I feel that. Had spent 2 hours trying to find out why a goto command wasn't going to this part of my code (MS-DOS text based RPG I was making)... turned out I accidentally put a semicolon instead of a colon and kept overlooking it.
6:58 it would be interesting to make a level with ice where the sheep would slide and it would be difficult to coordinate them somewhere :D because if they jumped on the ice, they would go in the direction (vector) in which the ice jumped and if they jumped wrongly, they would bounce back or if you wanted it harder, they would die :D and a boss challenge would also be added where there would be a herd of wolves and they would attack the sheep and they would work on the cursor like sheep in that you would repel them but from a smaller distance 😀
we have a similar ice level in our plans for future levels! :) but a little boss battle is a really cool idea! id love to mess around with something like that
I think you could instead of resetting the level, keep the player playing when they lose a sheep and they gain one "star" (could be a sheep) for each sheep that reached the end, that way you can make harder levels while still making them accessible (kind of like overcooked). Also, you can lock the player progression by requiring just one star in the previous level but an x amount of total stars.
we totally agree and this is in out "definitely adding" plans! the idea is that you get a star as well as a coin for each sheep you save! stars unlock future levels and coins unlock customisation for the sheep! we arent sure if the coins should be collectable in the scene or just a bonus reward yet though!
You should add a level where the obstacle has some sort of tracking. For example, a wolf on a leash. So you need to be careful to guide the sheep to run past the wolves.
Would be cool if one of the saucers point their beam to the player after the saucer level ends and and then the space levels begin to make kind of an transition
This is really fun, A suggestion would be to have sheep randomly walk around when not being herded to add a bit more micro managing and generally increasing the difficulty which could be fun. Even if this is only in ‘expert’ difficulty mode
You should make a game mode where you start with 20 sheeps and 60 seconds per level and you continue level from level until you loose all the sheeps. Time could also lower progressively to make it harder
Yeah getting the 3D artist made this game look more original. The OG kinda just looks like every indie game ever but with a bit of work on the textures, you get a more unique look to the game.
i wouldn’t have added a secondary sheep movement. just kept the herding behaviour so players need to separate the sheep first by cleverly moving the mouse curser between them so they split up. this skill would in my mind be more fun to master than to have these switching control.
I think it would be cute and possibly make a little more sense if the sheep got stuck in the tumbleweed and flew off screen while inside the tumbleweed.
I loved the first video about this sheep game, so I’m excited to see this update! I didn’t realize that I was still unsubscribed, so that’s been fixed :)
i think soem "organisation" of the level's themes would be a good idea. each "area" sould have some sort of unique gimmic with the difficulty ramping up each level (and more sharply as you progress through each area). for example, the fist level of each area should be basically impossible to fail, allowing the player to get familiar with that areas mechanic. subsequent levels ramping up the difficulty. for the fields area it's fairly straight forward and shouldn't really have a unique gimmic desert should be changed up so the tumble weeds dont "kill" the sheep but knock back the sheep towards the start a bit, creating 2 axis of pushing. the wind should also be variable in which direction and strength over time so you can have some levels with alternating wind periodically or some with subttle wind or gail force tornado winds. the cactus' placement would provide the threat to the sheep, where in the sheep are being pushed around rather than the threat ice areas should obviously be slippery, with "fishing holes" (dangerous) and snowmen (not dangerous, just blocking movement) in the way to make mazes. space area would be an interesting one and could probably mess with things like teleporters and space rocks. the UFO's from the night level should for sure be made to have been "collecting" sheep for the aliens, and the barn "vacuum" should be replaced with a similar beam as the ships. some other ideas for level themes and their gimmics would be; matrix - meta hazards that affect/hinder the cursor/player rather than the sheep (e.g "virus's" on the screen that chase down the cursor and "eat" it) lab - "potions" that affect the sheep (grow/shrink, speed/slow, attract/repel from cursor, poison/acid) candy - sheep get distracted by candy "traps" if they get close and get stuck if they eat it. bonus - various mechanics and themes mixed and matched for some "extra challenging" levels (e.g potions + wind. space + candy traps)
Great content! I have a suggestion where you should make the mouse cursor into a herder dog and that way you can give the game some more immersion and makes the game loop more interesting as you could have the player try to not kill themselves from the obstacles in addition to herding the sheep. Then you could add upgrades to the dog and fun new costumes for the dogs as well.
