@@infernus6278 It's the channel of a company with more than 80 employees, how do you think you can afford all that without sponsors? Just skip the ads if you don't like them.
@@djwindkind It's water under the bridge for the sake of our entertainment. It's not like they aren't still showcasing the product. Plus it's CES. I'd be surprised they even found time to poop during that week.
8:13 Just want to say that the index is a lower resolution of 1440*1600 per eye vs. the 1920*1920 per eye of this headset. (The valve index does have a larger FOV though).
I believe this new headset has a similar PPD of the Quest 2, which is a nice improvement over the Index... although the PCVR experience on a Quest 2 is a little subpar due to the compression going on over Wifi/USB. Considering the Quest 2's bitrate was limited by the XR2 chip, the same chip in the XR Elite... they really should have added Displayport support for a headset in this pricepoint. Headsets like the Pico Neo 3 Link have proven its possible.
@@weepgamerit looks perfectly fine with the highest bitrate with HEVC unless you set your refresh to 120, ngl, you don’t need it unless you’re playing beat saber.
@@SlyNine what ...one has bigger fov and lower res ....the other has smaller fov and higher res ....I was saying the bigger fov additionally lowers the pixels per degree on top of the resolution already being lower
This would be amazing if it also had eye tracking for foveated rendering like the Quest Pro and PSVR 2 -- really sounds like that'll be a must-have for high performance VR rendering in the future.
Boy I hope that title is meant to be "a real quest PRO competitor" Because at over twice the price of the quest 2 this is not competition That's like saying a Honda civic is competition with a Lamborghini
Not your best video, guys. There's a number of inaccurate claims and statements like, just to name two, 2 hours is not amazing battery life, that's just par for the course. The controllers are similar to the Quest 2, not the Quest Pro, they're a whole different beast. I also hear they won't be natively compatible with the Vive trackers pucks which is a huge letdown.
I think they definitely win in the coolest looking headset category, these oversized aviators look way cooler than those chunky brick or shapeless Blob designs of most other headsets. (Rift S was pretty dope too imo)
The glasses diopter thing is absolutely the biggest selling point of these to me and a bunch of others. Still expensive but if the diopter works well…absolutely nothing beats that
I wish they did 2 cameras for better depth for the pass-through vision, but this looks solid. Though I’m curious to see what Apple brings to the table.
It's more expensive than the Valve Index but only offers a 90hz refresh rate and those speakers might get loud but I don't know if they (or the mic) will actually sound *good.* Some very nice features with the perscription adjustment and some modularity, but I'm not in a hurry to get a new headset if it means I have to downgrade anything, especially something as important as the refresh rate. I personally also don't consider the tether wire or the base stations a downside so my 'important features' heirarchy is probably quite different to the people this headset is targeting.
I was extremely hopeful about this headset because of all the features like dioptre ajdustement, extremely light weight, capable of wireless PC VR, pancake lenses. The resolution is decent - could be better but I could take it. However what killed it for me wasn't even the price. It was the FOV. It's comparable to Quest 2 FOV and I'm not gonna lie - while I did enjoy Quest 2 quite a lot I felt constrained a bit by FOV and after getting Index I couldn't go back to anything that would be significantly lower like that. E.g Pico 4 has only 5 degree less FOV - so that is an acceptable change for the clarity pico offers. However Quest 2 FOV with that resolution is absolutely not okay. Also with this resolution they could've at least push it to 120 Hz. I'm okay with 90 as long as the resolution warrants clarity and no SDE.
Just a fantastic review. Thank you. So many other videos just skim passed the specs, but your in depth look at build quality and features was fantastic! Thank you!
Major kudos for not being scared and sticking to you guns, even with them right there! Now I get that it's Linus and no company would be stupid enough to tkae them on, but it still takes some cajones to call them out at there own booth right in front of them! Dude didn't give them an inch, and didn't let them push him around or didn't fall for their marketing tricks. He was being honest and gave his unbiased opinion about everything in a calm and fair manner, and IMO now more than ever we desperately need more of that! I personally can't stand when tech youtubers completely change their tone and attitudes when they are in any kind of proximity to the big companies or at big show like this. Like any trace of objectivity or being impartialness goes right out the window (or even worse they just outright start being suck-ups), so they can stay in good standing with them and so keep getting review samples, not caring that it hurts their reputation and/or any trust they've built up with their viewers.
