Ngl, it looks cool. I like that you leave behind some kind of evil shadow clone and I like how even X has to deal with the obstacles. The idea is cool, though I feel this design was sorta rushed. The idea is solid and the assisting shadow is great but please try to keep the geometry and obstacles looking somewhat natural, even for X. And let X jump instead of using the springs. Other than that, this is a cool design that I hope Blade continues to improve.
@@Egg121 Uh, let me grab the notes One second... Yeah when he lands final act, he splits into two. And his other half will go around continuing to pressure survivors and attacking anyone who gets too close. While the main half featuring the player handles the final act event.
Strange that the ending beyond the Ring at the end has a strange, poorly photoshopped Metal Sonic with the text "OVERSEER OVERSEER OVERSEER" printed three times on it (Barely visible at 1:13)
@@EvilSkipper03 It's not a joke. I was spectating a PCX once, and saw a metal Sonic at the end. I didn't see any text or anything, but I saw the face.
my opinion on his rework, the domain should have remained like it was before, the only thing i find interesting is the pcx shadow staying in the map and searching for other players, but maybe it has to be slower, maybe slow as forest king's floating heads. As i see other's opinions about the domain, it is indeed harder now, for the player and the killer too, hope Blade brings back the old domain
@Egg121 it flies around the map, if the shadow finds a player it'll follow them and hit them if close, the shadow lasts until pcx gets back in the map from the domain
I absolutely get what you mean about it being hard for X aswell, and how that's a bad thing… … but also literally anything is better than “hold W until you either die or continue the chase from where it left off”, I say this as a Sonic.EXE fan, the source material is boring as absolute balls
@@CrackHeadGaming1029 I thought of it too, tell me if we're completely talking about other things, but I agree about escaping the old domain system, which is unfair, as you step into the portal ring and get out, you cannot even run away because pcx spawns just where you spawn and finishes the kill. I'd understand Blade if spawning in different part of maps is hard, but it wouldn't be bad figuring it out
Ngl I feel like this was a nerf,the old one was so much better and scary to see pcx close in on you but now it just seems not so cool,and the fact you need to also doge the obstacles as pcx makes it more like a waste of time and should only be used for chases.If you could faze through them then it would be alright but rn it’s trash and makes pcx not worth buying
Yeah blade today served a nice bowl of spaghetti, just for bro to add 5 roaches and a pinch of hellos pepper Basically it started nice, and blade had to fuck it up
First one is a waste of time, this one is also a waste of time. It takes 20s to not even guarantee a hit, and even if you land it its not a one shot. Zero point to use the ability
@@anthonycastro2985I mean it wasn't useless just not something you would use as often as uncle Samson's domain. It's a useless ability used on survivors with Stephano and/or runner or even just survivors with full stamina
The ability is ruined, the survivor is too fast, if you hit the obstacles as pcx it starts tweaking, blade also increased the distance between pcx and player
This seems like a good update, atleast in concept, anybody thinking the old one was good is OUT OF THEIR mind and i can give plenty of reasons on why, however this new onw is also pretty buggy, and i think has TOO MANY obstacles, so what i propose is that you get rid of a ton of the obstacles but in return, make the obstacles way harder and actually do damage, make PCX slightly slower, but make the length of the course also slower, and raise the damage when you get them, idk what it does now but i think it should do 80 damage, and make it so PCX comes back only after 2 seconds. What i proposed 1: allows PCX to make good use of some of that time gained from from using the ability 2: makes it way more dangerous for the player 3: while PCX would be slower, it would make it so he can go through the obstacles, this gets rid of the anger from having to do the obstacles for yourself while also not making it a complete free damage ability 4: having the track be shorter is a way to make use of the time gained from using the ability even IF the survivor gets awaywhivh would be easier for the player now, but if they dont get away in that short time or take damage from the traps, then they are practically dead. And lastly the change of only having sonic come back after 2 seconds is so the player can MAYBE survive for a tiny bit longer after getting hit, however id probably lower it to 1.5 seconds. These changes i proposed allows sonic to pretty much always get value out of using the ability, whether its time, damage, or a one shot, then its still value, while also making the ability more threatening for the player, having the ability be more fun, and also giving the player more of a chance to survive if they DO get away. But if i had to choose one, id prefer the old ability but ONLY and i mean ONLY because it doesnt seem to look as buggy as the new one, besides that i wpuld prefer the new one, i dont know how anybody could had liked the old one.
