank you!

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +1

      Thanks

    • @cultoffish8076
      @cultoffish8076 2 роки тому

      Hi Georgia, late reply but after I modded up skyrim I had horrible stutters as well, I found that ultimately what slowed me down was RAM, as I only had 8 gb, I upgraded to 16 and it was instantly better. RAM doesn't necessarily help with FPS but it does help when your game is loading in tons of objects like with open world games

  • @justyce_yt
    @justyce_yt 3 місяці тому

    Should work now, NGIO was updated to work without Net Script Framework. I got it to mostly work, just trying to refine it so I get better quality and performance.

  • @prestoncoie4134
    @prestoncoie4134 2 роки тому +3

    Thank you for another great video tutorial! My Skyrim is looking really good now!
    Also, a question - If I were to re-run my TexGen and DynDOLOD, do I need to similarly re-run grass cache again?

  • @geoffgeorge6829
    @geoffgeorge6829 2 роки тому +1

    Very helpful as always

  • @elementalgamer9879
    @elementalgamer9879 Рік тому +1

    when I try to start the reneration of the cache I get "InvalidCastException" what might cause it?

  • @RafaelSValerio
    @RafaelSValerio 9 місяців тому +1

    Great tutorial, thanks a lot! Do I have to re-run the precache if I change my grass textures?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  9 місяців тому

      it will work, but only affect the nearby ones i guess.

  • @sheg9629
    @sheg9629 3 роки тому +1

    how long we dragonborn's waited for this

  • @cody2901
    @cody2901 Рік тому +1

    I say "GRASS GRASS GRASS" on the regular.

  • @GFreeze1
    @GFreeze1 2 місяці тому +1

    Thanks buddy!

  • @TheBrocktonBlockbust
    @TheBrocktonBlockbust 2 роки тому +1

    It is normal that the grass mod created is considered invalid by MO2 ? Should I rerun the DynDOLOD after using grass cache to generate grass LOD?

  • @mirkochiesa8052
    @mirkochiesa8052 Рік тому +1

    I wanted to ask you something since you have experience with the lod, I'm in the final acts of my world, I'm generating the Lod and you can see almost everything except the water 1024 activators that I used outside for rivers, how I generate the water1024 lod ? I generated the base water lod with terrain lod in Oscape and it's perfect, but water1024 are objects as far as I know

  • @cendolbang99
    @cendolbang99 2 роки тому +1

    is it normal after I crate mod from "overwrite" there's an X mark indicator on the flags column says "no valid game data"? what did I do wrong?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Nevermind the flags , check the grass folder and size.

    • @cendolbang99
      @cendolbang99 2 роки тому +1

      @@RanjithKumar-Tips yeah pop-in grass is no more, been following your tutorial and my game looks great now, subscribed 👍👍

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      @@cendolbang99 have a great day

  • @chris99103
    @chris99103 2 роки тому +2

    10:34 I get grass at the same distance with Grass Fade = 30000 and uLargeRefLODGridSize=21 on 1440p capped 60fps with an RX5700XT Nitro+...I wonder why would I want precaching grass if it does not cover all the area beyond ?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Pre caching means storing the pre generated grass so the vram can access quickly, or maybe try changing the value beyond in pre cache ini

  • @thelostgirl101
    @thelostgirl101 2 роки тому +1

    I'm not sure if mine is caching or not. It doesn't show the screen in the main window. It only lets me play the game normal. When I close it, it restarts, but doesn't show anything in the console window.

  • @Dem0n225
    @Dem0n225 Рік тому +1

    how to generatre grass cache? i dont have a ''precache grass'' option in my mod organizer 2. only ''INI Edtior'' at the bottom, but you have precache grass? how

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  Рік тому

      put the grass generation mo2 plugin in the MO2 Plugins folder.

  • @evanoconnell9448
    @evanoconnell9448 Рік тому +1

    when you finish doing the pre cache, do you go back and disable the no grass in objects later on? or just leave it there enabled?

  • @WalkingLegacy
    @WalkingLegacy Рік тому +1

    Great video. You wouldn't happen to know why I am not generating any grass caches, after following instructions for Vortex? No precache happens when I boot skyrim.