An idea for this project: idk if it’s awful, and with ruin the feel, but you could like some kind of enemy/ boss, and not only do you have to defeat the enemy, you have to help the sheep dodge the attacks
@@HawkesByte I downloaded and played it and yes i had so much fun! One thing to say though is the transition animation is perfect for switching levels but for it to play every time a sheep dies is quite long so maybe switch that up. Otherwise it was fantastic!
I watched your sheep game video this morning ! I love that you choose to continue developing it 😊😊 it look awesome ! Congrats to all of you 🎉 great video ❤
Wow great video and game!!! I think it would be cool if there was something like "stars" to colect every level and force the player to go through some hard paths. Idk if that was your intention, sorry if it was, it world be a great adtion to have a sheep dog, you know, that guides like irl. Very cool game and vídeo! Loved it❤
One suggestion is when they get hit a few small red blocks come out, like blood but cartoony to fit the style, they would shrink away after 1 or 2 seconds
Idea for the space section. Maybe you could add some sort of level or background desing where all the sheep are, that got picket up by the aliens in the Desert-Nigth level.
You could make the sheep follow a cliff edge or bridge that they have to stay on or they fall off - maybe a mountain or city bridge ? Or some other related mechanic. Maybe a forest level where there’s an animal like a bear they have to avoid. I’ll come back later with more ideas hopefully 🫡🐑
It would be a level with a storm (wind) and a level on the ice where the sheep slide. Or a level where there are blue sheep who have to go in a blue pipe and reds in a red pipe!!
Make a sheep herding dog that you control using wasd and can interact with objects with spacebar. (Like you can push or pull using your mouse(like using left click or left click)) And make the levels using pre existing assets just mix and match different mechanics to use skills you learned in previous levels
So great, that you remastering game! but I think it would be worth removing the vignette altogether 🤔 and the wind is too opaque, at worst it looks like rain Maybe you can give some hints about controls in minecraft style? like a popup on the right
Wow, this game is even more awesome. The graphics still have the good feeling while being higher quality. The persistent you have for rewriting the spaghetti code to good code is nice. Keep it up and I wish you the best.
Hey Hawk I have been wanting to get into game development for a while, and even though I’m still a kid I take notes on game development and like to look at all the tiny details in games. and yours is the most inspiring one, I’ve seen. And if you had one tip for game development what would it be?
Great video! I haven’t watched the first video so the title was a bit confusing, it might be more appealing to new viewers if you change the title, especially because you gave context about the previous video within the first few seconds :)
I love this project and I really want to be a part of this how does one become a game tester and how can I get updates on the game? Love this wish I was this good at coding!
updates are often shared on the discord! and im not sure if we plan on introducing any new game testers but if i do ive been posting on the announcements tab on the discord for that as well :)
I would love if you could make one for Mac, I have one and would love if you could but I understand you have a small team and are more focused on levels right now :)
The game would feel a lot more alive if you could ad some small but random movement on the sheep while ”idle” so they doesnt just abruptly stop aswell as making the trees and fences sway in the wind on the thumble weed level
We actually play tested this idea a bit! The main issue was just that the sheep would just die by walking into areas they werent supposed to haha, love the other ideas though :)
@@HawkesByte yeah i could figure it would be quite a pain especially on like the cacti level but would work better on others. Hmmm, maybe if you make the sheep randomly move its head while idle but in the same direction when active to give the same visual effect?
your work is amazing! you are a big maker and creative, how long have you been doing C# and Unity? and what is the fastest way to get this skill? study C# or do Unity tutorials and try to understand the context? it feels like I understand English but have no vocabulary 😂
Could we have more sheep? Maybe a heard mode where you get as many across as possible before time runs out?. For android you should have the finger placement a different type of animal to chase the sheep with as a reward or prize?
