Two things caught me with his review. “The factory setting looks very dull”…. It’s a factory. I wasn’t expecting to bring my several ton mech into the lobby and gawk at the wall mosaic at reception. And if he played any of the classic AC games, he’d know that mission length always varied. Some would be 10 mins, others just a few.
@@paytonestrada7746 again, the planet the game takes place on is for, all intents and purposes, a wasteland. That’s like going to the Alaskan tundra and going “gee, I thought there’d be more color..”
@@uptown710you can still make a wasteland look compelling and interesting instead of it looking like there's a bunch of PS3 era cardboard structures everywhere.
@@DJ5780 you obviously didn’t stop and look into the actual work they put into the environment did you? All the little animations, the details. And again, please show me compelling photos of a frozen wasteland.
His review really was out of touch. If you don't like mech games fine...but the comparison was dumb. I've been into AC since ps1 and this game is a vast improvement on combat mechanics. He did mention he maybe played 1 other AC title but he can't remember cause it probably didn't even grab his attention....well all the information that out there didn't grab his attention for his review either.
There’s a difference between comparing the gameplay and atmosphere of AC6 to Souls games and comparing the quality and impression of them. Which is what he was doing when you actually listen and not take sound bites out of context.
Of course he did, u didn't listen to his review, he compared it because its from the same developer. He made solid discussion the entire time about why this isn't a soul's like.. I really think y'all either are -16 on the IQ scale or you're just trying to attack the guy if you watch his review it's pretty obvious that he's right and he knows what he's saying
@UNIRockLIVE da faq....I watched....I watched skill up for years. I literally said he mentioned playing AC years ago and just doesn't remember cause it never really grabbed his attention....valid criticism is not hate. Yes, you can compare games but if you do it WITH NO information or history on a game then.....you just talking....NOT reviewing. You seriously gonna die on a hill with this whole "his video is a solid discussion of how its different"? Don't low rent insult people on IQ. Yes the games are different....genius observation!!!!!. Thanks skill up for pointing that out! Oh and if I was playing AC1 back in the day...definitely not 16... Imagine thinking he had a solid discussion with literally no AC history to show AC's progression...compared to from software's more recent games and successes. I actually agree with skill up on some things....AC is a slow burn....but it ALWAYS has been....it's not new....but I guess information and history is low IQ and juvenile.
I think what a lot of people miss when criticizing the visuals, beyond the fact that they’re missing the point of the feelings the setting is attempting to evoke, is imagine trying to track a fast moving light AC with a visually “busy” environment. It’s hard enough to keep visual contact and target lock even when they’re easy to see against the muted background.
I think the "bland" visuals (which, to be clear, are only really bland with regard to color) only stand to highlight the blinding light of your mech ripping through the desolate landscape with two blastoise cannons and a gatling gun. The muted, gray tones contrast the yellow and orange of missile blasts and thrusters. Visually, it allows you to hone in almost entirely on combat, and out of combat you're in a barren wasteland that you're only contributing to by doing more destruction. The visuals serve the game well and I'm buying this on release.
i’m pretty sure the “bland” visuals also contribute to the fact that there’s a war going on in ac6, and people are pretty much going to not paint their tanks. the game feature a lot of industrialized complexes because that’s what rubicon is, full of mining, factory, military facilities. the visuals and designs play extremely well to the lore. factions also paint their tanks to personalize not only that, but the black-and-white-ness of the environment also plays well into the fact that we’re technically invading the planet and is simply carrying out orders the game looks and sounds good basically
From what the devs said, the first chapter is a long tutorial teaching you some basic shit the devs want you to learn. Its why some missions are short, then they cut you loose on other missions that are longer so you can apply what you learned. I mean, as an old AC player to me i feel right at home, the games have always been a post apocalyptic dystopia with a cold, hard, harsh looking setting, im not sure what people were expecting. Im excited for the game myself.
@@Dante999000 Nah, just go in blind. It's gonna be it's own thing. I'll say that AC has always been a series that doesn't apologize for what it is, so just accept the game for what it offers and don't be disappointed it's not more ambitious with its design. It's big cool robots doing cool shit, just have fun.
Dude. Armored Core has been in the back of the cupboard gathering dust while Dark Souls and other games took up the spotlight. Absolutely no one other than a niche fanbase knows what to expect
Yea wait till they beat chapter 1, if they can even bear the “wall” I can already tell your a bet from your comment, they don’t know how much the difficulty will ramp up. Then in 3 weeks they will be saying it’s too hard next. Then pvp icing on the cake will most likely have a skill ceiling too high for average players.
The whole point of every Armored Core is to elicit feelings of cold, uncaring brutality. The world of Rubicon-3 was destroyed by the hubris of corporations and left with nothing but steel and concrete. Frankly, I think FromSoft have done an absolutely stellar job of making brutalist architecture and desolate wastelands as evocative as they have. This guy's just upset he isn't getting another Sekiro. But what he doesn't understand is that he wouldn't have even had a Sekiro in the first place if FromSoftware weren't the kind of developer who made whatever game they wanted.
people need to stop doing this. Ok you don't agree with him. don't immediately make up an excuse like "he's just upset he isn't getting another sekiro" That shows you aren;t even attempting to view any opinion outside of your own. you immediately bullshit some kind of excuse just so you can paint their opinion in a bad light.
All of his points are biased or is compared to something with completely different themes and setting. This mf really said that it looks uninspiring then immediately tries to support this statement by comparing it to Elden Ring which has a completely different theme and setting. He reminds me every mediocre game journalist who has to hear their own opinions and critique to feel some sort of personal superiority chanting word salads to reinforce a hollow opinion. Going to be enjoying the game regardless. let him cook
man i sure wish factory workers had a party, or some damn cool action going on during their job, people would be way more willing to be factory workers. absolute L take from skillissueup 💀
I love that ac6 looks bland, it perfectly compliments the setting, and while the game may be dark and gritty, it’s still beautiful in its own right, and the gameplay? Anything but bland
I don't think it looks "bland". but if it objectively is bland looking, either way its the best looking ac game ever:) the landscapes and metal structures are so awesome
@@jjanimations1649 agreed, I wish people would get out of their boxes and immerse themselves into the theme rather trying to base it off another previous experience that is different.
The problem with Ralph's impressions with Armored Core VI, no matter how much he tries to hide it, is simply the fact that he isn't a mecha enthusiast: sure, he may claim he's dabbled briefly with a previous AC installment and has some knowledge of the mecha genre (ie his poor attempt at mimicking his AC with the Evangelion Unit-01's colour scheme), but I wouldn't take anything he says about the game seriously. When it comes time for the full review when VI launches, Ralph needs to be more upfront that he's coming at this game as a virgin to the genre - he's no expert to mecha combat simulators.
That's not a problem with his impressions, the whole point of a reviewer is to review the game. A majority of people are going to be playing Armored Core 6, and by extension a mech game, for the first time. If this is the reaction they get, they're not having a "wrong reaction", that is just what happens. And he already did your last comment, he said he never got into the older games and doesn't play these types of games in the video.
Bland? If he's talking about the environment, yes i agree with him. Its grey and not colourful just like Nier Automata. But, its just the settings the story takes place in, appropriate, and i love it. We have been peppered with colourful, next-gen, high fidelity games lately, and the gameplay are trash. But im confident, this game will be a fkin banger
@@hare75 not really. It depends on the settings the game takes place in. Some games need the bland environment to convey the story better. So shitting on AC6 for having a bland environment is just ridiculous.
and there's no need to redirect resources to make the most awe inspiring vista in AC games, you ltierally don't have time to enjoy the evnrionment as you'll be blown up to bits if you stop
@@john4353Cyberpunk is game really enjoyed but no way is it a 9 out 10 when you look at the games potential and sure the devs would agree. The Open world still needs work the branching story needs work Witcher 2 is good exsample on how to do a branching story. its more of an 7 to an 8 out of ten game so much more they can do with it.
@@John-996 - Back in 2020, I would of given Cyberpunk 2077 a 7/10 because of it’s game breaking bugs and glitches and an open world that wasn’t anything near what CDPR had promised in 2018. But it’s gotten a lot better and it’s a great game now. I’d give it a 9/10 today, but it’s not the masterpiece that it was hyped up to be.
Both military design and sci-fi are supposed to be bland, reflectant of realism by cutting corners in vehicle and weapon productions. If you think about it, medieval times will always really be more bound to detail, due to the general demands of that time period. Uniqueness will forever be expected in historical settings, and overall be relatable through antiquated manual labor.
AC2 was not bland... It was sci-fi but incorporated some subtle tribal inspired elements, which are fairly prominent in the music and environments. It also took players to all sorts of unique environments at all times of day during various weather conditions. Smoky red sunset at Malea Base, starry nights at Rektena Installation where you can hear a gurgling stream, a psychedelic highway in a futuristic city, caverns with structures from an alien civilization, a floating fortress, a glassy dome on a beautiful day surrounded by weird water features, fog at midday on a bridge, a volcanic area... So much variety. AC2AA and on... now that was bland. AC2 was the absolute peak. Makes sense because the PS2 is still the best selling and most hyped PS platform to this day. You could tell FromSoft went all out and I consider it the last true AC game. And this game, is indeed uninspired. The environments could just as easily be from Star Wars or any other generic sci fi themed media. The "ambiguous monster structure in a vast landscape" is so played out. Halo did it most memorably, and everything else is just a knockoff.
@@Null-o7jhow do people like you exist we have seen gameplay of less than half of the first chapter out of 5 (could’ve been 6 but at least 5 are confirmed) and we have a dessert so brutal the sands cut your vision allowing you but a moments piece before the lasers cut through the storms, a frost bitten facility letting the mild light sheen, a cruel factory erasing the healthy land nearby, and more seriously people like you are ridiculous
@@Null-o7jI mean if you wanna nit pick your AC games I should mention AC 4 and how out of the like 8 level layouts 2 really stood out as not being a bland desert, plains, factory, city, or tundra. Specifically I refer to the generator stage and the late game mission where you have to take on 3 prototype AC's while taking out the supporting beams of another god damn factory. I mean seriously, besides those 2 stages, there is one other unique stage layout and it's another bland factory ending in the only interesting room in any of the factories of the game. However, this is where the impact comes in. They re-use these same level layouts so that you can return to them with new objectives, possibly betraying the very work you had done there prieviously in the pursuit of profit, facing people you fought along side to take lands back from them, lands you helped them acquire. It is this use of such bland design that defines armored cores style as it has developed, because it is more impactful the less you think about these things early on, the more you take the land for granted.
@@Null-o7j now I wanna know how the fk are we comparing a full released game to a demo when it comes to variety? ESPECIALLY knowing From Software and how little they show us compared to the rest of the game, even including preview events when I think back to Sekiro or Dark Souls 3. People can be skeptical but this unreasonable doubter shit is crazy when we are talking about From Software and their track record
I think it's important to remember that Rubicon 3 is not earth. If you see photos of Mars or Venus planet surface , it's bleak and kinda bland . It's probably impossible with the tech depicted in the game to completely terraform Rubicon to the level of beauty that earth has.
It would be cool if for just 1 mission you break into a biosphere to extract/kill a VIP, and for that one mission you battle through verdant greens and blast through dense forests, leaving the entire area in cinders. Would be a cool contrast to the rest of the world and show what this war is doing to the world or what it could have been had the civil war not broken out.
You can make bleak places look interesting. Pretending "not earth" excuses hours of just grey and some buildings here and there is ehhh. I think the design team out work in, but its not the most interesting in a lot of parts.
@@bmagada playing the game, halfway thru it. there are some very pretty colors, tho yeah environmental design is definitely taking a back seat this time .
@@bmagada is a planet that got blasted by a solar flare just 50 year ago that is now under heavy industrialization meant to be covered in lush greenery? The entire planet got scorched to ash.