Anything that is standalone is AWESOME! Heck my brother got the family a Meta Quest 2 and I LOVE IT! So much to a point to where I will get my own headset next month when I get paid. :)
agree to disagree. anything standalone is a crappy computer on your face, and mid-to-high end desktop computers with mid-to-high end graphics card can struggle mightily with many vr titles. which is a bonus if the pcvr performance is basically indistinguishable from a normal pcvr headset. Its nice to leave your computer behind and have some option. but it is not worth a grand on its own, or with the gimmick of 'basically also a pcvr headset if you like crappy jittery streaming compression over wifi or usb'
@Game Over Not an expert but I know the latest USB-C cables can transfer 10Gbts of data every second. Surely that is good enough for good, tethered PC VR experience?
I'm super interested in this headset, I like that you don't have to wear glasses with it, that part of the Oculus quest 2 always made me nervous about scratching the lenses (even with the spacers and frame attachment), I hope htc takes into consideration some of the critiques in this video to get it ready for prime time!
I bet someone else already pointed out the Index is not higher resolution (1440x1600 vs 1920x1920). It does have a native displayport signal though, so no compression artifacts.
I just got my Pico 4, within 20 minutes of using it, my quest 2 was reset, boxed up and sold. amazing headset. however, learning that this one can adjust instead of having to wear glasses or get repscription lenses, Im interested.
Are you really willing to pay almost 3x the price for that though? You'd also be making a small step back in resolution. And the Pico 4 does have a few 3rd party options for a more comfortable face mask as well now. Also not sure what you'd be using it for... if PC VR, then it 'might' be worth it to you. If a lot of standalone usage... I don't see HTC having a really big marketplace for that.
I bet they'll sell like, 5 of these. And those people will only be able to play the few tech demos. If I wanted a standalone headset, the Quest already exists.
Well it's still hacky. It's not a native connection to the PC or to SteamVR. You gotta first go through Link (which isn't a native USB and DP connection to the PC, but instead does a shit ton of compression and encoding), then you gotta go through Oculus' app... Then Steam VR. Each of those extra steps adds LAG.
@@notlNSIGHT Clearly you never actually used the Quest 2 for this purpose, as the latency or "lag" is extremely minimal and really only slightly noticeable if you are a decent player in a fast paced game like Beatsaber
Honestly! I’ve had glasses my whole life and my vision is bad enough that contacts isn’t really an option for me so having something like this on a headset is amazing!
My right eye is -7.5 so I guess I couldn't use it... but I am pretty blind so fair enough. I had a Rift S and a Quest 2 and have no problem just wearing glasses or contacts underneath.
@@jsVfPe3 do you really need to wear glasses with the vr headset. We with -8 are short sighted, so we should see the screen crystal clear when it is just a few centimeters away from our eyes. At least that is what I experienced ob the limited test time I had with vr/ar
I would guess that its because you can't really wear glasses with the headset especially since the light cover is not as magnetic, and since that's the case then you would need that lens adjustment. If only it wasn't eleven hunge ($1100)
I'd like to see a return to tethered VR headsets with the newer lens tech, making something as small or smaller than this while being cheaper, lighter, and with a long, light, flexible cable.
So you are talking about a 1 month turnaround for this product. I personally don't see how they would fix the head clips nor the gasket attachment within that amount of time since I can only assume they are finalizing and preparing for mass production. Otherwise, this product looks great, very promising.
Yeah and I'm surprised they were the first to mention the quality. HTC will have a huge problem on their hand if this is the state of the final product.