  • @dhruv_g06
    @dhruv_g06 Рік тому +1

    hey man i keep getting a message from skyrim uncapper that says failed to install the requested set of patches any idea how to fix it

  • @TheSpecialTimes
    @TheSpecialTimes Рік тому +1

    How would we go about uninstalling everything and reverting back to before precaching?

  • @BulekGaming1998
    @BulekGaming1998 8 місяців тому +1

    The dialog missing when I start loading any idea?

  • @sethh8798
    @sethh8798 2 роки тому +4

    Does it help to disable a lot of your script heavy mods (combat, magic etc.) and to use Beth.ini to lower your graphics and resolution to the smallest amount before generating cache?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +1

      Generate cache and try using Beth.ini

    • @sethh8798
      @sethh8798 2 роки тому +2

      @@RanjithKumar-Tips hello Ranjith thanks your your reply. I have discovered a culprit worth mentioning, while I was trying to generate my grass cache the game kept crashing after only 1 or 2 cells and I found out that Bethesda.net automatic login causes this problem and I solved this by disconnecting from the internet while generating the grass

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +1

      @@sethh8798 thanks for the mention ,this will help all the modders here.

  • @12tomla
    @12tomla Рік тому +1

    Thank you so much for the tutorial man! Just one question, If I change grass mod or if I create new dyndolod files, do I need to run the cache process all over again?

  • @wan-.9851
    @wan-.9851 2 роки тому +2

    Hi, how to turn the grass folder into a mod? I did as told in the video by creating mod using the overwrite but got an error "NO VALID GAME DATA". What should I do?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      "No grass in objects" is the mod and the ini directly control the grass folder

    • @jrob285
      @jrob285 2 роки тому

      @@RanjithKumar-Tips So does that mean we need to pull grass from overwrite into the no grass in objects mod?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      @@jrob285 no it's a seperate mod from the overwrite

  • @BLUEMOONCAM
    @BLUEMOONCAM Рік тому +1

    So I seemed to get this to work and it was running fine for the most part, but it always seems to suddenly stop generating grass around the rift region, mainly around ivarstead where I end up with no grass whatsoever, what could be the issue?

  • @kentpachi143
    @kentpachi143 4 місяці тому +1

    .NET Script Framework says it doesnt work on AE
    so what should we do for us AE users?

  • @gregdefronsac
    @gregdefronsac 2 роки тому +1

    yep i report a problem with JK Skyrim! You may have to generate worldspace text file with Sseedit, to insert in precache text file and do some exclusion where cashing make an infinite loop (in the console when processing you should see the place name as Markarthworld etc....). Also some patch like "parallax mesh fix" cause problem and a intil today i never finish to precash, even fixing worldspace issue and other thing. The ending of process crash even with the message of completion. my grass folder is empty and with an heavely modded game this will be too hard to release this task without broken the game i made so long to have. So With Dyndolod 3 i have huge distance but the performance decreased a lot (between 20 and 35 fps on 2080 super). So in 21 im tired to deal with this hold engine to generate a basic from many years. I remember, to my eyes in 2011 this engine was already to bad. Im tired to generate LOD, to see horrible seam everywhere, to deal with Navmesh and broken combat....maybe this is the end of this game for me now:(

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Such a long comment it takes me years to read and understand 😂

  • @e.empire1606
    @e.empire1606 3 роки тому +1

    💥💥💥 keep it up bro !!!!

  • @wade4114
    @wade4114 2 роки тому +2

    Does this process work with Anniversary Edition?

  • @FentonSteele
    @FentonSteele 2 роки тому +1

    The precache grass doesn't do anything for me. I just sit on the main menu, there is no indication that any kind of process is running. If I close out, it tells me the game needs to be on and restarts it but it really isn't doing anything. No popup, nothing in the console.

  • @sicarn1470
    @sicarn1470 2 роки тому +2

    So i have followed all of the steps in the video, but when i click precache grass and my game starts, nothign happens. it just sits ther on the main menu and has me play the game like normal.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому +1

      Try disable all mods and check with precache only

    • @sicarn1470
      @sicarn1470 2 роки тому +1

      @@RanjithKumar-Tips no luck. Even with just the grass control enabled it still doesn’t start.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      @@sicarn1470 please recheck ini inside grass control

    • @sicarn1470
      @sicarn1470 2 роки тому +1

      @@RanjithKumar-Tips okay i figured out the problem. After browsing reddit and someone who was having the same problem as me was suggested to Delete the “binkw64.dll” and replace it. After doing that now it works.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      @@sicarn1470 there is a mod i recall that used to create two : binkw64.dll and binkw64_.dll.

