I liked the idea of changing the circulation on the map. Get out of the sameness a little. However, this transfer requires spending in the game. In other words, the improvement on the map occurs by forcing players to consume. This, in addition to being an exclusionary measure - as not everyone can spend - can cause one party to give up on the game. That is, what comes to add may end up causing losses.
Basic thoughts - NEW FLAG!!! 🎉🎊✨Nice, I was waiting to see if there was going to be one (hint: it is NOT in the old 3 flag chest, or at least not yet. I have one of those chests in my inventory and looked). Warriors??? Nice, I've always had a soft spot for Qing Mao :D Question for the rules gurus - will this help Galahad? I think yes, but don't remember enough of the rules to know for sure... I think the only thing restricted to first named classes are Ascension, but... more knowledge needed. I am giggling if Galahad is yes :D Another possible introduction for the new flag is that PVP Capture the Castles event, or maybe both the Map and the event (especially if the PVP happens significantly BEFORE most can get through the Map). Not really looking forward to leveling up MORE flags, but needs must.
OK SAY FOR NON PAYERS, THAT WILL STOP US FROM HARDLY GETTING ANYTHING. WE CANNOT GET ENOUGH SHOVELS TO OPEN ALL THE MAPS . NOE YOU MAKE IT WORSE. LIKE YOU FORCING PEOPLE TO SPEND ON GAME, OR NOT BE BOTHERED ABOUT GETTING STUFF THEY NEED, OR WORSE QUIT GAME ALTOGETHER
Hoping for a mage flag in the future! Most of my DPS are mages, followed by marksmen. Looks like the flags who are class-specific have similar buffs to the CoW buffs. We could see flags that increase healing one day. Probably the healer flag. Supports or control could get increased health, or maybe general damage reduction. So far they have been switching them around compared to CoW. Tanks has increased energy gain instead of increased health, for example. Honestly wasn't expecting any more flags for a long time, so this is a surprise.
*pat pat and understands...! Also... those log resources on the map... it seems we might have to use a key just to be able to build bridges towards the other parts of the map, so that's another diversion of resources, it seems? At this point, tomjackson-sensei, moi feels F2P players could just take whatever they could or continue to make suggestions to Hero Wars via feedback about the need for more F2P benefits? I think the Silver Season is one... it might offer freebies to F2P players alongside the freebies in the Gold Season? Hero Wars, like many games like these, really cater to peeps who have lotsa money to spend, for sure. All the best, tomjackson-sensei! I completely understand F2P players' sentiments, and I often include F2P and light-spenders' concerns whenever I send feedback to Nexters. Thanks for the preview, too, Charlie-sensei! All the best to your fam!
Like you mentioned, most Warriors only have one ability that can be sped up - some, like Arachne, have two. I've seen some effective double tank teams take advantage of the War Flag of Fervor (Increases energy gain for tanks by 10%), I'm curious to see how many teams with multiple warriors will have good synergy when skills are sped up.
Kind of late but the map for this month is interesting. However, there's not enough moves to do much of anything and this is just the first island. Sentiments might change if they have an event similar to the one from Summer Fest, where we got to earn moves.
Best guess is that these flags are going to be most desired by high-end guilds that get sweaty trying to keep a high CoW ranking. Will top-tier CoW guilds look at requiring this new Warrior flag for defense teams in the Bastion (buff increased based on number of Warriors on the team)? Otherwise I don't think it's that great a benefit, which is fine with me since I'll not need to be in a hurry to collect it :)
@@HeroWarsCentral I hadn't really thought about it before, but it is too bad there are no Tank Sub Class heroes to test with that flag. Even not knowing if it even works with Arachne she is by far my biggest concern with the flag. I think maybe 1 player on my server has really leveled Qing Mao (excluding the top who have upped everything).
%5 cooldown reduction is nothing... let's assume your warrior uses that ability 20 times in a battle... with %5 cooldown, he will use it 21 times... that's it...