There's a few issues with this video: 1. The battery life is up to two hours - the Quest 2 does more than that standalone and has a battery strap that adds an extra hour and a half or so. It has more than the pathetic Quest Pro, however. 2. The Valve Index is lower resolution than this, but runs at a higher framerate (144hz) meaning the total pixels pushed to your eyes per second is equal. 3. There's no "hacky workaround" for launching SteamVR on Quest hardware: it's an application in the otherwise pointless Oculus Home environment, or you can grab the far superior Virtual Desktop app. 4. The off-head sensor is not novel: both the Quest and Index have it. 5. The controllers are not new: they're the same from the Vive Focus 3. Both this and the Quest Pro are late-to-market headsets, as the XR2 chip is two years old and will be deprecated later this year when the Quest 3 launches in Sept-Oct. This headset is a well-executed piece of tech but the market will not support it.
I know it’s expensive. But it’s feature set - the diopter adjustment alone, plus the pancake lenses, is amazing for me. The Quest 2 I have is good sure, but the lens inserts I have so I can see suck lol, the FOV sucks, the weight sucks for PCVR usage. This fixes basically all of that
The good thing about Quest 2 is that it cost only $400 with more powerful processor than Nintendo Switch, decent enough speakers, microphone, and storage (the lowest one). Also it is extremely reliable in stock setting
What about the Vive Focus 3, we use them at work. More of quest alternative but only for enterprise state right now. Definitely my favourite headsets so far.
I only want a headset for PC VR with inside-out tracking, fantastic "displays" and eye tracking; don't need the rest of the standalone bloat. Bonus points if it is able to do it wirelessly.
I think I'm gonna hold out for the bigscreen beyond. This looks like a great headset but it doesn't offer what I want quite yet with stand alone headsets.
This headset is perfect for arcade style setups / virtual laser tag with several players & similar. You can exchange the battery without shutting it down. It has a proper depth sensor and passthrough. It is extremely light if used without battery. I can see this getting very successful for businesses that sell VR experiences. Not sure if this will be a success for home consumers though at that price point.
This should be a Quest 2-competitor based on its features, but the pricing puts it completely out of the competition. If it was 500-600 dollars, it'd make sense. OR if it featured EyeTracking, then the asked price would be okay-ish.
The XR2 is not a new chip. It is already 3 years old. Those controllers use outside in tracking unlike the quest pro's which use inside out tracking. Quest headsets come out of the box with airlink which let's you use PCVR if you want to.
It really needs a strap on the top of it. That way the weight of the headset is on the top of your head. Otherwise, it’s not going to be comfortable for longer playing sessions, just because the back is as heavy as the front.
The fact that it goes to -6.00 prescription is massive for me, meta quest doesn't go that far. I don't wanna put in contacts to play games they're uncomfortable
My only question is, how well does the diopter work for astigmatism? Cause for that the rotational angle of the lens matters. My guess is that it probably doesn't.
The day a stand-alone, SteamVR compatible headset comes at around 400-600 bucks, I am selling my Index. Dancing around my room like a chicken to plug in my base stations and headset into power to enjoy a few hours of Beat Saber before undoing it all is a nightmare. I am working on automating that via HomeAssistant though. That said, I would love a stand-alone headset I could take with me on the go. One of my personal biggest applications, as a visually impaired person, is Virtual Desktop. I can sit as close to the screen as I want without throwing out my back. Having this on the go with my laptop would be HUGE XD Sitting in a train, plugging my laptop into the power and headset into the laptop and earbuds into my ears would allow me to spend a multi-hour ride infront of an actually big screen or set up a corner in a hotel to do actual work with proper posture and stuff - or even just run games on that virtual screen. It would help so much. But 1099 bucks is too much. But, the tech is getting there and I can wait a few more years. :3
@@lorsch. Thats true. Unfortunately that doesnt solve Germany's energy prices... I might be a tad bit too paranoid; but when its off, it consumes no power. Best power saving mode. ;)
when you have -8 on both eyes and it only goes to -6... feelsbadman :( (btw my not-qualified guess is that it is the + range and not -. Minus is shortsighted, so everything within 10cm is fine, everything beyond not. The opposite applies to far-sighted (+) people
So what apps exactly is this going to run? Who's going to write them? Where are they going to be sold? This will die out as an "SDK" and never be heard of again, like so many Vive things.
