How To Create Beautiful Ambient Sounds For A Game

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  • Опубліковано 18 тра 2024
  • Patreon: / marshallmcgee
    Website: marshallmcgee.com/ (Work Inquiries Only)
    All clips in this video are protected from copyright law under fair use for educational purposes.
    Credits:
    Bird Video: • Singing NIGHTINGALE - ...
    Beach Video: • The Most Relaxing Wave...
  • Ігри

КОМЕНТАРІ • 79

  • @ya_boi_salami
    @ya_boi_salami 14 днів тому +111

    i can't whistle, my dreams of being an audio engineer... crushed, crumpled, blown to smithereens...

    • @metashrew
      @metashrew 14 днів тому +6

      time to buy a slide whistle :)

    • @Richie131hun
      @Richie131hun 14 днів тому +5

      I can whistle but only by sucking the air inwards instead of blowing out. Try it lol.

    • @waterfish3886
      @waterfish3886 9 днів тому

      ​@@Richie131hun same lol, but for me its not nearly as powerful as others' blowing out

    • @Bittamin
      @Bittamin 8 днів тому

      I have you covered: almost every daw has a gigantic stock library that’s completely free use for making music!(it’s part of what you pay for, don’t tell the serum users 😂) for instance logic alone has 1000s of nature sounds that come with the legacy pack 🎉 sure free garage band on Mac does too!

  • @aiRxShop
    @aiRxShop 14 днів тому +50

    The trick with lowering the bird call 3 octaves, is so genius and clever. Now that I've heard of that technique it's almost like, "well duh, that makes perfect sense!"

    • @le_beatbox
      @le_beatbox 10 днів тому +1

      They did that in Ghost of Tsushima as well, maybe that's where he got the idea from?

    • @MarshallMcGee
      @MarshallMcGee  10 днів тому +3

      @@le_beatbox I haven't played Ghost Of Tsushima but that's very cool, I got the idea from the modern Godzilla sounds where they record rubber and plastic at regular speed and pitch that down many octaves to make roar sounds, so I copied that technique but in reverse basically.

  • @Oscar_Armstrong
    @Oscar_Armstrong 14 днів тому +62

    I am impressed at how well you imitated the slowed down and pitch shifted bid call

  • @grilledcheesephd
    @grilledcheesephd 14 днів тому +64

    Professional ambient/meditation music composer here. Learned some fantabulous tips in this video that I’ve just got to try. Thank you!

  • @TheFretzone
    @TheFretzone 13 днів тому +13

    There is an interview with the audio director of ghost of tsushima and he said they did that exact technique for some of the bird sounds.

    • @MarshallMcGee
      @MarshallMcGee  13 днів тому +8

      No way that’s awesome do you have the link?

    • @TheFretzone
      @TheFretzone 13 днів тому

      @@MarshallMcGee I dont have the interview but if you type in google : Ghost of Tsushima : Fake Birds. There is a video on vimeo where they showcase that technique.

    • @marcwillysfx
      @marcwillysfx 11 днів тому

      It's on vimeo. 'The Sound Design of Ghost of Tsushima: Fake birds'

    • @SaintJames14
      @SaintJames14 10 днів тому +1

      Waiting for link

  • @seth_piano
    @seth_piano 14 днів тому +12

    When the bird sounds at -3 octaves played, my cat became VERY concerned. "What? What that? What happening? Confusion!"

    • @dan_obie
      @dan_obie 3 дні тому +1

      I was about to comment the same thing. My cat was legit concerned

  • @mySDK3333
    @mySDK3333 14 днів тому +8

    Gordon Hempton is quite cool, he wrote a book about how different biomes sound in different time.
    Most of the urban people would not know what nature sounds like.

  • @jumpingman6612
    @jumpingman6612 9 днів тому +2

    As a birdwatcher and gem dev, fantastic
    Why haven't I thought about that?
    Thank you for this

  • @AXLplosion
    @AXLplosion 14 днів тому +2

    As soon as you slowed down the bird sounds I immediately opened up Audacity and tried it and I'm very happy to know I can now make myself sound like a bird whenever I want.

  • @SilvaEshOnFire
    @SilvaEshOnFire 14 днів тому +8

    i used your work in my final project for research on sound design and i am going onto study sound design in university, thank you for showing me the importance and impact of audio engineering. If it wasn't for you i wouldn't have found my love for post production. Great video as always!

  • @calebgalvan6278
    @calebgalvan6278 11 днів тому +1

    Having an LFO modulate the the filter your base layer of wind is running through, and adding some resonance to that filter, adds a lot more life to your base wind layer, and replaces some of the constant harshness of the noise with some interesting movement

  • @GimmeCookiz
    @GimmeCookiz 14 днів тому +5

    Some of my guesses for the added sounds at the end there, the boat had a bunch on top of it with stuff like floating or moving or entering it, and then walking on sand/wood on the player. Can't tell if there's some extra stuff on the floating lilies or not, but this sounds nice and busy.
    Lil thought for standout sounds, or hero sounds!, where in your group of bird sounds there's maybe 1 that has a much much lower chance of playing but is a lot more in your face like a crow's, occasionally having you go "wtf?". Having things that put you on edge in atmospheres feels like something I'd want since it's natural to be a bit spooked in the open

  • @WavesNGames
    @WavesNGames 14 днів тому +4

    What the actual amazing eff!? That bird call was so cool!
    Love the detail you drop in these videos.