I absolutely hate hearing "souls-like". Its a disservice to other franchises and puts souls games as a guide game devs should always follow if you implement certain systems
I agree. Tired of the comparisons. Let games do their own thing. Of course there will be similarities with Arpg but not everything is souls like or should be compared to souls
The worst part is in my opinion that the "souls like" formula itself is not that good, we see other devs try to copy it and the game feels bland for the majority. It was ultimately From softs quality touch, attention to detail and passion to make it fun that makes their games good and the souls formula just happens to be the thing people look at. The thing devs can't copy is skill they just need ti get good at game development like From to reach its quality. Again my opinion. So much wasted drama over this game being a souls like is exhausting.
lmao this review had me tilted too, which is a shame because I normally like the reviewer. But yeah, he did not get it at all. I think if he had at least seen gameplay of older armored core games and knew a bit of what they were aiming for he would've come to a different conclusion, because everything he complains about I absolutely love to see
LMFAOOOOOO he cant make it anymore obvious… it’s like expecting STAR TREK TO BE LORD OF THE RINGS.. BOTH GREAT JUST DIFFERENT WORLDS! Either GAMERS and MOST MECH game lovers are gonna enjoy it. FROM SOFT GONNA DO IT JUSTICE.
Let's just wait for the game release and play it ourselves. I mean honestly, as if the players who got early access to the 1st chapter wasn't enough to convince him that it still fits the Fromsoftware standard..
I don’t believe that he’s mad that it’s not souls. He’s just disappointed that it wasn’t as quick to get its bearings as other from soft games have been (which is probably intentional and he said that in his own video). It’s good that they gave him a preview since he has little experience with the series which will probably be 90% of the audience. I did see vad’s preview and I do think that the game will be great but I also think that this was just his genuine feelings and they were justified. He could’ve titled his video “armored core 6 is boring and bland” but he just titled it as being a “slow burn”
@@Epicburst I agree slow doesn’t mean bad but in his video he uses slow as means to say it’s bad because it doesn’t engage you early but then contradicts by saying the first 3 missions are so good not just good but so good.
@@Epicburstthat’s the issue I find with a lot of reactions to his impressions. He’s not saying the game is bad bc it isn’t a soulslike. He’s saying it isn’t a soulslike then comparing them so the viewer has a point of reference. He can’t assume people have played armored core, BUT there’s a high probability people watching that vid have played a souls game.
Previous armored core titles had missions just to set the tone, teach you how to evade, use automap and manage booster heat/energy. On the other hand you have last raven that sends you to kill a rank 8 in the first mission.
@@CasepbX Probably just a moronic youtube technique. Outrage sparks hostility which comes via dislikes and comments, both of which still give publicity (albiet, less I assume). This reception promotes it even more to people who will react the same way due to the algorithm. Then he releases a new video with his true opinions on the piece, (or he's just bipolar, could be either tbh) and the viewers praise him for forgiving the game and cleansing it of all wrongdoing. (Basically they're symbiotic sheep) It explains why he's only on 1 mil too. Trash opinions like this get discounted by people sane enough to just ignore it, so it cuts the viewer population in twain.
Harder my ass man fromsoft fanboy can cope like no other fanbase the game looked piss easy you can even change your build after loading a checkpoint 😂 sounds like a really difficult game
@Starfield_will_save_gaming what is bro blabbering about, the content the creators were able to play was legit just the first chapter of the game which served to ease players in. There are 5 chapters in total so we haven't even seen the full extent of the difficulty of the game.
Ever since this game was announced only one thing has been on my mind: Nine Breaker. I can only imagine the absolute NIGHTMARE he is going to be in this game with so many options of customization that you can do. You thought he was crazy in the past Armored Core games...yeah, he's probably going to be insanely hard to beat this time.
“You wont be exploring nooks & cranny” oh my sweet summer child… you must be new to AC series as well coz these damn devs hid parts in nooks & crannies of each missions
Seeing more detailed gameplay with the hud calmed my fears about the game. I'm not jazzed on every single change but the overall package looks fantastic. ...Then Ralph comes along and goes "DUR NOT ENOUGH LIKE FROM'S FIRST AND BEST GAME DARK SOULS"
Love how the game looks and im super hyped. From the gameplay we’ve seen so far the only point i’d have is that the scale of your own AC gets lost a bit. There’s a small portion with tiny looking tanks which makes the AC look a lot bigger. Hope that there’s a bit more of that in the final game to remind the player theyre piloting a huge powerful mech. The rest of the game looks absolutely amazing
Bill Burr said it best. "The pizza here sucks. There's no pond hockey here! This place sucks. It's not exactly like the place I just left!" It's a robot game. Big scale, guns, explosions, etc. "So I tried alcohol. Not very good. Doesn't hydrate nearly as good as water, and tastes horrible in comparison. "
because vaati is a MVP for also playing almost all of the armored core series, even verdict day and for answer, skill-up was given the preview without even playing a single armored core, its why he just........gives it such a boring ass review.
@@noterenyega9158Iron Pineapple's preview vid is the best for non-AC fans. He explains everything that a non-AC fan needs to understand/know about the game.
Shill is a complete nonsense when He literally said ACVI is "slow burn," the proceed to compare it to Dark Souls as fast burn. Dude is living in a dream or simply never played Dark Souls.
@@dantefromdevilmaycry9857 I'm just saying unpopularity is not what generally drives views when it comes to fromsoftware reviews. It increases the dislike count, if anything
I bet most people gonna force like it because it’s souls devs. I been playing classic armored cores for a long while and if it’s anything like those people are NOT GONNA LIKE IT
At no point did they show specs sheets in the garage. Half of the game's appeal is to turbo autists and their desire to optimize. Here all that is shown is explosions, which means it is tailored to mainstream audiences. AC is dead 😢.
@@Null-o7j I do have problems with this game but I very much doubt that aspect is going to get dumbed down. As for the action heavy trailers and what not that's literally always how marketing has worked. I've seen old critic reviews from like when ac3 came out complaining about how the trailer and intro suggests something action packed but the game is actually slow and tedious. If there is something loadout related about ac6 you should be concerned about its being about to change your loadout during missions and right before a boss at checkpoints.
@@vulkanxl AC3 and SL were indeed slow and tedious. They seemingly optimized the game engine somehow because maps got bigger and lag disappeared mostly, but the missions are like 75% boosting through long ass hallways. Like even if the facilities were real it would make zero sense to design them like that.
Funny how people want a desolate world to be colourful and cheerful, while it is supposed to inspire the conflicts and the destruction that occured. Really weird.
@@joshprimegaming Sorry, I got annoyed 25 seconds in and paused it before you even said anything. Completely my fault, but you may want to either start off with an quick 5-10 second intro explaining that your commenting someone elses review, or put text on the screen saying that this is another persons review, kind of like how on TikTok people will have text on the screen that says "Stitch Incoming" when they start with someone elses video. You're small enough that most viewers aren't going to know you're voice, so they can't tell if that is you or someone else talking. Also, since most viewers will be people that are new to your channel, they are going to make decisions on whether you are someone they want to watch within the first 20-30 seconds of the video, so it's important to have that context, otherwise people will immediately hit the back button without ever giving your video a chance (like I did). I edited my previous comment to correct it.
I feel the major problem of Skill Up kind of reviewers, is that they go reviewing a game with expectations of what it should be like based on their own experience and guesses. But sometimes, their expectations deviates quite far from what the game sets out to be - Armored Core is not aiming to be an Elden Ring or Dark Souls. If we review Armored Core from the perspective of a mech game heavily focused on customisation, a lot of things will make more sense.
Like his take on Atomic Heart forgetting retrofitting and Russian brutalism exist Edit: oh he was looking for story on a lore heavy gameplay focused game Darktide.
Definitely experienced this recently with his FFXVI review, where the whole review basically lambasted the game for what he wanted wanted it to be while ignoring what the game actually was and did good.
And correct me if I'm wrong but didn't FromSoft said that it's AC, not SoulsBorne? I don't know what he's expecting, other than AC being AC. Not AC being SoulsBorne.
Okay good Im not the only person who was driven nuts by his review. Like complaining about the art style and calling it bland... like what? He even compared it to Nier. Thats fucking insane. It has a more grounded in reality art style so of course it isnt going to look like Elden Ring
You really don't get what he means. I've played games that look like Armored Core and I absolutely get the sentiment that it blends together. There's a reason why so many games over the decades have had elemental-themed level design, it's to set them vibrantly apart. Not every game has to, it isn't a serious flaw, but it is absolutely fair to say industrial setting can pop out only so much after a while. People fairly pointed out that in Bloodborne, which has for me one of the most engrossing environments, is most of the time just a gothic city or forest.
@@SamuelPulkkinen-jp8ev Youre right it does look like other mech games... because its based in reality. Trees look the same, weather can extend far beyond snow and rain, terrain cant be as drastic as Elden Ring because its realistic. But even on premise I disagree. Their use of lighting, ambience VFX and uniqueness like that city in the sky do set it apart
@@SamuelPulkkinen-jp8ev "There's a reason why so many games over the decades have had elemental-themed level design, it's to set them vibrantly apart." But AC is not that kind of game though. It is not an open world game. The scope of the game is the whole planet of Rubicon. There is no need to set them apart because the game's mission area are apart in the first place.
@@vhalrougelarfouxe you conveniently ignored what immediately followed after what you quoted. "It is not an open world game" When did I say it was? I get if you're irritated with that subject, but you are nevertheless strawmanning me. Also an open world is such a hyper-specific genre to try and chain my point down to. Even decades old pixel-Zeldas with dungeons and pixel-platformers with stages knew to try and create visual variety. And once again so you don't misrepresent me: YOU DON'T *HAVE* TO, but it generally helps and is fair to point out. It's not a black and white statement (edit:) about the quality of the game.
@@austin0_bandit05 reality can be plenty vibrantly different, in what world have you lived? I don't have any practical example in mind, but I know artists have not constructed industrial settings for decades now to be always stale and samey. A forest is not like another forest, ruined mecha-lands are not one and the same. Comparatively fantasy has its advantages of course, but it's not like a memorable setting is a given. FromSoft made Anor Londo and the like memorable with talent and purposeful design.
What pisses me off the most is that these people claim to be Fromsoft “Fans” but fail to realize that AC was their original bread and butter. They had like 15 freakin’ games!
Ah Skill Up, a reviewer that I used to respect. There is no doubt that Skill up has been considered to be one of the most well articulated game critics and reviewers in the youtube space. However, I feel that as of late, his overall quality, and critiques, have been incredibly inconsistent from game to game, and a lot of cracks in his overall logical arguments are starting to reveal his bias. As with all reviewers, there is an inherent bias that can sway the overall opinion, and expectation, for what a critic may say when it comes to certain game genres. After all, we are all human, and certain people prefer cookies to brownies. But as of late, I have started to notice that Skill Up seems to be hyperfixated on judging games based off of his preconceived expectations, rather than the successful execution of the developer's accomplishments. To be frank, Skill Up is too focused on the "what the game should have been", mentality rather than judging a game by its own merits, which is not what a true reviewer should do. Now of course, is there room for disagreement whenever a critic makes bold statements about something? Absolutely! But there is a difference between engaging with a game's mechanics and getting a firm understanding of what the devs were doing to form an opinion, and then just throwing out statements from surface level impressions that is not indicative of the whole product (Like what Skill Up did here). I want to be clear, I do not care if Skill Up dislikes Armored Core 6, or any other game for that matter. What I care about is whether the grounds for his opinion was formed from him truly coming to that conclusion after he has engaged with what the game has to offer, and understand the intentions of the devs. But Skill Up's impressions video has proved to me that he has truly let his preconceived notions form the basis of his judgement that an Armored Core game = Souls game because Fromsoft. Plus, he structured his video in such a way that he sounds like he knows what the entire game is like from only a small 4 hours of play, and from the opening mission. If the amount of contradictions he has made in his video is not proof of his ignorance, and lack of credibility, then I don't know what is. To each their own, but I think I will ignore Skill Up's advice whether he "strongly" recommends armored core 6 or not.
skill up review was just straight disrespectful and rude. No joke he should have had someone else on his team do the review. skill up lost my respect on that review.