I actually already tried to do that! I had two ideas, one where you guide the dog to a point you click and one where the dog is just a sort of floating rag doll, neither seemed to work quite like I imagined unfortunately though haha, maybe ill give it another shot sometime!
"spent an entire half hour troubleshooting this one feature"
me: 16 hours into figuring out why my if statement isn't working
I feel that. Had spent 2 hours trying to find out why a goto command wasn't going to this part of my code (MS-DOS text based RPG I was making)... turned out I accidentally put a semicolon instead of a colon and kept overlooking it.
One suggestion is that you should make the UFO's rotate to make them look more like they are flying
oh yeah thats a really nice idea, i’ll definitely add this in a bit!
@@HawkesByteit might also look cool if they ease up and down a bit
6:58 it would be interesting to make a level with ice where the sheep would slide and it would be difficult to coordinate them somewhere :D because if they jumped on the ice, they would go in the direction (vector) in which the ice jumped and if they jumped wrongly, they would bounce back or if you wanted it harder, they would die :D and a boss challenge would also be added where there would be a herd of wolves and they would attack the sheep and they would work on the cursor like sheep in that you would repel them but from a smaller distance 😀
we have a similar ice level in our plans for future levels! :) but a little boss battle is a really cool idea! id love to mess around with something like that
@@HawkesByteFUTURE LEVELS!? YEAAAAAHHHH BOI!
I think you could instead of resetting the level, keep the player playing when they lose a sheep and they gain one "star" (could be a sheep) for each sheep that reached the end, that way you can make harder levels while still making them accessible (kind of like overcooked). Also, you can lock the player progression by requiring just one star in the previous level but an x amount of total stars.
we totally agree and this is in out "definitely adding" plans! the idea is that you get a star as well as a coin for each sheep you save! stars unlock future levels and coins unlock customisation for the sheep! we arent sure if the coins should be collectable in the scene or just a bonus reward yet though!
I think adding a bit of sand clouds blowing through the desert wind map to really polish off that mechanic. Great work so far!
Thanks for the idea! We are reworking the wind mechanics at the moment so ill definitely give it a shot :)
I really like that use of boids to create the sheep movement.
glad to hear you like it! :)
You should add a level where the obstacle has some sort of tracking. For example, a wolf on a leash. So you need to be careful to guide the sheep to run past the wolves.
This would be a really cool idea! Definitely gonna give it a shot :)
I was a game tester🎉
Who asked? 😂
i did@@joeymobiel8796
@@joeymobiel8796 No one did. However i wanted to say :) Keep your own thoughts to yourself jealous buddy oh boy 🤣
That’s cool, how was the game?
@@joeymobiel8796 when eres alguien celoso:
Very nice changes , Space levels would be very cool if you decide to add them, maybe make the sheep whit space helmets then.
yeah really cute idea!! we have a little sheep customisation system in the works so we can add it to the hats too :)
Would be cool if one of the saucers point their beam to the player after the saucer level ends and and then the space levels begin to make kind of an transition
Great job! One level that you could add is a level in the top of a cliff with wind, so you have to always prevent the sheeps from fall on the cliff.
This is really fun, A suggestion would be to have sheep randomly walk around when not being herded to add a bit more micro managing and generally increasing the difficulty which could be fun. Even if this is only in ‘expert’ difficulty mode
You should add a hard mode where all of the cars / trains spawn 2x faster and everything is harder. I would love the challenge.
Thats a really cool idea, ill give it a go :)
You should make a game mode where you start with 20 sheeps and 60 seconds per level and you continue level from level until you loose all the sheeps. Time could also lower progressively to make it harder
ahhh i really like this idea haha, sounds fun! maybe ill give it a go :)
So fire man!!! Please keep working on this! Love it
got another video in the works for this game haha :)
@@HawkesByteamazing! I’d love for a Mac release to come too!! I mostly use Mac 💻
Loved the video and loved where this project is going! Keep it up❤
Thanks so much! :)
Love this project and your video style, keep it up man!
Woah big creator haha, and thanks! Will do!