Sorry, I'm blind, -11 here. Quest 2 works fine with room for glasses with aftermarket padding w/o the glasses spacer. This unit looks all but identical even with the controllers. Trying to copy a 2yr old design. Nothing to write home about for double the price.
It really needs to be priced differently, they should make a similar headset but cheaper. Maybe take the vive flow and make it into a proper quest competitor. Flow 2 maybe?
Screen door effect? Readability? Ability to use on PC without the need for Steam or other VR apps or hacks, aka web browsing VR videos? You know, the things that matter... what about those very known issues? I'd be willing to pay for their steep price if these things are all resolved in the new headset. Otherwise, I'll continue waiting patiently.
To see more of Riley's Unsolicited Tech Tips, buy things from dbrand: shortlinus.com
This whole channel is one big paid advertisement, whole this garbage will come to an end sooner rather than later
@@infernus6278 It's the channel of a company with more than 80 employees, how do you think you can afford all that without sponsors? Just skip the ads if you don't like them.
@@infernus6278 this is funny consider that this channel is like early day of LTT and they did roasted the hell out of manufacturer lol
Dbrand stands for "Darned it, Bring Riley A Novel Duty"
@@infernus6278 Cry harder
I love how confident they always are that the editors will save them from their mistakes.
They have a good team and system in place!
i hate how confident they bull shit, when they dont give a f about the product/category
@@djwindkind It's water under the bridge for the sake of our entertainment. It's not like they aren't still showcasing the product. Plus it's CES. I'd be surprised they even found time to poop during that week.
8:13 Just want to say that the index is a lower resolution of 1440*1600 per eye vs. the 1920*1920 per eye of this headset. (The valve index does have a larger FOV though).
yep and a bit larger fov makes it even less pixels per degree compared to this
@@pumpuppthevolume perhaps. But that doesn't mean all of the pixels are in your fov. More could simply be occluded.
I believe this new headset has a similar PPD of the Quest 2, which is a nice improvement over the Index... although the PCVR experience on a Quest 2 is a little subpar due to the compression going on over Wifi/USB. Considering the Quest 2's bitrate was limited by the XR2 chip, the same chip in the XR Elite... they really should have added Displayport support for a headset in this pricepoint. Headsets like the Pico Neo 3 Link have proven its possible.
@@weepgamerit looks perfectly fine with the highest bitrate with HEVC unless you set your refresh to 120, ngl, you don’t need it unless you’re playing beat saber.
@@SlyNine what ...one has bigger fov and lower res ....the other has smaller fov and higher res ....I was saying the bigger fov additionally lowers the pixels per degree on top of the resolution already being lower
This would be amazing if it also had eye tracking for foveated rendering like the Quest Pro and PSVR 2 -- really sounds like that'll be a must-have for high performance VR rendering in the future.
Fairly sure they plan to sell an adapter later on for eye and face tracking
They are, Squidward looking accessories.
Yeah, HMDs without built-in face tracking after 2022 are DOA.
@@SnrubSource no, eye tracking seems interesting for foveated rendering, face tracking is fucking pointless imo.
@@SnrubSource Absolutely not but go off
Boy I hope that title is meant to be "a real quest PRO competitor"
Because at over twice the price of the quest 2 this is not competition
That's like saying a Honda civic is competition with a Lamborghini
Not your best video, guys. There's a number of inaccurate claims and statements like, just to name two, 2 hours is not amazing battery life, that's just par for the course. The controllers are similar to the Quest 2, not the Quest Pro, they're a whole different beast. I also hear they won't be natively compatible with the Vive trackers pucks which is a huge letdown.
I think they definitely win in the coolest looking headset category, these oversized aviators look way cooler than those chunky brick or shapeless Blob designs of most other headsets. (Rift S was pretty dope too imo)
The glasses diopter thing is absolutely the biggest selling point of these to me and a bunch of others. Still expensive but if the diopter works well…absolutely nothing beats that
I wish they did 2 cameras for better depth for the pass-through vision, but this looks solid. Though I’m curious to see what Apple brings to the table.