He's never worked with his hands Factories are bland, i work in one and when i finish my shift i always tell myself: thank god imnot actually color blind
The SkillUp guy lost me when he compared the setting to Nier Automata and he meant it negatively. In my opinion he doesnt understand that the cold and bleak feeling of a setting can be intentional and deliberate for the context of the world.
Ultimately its ok to not get a vibe for the visual style of a piece of media but yeah there is a lot of nonsensical points here that I didn't catch listening the first time. I don't get why he went after the graphic specs when FS never focused on that front. Personally I wanna give the benefit of the doubt that he is trying to have people stop expecting Souls from AC, but if thats the case he does a terrible job at it.
Skill up saw the publicity an unpopular opinion generate with his FF16 review. Y'all got baited. Well except for this channel. He got great content out of it.
skillup has shilled hard for cyberpunk and is the biggest shill for destiny 2, a game known for egregious monetization. i've no clue why people give him the time of day.
This is an instance of a reviewer going out of their way to be contrarian and struggling to find legitimate critique. 1. Armored Core is not a fantasy game. It's bleak mecha science fiction and cyber punk. Some people find beauty in desolation and grand brutalist architecture. Some people like faeries and glowing mushrooms. 2. The combat isn't the same because you're a 12 meter tall mech with high grade military hardware. You're not a dude in leather armor swinging a sword struggling to defeat a skeleton. 3. The first chapter is without a doubt an introduction to the game for new players. Anyone familiar with Armored Core knows the enemy difficulty builds as the game progresses. You're not going to be punished in the first 20% or the story. If the reviewer struggled with a big tank in chapter one you would think he'd get the hint he was in for pain in every following chapter. But not everyone is cut from the same logical cloth.
Even if he doesn't explicitly compare armored core to soulslike games it's still obvious how he wants a soulslike game. Good example is about the difficulty at the very start. In soulslike fromsoft games, you are usually no one at the very start that's why mobs are stronger than you. In armored core especially in this one, you are a special one, modified to specifically pilot an "armored core" (which is shown in the story trailer). Now an armored core is different and special compared to the normal robots you see around, not sure about this game but in previous games they call it MT which is like a standard robot only compared to an armored core. You are literally given a mission to destroy a huge ass mobile robot base as a one man army. Idk about this dude but I'm kind of positive that you are at least supposed to watch the story trailer before you go to their event, as a tester and a GAME REVIEWER. They show how the pilot is modified in the trailer. Also the way he says that it's easy makes me think he's just salty for some reason? All the other content creators I watched failed a lot of times in multiple bosses.
I think needing to watch a trailer that’s not in the game, as of now, is bad. Soar has flounder for over a decade with the inability to make information an actual part of the world your in and they don’t need to dig to Bungie level of bad where most of the information isn’t even part of the game it’s self.
- Sees a Fromsoft review that doesn't claim it to be the literal second coming - Review must obviously be the most unhinged, incorrect and stupid thing ever 😂 Good one lol
This illustrates why Mech sims/arcade games are super niche. MechWarrior, Armored Core, and most other mech series needs players to spend more time in the garage than in the field. And, sadly, in 2023 that means niche.
It was niche even back then. Games heavy on customising, balancing, and preparing for the next battle is just not as popular as getting into the action directly.
I'd just like to take the time to tell you that supporting 120fps on pc isn't 'pushing the envelope,' it instead is something that should be standard on any pc port of a game. One of the many reasons to get a pc version of any game is to run it at uncapped high framerates. It just so happens that FromSoftware has been notoriously bad at porting games to the pc. AC6 supporting 120fps on pc isn't pushing the envelope, but rather FromSoftware catching up to the rest of the industry. Other than that small nitpick about your rebuttal, everything else is on point. This Skill Up guy is acting like a clown during his impressions.
Gamers be spoiled, maybe we go back to ps2 games for a few years til people appreciate that a games graphics arnt as important as the gameplay. We need to stop expecting devs to include aspects just because we want em. Lets be happy we have a good game to play.
"Weapon did a lot of work for me" Isn't that the whole point of mecha game? The weapon should be impactful and strong af? But yeah, never a big fans of skill up, but just mainly because he is clearly a different type of players than me, thou this video is indeed hilarious, well done ps: 1 thing I really disagree with skill up is, he always take thing very personal while not admitting there. I myself love art style of Elden Ring, not the castle, not the dungeon, but the "bland open world", there are people that actually like those open field you know?
I've since given up on channels like these since the first Cyberpunk 2077 reviews. I've avoided this guy's videos like the plague. Glad to know that's still the case.
funny how people have forgotten how AC 4, for answer, and 5. is known for its bland and muted colors this is better than 5 and I'm getting irritated that people keep comparing it to souls like and lets not forget that Armored Core was part of From softwear since AC1
That Nier Automata Slander got me. Anyone who played that game will tell you how beautiful the environment looks. I don't know why he thinks it looks uninspired.
Mtf gonna be moving at 200 km, zipping around, shooting, dashing, constantly moving, there's no waiting or still standing, you have to move or your dead, I don't get why he mentioned the lack of detail as negative
Yeah imagine having to fkng see a mecha in a map full of statues and giant castles full of details like this mf obviously Want... Heell nah just give a normal looking map that still is pleasant to see when all the job is done and im okay (Like they are doing already)
I think he was pretty ignorantly insulting towards the art department for AC6. The brutalist, industrial architecture was not uninspired in the slightest. It is very inspired and thought out. It would have been better to say it feels very unnapealing for him compared to souls games. Also there is actually a lot of color here too... The environments are usually washed with blues, greens or reds popping with color contrasts. It pays off really well actually to not have things overly populated with color so when it does pop it shines. He does praise the mech designs though.
It's wild that he says "this isn't a soulslike" and then compares it against standards of soulslikes. It's a mecha action game, not a soulslike - it's a very different game. Also, I fuckin' hate that people online can't differentiate the two just because FromSoft is on the box. It's like they forgot that FromSoft existed before Demon's Souls and had a whole ton of games before then - they aren't beholden to only make soulslikes, and their games not in that genre should be judged differently since they're...different genres. Specifically regarding area design - mecha action games are all about being snappy and quick. Their environments are often steeped in realism (and are therefore somewhat bland) because the visual focus should be the mechs and the action. In addition, you spend less time with the environments since the games work on a mission format - it's not like you have to wander Limgrave to get to the castle, you just enter the mission. Soulslikes are of course going to have more detailed environments - you spend more time in them. It relates to the first point, though, because a mecha action game shouldn't be judged like it's a soulslike.
him and fextralife had the same exact takes. they got grilled on twitter though and looked like hypocrites doing so. i wish they were more honest about their biasness towards mech games like luke stevens is. he at least said he may not even touch the game due to his feelings about the genre.
All I had to hear was when he said AC’s combat isn’t as technically demanding as Soulsborn games. I’ve played Dark Souls, I’ve only watched AC gameplay, mostly of 4 and 5. I can easily tell that AC has a WAY higher skill ceiling for combat.
@@blackmanwithcomputer even with how it is, I can tell just by watching the game is gonna have a high skill ceiling. The leaked arena match on UA-cam only reinforces that, and that’s only a AI combatant.
@@KiddBuu_ Well, yeah. Skill Up didn't say that the whole game was easy, with no high skill ceiling. Just that the first chapter wasn't as hard in general. You can see that based on how damn near every previewer got to the final boss.
@@blackmanwithcomputer in multiple videos done by previewers I heard them say that majority of the people in their groups got stuck on the boss for the Wall mission. I’ve even seen one of the previewers die repeatedly to the first helicopter mini boss. But I get your point. I believe it was said by the director that the first act was to ease players into things. But you don’t really need difficulty to tell how technical gameplay can get and how much of a skill ceiling there might be, just look at mechanics. Hard lock vs soft lock, managing 4 weapons, manual reloading, energy management, managing enemy stagger, keeping an eye on your own stagger, etc. Haven’t seen much of AI capitalizing on the player being staggered, but the one time I saw it, the player pretty much got deleted instantly, so that’s gonna be huge.
@@KiddBuu_ It'll come, in build diversity, rankings, and arena fights for the first act. I'm more than sure that the next acts/chapters will get stupid crazy and difficult. It'll be glorious. Still, Skill Up's preview is good for non-fanboys of FromSoft that enjoy their recent output. Many people that got ER, but aren't really FS fans, will get this game because they loved ER. This preview is done from that perspective, purposefully. Skill Up also wasn't a big fan of the original ones, which is good because this game has been changed to appeal to more people. Iron Pineapple is the other side, a first time AC enjoyer who is also a FromSoft fanboy, and this will dig deep into the systems to see the magic FS wants us to see. He breaks it down very well for the first time players. I feel that these are the two videos that newcomers should watch. One to know what you're getting into and the other to understand it, once you realize you're down for it.
Part of the point of Armored Core is that you gear up more drastically different and for top tier results, for the longer hauls and as perfectly as you can get. Even with the most challenging encounters. Tbh I consider Dark Souls 1 horrifyingly slower pace to get into from a gameplay perspective from an Armored Core perspective. Most people fresh to Fromsoft oogle and oggle the game layout and difficulty, meawhile I was annoyed by how less violent it was for enemies like the shield hollows in Undeadburg. I already think it's strange when something isn't trying to kill me, making them patient is only worse. I also wasn't feeling the build customization as quickly. In Armored Core you just need the parts or money for them, and account for weight and energy. Getting more parts was easily accessible and to more full build changes for little effort. The more confusing change to Dark Souls was leveling for accessibility and grinding harder for it. My first playthrough I didn't get to experience spell casting in any form despite making sure I had slots and tools for using them. The fact that I needed Int or Faith also didn't click until I played Bloodborne and beat that before DS1. Returning to DS1, I was at the end alreadyand had no easy means nor reason to invest towards either enough, but soon base skill parried Gwyn out of the job, disappointed. Early game I figured stats were a damage/defense thing and invested high in strength and dex. I was immediately able to run the Zweihander. First chance I had looking for upgrades I braindead infuse it Lightning and max. The first area I actually enjoyed was Sen's Funhouse. That place was legends and sending a boulder through a wall with a sleeping serpent man. I most enjoyed the onion man at this point and realized questline characters doing something. By this point is when I most warmed up to the game. After Anor Londo, the rest of the game was brief because I had been quite thorough everywhere else. I even seen the original spot for Patches, but I told him I was a Cleric, hoping for miracle sorcery at work to make use of only to find myself a mortal enemy then crawled back out the long way to Firelink realizing I can't go further. I went to the end of the game and hadn't experienced builds. To this day it's on my shitlist of the 3 Dark Souls games for that. I accidentally killed the common pyromancer, so I didn't have Pyromancy. I did however have the boar head. I had no idea how to get boss weapons, so I assumed I screwed something up there also.
Talk about a boring and bland world and then IMMEDIATELY tries to say Dark Souls 2 world is better… TWO😂😂 by far the worst level design in all of the souls franchise, this dude out of touch completely
Skillup has been coming up with some weird hot takes lately, from those on AC to his impressions on FF16, it's story and characters. It's a shame, I used to agree a lot with his opinions, but as of late not so much anymore
I'm not commenting on agreement or disagreement with Skillup. However I think this video and many commenter are missing the point. He's not comparing souls and AC directly. He's comparing the way the art design made him feel. Which is completely valid. If a team makes game A and it just sucks you in, then the team makes B and it doesn't suck you in, there is a point to be made there. I think people are reading way to much into his video.