This reminds me of the game Flock! from 2009, right down to the way sheep are sucked up at the end of levels
WOUA SO COOL !!! It could be cool to have a leader of the sheep and the others follow him or a gray sheep who follows the mouse instead of fleeing it
this is really cool ideas! ill give em a go and see how they play out :)
black sheep that doesnt follow anyone?
Yeah getting the 3D artist made this game look more original. The OG kinda just looks like every indie game ever but with a bit of work on the textures, you get a more unique look to the game.
yeah I completely agree! it really took the game from nothing to something and allowed us to create tons of cool new levels too!
9:43 ... I laughed
But great job the game looks amazing!
the thunk was just perfect!
im glad it got you haha, thanks!! :)
very nice video, explaining the general code stuff is especially appreciated
Loving these a lot. I have really been wanting to learn how to code but have no idea where to start and this just shows me possibilities of coding.
i wouldn’t have added a secondary sheep movement. just kept the herding behaviour so players need to separate the sheep first by cleverly moving the mouse curser between them so they split up. this skill would in my mind be more fun to master than to have these switching control.
I think it would be cute and possibly make a little more sense if the sheep got stuck in the tumbleweed and flew off screen while inside the tumbleweed.
ooh i’ll definitely test how that looks, i can imagine it having a really nice look to it though!
Amazing video, can’t wait to try out the game!
I loved the first video about this sheep game, so I’m excited to see this update! I didn’t realize that I was still unsubscribed, so that’s been fixed :)
glad you enjoyed it! and thanks for subscribing!
i think soem "organisation" of the level's themes would be a good idea. each "area" sould have some sort of unique gimmic with the difficulty ramping up each level (and more sharply as you progress through each area). for example, the fist level of each area should be basically impossible to fail, allowing the player to get familiar with that areas mechanic. subsequent levels ramping up the difficulty.
for the fields area it's fairly straight forward and shouldn't really have a unique gimmic
desert should be changed up so the tumble weeds dont "kill" the sheep but knock back the sheep towards the start a bit, creating 2 axis of pushing. the wind should also be variable in which direction and strength over time so you can have some levels with alternating wind periodically or some with subttle wind or gail force tornado winds. the cactus' placement would provide the threat to the sheep, where in the sheep are being pushed around rather than the threat
ice areas should obviously be slippery, with "fishing holes" (dangerous) and snowmen (not dangerous, just blocking movement) in the way to make mazes.
space area would be an interesting one and could probably mess with things like teleporters and space rocks. the UFO's from the night level should for sure be made to have been "collecting" sheep for the aliens, and the barn "vacuum" should be replaced with a similar beam as the ships.
some other ideas for level themes and their gimmics would be;
matrix - meta hazards that affect/hinder the cursor/player rather than the sheep (e.g "virus's" on the screen that chase down the cursor and "eat" it)
lab - "potions" that affect the sheep (grow/shrink, speed/slow, attract/repel from cursor, poison/acid)
candy - sheep get distracted by candy "traps" if they get close and get stuck if they eat it.
bonus - various mechanics and themes mixed and matched for some "extra challenging" levels (e.g potions + wind. space + candy traps)
The cars should honk when a sheep is in front of them!
Great content! I have a suggestion where you should make the mouse cursor into a herder dog and that way you can give the game some more immersion and makes the game loop more interesting as you could have the player try to not kill themselves from the obstacles in addition to herding the sheep. Then you could add upgrades to the dog and fun new costumes for the dogs as well.
I imagine this would be quite difficult and a headache to implement especially if you’ve made tons of new levels already but it’s just a random idea!
It looks so fun! Can’t wait to see the new levels
thanks so much! im excited to keep working on it :)
You upgraded the game so much, that the style of the sheeps doesnt fit anymore
we actually had that mentioned by a play tester, we are working on a solution haha :)
An idea for this project: idk if it’s awful, and with ruin the feel, but you could like some kind of enemy/ boss, and not only do you have to defeat the enemy, you have to help the sheep dodge the attacks
Wow this is such a cool project I'm so happy that's its free so i can try it out, thank you!
Hope you enjoy it!