@@RecRoom_Stuff at least they will probably change the game. I hope.
Pretty sure the one apple wants to make isnt eveen for gaming
yep, 3D reconstructed, accurate stereo mixed reality passthrough via two IPD-spaced cameras is damn cool. it makes all the difference.
Apples headset will just add to the segmentation of the VR market and I doubt it'll be focused on gaming
For that kinda price I would want the plastics to be carbon fiber
"finger on the trigger, as we do here in the US" 💀💀
What a legend
The XR Elite's direct competitor is the Quest Pro. VIVE Focus 3 is HTC's answer to Quest 2.
It's more expensive than the Valve Index but only offers a 90hz refresh rate and those speakers might get loud but I don't know if they (or the mic) will actually sound *good.*
Some very nice features with the perscription adjustment and some modularity, but I'm not in a hurry to get a new headset if it means I have to downgrade anything, especially something as important as the refresh rate. I personally also don't consider the tether wire or the base stations a downside so my 'important features' heirarchy is probably quite different to the people this headset is targeting.
Holy shit, whatever marketing guru greenlit that French composer for CES is a bloody genius.
I was extremely hopeful about this headset because of all the features like dioptre ajdustement, extremely light weight, capable of wireless PC VR, pancake lenses. The resolution is decent - could be better but I could take it.
However what killed it for me wasn't even the price. It was the FOV. It's comparable to Quest 2 FOV and I'm not gonna lie - while I did enjoy Quest 2 quite a lot I felt constrained a bit by FOV and after getting Index I couldn't go back to anything that would be significantly lower like that. E.g Pico 4 has only 5 degree less FOV - so that is an acceptable change for the clarity pico offers. However Quest 2 FOV with that resolution is absolutely not okay. Also with this resolution they could've at least push it to 120 Hz. I'm okay with 90 as long as the resolution warrants clarity and no SDE.
I'd love to hear about the company privacy settings for these things.
Just a fantastic review. Thank you. So many other videos just skim passed the specs, but your in depth look at build quality and features was fantastic! Thank you!
Onestly the only stand alone headset that I found interesting on this CES, is the pimax crystal.
Hope it will be a good headset.
Wow, the optics with the focus is awesome, im a glasses wearer so yeah love that
Built in prescription adjustment! I love that that's a things. Might just need to start saving
Major kudos for not being scared and sticking to you guns, even with them right there! Now I get that it's Linus and no company would be stupid enough to tkae them on, but it still takes some cajones to call them out at there own booth right in front of them! Dude didn't give them an inch, and didn't let them push him around or didn't fall for their marketing tricks. He was being honest and gave his unbiased opinion about everything in a calm and fair manner, and IMO now more than ever we desperately need more of that!
I personally can't stand when tech youtubers completely change their tone and attitudes when they are in any kind of proximity to the big companies or at big show like this. Like any trace of objectivity or being impartialness goes right out the window (or even worse they just outright start being suck-ups), so they can stay in good standing with them and so keep getting review samples, not caring that it hurts their reputation and/or any trust they've built up with their viewers.
"I'm a huge classic music fan"
*Doesn't know who Verdi is*
ah, gatekeeping... that's kinda disappointing bro
Anything that is standalone is AWESOME! Heck my brother got the family a Meta Quest 2 and I LOVE IT! So much to a point to where I will get my own headset next month when I get paid. :)
agree to disagree. anything standalone is a crappy computer on your face, and mid-to-high end desktop computers with mid-to-high end graphics card can struggle mightily with many vr titles. which is a bonus if the pcvr performance is basically indistinguishable from a normal pcvr headset. Its nice to leave your computer behind and have some option. but it is not worth a grand on its own, or with the gimmick of 'basically also a pcvr headset if you like crappy jittery streaming compression over wifi or usb'
@Game Over Not an expert but I know the latest USB-C cables can transfer 10Gbts of data every second. Surely that is good enough for good, tethered PC VR experience?