I thought the gameplay was pretty fun. Missions do get harder when they bring out those lasers…The Environment does seem a little open but when the enemies come out you just boost everywhere quickly. I like the new OS tuning! It adds a variety of upgrades to your mech depending on which skill you choose! Much to learn still and I’m addicted!
So...the semi-hard scifi mecha corporate warfare game doesn't look and play like a dark high-fantasy RPG and that's...a problem? It looks like a return to form, to me. Always thought Souls was too saturated. Super happy to see the classic, pre-Souls FromSoft style come back.
I respect his opinion in that he doesn't enjoy the game. If he finds is bland and boring, fine. That's his opinion and the game is definitely not for everyone. Now his review is kinda trash because he compares it so hard to Souls and makes it sound like he's being objective in his comparison but it's anything but objective. I typically like Skill Up, but this review sucks for the sole reason he approached this game as a typical FromSoft game from the past decade
yeah, I got tilted by this review last night. It makes me want to write down his review and highlight parts of what he said and send it back to him lmao.
Every time, EVERY TIME, a new game is coming up, you guys flip your shit when someone doesn't like it. I should not need to be an avid consumer of a genre just to voice my opinion on a game in it. Skill Up's opinion comes from a place of ignorance... and so will most people's opinions that play this game. AC has not had a game in 10 years and the mecha genre, both in gaming and in anime, is niche. Most people who pick this up will not have played a mecha game and may have only watched a few mecha shows/movies. Sooooo, those players need representation in reviews. If every review was just diehard AC/From Soft fans, that is not going to give a newbie a very accurate look at the game. Jumping down someone's throat because they don't like a game is so incredibly easy to do. Content like this spreads nothing but venom amongst the community. If a newcomer saw all the reviews and only a couple had anything negative to say, they'd think this was a good looking game. If they then saw the community attacking every word uttered by those two negative reviews, they'd think this community was awful. If you truly cared about "... calling out bad takes," then you would have just left a polite comment on their review and called it a day.
He is a new guy to the series, most people coming from Souls will be new. Not everyone will have a positive first impression hell not everyone will like it. Armored Core can be mainstream but it probably will not be "for everyone" like COD and Elden Ring for like 3 or more games until people learn to like this weird thing. He was the most negative I saw from mainstream reviews and he didn't trash the game, it just didn't align with his expectations. But it he still gave a fair shot and said he is interested in it. He is generally a pretty fair review that can recognize that a game has good elements and people will like it even if it doesn't fit his tastes. The really short missions are weird first hand, I had the same impression playing last raven. But after you spend a hour between garage and attempts at a mission you thank the heavens for a easier and really short one. He doesn't have this context yet so it seems odd to him, like pointless. The environment criticism and details, he is comparing this to normal games. Not Mecha games. Compared to previous armored core and most Mecha games those environment are gorgeous. The problem Mecha games face is that they have to make environments to giant player characters. If they put much detail this environment will not be really big (or cost a like the equivalent to build a open world city for just one map, which a niche genre doesn't have the budget to spend) and it will probably not run (at least not on last Gen machines limited by hard drives, you have to stream those assets). They are more comparable to jet fighters games like Ace Combat in this area. Compared to what we had in the past were it looked like we were controlling toy robots into a model world, this looks spectacular. Hopefully he will in the full review recognize this factors while analyzing the art of the game. And finally the combat, this guy is addicted to FPS and normal TPS. And Souls like. He is not accustomed to play something like this that demands simultaneous use of the four shoulder buttons, camera control and face buttons at the same time (and movement on 3 dimensions). It is overwhelming. It's clearly that this hours was not enough for him to adapt. Compare his gameplay and you see he lacks the grace of veteran UA-camrs that have played older titles in the series like Vaati. It's clear at moments that he is stopping and thinking about what he should do. So the gameplay didn't click with him yet. It doesn't mean it won't with more play time. I understand the frustration with negative "ignorant" reviews, but he did not really push people to not be hyped or interested. And he was the only "negative" one I saw. The game will be fine. And it does have the positive side, we want Souls fans to get on board to we get more AAA production level armored core, but we don't want them with wrong expectations. It better people know exactly what they are getting into, and he in his constant comparison with how Armored Core is not Soulsborne does point this out even if is not in a positive light.
How would someone, with what has been shown already, not know what they are getting to? I am coming from the souls games too and I can tell you this dude made some head scratching comparisons. “This game is not like a souls game!” *Proceeds to compare every single aspect of the game to the souls games for 20 min straight… Is he going to make a 20+ min video when the next Monster Hunter comes out comparing it to Resident Evil because both are made by Capcom?. “This is not like Resident Evil” *The rest of the video is him comparing it to Resident Evil* It just makes no sense…
@@rickiestmorty not everyone follow every trailer, preview, and see different takes from different content creators. Casual gamer see thing from one source they trust and that is it. Your comparison to Capcom is not a good one because Capcom is a publisher not a developer. They have multiple unrelated Studios working on multiple projects. It's not reasonable to expect all of them to do the same thing. While from software is a single developer doing mostly one game at a time and they project share a lot of staff (like the director of this game was the lead designer on Sekiro or something like that). It's reasonable to expect on single developer to have a identity and a type of experience they are good at providing, and when a shift happens to point out how it differ and what it share with previous output from the studio. Like if Santa Monica comes out doing a FPS that would be weird, and while a FPS is very different from a hack and slash I would like to know what core strengths from their lineage they are bring to this new project.
@@VitorHugoOliveiraSousa uh no capcom is both. capcom has inhouse devs and also publishes. they made Resident evil and the RE engine. they made monsterhunter and even devil may cry and megaman.
The thing is Skill-Up is not experienced with AC games so his expectations are different. Fromsoftware makes goods games and not all games are made for everyone's preferences. AC6 is just too different from Dark Souls formula. My dopamine comes from making a work of art in the garage for 4 hours and then play a mission for 5 minutes to test the AC to later come back to the garage for more hours of tweaking.
Hoo boy, the enlightened "Middle ground" take. Their review is shit and lacks objectivity, just because you get warm fuzzies when you think about "Skill Up" doesn't mean you're not even dumber than they are when you defend them because your "expectations are different" because you're familiar with and a fan of their content.
@@Haka-f3k-u I don't know how you reached your conclusion about defending Skillup, maybe I'm in the wrong place when talking about what each person looks in a game. Skillup is clearly not into the mecha genre so I would not expect him to be captured by mech combat now unless its just a type of game he likes but disguised as a mech game.
This guy just has that voice that just makes me want to scream "SHUT THE FUCK UP". And that's before he ever begins comparing the game to the souls genre
So he looks at one video and says its bland. Did he see the 1st gameplay video? The color pallet was as diverse as Sekiro and Elden Ring. This dude is a hack.
Two things caught me with his review.
“The factory setting looks very dull”…. It’s a factory. I wasn’t expecting to bring my several ton mech into the lobby and gawk at the wall mosaic at reception.
And if he played any of the classic AC games, he’d know that mission length always varied. Some would be 10 mins, others just a few.
i watch this video and was like" so he want new dark soul game but got gundam game instead so he gonna complain about it i guess?"
He is just stating facts. The setting could be made less bland if they actually tried.
@@paytonestrada7746 again, the planet the game takes place on is for, all intents and purposes, a wasteland. That’s like going to the Alaskan tundra and going “gee, I thought there’d be more color..”
@@uptown710you can still make a wasteland look compelling and interesting instead of it looking like there's a bunch of PS3 era cardboard structures everywhere.
@@DJ5780 you obviously didn’t stop and look into the actual work they put into the environment did you? All the little animations, the details.
And again, please show me compelling photos of a frozen wasteland.
"guys that aint a souslike game" proceed to compare it from A to Z to soulslike games xD
His review really was out of touch. If you don't like mech games fine...but the comparison was dumb. I've been into AC since ps1 and this game is a vast improvement on combat mechanics. He did mention he maybe played 1 other AC title but he can't remember cause it probably didn't even grab his attention....well all the information that out there didn't grab his attention for his review either.
There’s a difference between comparing the gameplay and atmosphere of AC6 to Souls games and comparing the quality and impression of them. Which is what he was doing when you actually listen and not take sound bites out of context.
@@vexhardt211Did the quality and impression of Monster Hunter World got compared to Resident Evil 7?
Of course he did, u didn't listen to his review, he compared it because its from the same developer. He made solid discussion the entire time about why this isn't a soul's like.. I really think y'all either are -16 on the IQ scale or you're just trying to attack the guy if you watch his review it's pretty obvious that he's right and he knows what he's saying
@UNIRockLIVE da faq....I watched....I watched skill up for years. I literally said he mentioned playing AC years ago and just doesn't remember cause it never really grabbed his attention....valid criticism is not hate. Yes, you can compare games but if you do it WITH NO information or history on a game then.....you just talking....NOT reviewing. You seriously gonna die on a hill with this whole "his video is a solid discussion of how its different"? Don't low rent insult people on IQ. Yes the games are different....genius observation!!!!!. Thanks skill up for pointing that out! Oh and if I was playing AC1 back in the day...definitely not 16...
Imagine thinking he had a solid discussion with literally no AC history to show AC's progression...compared to from software's more recent games and successes. I actually agree with skill up on some things....AC is a slow burn....but it ALWAYS has been....it's not new....but I guess information and history is low IQ and juvenile.
This guy would complain that his burger isn’t a salad
LOLLL
Cope
This game looks like a damn ps3 game
@@WhySoSeriousSenpaitell me what ps3 games have better graphics than this?
@@hare75 max Payne 3 metal gear solid 4 and the last of us lol boy that was easy
I think what a lot of people miss when criticizing the visuals, beyond the fact that they’re missing the point of the feelings the setting is attempting to evoke, is imagine trying to track a fast moving light AC with a visually “busy” environment. It’s hard enough to keep visual contact and target lock even when they’re easy to see against the muted background.
Fair point
I think the "bland" visuals (which, to be clear, are only really bland with regard to color) only stand to highlight the blinding light of your mech ripping through the desolate landscape with two blastoise cannons and a gatling gun. The muted, gray tones contrast the yellow and orange of missile blasts and thrusters. Visually, it allows you to hone in almost entirely on combat, and out of combat you're in a barren wasteland that you're only contributing to by doing more destruction. The visuals serve the game well and I'm buying this on release.
Naw they're pretty bland.
@@bmagada Hard disagree, my mech looks sick af
i’m pretty sure the “bland” visuals also contribute to the fact that there’s a war going on in ac6, and people are pretty much going to not paint their tanks. the game feature a lot of industrialized complexes because that’s what rubicon is, full of mining, factory, military facilities. the visuals and designs play extremely well to the lore. factions also paint their tanks to personalize
not only that, but the black-and-white-ness of the environment also plays well into the fact that we’re technically invading the planet and is simply carrying out orders
the game looks and sounds good basically
Worth note was, mecha genres has been simple and straightforward like this since it all rely on gameplay and how chaotic and colorful combar were.
@@bmagadaHow so
From what the devs said, the first chapter is a long tutorial teaching you some basic shit the devs want you to learn. Its why some missions are short, then they cut you loose on other missions that are longer so you can apply what you learned. I mean, as an old AC player to me i feel right at home, the games have always been a post apocalyptic dystopia with a cold, hard, harsh looking setting, im not sure what people were expecting. Im excited for the game myself.
I doubt its just early bits, all armored core games sans 5 and verdict day have very short missions. Its a very quick get in get out structure.
Well; this is going to be my VERY FIRST Armored core game, anything I need to know or tips before starting??
@@Dante999000 Nah, just go in blind. It's gonna be it's own thing. I'll say that AC has always been a series that doesn't apologize for what it is, so just accept the game for what it offers and don't be disappointed it's not more ambitious with its design. It's big cool robots doing cool shit, just have fun.