  • @NGTVST
    @NGTVST 14 днів тому +8

    Another great one, Marshall. I think I still have our collab files back from 2016 (?) lying around on one of my hard drives. Time flies. :)

  • @Jlewismedia
    @Jlewismedia 14 днів тому +2

    Ngl that bird technique is the cleverest shit i've ever seen

  • @OriginRow
    @OriginRow 14 днів тому +2

    SFX is gives another life to film/game.
    And you perfectly nailed it

  • @omsine
    @omsine 8 днів тому +1

    you're a friggin genius marshall i just gotta say! thanks for all you do!

  • @williamtate1293
    @williamtate1293 11 днів тому +1

    In this spirit, there is a program called SoundParticles that has a lot of the same functionality that you described in this video. It's emphasis is on spatialization but also has parameters that let's you control velocity (changing location over time), granular amplitude/pitch, and others. I have no idea how it would implement into a game but for those looking to create similar soundscapes without needing to code your own script, it's a cool place to start.

  • @Alexgudmusic
    @Alexgudmusic 13 днів тому +1

    Woah, that's super genius and creative. sound design needs more attention.

  • @EthanFilms
    @EthanFilms 12 днів тому +1

    I have watched this 3 times now simply because of how fascinating the method is and how well the video was made. SO cool!!!

  • @soejrd24978
    @soejrd24978 13 днів тому +1

    You've got such an amazing interesting channel.

  • @VladaPersonal
    @VladaPersonal 13 днів тому +1

    Incredible! Thanks!

  • @ZachHeyde
    @ZachHeyde 10 днів тому +1

    Amazing as always man 🙂👏

  • @stellar4677
    @stellar4677 7 днів тому

    i need to rewatch this with headphones

  • @dwsel
    @dwsel 12 днів тому +1

    Sounds and looks great!

  • @NorinDev
    @NorinDev 13 днів тому +1

    great video, I'll definitely use that ambient sound system in my game:)

  • @bananaaudio
    @bananaaudio 14 днів тому +2

    Exceptional upload as always. Learned some new things that I'm going to have to try!

  • @tolson-vkn
    @tolson-vkn 12 днів тому +1

    What an absolutely tragedy that I've not seen your work in the last year. Time to bell. Great video!

  • @maxxlancaster4439
    @maxxlancaster4439 14 днів тому +1

    just in time for my honours work for game audio :)) thanks man, your videos are always so helpful

  • @sub-harmonik
    @sub-harmonik 14 днів тому +1

    cool video, might also be nice to modulate the upper parts of the wave filter to simulate foam/wave breaking

  • @andrewa3825
    @andrewa3825 13 днів тому +1

    So interesting. these are such high quality videos

  • @JazzMac36251
    @JazzMac36251 14 днів тому +1

    Regarding the bounding boxes, that's a cool idea! I recently did something similar with raycasting in Unity C#.

  • @Valenspire
    @Valenspire 13 днів тому +1

    That's really cool, I ended up setting up sound really similar in the game I messed with, I didn't really look up how it's done or anything. I took inspiration from skyrim cause they did such a good job with the ambient sound of that game. The bird trick was really awesome, I did not know about that, I think I have to try that!

  • @geddijaddimembummi8546
    @geddijaddimembummi8546 13 днів тому +1

    this tips so good!!!

  • @momchilo4388
    @momchilo4388 13 днів тому +1

    This is epic ty!

  • @wazawoo
    @wazawoo 14 днів тому +1

    Omg. This is insane. I would love to know the details of how you did the frequency analysis of the beach sounds and applied that to white noise

  • @kharmatic9394
    @kharmatic9394 11 днів тому +1

    This is awesome

  • @whzbwkkfu
    @whzbwkkfu 14 днів тому +1

    Great video! Always enjoy your work - my only egotistical complaint is too infrequent uploads ;-)
    For sounds, I'd like to hear more on I'll stick with game-related sounds:
    Would love to hear what thoughts a sound designer would have when designing "reward" sounds for games, such as level-ups, power-ups, mission completion, etc.
    Another idea is just "alien sounds". Huge fan of Starcraft and I absolutely adore the sounds scheme for both Protoss and Zerg.

  • @Jaredvic
    @Jaredvic 13 днів тому +1

    oh cool, i wanna see you make an eastern whipbird sound :P

  • @MizManFryingP
    @MizManFryingP 14 днів тому +1

    Marshall is back!!