You don‘t need a hacky workaround to connect the Quest to Steam. When the Quest is connected to your PC, Steam VR recognizes the headset immediately.
I'm super interested in this headset, I like that you don't have to wear glasses with it, that part of the Oculus quest 2 always made me nervous about scratching the lenses (even with the spacers and frame attachment), I hope htc takes into consideration some of the critiques in this video to get it ready for prime time!
I bet someone else already pointed out the Index is not higher resolution (1440x1600 vs 1920x1920).
It does have a native displayport signal though, so no compression artifacts.
More LTT videos with Adam please
dbrand trying to get Riley to do Billy on the Street but with Tech Tips is pure gold
I just got my Pico 4, within 20 minutes of using it, my quest 2 was reset, boxed up and sold. amazing headset. however, learning that this one can adjust instead of having to wear glasses or get repscription lenses, Im interested.
Are you really willing to pay almost 3x the price for that though? You'd also be making a small step back in resolution. And the Pico 4 does have a few 3rd party options for a more comfortable face mask as well now. Also not sure what you'd be using it for... if PC VR, then it 'might' be worth it to you. If a lot of standalone usage... I don't see HTC having a really big marketplace for that.
@@thenonexistinghero absolutely not lol
Yep pico 4 is amazing with the pancake lenses, wayy better than quest imo
I bet they'll sell like, 5 of these. And those people will only be able to play the few tech demos. If I wanted a standalone headset, the Quest already exists.
You definitely don't need a 'hacky workaround' to play steam games on the quest 2
Yeah that part was a straight up lie.
Well it's still hacky. It's not a native connection to the PC or to SteamVR. You gotta first go through Link (which isn't a native USB and DP connection to the PC, but instead does a shit ton of compression and encoding), then you gotta go through Oculus' app... Then Steam VR. Each of those extra steps adds LAG.
@@notlNSIGHT Clearly you never actually used the Quest 2 for this purpose, as the latency or "lag" is extremely minimal and really only slightly noticeable if you are a decent player in a fast paced game like Beatsaber
@@iggyiggz1999 I literally daily a Quest 2
The valve index does *not* have a higher resolution. A correction would be appreciated.
Having glasses and wanting VR, this is a perfect product for me
Honestly! I’ve had glasses my whole life and my vision is bad enough that contacts isn’t really an option for me so having something like this on a headset is amazing!
My right eye is -7.5 so I guess I couldn't use it... but I am pretty blind so fair enough. I had a Rift S and a Quest 2 and have no problem just wearing glasses or contacts underneath.
@@jsVfPe3 do you really need to wear glasses with the vr headset. We with -8 are short sighted, so we should see the screen crystal clear when it is just a few centimeters away from our eyes.
At least that is what I experienced ob the limited test time I had with vr/ar
I would guess that its because you can't really wear glasses with the headset especially since the light cover is not as magnetic, and since that's the case then you would need that lens adjustment. If only it wasn't eleven hunge ($1100)
I'd like to see a return to tethered VR headsets with the newer lens tech, making something as small or smaller than this while being cheaper, lighter, and with a long, light, flexible cable.
So you are talking about a 1 month turnaround for this product. I personally don't see how they would fix the head clips nor the gasket attachment within that amount of time since I can only assume they are finalizing and preparing for mass production. Otherwise, this product looks great, very promising.
Yeah and I'm surprised they were the first to mention the quality. HTC will have a huge problem on their hand if this is the state of the final product.
Competing with the Quest 2 at three times the cost. Real good idea there, HTC.
5:04 those moves men!
There's a few issues with this video:
1. The battery life is up to two hours - the Quest 2 does more than that standalone and has a battery strap that adds an extra hour and a half or so. It has more than the pathetic Quest Pro, however.
2. The Valve Index is lower resolution than this, but runs at a higher framerate (144hz) meaning the total pixels pushed to your eyes per second is equal.
3. There's no "hacky workaround" for launching SteamVR on Quest hardware: it's an application in the otherwise pointless Oculus Home environment, or you can grab the far superior Virtual Desktop app.