Dude. Armored Core has been in the back of the cupboard gathering dust while Dark Souls and other games took up the spotlight.
Absolutely no one other than a niche fanbase knows what to expect
Yea wait till they beat chapter 1, if they can even bear the “wall” I can already tell your a bet from your comment, they don’t know how much the difficulty will ramp up. Then in 3 weeks they will be saying it’s too hard next. Then pvp icing on the cake will most likely have a skill ceiling too high for average players.
The whole point of every Armored Core is to elicit feelings of cold, uncaring brutality. The world of Rubicon-3 was destroyed by the hubris of corporations and left with nothing but steel and concrete. Frankly, I think FromSoft have done an absolutely stellar job of making brutalist architecture and desolate wastelands as evocative as they have.
This guy's just upset he isn't getting another Sekiro. But what he doesn't understand is that he wouldn't have even had a Sekiro in the first place if FromSoftware weren't the kind of developer who made whatever game they wanted.
people need to stop doing this. Ok you don't agree with him. don't immediately make up an excuse like "he's just upset he isn't getting another sekiro" That shows you aren;t even attempting to view any opinion outside of your own. you immediately bullshit some kind of excuse just so you can paint their opinion in a bad light.
@@Argol228no, skill up is known for this kinda crap
@Argol228 his opinion is wrong and shallow.
All of his points are biased or is compared to something with completely different themes and setting. This mf really said that it looks uninspiring then immediately tries to support this statement by comparing it to Elden Ring which has a completely different theme and setting. He reminds me every mediocre game journalist who has to hear their own opinions and critique to feel some sort of personal superiority chanting word salads to reinforce a hollow opinion.
Going to be enjoying the game regardless. let him cook
Yeah he was constantly contradicting himself it is laughable.
Bro never played armored core. “The factory looks bland”obviously its bland its a damn factory in a destroyed state💀
He want an erdtree inside the factory 💀
man i sure wish factory workers had a party, or some damn cool action going on during their job, people would be way more willing to be factory workers.
absolute L take from skillissueup 💀
More that the factory looks like something in the rust belt that we’re expected to pretend is a functional and running factory.
More like he’s never been in the outside world, bro never seen a factory 😂
I love that ac6 looks bland, it perfectly compliments the setting, and while the game may be dark and gritty, it’s still beautiful in its own right, and the gameplay? Anything but bland
I don't think it looks "bland". but if it objectively is bland looking, either way its the best looking ac game ever:) the landscapes and metal structures are so awesome
AYE FLOOFY LOVE UR VIDEOS!
@@jjanimations1649 agreed, I wish people would get out of their boxes and immerse themselves into the theme rather trying to base it off another previous experience that is different.
I think bleak is a better word than bland but I get what youre saying
I, too, love bland, boring, and dull games.
The problem with Ralph's impressions with Armored Core VI, no matter how much he tries to hide it, is simply the fact that he isn't a mecha enthusiast: sure, he may claim he's dabbled briefly with a previous AC installment and has some knowledge of the mecha genre (ie his poor attempt at mimicking his AC with the Evangelion Unit-01's colour scheme), but I wouldn't take anything he says about the game seriously. When it comes time for the full review when VI launches, Ralph needs to be more upfront that he's coming at this game as a virgin to the genre - he's no expert to mecha combat simulators.
Yup he was the wrong guy for the job
@@joshprimegaminga new one actually
That's not a problem with his impressions, the whole point of a reviewer is to review the game. A majority of people are going to be playing Armored Core 6, and by extension a mech game, for the first time. If this is the reaction they get, they're not having a "wrong reaction", that is just what happens. And he already did your last comment, he said he never got into the older games and doesn't play these types of games in the video.
He sounds like the review "journalist" that couldn't get past the first level of Doom
@@noble501st4 Weird comparison to make considering Skillup was saying Armored Core was too easy.
Bland? If he's talking about the environment, yes i agree with him. Its grey and not colourful just like Nier Automata. But, its just the settings the story takes place in, appropriate, and i love it.
We have been peppered with colourful, next-gen, high fidelity games lately, and the gameplay are trash. But im confident, this game will be a fkin banger
If armored core 6 was bland, every games are non exist then
@@hare75 not really. It depends on the settings the game takes place in. Some games need the bland environment to convey the story better. So shitting on AC6 for having a bland environment is just ridiculous.
@@asyrafzara5698yeah I know
and there's no need to redirect resources to make the most awe inspiring vista in AC games, you ltierally don't have time to enjoy the evnrionment as you'll be blown up to bits if you stop
@@mauauauauaua14armored core photo ops
I stopped taking Skills Up seriously after he claimed that Cyberpunk 2077 reaches the hype! 😂
💯
yup, that's why he has the nickname of Shill Up because some of his reviews are off the mark.
@@john4353Cyberpunk is game really enjoyed but no way is it a 9 out 10 when you look at the games potential and sure the devs would agree. The Open world still needs work the branching story needs work Witcher 2 is good exsample on how to do a branching story. its more of an 7 to an 8 out of ten game so much more they can do with it.
@@john4353 - He was wrong back in 2020. Sure, Cyberpunk 2077 is a great game now, but it was basically a scam back in 2020.
@@John-996 - Back in 2020, I would of given Cyberpunk 2077 a 7/10 because of it’s game breaking bugs and glitches and an open world that wasn’t anything near what CDPR had promised in 2018. But it’s gotten a lot better and it’s a great game now. I’d give it a 9/10 today, but it’s not the masterpiece that it was hyped up to be.
Both military design and sci-fi are supposed to be bland, reflectant of realism by cutting corners in vehicle and weapon productions. If you think about it, medieval times will always really be more bound to detail, due to the general demands of that time period. Uniqueness will forever be expected in historical settings, and overall be relatable through antiquated manual labor.
AC2 was not bland... It was sci-fi but incorporated some subtle tribal inspired elements, which are fairly prominent in the music and environments. It also took players to all sorts of unique environments at all times of day during various weather conditions. Smoky red sunset at Malea Base, starry nights at Rektena Installation where you can hear a gurgling stream, a psychedelic highway in a futuristic city, caverns with structures from an alien civilization, a floating fortress, a glassy dome on a beautiful day surrounded by weird water features, fog at midday on a bridge, a volcanic area... So much variety. AC2AA and on... now that was bland. AC2 was the absolute peak. Makes sense because the PS2 is still the best selling and most hyped PS platform to this day. You could tell FromSoft went all out and I consider it the last true AC game.
And this game, is indeed uninspired. The environments could just as easily be from Star Wars or any other generic sci fi themed media. The "ambiguous monster structure in a vast landscape" is so played out. Halo did it most memorably, and everything else is just a knockoff.
@@Null-o7jhow do people like you exist we have seen gameplay of less than half of the first chapter out of 5 (could’ve been 6 but at least 5 are confirmed) and we have a dessert so brutal the sands cut your vision allowing you but a moments piece before the lasers cut through the storms, a frost bitten facility letting the mild light sheen, a cruel factory erasing the healthy land nearby, and more seriously people like you are ridiculous
@@Null-o7jI mean if you wanna nit pick your AC games I should mention AC 4 and how out of the like 8 level layouts 2 really stood out as not being a bland desert, plains, factory, city, or tundra. Specifically I refer to the generator stage and the late game mission where you have to take on 3 prototype AC's while taking out the supporting beams of another god damn factory. I mean seriously, besides those 2 stages, there is one other unique stage layout and it's another bland factory ending in the only interesting room in any of the factories of the game. However, this is where the impact comes in. They re-use these same level layouts so that you can return to them with new objectives, possibly betraying the very work you had done there prieviously in the pursuit of profit, facing people you fought along side to take lands back from them, lands you helped them acquire. It is this use of such bland design that defines armored cores style as it has developed, because it is more impactful the less you think about these things early on, the more you take the land for granted.
@@Null-o7j now I wanna know how the fk are we comparing a full released game to a demo when it comes to variety? ESPECIALLY knowing From Software and how little they show us compared to the rest of the game, even including preview events when I think back to Sekiro or Dark Souls 3. People can be skeptical but this unreasonable doubter shit is crazy when we are talking about From Software and their track record
This is just a plain bad argument. You're selling FromSoft very short and dissing the game as a DEFENSE of the game?
Man i love skillup but his past few reviews have been very off. He basically didnt like ffxvi because it isnt ff7R
Two completely different dev teams at that
His reviews of FF 16 and Lost Judgement are just painful to watch
I think it's important to remember that Rubicon 3 is not earth. If you see photos of Mars or Venus planet surface , it's bleak and kinda bland . It's probably impossible with the tech depicted in the game to completely terraform Rubicon to the level of beauty that earth has.
It would be cool if for just 1 mission you break into a biosphere to extract/kill a VIP, and for that one mission you battle through verdant greens and blast through dense forests, leaving the entire area in cinders. Would be a cool contrast to the rest of the world and show what this war is doing to the world or what it could have been had the civil war not broken out.
IIRC they did that to a pretty good extent in AC2 to mars, but i could be wrong on that front
You can make bleak places look interesting. Pretending "not earth" excuses hours of just grey and some buildings here and there is ehhh. I think the design team out work in, but its not the most interesting in a lot of parts.
@@bmagada playing the game, halfway thru it. there are some very pretty colors, tho yeah environmental design is definitely taking a back seat this time .
@@bmagada is a planet that got blasted by a solar flare just 50 year ago that is now under heavy industrialization meant to be covered in lush greenery? The entire planet got scorched to ash.
I absolutely hate hearing "souls-like". Its a disservice to other franchises and puts souls games as a guide game devs should always follow if you implement certain systems
If anything, souls is AClike since AC came before Souls. Even then it's an entirely different genre and pace.
I agree. Tired of the comparisons. Let games do their own thing. Of course there will be similarities with Arpg but not everything is souls like or should be compared to souls
The worst part is in my opinion that the "souls like" formula itself is not that good, we see other devs try to copy it and the game feels bland for the majority. It was ultimately From softs quality touch, attention to detail and passion to make it fun that makes their games good and the souls formula just happens to be the thing people look at. The thing devs can't copy is skill they just need ti get good at game development like From to reach its quality. Again my opinion.
So much wasted drama over this game being a souls like is exhausting.
@@petercottantail7850 Inagree not everything needs to be like souls to be good
He never says it shouldn't be compared to the souls genre he just said it wasn't part of the souls genre
lmao this review had me tilted too, which is a shame because I normally like the reviewer. But yeah, he did not get it at all. I think if he had at least seen gameplay of older armored core games and knew a bit of what they were aiming for he would've come to a different conclusion, because everything he complains about I absolutely love to see
Frombot really are rabid dogs lol
@@WhySoSeriousSenpaibugthesda fanboy
@@WhySoSeriousSenpai damn straight
He would just call it dated and clunky
Whats his name
Bro who said that probably quit when he lost to the tutorial boss.
Thank you for making this. I watched his review and was baffled by his take on the game. Man seems to be mad that it isn’t a souls game.
Lol yeah i was surprised to, talk about a bad take lol!
LMFAOOOOOO he cant make it anymore obvious… it’s like expecting STAR TREK TO BE LORD OF THE RINGS.. BOTH GREAT JUST DIFFERENT WORLDS! Either GAMERS and MOST MECH game lovers are gonna enjoy it. FROM SOFT GONNA DO IT JUSTICE.
Dude was born yesterday
Let's just wait for the game release and play it ourselves.
I mean honestly, as if the players who got early access to the 1st chapter wasn't enough to convince him that it still fits the Fromsoftware standard..