  • @AlexGioada
    @AlexGioada 14 днів тому +1

    Omg we should make a game togetherrrrrr

  • @Voltraxfr
    @Voltraxfr 13 днів тому +1

    i love your videos, please teach more sfx stuff

  • @kironikolov6668
    @kironikolov6668 13 днів тому +2

    always making sure to turn off adblocker for you Marshall

  • @THEKHAYYYAM
    @THEKHAYYYAM 14 днів тому +1

    MARSHALL!, DROP ANOTHER VIDEO, AND MY LIFE IS YOURS!

  • @morgan0
    @morgan0 4 дні тому

    if you try hard enough, you can even make engine sounds with your mouth while slowly breathing in, try it out it's fun!

  • @composerkirk
    @composerkirk 4 дні тому

    Excellent video, and I'm happy that I got the audio challenge on panning lol! Quick question though: for getting in the boat, what was your reasoning on keeping that sound in stereo? I expected it to be more from the POV of the camera and not the character.
    Thank you!

  • @juliusjohnson8046
    @juliusjohnson8046 13 днів тому +1

    Really helpful video! One question I have is about the filtering of the pink noise based on the beach sound clip. Did you just put a filter on the noise that had an EQ shape similar to the sound clip, or is there another plugin/tool/process you used to pull that off?

  • @Carkoon
    @Carkoon 12 днів тому +1

    Another great video!
    Did you have a chance yet to play around with MetaSounds?

  • @OmoNok
    @OmoNok 9 днів тому

    Great video man! I would change walking sound on sand its to dirt like to me

  • @morgan0
    @morgan0 4 дні тому

    the wind/waves noise would probably sound more realistic with realtime filters. for waves, constant low red/brown noise, with modulated high bands.
    and wind noise depends on speed, so just moving a bandpass cutoff would probably get you most of the way there, but that recording is quite nice sounding. it would be really cool but also very overkill to model gusts and pressure changes, and other fancier phenomena.

    • @morgan0
      @morgan0 4 дні тому

      ah you did end up emulating gusts of wind

  • @TheBestEpicProGamer
    @TheBestEpicProGamer 14 днів тому +1

    Lmao. You deserved my sub

  • @letsplayConfused
    @letsplayConfused 13 днів тому +1

    at 3:14 when the horizontal bar fills green, the outline starts missing.

  • @clothildeschulz9518
    @clothildeschulz9518 9 днів тому

    Awesome ! I was wondering about the workflow behind event sender/listener system, is it audio that is sent or is it triggers/ parameters only ? I really like the idea of sounds reacting with each others but I just wonder how you set it up in a practical way

    • @MarshallMcGee
      @MarshallMcGee  9 днів тому +1

      Just triggers and parameters! It sends an event trigger and two floats. A duration, and a pre-delay time.

  • @Ilov534
    @Ilov534 14 днів тому +1

    lets goo

  • @srgttamtam
    @srgttamtam 14 днів тому +1

    Since ur working in ue5, what’s ur take on the soundscape system for something like this?

  • @laxelford3533
    @laxelford3533 14 днів тому +1

    16th view
    Also speaking if the annoying neighbors. Ive been working on a redesigj and when im laying out sounds to start i dont use headphones.
    Poor bastards
    Side question what plugin did you use to get the snapshot of the oceans frequencies?

  • @MorriganJade
    @MorriganJade 14 днів тому +2

    As someone who dabbles at times with voices, and can do a Joker like voice, and can whistle quite well and is on the verge of learning metal vocals; hearing you talk about neighbors, my mind instantly went: "oh, they already think I'm crazy" 😆

  • @Tim3Lime
    @Tim3Lime 10 днів тому +1

    Watching this as a technical artist, it is wild how many parallels there are to sound design and making visual graphics. Making sounds using different white noises and then playing around with it until it sounds good, using real life recordings (parallel to photogrammetry) and combining it with procedural sound ect. I mean when you think about it, it makes sense but still, never really thought of that.

  • @LethalChicken77
    @LethalChicken77 5 днів тому +1

    2:22 NO. ONLY BIRD SOUNDS.

  • @westingtyler2
    @westingtyler2 8 днів тому

    5:10 you should say what this sound scanning tool is

  • @e.ercekiraz902
    @e.ercekiraz902 10 днів тому

    Hi Marshall! Where can I contact you to ask some questions? Thank you!

  • @user-qv2sq4gf7z
    @user-qv2sq4gf7z 13 днів тому +1

    the stardew valley fish icons?

  • @ettiSurreal
    @ettiSurreal 14 днів тому +1

    another way to implement animal sounds: add animals

  • @ryanmcmahon6043
    @ryanmcmahon6043 11 днів тому

    Land creatures??? Where dem seagulls at?... It would be great if you could better marry the visuals with the ambient audio. I haven't wrapped my head around how to sync shaders with audio since shaders tend to just stay by themselves over in the GPU. But if leave rustles were synced with the foliage shader getting a gust. And wave noise increasing synced with the wave shader picking up