4. The off-head sensor is not novel: both the Quest and Index have it.
5. The controllers are not new: they're the same from the Vive Focus 3.
Both this and the Quest Pro are late-to-market headsets, as the XR2 chip is two years old and will be deprecated later this year when the Quest 3 launches in Sept-Oct. This headset is a well-executed piece of tech but the market will not support it.
I know it’s expensive. But it’s feature set - the diopter adjustment alone, plus the pancake lenses, is amazing for me. The Quest 2 I have is good sure, but the lens inserts I have so I can see suck lol, the FOV sucks, the weight sucks for PCVR usage. This fixes basically all of that
I love the perscription thing, as a glassess wearer with around -5 on both eyes and I can't wear lenses, so it's a really good soltion.
Nice adjustable diopters. Unfortunately I'd still need to wear lenses because of astigmatism but they tried.
"i controlled an orchestra"😂
The good thing about Quest 2 is that it cost only $400 with more powerful processor than Nintendo Switch, decent enough speakers, microphone, and storage (the lowest one). Also it is extremely reliable in stock setting
The built in diopters sound legit!
Oh man we got that good live show chaos vibe going on today.
What about the Vive Focus 3, we use them at work. More of quest alternative but only for enterprise state right now. Definitely my favourite headsets so far.
I only want a headset for PC VR with inside-out tracking, fantastic "displays" and eye tracking; don't need the rest of the standalone bloat. Bonus points if it is able to do it wirelessly.
I think I'm gonna hold out for the bigscreen beyond. This looks like a great headset but it doesn't offer what I want quite yet with stand alone headsets.
This headset is perfect for arcade style setups / virtual laser tag with several players & similar. You can exchange the battery without shutting it down. It has a proper depth sensor and passthrough. It is extremely light if used without battery. I can see this getting very successful for businesses that sell VR experiences. Not sure if this will be a success for home consumers though at that price point.
That head set with out the stand alone hardware to drop price for use with a station!!😍
This would be extremely sick if it could plug straight in to a Nintendo Switch for travelling just to use as a display.
This should be a Quest 2-competitor based on its features, but the pricing puts it completely out of the competition. If it was 500-600 dollars, it'd make sense. OR if it featured EyeTracking, then the asked price would be okay-ish.
More of Riley's unsolicited Tech Tips! We will make him immune to rejection and the most confident person on the planet by the end of it xD
finally, ive been waiting for you guys to cover this one
The XR2 is not a new chip. It is already 3 years old.
Those controllers use outside in tracking unlike the quest pro's which use inside out tracking.
Quest headsets come out of the box with airlink which let's you use PCVR if you want to.
You got the outside in and inside out backwards.
@@xXSinForLifeXx No, outside in tracked controllers use cameras not on the tracked device to determine its position
@@gyroninjamodder I get what you mean now sounded weird to me at first because I'm used to inside out tracking meaning cameras on the headset.
@@xXSinForLifeXx Yes, that is a common misconception. Only the HMD in that case uses inside out tracking.
6:57 is that sky williams in the background?
I'd too see more of Riley's awkward social interactions in the wild
Honestly, the best thing about this showcase was le chef d'orchestre
It really needs a strap on the top of it. That way the weight of the headset is on the top of your head. Otherwise, it’s not going to be comfortable for longer playing sessions, just because the back is as heavy as the front.
The fact that it goes to -6.00 prescription is massive for me, meta quest doesn't go that far. I don't wanna put in contacts to play games they're uncomfortable
There is some audio bug around 5:20
an INCREDIBLE 2 WHOLE HOURS OF BATTERY!
wtf
Would asume the competator would be the quest pro, not the quest 2?
Ooh so close, I am still getting an Index, I love that inside out tracking but the rest of the stats...
My only question is, how well does the diopter work for astigmatism? Cause for that the rotational angle of the lens matters. My guess is that it probably doesn't.
I would say no
I am very likely to buy this headset PURELY because it has the prescription Glasses adjustment! That is an absolute game changer for me.
