Just an FYI, I believe the matirials do now use roads to be connected. The extract now says: "The village's robust transport system is always able to move any material one space from its location to an adjacent tile, connected by a road. To transport materials farther, you will need the help of your Donkeys. If the materials land on a tile with one of your Donkeys on it, the Donkey aids in the transport of the material, moving the material once more to an adjacent tile connected by a road. If there is another one of your Donkeys on the next tile, the material can move once more. This keeps going until it lands on the tile where the action is taking place."
There have been some changes to the game since this teach, so I recommend watching a more current teach, or make sure you have all the new rules covered. This is a very nice teach for what they knew at the time. The number of tiles that are put out now for selection are 4 instead of 3, for instance. I think if you can get the transportation mechanic down, it will be a really fun time.
Excellent job. I’m looking forward to trying this tomorrow. The only thing I don’t like the is the loop rule because I don’t want to pretend it’s not there. But i can see how it would mess up scoring.
@@helixcom The tile wasn't allowed to be put there though. The roads on a tile can't be put up against anything other than another road, but in the video the road on the dairy farm goes into rocks on the church tile.
Game's designer is Maltese, where are 365 churches. Then he lived in Poland, where the church is on every corner. And he still does not know, that a church has a CROSS. I do not like ideological ppl and not going to buy. If he wanted to be neutral, the topic of the game could be to build a tample, not a defective building, because he has something to Christians.
I have an actual copy of the game. The board camera angle is pointed directly down on the buildings so you would not see a typical cross shape at that angle. When I zoom in with my reading glasses + a magnifying glass on the 2 church steeples, the very center point of each peak actually has a small architectural shape that is consistent with the top of a cross at that scale where I would expect a cross to be. I am not seeing a problem there. I saw a video with the Designer, David Chircop. He was describing this game as being inspired by the Hamlets he grew up with in Malta that needed to build a central church to form a Village. He could have easily created a non-religious game with a Town Hall but included the church he grew up with, so I applaud that. On the cover, I see a distant building in the valley which I think is the church. I do not see a cross. However, this appears to be accurate with the game title 'Hamlet' and what David Chircop described in the interview... He described the term 'Hamlet' as meaning a village without a church. Once the church is finished they would no longer be called 'Hamlet's but a 'Village'. So with the cover title called 'Hamlet', the church is not finished yet... until you do it in the game. I am not seeing a problem there. At least that is my take on it. Hope that helps!
Thank you! I just bought this game and appreciate the help in getting started. I will read the rulebook as well.
Just an FYI, I believe the matirials do now use roads to be connected. The extract now says:
"The village's robust transport system is always
able to move any material one space from its
location to an adjacent tile, connected by a road.
To transport materials farther, you will need the
help of your Donkeys. If the materials land on a tile
with one of your Donkeys on it, the Donkey aids in
the transport of the material, moving the material
once more to an adjacent tile connected by a road.
If there is another one of your Donkeys on the next
tile, the material can move once more. This keeps
going until it lands on the tile where the action is
taking place."
It looks interesting. Now to back, or not to back, that is the question.
Clever - more likes deserved.
There have been some changes to the game since this teach, so I recommend watching a more current teach, or make sure you have all the new rules covered. This is a very nice teach for what they knew at the time. The number of tiles that are put out now for selection are 4 instead of 3, for instance. I think if you can get the transportation mechanic down, it will be a really fun time.
Excellent job. I’m looking forward to trying this tomorrow. The only thing I don’t like the is the loop rule because I don’t want to pretend it’s not there. But i can see how it would mess up scoring.
Great work guys! Really well explained and thoughout video!
Well done, guys! Great content again!
So tempting! I wish it was out asap.
Not backed, but on my list for SPIEL so hoping to try it out!
Is it to be, or not to be?
I don't know how I got to this video... But nice ! But also, I should go back dev my game instead of watching videos. xD
Just checking, based on the placement rules you defined, was the Dairy Farm accidentally illegally placed (dead-end road into the church tile)?
The wood piece laid out from it to the Church tile creates a road connection.
@@helixcom The tile wasn't allowed to be put there though. The roads on a tile can't be put up against anything other than another road, but in the video the road on the dairy farm goes into rocks on the church tile.
@@isaac_englart My bad - didn't catch that
OMG? What did you do with that poor box??? :D
God this game looks good.
I dont know if I have 130 AU just lying around though.
This isn’t correct according to the rules from what I can tell, so I guess the rules have changed?
Thanks you cry much but game fonte have a real churche ....🥺
Game's designer is Maltese, where are 365 churches. Then he lived in Poland, where the church is on every corner. And he still does not know, that a church has a CROSS. I do not like ideological ppl and not going to buy. If he wanted to be neutral, the topic of the game could be to build a tample, not a defective building, because he has something to Christians.
Some religions don't have a cross on their church?
What a petty, stupid reason to not back a game. Enlighten yourself and read something other than religious texts.
lmao shut up
I think you might be confused about who is “ideological”. Take a look in the mirror.
I have an actual copy of the game. The board camera angle is pointed directly down on the buildings so you would not see a typical cross shape at that angle. When I zoom in with my reading glasses + a magnifying glass on the 2 church steeples, the very center point of each peak actually has a small architectural shape that is consistent with the top of a cross at that scale where I would expect a cross to be. I am not seeing a problem there.
I saw a video with the Designer, David Chircop. He was describing this game as being inspired by the Hamlets he grew up with in Malta that needed to build a central church to form a Village. He could have easily created a non-religious game with a Town Hall but included the church he grew up with, so I applaud that.
On the cover, I see a distant building in the valley which I think is the church. I do not see a cross. However, this appears to be accurate with the game title 'Hamlet' and what David Chircop described in the interview... He described the term 'Hamlet' as meaning a village without a church. Once the church is finished they would no longer be called 'Hamlet's but a 'Village'. So with the cover title called 'Hamlet', the church is not finished yet... until you do it in the game. I am not seeing a problem there.
At least that is my take on it. Hope that helps!