  • @ComicinvestigatorYT
    @ComicinvestigatorYT 3 роки тому +1

    Thank you you have earned a sub.

  • @Ad-zu8bt
    @Ad-zu8bt 2 роки тому +1

    so i did everything as per your tutorial, but when i try to run the grassprecache plugin from mo2, it does nothing, game loads normally and nothing happens what could be causing this?

    • @sethh8798
      @sethh8798 2 роки тому

      Do you have the correct version of netscipt framework and SSE Engine Fixes? If your game updated to the newest version you will have to downgrade it as well for it to work

  • @LS-tk7hp
    @LS-tk7hp 2 роки тому +2

    After installing the Cache Grass textures, did you remove Pre Cache Grass mod from mo2 or did you keep it?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Keep it no need to remove

    • @LS-tk7hp
      @LS-tk7hp 2 роки тому +1

      @@RanjithKumar-Tips do i need to run dyndolod again with grass option checked after doing everything here?

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      @@LS-tk7hp no need

  • @abdulrehman-yl2cv
    @abdulrehman-yl2cv Рік тому +1

    Should i generate texgen and dyndolod output before or after precaching grass

  • @finix7419
    @finix7419 2 роки тому +1

    I wish it worked for AE

  • @2k.197
    @2k.197 2 роки тому +1

    So, I did everything you said on the video and it all worked well, until the generation got to 80% in world 46 and my entire screen went black. I waited for over 1 hour after it got to that point and nothing happened.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      generate again using core mods , dont press anything and move mouse etc , and dont press the tidle key to see the progress

  • @adetyapurba
    @adetyapurba Рік тому +1

    my LOD grass has greyed/purpled texture but the grass is fine in loaded cells, any idea where the problem is? maybe Texgen?

  • @romanbush5164
    @romanbush5164 Рік тому +1

    COOL MEN!

  • @Oozaru85
    @Oozaru85 2 роки тому +1

    Alright, so I managed to finish it successfully. This time it took ~3 hours. Now I have a pretty well filled grass folder in my overwrite folder. But how do I install it? I can't do it by right-clicking in MO2 and making a mod out of my overwrite folder, since I have more stuff there, not just this grass folder. But when I zip it up and put it in my downloads folder and try to install it in MO2, it says the folder path isn't set up correctly. But every tutorial out there only mentions this one method you show in your video.
    When I remove all stuff from overwrite, and make only the grass folder into a mod via MO2, I can check it in my load order, but there is a red cross which says there are no valid game data in that mod...
    Im confused.

    • @RanjithKumar-Tips
      @RanjithKumar-Tips  2 роки тому

      Right click and press create mod if it not works then I have no idea

    • @Oozaru85
      @Oozaru85 2 роки тому +1

      @@RanjithKumar-Tips It seems to work despite MO2 saying there are no valid game files in that folder. I can see grass in the far distance in my game. Its kind of underwhelming tho. I have to squint my eyes to even see it, lol. Not sure if it's really worth the trouble. But ye, it works. Thanks, man.

  • @Josh-H3-5-Percent
    @Josh-H3-5-Percent 3 місяці тому

    Is it normal when I am generating a cache gen for it to immediately crash as it opens the game and reopen and crashes in a loop ?

    • @justyce_yt
      @justyce_yt 3 місяці тому

      Maybe, maybe not. Always good to disable UI mods, there are some more that cause crashes but I remember UI being one of the main ones

  • @datenshi3896
    @datenshi3896 Місяць тому

    you dont need to generate dyndolod grass?

  • @footballtrotters
    @footballtrotters Рік тому +1

    Watching it now!!!

  • @jrob285
    @jrob285 2 роки тому +1

    How can I add the grass from overwrite alone?
    When I create mod from overwrite it puts all the stuff from overwrite and the grass into a mod which makes a mess. The rest I followed properly.
    Any help appreciated!