@@HawkesByte I downloaded and played it and yes i had so much fun! One thing to say though is the transition animation is perfect for switching levels but for it to play every time a sheep dies is quite long so maybe switch that up. Otherwise it was fantastic!
the first video brought me to your channel, i really like what you do
glad to have you! and thanks! :)
Very nice changes!! I love the project and looking forward to the next devlog or new project :)
Thanks so much! I think we plan on keeping up with this project for a little while!! :)
I’m very happy that you did this, really like your your videos. Keep it going.
thanks so much! :) will do!
I watched your sheep game video this morning ! I love that you choose to continue developing it 😊😊 it look awesome ! Congrats to all of you 🎉 great video ❤
Thank you so much!! Glad to hear you like the look of the game :)
Here's an idea for unlocking levels for the space levels it should require the player to get the sheep abducted by the UFOs X amount of times
Haha we kind of created such a game for the brackeys game jam. It was called chaotic sheep herder!
oh cool! id love to check it out!
Wow great video and game!!! I think it would be cool if there was something like "stars" to colect every level and force the player to go through some hard paths.
Idk if that was your intention, sorry if it was, it world be a great adtion to have a sheep dog, you know, that guides like irl.
Very cool game and vídeo! Loved it❤
One suggestion is when they get hit a few small red blocks come out, like blood but cartoony to fit the style, they would shrink away after 1 or 2 seconds
Idea for the space section. Maybe you could add some sort of level or background desing where all the sheep are, that got picket up by the aliens in the Desert-Nigth level.
Make a weat field where you cant see the sheeps but you can see them moving the weat
cute idea! :)
Great video ! 🎉 Excited to see more of your content!
It would be cool to have the cars and trains honk if a sheep is in their path. It feels weird that the cars are honking randomly.
For the wind level, could you make the tall trees sway in the wind? To improve the effect of the wind being there
oh man cant believe i didnt think of this!! ill give it a shot! :)
9:08 you can give +5 s for each sheep to clean :D
it just keeps getting better
haha thanks!!
You could make the sheep follow a cliff edge or bridge that they have to stay on or they fall off - maybe a mountain or city bridge ? Or some other related mechanic. Maybe a forest level where there’s an animal like a bear they have to avoid. I’ll come back later with more ideas hopefully 🫡🐑
these are some really great ideas!! cant believe i didnt think about a forest level that would be awesome! ill note these down :)
congratulations bro. rly cool game
Thanks, glad you like it!
Just boat your game great work love it ! and i'm fan of those little sheep there so cute
thanks so much for such a generous donation towards the project!! we all really appreciate it
@@HawkesByte Yea I love it a little harder then it look like, especially the UFO map :S
Oooh... you have done it!
Sheep Wrangler 2.0! 🎉🎉🎉
YES! I’m so glad you updated
hope you enjoyed the video! :)
@@HawkesByte I did!
It would be funny if the sheep got stuck to the tumbleweeds instead of being thrown off the map.
It would be a level with a storm (wind) and a level on the ice where the sheep slide. Or a level where there are blue sheep who have to go in a blue pipe and reds in a red pipe!!
cool level ideas! thanks for the suggestions! :)
Make a sheep herding dog that you control using wasd and can interact with objects with spacebar. (Like you can push or pull using your mouse(like using left click or left click))
And make the levels using pre existing assets just mix and match different mechanics to use skills you learned in previous levels
A level creator system could be cool
nice idea! :)
You MUST make the cursor a Border Collie to round the sheep up. 😊
this was literally all i could think during both videos! would be a rly cute addition.
I played around with this idea but just couldn't get it looking right! Since so many people are suggesting it maybe ill give it another go haha
Great !!!
Awesome stuff
thanks so much :)
So great, that you remastering game! but I think it would be worth removing the vignette altogether 🤔 and the wind is too opaque, at worst it looks like rain
Maybe you can give some hints about controls in minecraft style? like a popup on the right
Nice
I love this game, one issue I have is that the design of the sheep doesn't fit the design of the of the actual game. That's all I have 😊
Subscribed ❤
thanks so much!! :)
That looks so cool bro 🤙
thanks!