i dont really think this should be reworked, since the monster and the player get stuck a lot in the objects and can sometimes glitch into trampolines, this game wasnt made for this and kinda made me get bored while landing final act. (btw they nerfed my boy ;-;)
tbh I'm really mixed on this whole rework On one hand, it's nice to see Final Act be a bit more of a challenge instead of being just a Shift + W thing- it may be a nice reference to Sonic.exe, but it's also just AS boring as it is in Sonic.exe However on the other hand, I think they might be trying *too* hard to make it a challenge. You have to pray that you can actually dodge in time, and if lag is anything, that the springs will work I do think the addition of obstacles is also neat, but like I said, they feel so misplaced and juggled about- maybe it's randomized or it's just bad luck, but that little spike maze does NOT look fun Look I'm not looking to start an argument, I'm just pointing out that this feels very unbalanced and would be *extremely* frustrating to new players, even old ones who HAVE the skills needed However, I also don't think that Final Act should just be a straight dash to the end like it was before- adding obstacles would add some challenge and make it actually fun, for both teams honestly My own take would be to still keep it somewhat as a nice easy run to the ring, while maybe putting a few stray spikes or jumps just here and there to get your reflexes going to add some challenge and if it is randomized, that might make it even better, cause it adds to the tension and the experience as a whole- you'll never be quite sure what you're gonna get, and you MUST be ready for it
@@Ragebaiterihavebadtakes oh and that’s a great idea because at least the players have a chance to win the game now the players who get dimension trapped by PCX don’t stand a chance because most of the time when having to jump the wall, the spring doesn’t work well
1:29 PCX reaction to the shutdown
Bro got sad :(
Dear god this is actually way more challenging. Also maybe try first person for it or pay attention to environment.
also way cooler
@@typervader that is more of an opinion thing, yea agree, but less accurate to the original
Pov: Sonic también tiene que escapar de la dimensión suya
@@typervader stop the cap
@Steven-cq9gb so you would rather just hold shift and W?
Ngl, it looks cool. I like that you leave behind some kind of evil shadow clone and I like how even X has to deal with the obstacles. The idea is cool, though I feel this design was sorta rushed. The idea is solid and the assisting shadow is great but please try to keep the geometry and obstacles looking somewhat natural, even for X. And let X jump instead of using the springs. Other than that, this is a cool design that I hope Blade continues to improve.
There's a what nowm
@@Egg121 Uh, let me grab the notes
One second... Yeah when he lands final act, he splits into two. And his other half will go around continuing to pressure survivors and attacking anyone who gets too close. While the main half featuring the player handles the final act event.
@soulbounddoll1826 ok so just a damaging version of lurking facade
@@soulbounddoll1826 Fits his lore as he is 2 beings combined
@FluppietheRockruffFan Wait you are right. Smart!
I don't know why but there's something terrifying about seeing two sonic.exe
Because it’s 2 sonic exes
*insert video of Sonic running for his life from a wall of fire here*
SONIC BOOM ROMHACK MENTIONED
Strange that the ending beyond the Ring at the end has a strange, poorly photoshopped Metal Sonic with the text "OVERSEER OVERSEER OVERSEER" printed three times on it (Barely visible at 1:13)
I don't see anything
It’s a joke from combive
@@EvilSkipper03
It's not a joke. I was spectating a PCX once, and saw a metal Sonic at the end. I didn't see any text or anything, but I saw the face.
outcome memories metal sonic easter egg
my opinion on his rework, the domain should have remained like it was before, the only thing i find interesting is the pcx shadow staying in the map and searching for other players, but maybe it has to be slower, maybe slow as forest king's floating heads. As i see other's opinions about the domain, it is indeed harder now, for the player and the killer too, hope Blade brings back the old domain
What does the shadow actually do?
@Egg121 it flies around the map, if the shadow finds a player it'll follow them and hit them if close, the shadow lasts until pcx gets back in the map from the domain
@@Fuser-o4m wow something that requires SKILL how terrible, needs to be boring and brain dead right
I absolutely get what you mean about it being hard for X aswell, and how that's a bad thing…
… but also literally anything is better than “hold W until you either die or continue the chase from where it left off”,
I say this as a Sonic.EXE fan, the source material is boring as absolute balls
@@CrackHeadGaming1029 I thought of it too, tell me if we're completely talking about other things, but I agree about escaping the old domain system, which is unfair, as you step into the portal ring and get out, you cannot even run away because pcx spawns just where you spawn and finishes the kill. I'd understand Blade if spawning in different part of maps is hard, but it wouldn't be bad figuring it out
The Dev should make his own exe game tbh
real
Sonic shouldn’t have to go through the obstacles bruh
Fr I'm ok with the rework, kinda, but at least get rid of the springs they are way too buggy
@Egg121 the springs are for the survivors, I think pc x can do the jump over the walls
@Random-Guy328 PCX cant use Jump in the domain
Can't jump while in finale act
if sonic didn’t have to go through obstacles it’d turn back into old boring pre rework
Ngl I feel like this was a nerf,the old one was so much better and scary to see pcx close in on you but now it just seems not so cool,and the fact you need to also doge the obstacles as pcx makes it more like a waste of time and should only be used for chases.If you could faze through them then it would be alright but rn it’s trash and makes pcx not worth buying
Yeah blade today served a nice bowl of spaghetti, just for bro to add 5 roaches and a pinch of hellos pepper
Basically it started nice, and blade had to fuck it up
First one is a waste of time, this one is also a waste of time. It takes 20s to not even guarantee a hit, and even if you land it its not a one shot. Zero point to use the ability
@@abizarreyoutuber6317 This one is still an improvement since a clone of you spawns and chases other players.