I don’t believe that he’s mad that it’s not souls. He’s just disappointed that it wasn’t as quick to get its bearings as other from soft games have been (which is probably intentional and he said that in his own video). It’s good that they gave him a preview since he has little experience with the series which will probably be 90% of the audience. I did see vad’s preview and I do think that the game will be great but I also think that this was just his genuine feelings and they were justified. He could’ve titled his video “armored core 6 is boring and bland” but he just titled it as being a “slow burn”
"The most questionable armored core preview video"
Me: i'm listening
"It is coming from skill up"
Me: say no more
LOL 😆
He was probably more excited when he saw the first trailer and thought it was robot death stranding
Recently Skill Up keeps taking Ls. FFXVI and now Armored Core. Did the guy change or did he just become more stupid?
Ewww
@@ZalYagunRyai i can just imagine a mini game where you have to deliver pizzas to places in your AC spiderman 2 style.
Skill up: “This game is a slow burn”
Also skillup: “The first 3 missions were so good”
The two comments aren't mutually exclusive. He said they were good, but not the full potential
@@Epicburst I agree slow doesn’t mean bad but in his video he uses slow as means to say it’s bad because it doesn’t engage you early but then contradicts by saying the first 3 missions are so good not just good but so good.
@@Epicburstthat’s the issue I find with a lot of reactions to his impressions. He’s not saying the game is bad bc it isn’t a soulslike. He’s saying it isn’t a soulslike then comparing them so the viewer has a point of reference. He can’t assume people have played armored core, BUT there’s a high probability people watching that vid have played a souls game.
Previous armored core titles had missions just to set the tone, teach you how to evade, use automap and manage booster heat/energy.
On the other hand you have last raven that sends you to kill a rank 8 in the first mission.
He get skill down
Gameplay demo was wasted on that guy what a shame gonna bet that guy gonna complain even more once the game gets fully released
Nah what he will do is say he was wrong and once he got further it changed his opinion... he does this everytime.
@@CasepbX Probably just a moronic youtube technique. Outrage sparks hostility which comes via dislikes and comments, both of which still give publicity (albiet, less I assume). This reception promotes it even more to people who will react the same way due to the algorithm.
Then he releases a new video with his true opinions on the piece, (or he's just bipolar, could be either tbh) and the viewers praise him for forgiving the game and cleansing it of all wrongdoing. (Basically they're symbiotic sheep)
It explains why he's only on 1 mil too. Trash opinions like this get discounted by people sane enough to just ignore it, so it cuts the viewer population in twain.
i hope he realizes this game will most likely be harder then the souls games lmao
Lol for real the game is 60 hours compared to "30" for elden ring. The end game content is going to be crazy hard.
@joshprimegaming not to mention all the new game+ content that becomes available
Harder my ass man fromsoft fanboy can cope like no other fanbase the game looked piss easy you can even change your build after loading a checkpoint 😂 sounds like a really difficult game
@Starfield_will_save_gaming what is bro blabbering about, the content the creators were able to play was legit just the first chapter of the game which served to ease players in. There are 5 chapters in total so we haven't even seen the full extent of the difficulty of the game.
Ever since this game was announced only one thing has been on my mind: Nine Breaker. I can only imagine the absolute NIGHTMARE he is going to be in this game with so many options of customization that you can do. You thought he was crazy in the past Armored Core games...yeah, he's probably going to be insanely hard to beat this time.
“You wont be exploring nooks & cranny” oh my sweet summer child… you must be new to AC series as well coz these damn devs hid parts in nooks & crannies of each missions
Seeing more detailed gameplay with the hud calmed my fears about the game. I'm not jazzed on every single change but the overall package looks fantastic.
...Then Ralph comes along and goes "DUR NOT ENOUGH LIKE FROM'S FIRST AND BEST GAME DARK SOULS"
Me, laughing in Armoured Core 1997 for the PlayStation 1 that got FromSoftware to even get to the point of making Dark Souls
@@thefiresworddragon927 No kidding! 😂
Love how the game looks and im super hyped. From the gameplay we’ve seen so far the only point i’d have is that the scale of your own AC gets lost a bit. There’s a small portion with tiny looking tanks which makes the AC look a lot bigger. Hope that there’s a bit more of that in the final game to remind the player theyre piloting a huge powerful mech. The rest of the game looks absolutely amazing
Saying the game is slow while flying a rocket powered mech.
Bill Burr said it best. "The pizza here sucks. There's no pond hockey here! This place sucks. It's not exactly like the place I just left!"
It's a robot game. Big scale, guns, explosions, etc.
"So I tried alcohol. Not very good. Doesn't hydrate nearly as good as water, and tastes horrible in comparison. "
Vaati’s preview is the best I’ve seen and got me really excited
My favourite was Iron Pineapple
because vaati is a MVP for also playing almost all of the armored core series, even verdict day and for answer, skill-up was given the preview without even playing a single armored core, its why he just........gives it such a boring ass review.
@@noterenyega9158Iron Pineapple's preview vid is the best for non-AC fans. He explains everything that a non-AC fan needs to understand/know about the game.
That's because you're a blind fan boy if his
@@noterenyega9158 Iron Pineapple's video is _really_ good, it's probably one of the fairest "I'm a Souls guy and what is this game" reviews out there
4:32 You can criticize this because they CHOSE to make it look like that . . .a desolate world is a bland choice indeed.
This is the problem I've always had with the reviews for this series. It's always just misunderstood and it hurts.
Shill is a complete nonsense when He literally said ACVI is "slow burn," the proceed to compare it to Dark Souls as fast burn. Dude is living in a dream or simply never played Dark Souls.
the most annoying is that he probably did this voluntarily knowing it will get a lot more views than a positive review.
Yep. He did the same with Final Fantasy 16.
Not sure tbh, he praised elden ring to death but that review was still insanely popular
@@weebto Bruh he's a BIG channel reviewing a BIG game... of course it'd popular.
@@vashkorzia so there was no way he just didn't like it that much? Justify that claim.
@@dantefromdevilmaycry9857 I'm just saying unpopularity is not what generally drives views when it comes to fromsoftware reviews. It increases the dislike count, if anything
I bet most people gonna force like it because it’s souls devs. I been playing classic armored cores for a long while and if it’s anything like those people are NOT GONNA LIKE IT
I played the first AC as a kid and I've always hoped Fromsoft would make a modern reboot with everything they've learned since, really hyped
At no point did they show specs sheets in the garage. Half of the game's appeal is to turbo autists and their desire to optimize. Here all that is shown is explosions, which means it is tailored to mainstream audiences. AC is dead 😢.
@@Null-o7j I do have problems with this game but I very much doubt that aspect is going to get dumbed down. As for the action heavy trailers and what not that's literally always how marketing has worked. I've seen old critic reviews from like when ac3 came out complaining about how the trailer and intro suggests something action packed but the game is actually slow and tedious. If there is something loadout related about ac6 you should be concerned about its being about to change your loadout during missions and right before a boss at checkpoints.
Hope we enjoy it soon
@@Null-o7j Umm they have shown the garage and the building of your mech. Don't know why you havent seen it.
@@vulkanxl AC3 and SL were indeed slow and tedious. They seemingly optimized the game engine somehow because maps got bigger and lag disappeared mostly, but the missions are like 75% boosting through long ass hallways. Like even if the facilities were real it would make zero sense to design them like that.
Funny how people want a desolate world to be colourful and cheerful, while it is supposed to inspire the conflicts and the destruction that occured. Really weird.
regardless of the soulslike comparison, lack of medium tier enemies is a bit concerning, hopefully there will be more than just the quad....
So somebody played a Mech game, and somehow expected it to be for Dark Souls, then complained when it wasn't.
Wait what??? He has a million follower, im the guy that's calling him out!
@@joshprimegaming Sorry, I got annoyed 25 seconds in and paused it before you even said anything. Completely my fault, but you may want to either start off with an quick 5-10 second intro explaining that your commenting someone elses review, or put text on the screen saying that this is another persons review, kind of like how on TikTok people will have text on the screen that says "Stitch Incoming" when they start with someone elses video. You're small enough that most viewers aren't going to know you're voice, so they can't tell if that is you or someone else talking. Also, since most viewers will be people that are new to your channel, they are going to make decisions on whether you are someone they want to watch within the first 20-30 seconds of the video, so it's important to have that context, otherwise people will immediately hit the back button without ever giving your video a chance (like I did). I edited my previous comment to correct it.
I feel the major problem of Skill Up kind of reviewers, is that they go reviewing a game with expectations of what it should be like based on their own experience and guesses.
But sometimes, their expectations deviates quite far from what the game sets out to be - Armored Core is not aiming to be an Elden Ring or Dark Souls. If we review Armored Core from the perspective of a mech game heavily focused on customisation, a lot of things will make more sense.
Yep and if does not like a game he nitpicks all its flaws and tries to allot harder to find them.
Like his take on Atomic Heart forgetting retrofitting and Russian brutalism exist
Edit: oh he was looking for story on a lore heavy gameplay focused game Darktide.
Definitely experienced this recently with his FFXVI review, where the whole review basically lambasted the game for what he wanted wanted it to be while ignoring what the game actually was and did good.
And correct me if I'm wrong but didn't FromSoft said that it's AC, not SoulsBorne? I don't know what he's expecting, other than AC being AC. Not AC being SoulsBorne.
"Soul like" fan AC build: Shield, Energy sword, boosters.
Veteran raven AC build: "Haha homing missiles and dual gatling guns go barrrrrrt"
Okay good Im not the only person who was driven nuts by his review. Like complaining about the art style and calling it bland... like what? He even compared it to Nier. Thats fucking insane. It has a more grounded in reality art style so of course it isnt going to look like Elden Ring
You really don't get what he means. I've played games that look like Armored Core and I absolutely get the sentiment that it blends together. There's a reason why so many games over the decades have had elemental-themed level design, it's to set them vibrantly apart. Not every game has to, it isn't a serious flaw, but it is absolutely fair to say industrial setting can pop out only so much after a while.
People fairly pointed out that in Bloodborne, which has for me one of the most engrossing environments, is most of the time just a gothic city or forest.
@@SamuelPulkkinen-jp8ev Youre right it does look like other mech games... because its based in reality. Trees look the same, weather can extend far beyond snow and rain, terrain cant be as drastic as Elden Ring because its realistic.
But even on premise I disagree. Their use of lighting, ambience VFX and uniqueness like that city in the sky do set it apart
@@SamuelPulkkinen-jp8ev "There's a reason why so many games over the decades have had elemental-themed level design, it's to set them vibrantly apart."
But AC is not that kind of game though. It is not an open world game. The scope of the game is the whole planet of Rubicon. There is no need to set them apart because the game's mission area are apart in the first place.
@@vhalrougelarfouxe you conveniently ignored what immediately followed after what you quoted.
"It is not an open world game"
When did I say it was? I get if you're irritated with that subject, but you are nevertheless strawmanning me. Also an open world is such a hyper-specific genre to try and chain my point down to. Even decades old pixel-Zeldas with dungeons and pixel-platformers with stages knew to try and create visual variety. And once again so you don't misrepresent me: YOU DON'T *HAVE* TO, but it generally helps and is fair to point out. It's not a black and white statement (edit:) about the quality of the game.
@@austin0_bandit05 reality can be plenty vibrantly different, in what world have you lived? I don't have any practical example in mind, but I know artists have not constructed industrial settings for decades now to be always stale and samey. A forest is not like another forest, ruined mecha-lands are not one and the same. Comparatively fantasy has its advantages of course, but it's not like a memorable setting is a given. FromSoft made Anor Londo and the like memorable with talent and purposeful design.
What pisses me off the most is that these people claim to be Fromsoft “Fans” but fail to realize that AC was their original bread and butter. They had like 15 freakin’ games!
So true man fk lie though their teeth man lol
You know what's bland? Skill up
You know what's not bland ? His editor, Austin.