4k subscribers now
perfect, you just want a spactacular UI, All you need is me bcz I am a UI designer XD
WOOO yeah that’s why wait for that’s about
Very nice!
Wow, this game is even more awesome. The graphics still have the good feeling while being higher quality. The persistent you have for rewriting the spaghetti code to good code is nice. Keep it up and I wish you the best.
thanks! glad you like the look of it too :)
Cool video and game concept, I am just genuinely curious as to why UA-cam algorithm is pushing this to me when looking for Project Zomboid videos?
If you make a space level you should have the sheep wear little space helmets
Hey Hawk I have been wanting to get into game development for a while, and even though I’m still a kid I take notes on game development and like to look at all the tiny details in games. and yours is the most inspiring one, I’ve seen. And if you had one tip for game development what would it be?
TOP 👏👏🔥
Replace your cursor pointer with a dog model , that will make more sense.
Great video! I haven’t watched the first video so the title was a bit confusing, it might be more appealing to new viewers if you change the title, especially because you gave context about the previous video within the first few seconds :)
thanks :) im open to suggestions! what do you think would better fit?
I think you should base the levels around a story so each level continues telling the story if that makes sense?
we are working on this idea! :))
for the algorithm
I love this project and I really want to be a part of this how does one become a game tester and how can I get updates on the game?
Love this wish I was this good at coding!
updates are often shared on the discord! and im not sure if we plan on introducing any new game testers but if i do ive been posting on the announcements tab on the discord for that as well :)
Awesome!!!
Thanks so much!! :)
You should make a jungle level with giant Venus fly traps trying to eat you
I would love if you could make one for Mac, I have one and would love if you could but I understand you have a small team and are more focused on levels right now :)
we should have a webversion up soon! should theoretically be playable on mac but we arent 100% sure!
@@HawkesByte That's great, your game will be more accessible and easy to play so you should get lots of people playing it!
The game would feel a lot more alive if you could ad some small but random movement on the sheep while ”idle” so they doesnt just abruptly stop aswell as making the trees and fences sway in the wind on the thumble weed level
We actually play tested this idea a bit! The main issue was just that the sheep would just die by walking into areas they werent supposed to haha, love the other ideas though :)
@@HawkesByte yeah i could figure it would be quite a pain especially on like the cacti level but would work better on others. Hmmm, maybe if you make the sheep randomly move its head while idle but in the same direction when active to give the same visual effect?
The cursor should be a coatimizable sheep dog in my opinion
I messed this idea but didnt like it too much, maybe ill give it another go though :)
Your cursor should controll a Dog xD
Add a lava level where an elevator I going over the lava so you gotta time to get them on it
You should do a part 3 and make it available for mobile as well
part 3 coming soon! a mobile version would be awesome but we might need to optimise a bit before that haha
You can make a duo split screen with it
very nice. Instead of a Star mask when transitioning scenes make a Sheep Mask if possible.
nice idea! its still a work in progress so i’ll definitely give it a go :)
Hi👋
your work is amazing! you are a big maker and creative, how long have you been doing C# and Unity? and what is the fastest way to get this skill? study C# or do Unity tutorials and try to understand the context? it feels like I understand English but have no vocabulary 😂
you can use other level like volcano erruption space there sheeps are flying ghost level jungle level idea is weird but may be it's good weird idea 🌝
Could we have more sheep? Maybe a heard mode where you get as many across as possible before time runs out?. For android you should have the finger placement a different type of animal to chase the sheep with as a reward or prize?
This is so cute😂
thanks! :)
When will the last vid of the inventory system come oh and good game
me an intellectual: "a mid graph" 8:24
Make the cursor be a sheep herding dog :)
I actually already tried to do that! I had two ideas, one where you guide the dog to a point you click and one where the dog is just a sort of floating rag doll, neither seemed to work quite like I imagined unfortunately though haha, maybe ill give it another shot sometime!
Share some of that programming IQ.
This game is begging for some type of endless mode
hey!! can you please make a farming system tutorial? thank you so much if you could