The day a stand-alone, SteamVR compatible headset comes at around 400-600 bucks, I am selling my Index. Dancing around my room like a chicken to plug in my base stations and headset into power to enjoy a few hours of Beat Saber before undoing it all is a nightmare. I am working on automating that via HomeAssistant though. That said, I would love a stand-alone headset I could take with me on the go. One of my personal biggest applications, as a visually impaired person, is Virtual Desktop. I can sit as close to the screen as I want without throwing out my back. Having this on the go with my laptop would be HUGE XD Sitting in a train, plugging my laptop into the power and headset into the laptop and earbuds into my ears would allow me to spend a multi-hour ride infront of an actually big screen or set up a corner in a hotel to do actual work with proper posture and stuff - or even just run games on that virtual screen. It would help so much. But 1099 bucks is too much. But, the tech is getting there and I can wait a few more years. :3
You do realise there is a power management option for the base stations in steamvr, right?
@@lorsch. Thats true. Unfortunately that doesnt solve Germany's energy prices... I might be a tad bit too paranoid; but when its off, it consumes no power. Best power saving mode. ;)
Is this not competing with the Meta Quest Pro that is $1499? Why compare it to the cheaper older unit alone?
when you have -8 on both eyes and it only goes to -6... feelsbadman :(
(btw my not-qualified guess is that it is the + range and not -. Minus is shortsighted, so everything within 10cm is fine, everything beyond not. The opposite applies to far-sighted (+) people
Impressive battery life... 2hrs? no, 6 is Impressive.
“We’ll put B roll there” (they did not) 😂
So what apps exactly is this going to run? Who's going to write them? Where are they going to be sold? This will die out as an "SDK" and never be heard of again, like so many Vive things.
would like one without the battery for cheaper. I only use it with my pc.
I was almost sold tell the price reveal.
I love how real he is here. He's passionate, but objective.
Are all these vr technical terms new words or were they always around
I don't thing I'll get this one, a bit pricey, but the prescription lenses adjustment thing is a game changer!
This feels like another ad
Quest 2 competitor? so they cost the same?
Is it Wifi 6E or 6? ie.. 160hz support? Does it work with Virtualdesktop or their own solution? Is it good blacks like Quest 1?
Love the diopter, love the battery at the back! HTC really doing good work, hopefully they get some market share before apple shows up!
I'm surprised no one is calling out the limited space of 128 GB, no 256 GB option (256 should be the default imho).
I want more from the random guy on the street tbh
Sorry, I'm blind, -11 here. Quest 2 works fine with room for glasses with aftermarket padding w/o the glasses spacer.
This unit looks all but identical even with the controllers. Trying to copy a 2yr old design. Nothing to write home about for double the price.
Damn the inbuilt glasses is a game changer for me, it's the one thing that put me off all VR when the first Oculus Rift came out.
You can buy clip on VR lenses with your prescription for other headsets anyway.
It really needs to be priced differently, they should make a similar headset but cheaper. Maybe take the vive flow and make it into a proper quest competitor. Flow 2 maybe?
I'll just wait for Valve's standalone headset.
So how do you connect it to a PC, can it be wireless?
Especially after the quest price issues
It's still way more expensive
How much do you get more fore a 1000 dollars headset then with a pico 4?
This headset really isn’t groundbreaking. And compared to some of the new headsets it CES this year. It’s not the best for the estimated buck.
Oh man. With a few tweaks, this could be the one.
The Vive is STILL collecting dust on my Ikea Kallax.
now we just need HTC to get back into making phones as well
Waiting for Index 2
Finally HTC has good controllers!
Isn't Vive XR Elite competing more with PSVR 2? considering the price they're pretty close.
PS5 + PSVR 2 is $1050 and Vive XR is $1100
Screen door effect? Readability? Ability to use on PC without the need for Steam or other VR apps or hacks, aka web browsing VR videos? You know, the things that matter... what about those very known issues? I'd be willing to pay for their steep price if these things are all resolved in the new headset. Otherwise, I'll continue waiting patiently.
How is the XR Elite actually competing with the Quest when its about four times as expensive?
The nice thing with new tech like VR is that it get cheaper with time, oh wait..