@@noterenyega9158based
Ah Skill Up, a reviewer that I used to respect. There is no doubt that Skill up has been considered to be one of the most well articulated game critics and reviewers in the youtube space. However, I feel that as of late, his overall quality, and critiques, have been incredibly inconsistent from game to game, and a lot of cracks in his overall logical arguments are starting to reveal his bias. As with all reviewers, there is an inherent bias that can sway the overall opinion, and expectation, for what a critic may say when it comes to certain game genres. After all, we are all human, and certain people prefer cookies to brownies. But as of late, I have started to notice that Skill Up seems to be hyperfixated on judging games based off of his preconceived expectations, rather than the successful execution of the developer's accomplishments. To be frank, Skill Up is too focused on the "what the game should have been", mentality rather than judging a game by its own merits, which is not what a true reviewer should do.
Now of course, is there room for disagreement whenever a critic makes bold statements about something? Absolutely! But there is a difference between engaging with a game's mechanics and getting a firm understanding of what the devs were doing to form an opinion, and then just throwing out statements from surface level impressions that is not indicative of the whole product (Like what Skill Up did here). I want to be clear, I do not care if Skill Up dislikes Armored Core 6, or any other game for that matter. What I care about is whether the grounds for his opinion was formed from him truly coming to that conclusion after he has engaged with what the game has to offer, and understand the intentions of the devs. But Skill Up's impressions video has proved to me that he has truly let his preconceived notions form the basis of his judgement that an Armored Core game = Souls game because Fromsoft. Plus, he structured his video in such a way that he sounds like he knows what the entire game is like from only a small 4 hours of play, and from the opening mission. If the amount of contradictions he has made in his video is not proof of his ignorance, and lack of credibility, then I don't know what is. To each their own, but I think I will ignore Skill Up's advice whether he "strongly" recommends armored core 6 or not.
This Mf it’s not a souls game bruh 💀
Lol i know right 😂
Its a snoozefest and for once I actually agree with shill up
@@WhySoSeriousSenpai ok
@Starfield_will_save_gaming just wait till you play elden ring that’ll knock you out instantly
@@Vross_MKII sure it will
Surprised he didn't compare it to his favorite game - Destiny 2
He is just fanbaiting he did the same with ff16
By he I mean skill up
Funny the guy also mentioned Nier Automata and said it's notorious for the "unspiring environment", sorry i just cant take him seriously
skill up review was just straight disrespectful and rude. No joke he should have had someone else on his team do the review. skill up lost my respect on that review.
Yeah it was the wrong dude for the job
@@joshprimegamingyeah he got blessed and get to play Early and make shit ass review
His 1st impression on ac6 and ff16 review made me lose respect for him lmao
@@trollaseum6174u should said judgment 2 also
@@trollaseum6174 the man that goes straight to the main event to get famous wat a joke
Also he never research his stuff before saying
He's never worked with his hands
Factories are bland, i work in one and when i finish my shift i always tell myself: thank god imnot actually color blind
The SkillUp guy lost me when he compared the setting to Nier Automata and he meant it negatively. In my opinion he doesnt understand that the cold and bleak feeling of a setting can be intentional and deliberate for the context of the world.
Do you want colors, baby girl?
Go play the barbie game.
Ultimately its ok to not get a vibe for the visual style of a piece of media but yeah there is a lot of nonsensical points here that I didn't catch listening the first time. I don't get why he went after the graphic specs when FS never focused on that front.
Personally I wanna give the benefit of the doubt that he is trying to have people stop expecting Souls from AC, but if thats the case he does a terrible job at it.
Skill up saw the publicity an unpopular opinion generate with his FF16 review. Y'all got baited. Well except for this channel. He got great content out of it.
Also Skill up is a slow burn. How about that lol
LOL that's true though his video was long af
Tell me you never played AC without telling me you play AC
Imagine complaining about the visual aspect of the game with a paint job like that
skillup has shilled hard for cyberpunk and is the biggest shill for destiny 2, a game known for egregious monetization. i've no clue why people give him the time of day.
This has the same energy of a romance film enjoyer critiquing an action film and than complaining that the action film doesn’t have enough romance.
Yea strangely so many action films feel the need to tack on a bad C romance plot.
This is an instance of a reviewer going out of their way to be contrarian and struggling to find legitimate critique.
1. Armored Core is not a fantasy game. It's bleak mecha science fiction and cyber punk. Some people find beauty in desolation and grand brutalist architecture. Some people like faeries and glowing mushrooms.
2. The combat isn't the same because you're a 12 meter tall mech with high grade military hardware. You're not a dude in leather armor swinging a sword struggling to defeat a skeleton.
3. The first chapter is without a doubt an introduction to the game for new players. Anyone familiar with Armored Core knows the enemy difficulty builds as the game progresses. You're not going to be punished in the first 20% or the story. If the reviewer struggled with a big tank in chapter one you would think he'd get the hint he was in for pain in every following chapter. But not everyone is cut from the same logical cloth.
"You're not going to be punishedin the first %20 of the story"
Unless you're playing Nexus.
Even if he doesn't explicitly compare armored core to soulslike games it's still obvious how he wants a soulslike game. Good example is about the difficulty at the very start.
In soulslike fromsoft games, you are usually no one at the very start that's why mobs are stronger than you. In armored core especially in this one, you are a special one, modified to specifically pilot an "armored core" (which is shown in the story trailer). Now an armored core is different and special compared to the normal robots you see around, not sure about this game but in previous games they call it MT which is like a standard robot only compared to an armored core. You are literally given a mission to destroy a huge ass mobile robot base as a one man army.
Idk about this dude but I'm kind of positive that you are at least supposed to watch the story trailer before you go to their event, as a tester and a GAME REVIEWER. They show how the pilot is modified in the trailer.
Also the way he says that it's easy makes me think he's just salty for some reason? All the other content creators I watched failed a lot of times in multiple bosses.
MT might stand for mobile turret
@@GreenTheGrape MT stands for Muscle tracer
I think needing to watch a trailer that’s not in the game, as of now, is bad. Soar has flounder for over a decade with the inability to make information an actual part of the world your in and they don’t need to dig to Bungie level of bad where most of the information isn’t even part of the game it’s self.
Also with Armored Core in general, outside of Last Raven, the difficulty in these games have always varied wildly between missions.
- Sees a Fromsoft review that doesn't claim it to be the literal second coming
- Review must obviously be the most unhinged, incorrect and stupid thing ever
😂
Good one lol
This illustrates why Mech sims/arcade games are super niche. MechWarrior, Armored Core, and most other mech series needs players to spend more time in the garage than in the field. And, sadly, in 2023 that means niche.
It was niche even back then. Games heavy on customising, balancing, and preparing for the next battle is just not as popular as getting into the action directly.
i mean are we really gonna listen to a guy with the worst evangelion paintjob ever?
I'd just like to take the time to tell you that supporting 120fps on pc isn't 'pushing the envelope,' it instead is something that should be standard on any pc port of a game. One of the many reasons to get a pc version of any game is to run it at uncapped high framerates. It just so happens that FromSoftware has been notoriously bad at porting games to the pc. AC6 supporting 120fps on pc isn't pushing the envelope, but rather FromSoftware catching up to the rest of the industry.
Other than that small nitpick about your rebuttal, everything else is on point. This Skill Up guy is acting like a clown during his impressions.
Thanks for the info. I'll keep that in mind for future videos.
Gamers be spoiled, maybe we go back to ps2 games for a few years til people appreciate that a games graphics arnt as important as the gameplay. We need to stop expecting devs to include aspects just because we want em. Lets be happy we have a good game to play.
I can tell this guy has never touched an AC game before this by his complete inability to track targets smoothly while strafe boosting.
lol yeah its his first time playing the series
Skill Up probably had no clue what Armored Core even is after the AC6 trailer dropped and him comparing it to Dark Souls is just baffling.
"Weapon did a lot of work for me"
Isn't that the whole point of mecha game? The weapon should be impactful and strong af?
But yeah, never a big fans of skill up, but just mainly because he is clearly a different type of players than me, thou this video is indeed hilarious, well done
ps: 1 thing I really disagree with skill up is, he always take thing very personal while not admitting there. I myself love art style of Elden Ring, not the castle, not the dungeon, but the "bland open world", there are people that actually like those open field you know?
Skill Up is a hard lock virgin whose no match for the manual aim chads with rockets
I've since given up on channels like these since the first Cyberpunk 2077 reviews. I've avoided this guy's videos like the plague. Glad to know that's still the case.
This is gonna be like that one reviewer that didn't like SMT5 because it ain't Persona all over again.
@@yvastel8153 Oh shit, you're right. I can already see here being "AC6 is dark souls without soul".
funny how people have forgotten how AC 4, for answer, and 5. is known for its bland and muted colors
this is better than 5 and I'm getting irritated that people keep comparing it to souls like and lets not forget that Armored Core was part of From softwear since AC1
That Nier Automata Slander got me. Anyone who played that game will tell you how beautiful the environment looks. I don't know why he thinks it looks uninspired.
Also interesting he framed it as "panned" as if it was a universal agreement.
Quick, someone put that quote over a crying wojack.
Companies are just jealous of the hype an ACTUAL GOOD GAME is getting.
I was thinking there's no reason to take in the detail of the environments if you're zooming around dodging projectiles
Mtf gonna be moving at 200 km, zipping around, shooting, dashing, constantly moving, there's no waiting or still standing, you have to move or your dead, I don't get why he mentioned the lack of detail as negative
Yeah imagine having to fkng see a mecha in a map full of statues and giant castles full of details like this mf obviously Want... Heell nah just give a normal looking map that still is pleasant to see when all the job is done and im okay (Like they are doing already)
@omenmarin7903 thats quite slow compare older game, avg should be around 500 to 600
All these fightings and missions is just 20% of the game. 80% of it is in the garage, and 80% of that is spent colouring your AC.
I think he was pretty ignorantly insulting towards the art department for AC6. The brutalist, industrial architecture was not uninspired in the slightest. It is very inspired and thought out. It would have been better to say it feels very unnapealing for him compared to souls games. Also there is actually a lot of color here too... The environments are usually washed with blues, greens or reds popping with color contrasts. It pays off really well actually to not have things overly populated with color so when it does pop it shines.
He does praise the mech designs though.
It's wild that he says "this isn't a soulslike" and then compares it against standards of soulslikes. It's a mecha action game, not a soulslike - it's a very different game. Also, I fuckin' hate that people online can't differentiate the two just because FromSoft is on the box. It's like they forgot that FromSoft existed before Demon's Souls and had a whole ton of games before then - they aren't beholden to only make soulslikes, and their games not in that genre should be judged differently since they're...different genres.
Specifically regarding area design - mecha action games are all about being snappy and quick. Their environments are often steeped in realism (and are therefore somewhat bland) because the visual focus should be the mechs and the action. In addition, you spend less time with the environments since the games work on a mission format - it's not like you have to wander Limgrave to get to the castle, you just enter the mission. Soulslikes are of course going to have more detailed environments - you spend more time in them. It relates to the first point, though, because a mecha action game shouldn't be judged like it's a soulslike.
him and fextralife had the same exact takes. they got grilled on twitter though and looked like hypocrites doing so. i wish they were more honest about their biasness towards mech games like luke stevens is. he at least said he may not even touch the game due to his feelings about the genre.
At 10:06 he expresses his sneaking suspicion that all of chapter one was set-up something bigger.
HMMMM... YOU MIGHT BE ONTO SOMETHING THERE SIR.
All I had to hear was when he said AC’s combat isn’t as technically demanding as Soulsborn games. I’ve played Dark Souls, I’ve only watched AC gameplay, mostly of 4 and 5. I can easily tell that AC has a WAY higher skill ceiling for combat.
This isn't AC4 or AC5. You can tell just by watching.