why are people fighting tooth and nail to justify holding W for 10 seconds
Yeah running in straight line for 20 seconds so so fun and you escape most of the time yeah ofc ofc
I didn’t know they reworked final act, that looks much more difficult now
As if it wasn’t really unfair
@@Gabriel.83 Exactly. Made this so much worse for players to deal with, it didn't need a rework.
@@sci5850 Yes it did. The ability was really useless prior to the rework.
@@anthonycastro2985I mean it wasn't useless just not something you would use as often as uncle Samson's domain. It's a useless ability used on survivors with Stephano and/or runner or even just survivors with full stamina
@@anthonycastro2985It seems useless if they caught you with less than eighty percent energy because you died or it left you with nothing.
They should make it so you have to use jump ability to get over those walls the spring is only for the player
what if you wanted to be monster after getting a monster chance of 23
but god said "Server shutting down"
The ability is ruined, the survivor is too fast, if you hit the obstacles as pcx it starts tweaking, blade also increased the distance between pcx and player
This seems like a good update, atleast in concept, anybody thinking the old one was good is OUT OF THEIR mind and i can give plenty of reasons on why, however this new onw is also pretty buggy, and i think has TOO MANY obstacles, so what i propose is that you get rid of a ton of the obstacles but in return, make the obstacles way harder and actually do damage, make PCX slightly slower, but make the length of the course also slower, and raise the damage when you get them, idk what it does now but i think it should do 80 damage, and make it so PCX comes back only after 2 seconds.
What i proposed
1: allows PCX to make good use of some of that time gained from from using the ability
2: makes it way more dangerous for the player
3: while PCX would be slower, it would make it so he can go through the obstacles, this gets rid of the anger from having to do the obstacles for yourself while also not making it a complete free damage ability
4: having the track be shorter is a way to make use of the time gained from using the ability even IF the survivor gets awaywhivh would be easier for the player now, but if they dont get away in that short time or take damage from the traps, then they are practically dead.
And lastly the change of only having sonic come back after 2 seconds is so the player can MAYBE survive for a tiny bit longer after getting hit, however id probably lower it to 1.5 seconds.
These changes i proposed allows sonic to pretty much always get value out of using the ability, whether its time, damage, or a one shot, then its still value, while also making the ability more threatening for the player, having the ability be more fun, and also giving the player more of a chance to survive if they DO get away.
But if i had to choose one, id prefer the old ability but ONLY and i mean ONLY because it doesnt seem to look as buggy as the new one, besides that i wpuld prefer the new one, i dont know how anybody could had liked the old one.
honestly i thought the first one was better (cuz its more related to sonic exe lore)
knowing X, yea he would do that so the victim would feel hopeless
it was kinda lame tho
At the same time it was pretty bland and underwhelming
running simulator vs. dodging obstacles
I do think if they find a middle ground between the first version and this version, then it would be perfect.
i played with you earlier today surprisingly ( i was that lvl 40 something pcx )
im not even level 30 yet 😭😭
Is this out in serves right now? And you can pick double monsters again?
yes
BRING BACK OLD FINAL ACT 🔥🔥🔥 IT WAS SO MUCH COOLER
(keep the ghost though lore accurate)
Golly gee i sure hate pressing the A and D keys, I want *the path of absolute nothingness* back
if they made it this hard why not increase its dmg to bone breaking or close to that?