@@blackmanwithcomputer even with how it is, I can tell just by watching the game is gonna have a high skill ceiling. The leaked arena match on UA-cam only reinforces that, and that’s only a AI combatant.
@@KiddBuu_ Well, yeah. Skill Up didn't say that the whole game was easy, with no high skill ceiling. Just that the first chapter wasn't as hard in general. You can see that based on how damn near every previewer got to the final boss.
@@blackmanwithcomputer in multiple videos done by previewers I heard them say that majority of the people in their groups got stuck on the boss for the Wall mission. I’ve even seen one of the previewers die repeatedly to the first helicopter mini boss. But I get your point. I believe it was said by the director that the first act was to ease players into things. But you don’t really need difficulty to tell how technical gameplay can get and how much of a skill ceiling there might be, just look at mechanics. Hard lock vs soft lock, managing 4 weapons, manual reloading, energy management, managing enemy stagger, keeping an eye on your own stagger, etc. Haven’t seen much of AI capitalizing on the player being staggered, but the one time I saw it, the player pretty much got deleted instantly, so that’s gonna be huge.
@@KiddBuu_ It'll come, in build diversity, rankings, and arena fights for the first act. I'm more than sure that the next acts/chapters will get stupid crazy and difficult. It'll be glorious. Still, Skill Up's preview is good for non-fanboys of FromSoft that enjoy their recent output. Many people that got ER, but aren't really FS fans, will get this game because they loved ER. This preview is done from that perspective, purposefully. Skill Up also wasn't a big fan of the original ones, which is good because this game has been changed to appeal to more people.
Iron Pineapple is the other side, a first time AC enjoyer who is also a FromSoft fanboy, and this will dig deep into the systems to see the magic FS wants us to see. He breaks it down very well for the first time players.
I feel that these are the two videos that newcomers should watch. One to know what you're getting into and the other to understand it, once you realize you're down for it.
Can we get just one Armored Core 6 review that doesn't talk about Dark Souls? Like holy hell it's all I see ever since they announced it.
Part of the point of Armored Core is that you gear up more drastically different and for top tier results, for the longer hauls and as perfectly as you can get. Even with the most challenging encounters. Tbh I consider Dark Souls 1 horrifyingly slower pace to get into from a gameplay perspective from an Armored Core perspective. Most people fresh to Fromsoft oogle and oggle the game layout and difficulty, meawhile I was annoyed by how less violent it was for enemies like the shield hollows in Undeadburg. I already think it's strange when something isn't trying to kill me, making them patient is only worse. I also wasn't feeling the build customization as quickly. In Armored Core you just need the parts or money for them, and account for weight and energy. Getting more parts was easily accessible and to more full build changes for little effort. The more confusing change to Dark Souls was leveling for accessibility and grinding harder for it. My first playthrough I didn't get to experience spell casting in any form despite making sure I had slots and tools for using them. The fact that I needed Int or Faith also didn't click until I played Bloodborne and beat that before DS1. Returning to DS1, I was at the end alreadyand had no easy means nor reason to invest towards either enough, but soon base skill parried Gwyn out of the job, disappointed. Early game I figured stats were a damage/defense thing and invested high in strength and dex. I was immediately able to run the Zweihander. First chance I had looking for upgrades I braindead infuse it Lightning and max. The first area I actually enjoyed was Sen's Funhouse. That place was legends and sending a boulder through a wall with a sleeping serpent man. I most enjoyed the onion man at this point and realized questline characters doing something. By this point is when I most warmed up to the game. After Anor Londo, the rest of the game was brief because I had been quite thorough everywhere else. I even seen the original spot for Patches, but I told him I was a Cleric, hoping for miracle sorcery at work to make use of only to find myself a mortal enemy then crawled back out the long way to Firelink realizing I can't go further. I went to the end of the game and hadn't experienced builds. To this day it's on my shitlist of the 3 Dark Souls games for that. I accidentally killed the common pyromancer, so I didn't have Pyromancy. I did however have the boar head. I had no idea how to get boss weapons, so I assumed I screwed something up there also.
Talk about a boring and bland world and then IMMEDIATELY tries to say Dark Souls 2 world is better… TWO😂😂 by far the worst level design in all of the souls franchise, this dude out of touch completely
Skillup has been coming up with some weird hot takes lately, from those on AC to his impressions on FF16, it's story and characters. It's a shame, I used to agree a lot with his opinions, but as of late not so much anymore
Ff16 is very mid tho
@@TrindividualI disagree with you it is very good
I'm not commenting on agreement or disagreement with Skillup.
However I think this video and many commenter are missing the point.
He's not comparing souls and AC directly.
He's comparing the way the art design made him feel. Which is completely valid.
If a team makes game A and it just sucks you in, then the team makes B and it doesn't suck you in, there is a point to be made there.
I think people are reading way to much into his video.
I thought the gameplay was pretty fun. Missions do get harder when they bring out those lasers…The Environment does seem a little open but when the enemies come out you just boost everywhere quickly. I like the new OS tuning! It adds a variety of upgrades to your mech depending on which skill you choose! Much to learn still and I’m addicted!
Is this skill up? He hasn't been as good as he used to be for a year or two.
So...the semi-hard scifi mecha corporate warfare game doesn't look and play like a dark high-fantasy RPG and that's...a problem?
It looks like a return to form, to me. Always thought Souls was too saturated. Super happy to see the classic, pre-Souls FromSoft style come back.
I respect his opinion in that he doesn't enjoy the game. If he finds is bland and boring, fine. That's his opinion and the game is definitely not for everyone. Now his review is kinda trash because he compares it so hard to Souls and makes it sound like he's being objective in his comparison but it's anything but objective. I typically like Skill Up, but this review sucks for the sole reason he approached this game as a typical FromSoft game from the past decade
yeah, I got tilted by this review last night.
It makes me want to write down his review and highlight parts of what he said and send it back to him lmao.
💀
Every time, EVERY TIME, a new game is coming up, you guys flip your shit when someone doesn't like it. I should not need to be an avid consumer of a genre just to voice my opinion on a game in it. Skill Up's opinion comes from a place of ignorance... and so will most people's opinions that play this game. AC has not had a game in 10 years and the mecha genre, both in gaming and in anime, is niche. Most people who pick this up will not have played a mecha game and may have only watched a few mecha shows/movies. Sooooo, those players need representation in reviews. If every review was just diehard AC/From Soft fans, that is not going to give a newbie a very accurate look at the game.
Jumping down someone's throat because they don't like a game is so incredibly easy to do. Content like this spreads nothing but venom amongst the community. If a newcomer saw all the reviews and only a couple had anything negative to say, they'd think this was a good looking game. If they then saw the community attacking every word uttered by those two negative reviews, they'd think this community was awful.
If you truly cared about "... calling out bad takes," then you would have just left a polite comment on their review and called it a day.
He is a new guy to the series, most people coming from Souls will be new. Not everyone will have a positive first impression hell not everyone will like it. Armored Core can be mainstream but it probably will not be "for everyone" like COD and Elden Ring for like 3 or more games until people learn to like this weird thing. He was the most negative I saw from mainstream reviews and he didn't trash the game, it just didn't align with his expectations. But it he still gave a fair shot and said he is interested in it. He is generally a pretty fair review that can recognize that a game has good elements and people will like it even if it doesn't fit his tastes.
The really short missions are weird first hand, I had the same impression playing last raven. But after you spend a hour between garage and attempts at a mission you thank the heavens for a easier and really short one. He doesn't have this context yet so it seems odd to him, like pointless.
The environment criticism and details, he is comparing this to normal games. Not Mecha games. Compared to previous armored core and most Mecha games those environment are gorgeous. The problem Mecha games face is that they have to make environments to giant player characters. If they put much detail this environment will not be really big (or cost a like the equivalent to build a open world city for just one map, which a niche genre doesn't have the budget to spend) and it will probably not run (at least not on last Gen machines limited by hard drives, you have to stream those assets). They are more comparable to jet fighters games like Ace Combat in this area. Compared to what we had in the past were it looked like we were controlling toy robots into a model world, this looks spectacular. Hopefully he will in the full review recognize this factors while analyzing the art of the game.
And finally the combat, this guy is addicted to FPS and normal TPS. And Souls like. He is not accustomed to play something like this that demands simultaneous use of the four shoulder buttons, camera control and face buttons at the same time (and movement on 3 dimensions). It is overwhelming. It's clearly that this hours was not enough for him to adapt. Compare his gameplay and you see he lacks the grace of veteran UA-camrs that have played older titles in the series like Vaati. It's clear at moments that he is stopping and thinking about what he should do. So the gameplay didn't click with him yet. It doesn't mean it won't with more play time.
I understand the frustration with negative "ignorant" reviews, but he did not really push people to not be hyped or interested. And he was the only "negative" one I saw. The game will be fine. And it does have the positive side, we want Souls fans to get on board to we get more AAA production level armored core, but we don't want them with wrong expectations. It better people know exactly what they are getting into, and he in his constant comparison with how Armored Core is not Soulsborne does point this out even if is not in a positive light.
I completely agree
Pretty nice rundown. Kudos.
How would someone, with what has been shown already, not know what they are getting to?
I am coming from the souls games too and I can tell you this dude made some head scratching comparisons. “This game is not like a souls game!” *Proceeds to compare every single aspect of the game to the souls games for 20 min straight…
Is he going to make a 20+ min video when the next Monster Hunter comes out comparing it to Resident Evil because both are made by Capcom?. “This is not like Resident Evil” *The rest of the video is him comparing it to Resident Evil*
It just makes no sense…
@@rickiestmorty not everyone follow every trailer, preview, and see different takes from different content creators. Casual gamer see thing from one source they trust and that is it.
Your comparison to Capcom is not a good one because Capcom is a publisher not a developer. They have multiple unrelated Studios working on multiple projects. It's not reasonable to expect all of them to do the same thing. While from software is a single developer doing mostly one game at a time and they project share a lot of staff (like the director of this game was the lead designer on Sekiro or something like that). It's reasonable to expect on single developer to have a identity and a type of experience they are good at providing, and when a shift happens to point out how it differ and what it share with previous output from the studio. Like if Santa Monica comes out doing a FPS that would be weird, and while a FPS is very different from a hack and slash I would like to know what core strengths from their lineage they are bring to this new project.
@@VitorHugoOliveiraSousa uh no capcom is both. capcom has inhouse devs and also publishes. they made Resident evil and the RE engine. they made monsterhunter and even devil may cry and megaman.
The game isnt boring and bland its just your single
The thing is Skill-Up is not experienced with AC games so his expectations are different. Fromsoftware makes goods games and not all games are made for everyone's preferences. AC6 is just too different from Dark Souls formula. My dopamine comes from making a work of art in the garage for 4 hours and then play a mission for 5 minutes to test the AC to later come back to the garage for more hours of tweaking.
Hoo boy, the enlightened "Middle ground" take.
Their review is shit and lacks objectivity, just because you get warm fuzzies when you think about "Skill Up" doesn't mean you're not even dumber than they are when you defend them because your "expectations are different" because you're familiar with and a fan of their content.
@@Haka-f3k-u I don't know how you reached your conclusion about defending Skillup, maybe I'm in the wrong place when talking about what each person looks in a game. Skillup is clearly not into the mecha genre so I would not expect him to be captured by mech combat now unless its just a type of game he likes but disguised as a mech game.
"armored core 6 is not like that.." He should've stopped mentioning and comparing anything soulslike related at that point.
This guy just has that voice that just makes me want to scream "SHUT THE FUCK UP".
And that's before he ever begins comparing the game to the souls genre
Lol imagine how I felt after editing this video for 90 minutes 😂
Bet you weren’t annoyed with his voice when he was d riding elden turd were your frombot lol stay mad
So he looks at one video and says its bland. Did he see the 1st gameplay video? The color pallet was as diverse as Sekiro and Elden Ring. This dude is a hack.