i dont really think this should be reworked, since the monster and the player get stuck a lot in the objects and can sometimes glitch into trampolines, this game wasnt made for this and kinda made me get bored while landing final act. (btw they nerfed my boy ;-;)
When I was playing as pcx I was literally saw a shadow of me
Before it was the worst thing to try to get out of that world if you had less than 80 energy but now it is not even possible with 100.💀
Dem bugs need to be fixed lol.💀🙏
This comments for anyone who’s having trouble on playing the game and having the server reset so many times
ye ik blades fixing em
tbh I'm really mixed on this whole rework
On one hand, it's nice to see Final Act be a bit more of a challenge instead of being just a Shift + W thing- it may be a nice reference to Sonic.exe, but it's also just AS boring as it is in Sonic.exe
However on the other hand, I think they might be trying *too* hard to make it a challenge. You have to pray that you can actually dodge in time, and if lag is anything, that the springs will work
I do think the addition of obstacles is also neat, but like I said, they feel so misplaced and juggled about- maybe it's randomized or it's just bad luck, but that little spike maze does NOT look fun
Look I'm not looking to start an argument, I'm just pointing out that this feels very unbalanced and would be *extremely* frustrating to new players, even old ones who HAVE the skills needed
However, I also don't think that Final Act should just be a straight dash to the end like it was before- adding obstacles would add some challenge and make it actually fun, for both teams honestly
My own take would be to still keep it somewhat as a nice easy run to the ring, while maybe putting a few stray spikes or jumps just here and there to get your reflexes going to add some challenge
and if it is randomized, that might make it even better, cause it adds to the tension and the experience as a whole- you'll never be quite sure what you're gonna get, and you MUST be ready for it
Dude blade nerfed him so bad 💀
How?
i know right can pc2 fans please stop acting like this is good nobody asked for this
As a Mobile Player
I see this as an absolute W
I like the new rework although you should at least highlight the player since I have seen players hide behind the hills
Oh. You can pick PCX teammates again.
It’s cool but like almost impossible, the stamina regen just does not work with how the course is laid out
Wait, so Sonic just came out and already rewired his location, why do you need it?
There is no way they give you the ability to choose your duo
Teamers are about to have a field day with this
How did you not notice the opening at 0:39…
IT WAS MY FIRST TIME TRYING IT OUT SHUT UP
it's ALREADY done???
damn blade
also wtf is that black sonic skin
probably the clone that appears once pcx is in the final act ability. it just roams around and attacks anyone that it finds
more proof that blade just adds everything nixx suggests
Sometimes it’s good other times it’s bad
Bring the old one back.
How do you play in third person?
right click to go in and out of first person
Yea I like the old one better this would be difficult for both the survivor and sonic exe
Dawg ngl I don’t like the final act rework it didn’t feel good the other one was more lore accurate
Bro they just make it bad and difficult
As survivor i see this shadow sonic and it's confusing what is it?
i was the first guy he sent to Final Act btw :3
And not PCX deals 15 damage again?
its back to 20
Wait Really?
Why the final act is challenging for pcx
This might just be me being a masochist but the difficulty is actually kinda fun
i think i saw the lemon guy on another server before
Bro why always playing other game pillar chase 2 getting some small and big updates😭😭🙏 wtf when am playing the game everything is normal.
Thank god he is more fun
Exe breathing like this is weird
Uhhhh bullshit honestly....
Why the hell PcX has to do his domain as a challenge💀
Frr! It’s his world, it should be easier for him to get to the player
I want pcx to have more stamina
You already want it to be worse than MX💀
That's what the jump is for, it gives a little more energy.
OK HAHA VERY FUNNY YOU CAN REMOVE IT NOW!
*add more obstacles and make them one shot everyone*
*including PCX*
It just came out bro😭
Bruhhh
Seriously it was that necessary this?
NOOOOOOO WHYYYYYY
Dude I had no idea they changed it and I died because of it 😑
42 mins ago?
mhm
YOU CAN PICK DUOS NOW???
Looks more fair to the players now
YO YOU CAN PICK YOUR DUO?
ngl bro
they kinda ruined pcx
Bad rework
How??
The final act reworked is trash, it’s now easier for the enemy to get the player, If the player doesn’t know what they’re doing.
So, you want more players with no skill get handed the victory all the time?
You’re straight up asking for less fun, most monsters in the game two shot you
@@Ragebaiterihavebadtakes oh and that’s a great idea because at least the players have a chance to win the game now the players who get dimension trapped by PCX don’t stand a chance because most of the time when having to jump the wall, the spring doesn’t work well
@@RagebaiterihavebadtakesBut what do you say if it is impossible if you have less than 80 energy
@@Wassaaa-yh7xw if you have at least 80% HP or lower while in the final act you’re definitely cooked
I'm gonna be honest this one sucks in my opinion.
this is so easy to do
this rework a suck, sonic worst rosemary.
He ain't that bad
He is bad they made him worst now
skill issue lol
@@anthonycastro2985 “skill issue” yea you need a lot to explain on how we (you) have a skill issue
@@At0m1c-cc kill with him is too easy attack x2 jump attack x2 dead