It all comes down to timing and how it interacts with the timing of the other skills on your own and the other team. If you can hit a Galahad charge a little faster it might interrupt a skill on the enemy tank or warrior. This can dramatically shift the course of a fight. The biggest impact will probably be with Arachne. Faster stuns means easier lockdowns. Abilities each give energy so it is also 5% increased energy from skills.
Just checked my box, it does NOT contain the new flag, only 3 old flags and 500 thread as the options.
Thank you!
Of course! They can't make an average of $45.69/player if they include the new item in the old box.
I liked the idea of changing the circulation on the map. Get out of the sameness a little. However, this transfer requires spending in the game. In other words, the improvement on the map occurs by forcing players to consume. This, in addition to being an exclusionary measure - as not everyone can spend - can cause one party to give up on the game. That is, what comes to add may end up causing losses.
Basic thoughts - NEW FLAG!!! 🎉🎊✨Nice, I was waiting to see if there was going to be one (hint: it is NOT in the old 3 flag chest, or at least not yet. I have one of those chests in my inventory and looked). Warriors??? Nice, I've always had a soft spot for Qing Mao :D Question for the rules gurus - will this help Galahad? I think yes, but don't remember enough of the rules to know for sure... I think the only thing restricted to first named classes are Ascension, but... more knowledge needed. I am giggling if Galahad is yes :D Another possible introduction for the new flag is that PVP Capture the Castles event, or maybe both the Map and the event (especially if the PVP happens significantly BEFORE most can get through the Map). Not really looking forward to leveling up MORE flags, but needs must.
OK SAY FOR NON PAYERS, THAT WILL STOP US FROM HARDLY GETTING ANYTHING. WE CANNOT GET ENOUGH SHOVELS TO OPEN ALL THE MAPS
. NOE YOU MAKE IT WORSE. LIKE YOU FORCING PEOPLE TO SPEND ON GAME, OR NOT BE BOTHERED ABOUT GETTING STUFF THEY NEED, OR WORSE QUIT GAME ALTOGETHER
Very nice Charlie. Thanks
Hoping for a mage flag in the future! Most of my DPS are mages, followed by marksmen. Looks like the flags who are class-specific have similar buffs to the CoW buffs. We could see flags that increase healing one day. Probably the healer flag. Supports or control could get increased health, or maybe general damage reduction. So far they have been switching them around compared to CoW. Tanks has increased energy gain instead of increased health, for example. Honestly wasn't expecting any more flags for a long time, so this is a surprise.
It looks like they just made it harder for us F2P players to get the big money prizes.
*pat pat and understands...!
Also... those log resources on the map... it seems we might have to use a key just to be able to build bridges towards the other parts of the map, so that's another diversion of resources, it seems?
At this point, tomjackson-sensei, moi feels F2P players could just take whatever they could or continue to make suggestions to Hero Wars via feedback about the need for more F2P benefits?
I think the Silver Season is one... it might offer freebies to F2P players alongside the freebies in the Gold Season?
Hero Wars, like many games like these, really cater to peeps who have lotsa money to spend, for sure.
All the best, tomjackson-sensei! I completely understand F2P players' sentiments, and I often include F2P and light-spenders' concerns whenever I send feedback to Nexters.
Thanks for the preview, too, Charlie-sensei! All the best to your fam!
Like you mentioned, most Warriors only have one ability that can be sped up - some, like Arachne, have two. I've seen some effective double tank teams take advantage of the War Flag of Fervor (Increases energy gain for tanks by 10%), I'm curious to see how many teams with multiple warriors will have good synergy when skills are sped up.
Many thanks, Charlie.
It’s only 5% now if it were 10%, I would rush to pick it up. I’m disappointed.
Kind of late but the map for this month is interesting. However, there's not enough moves to do much of anything and this is just the first island. Sentiments might change if they have an event similar to the one from Summer Fest, where we got to earn moves.
Best guess is that these flags are going to be most desired by high-end guilds that get sweaty trying to keep a high CoW ranking. Will top-tier CoW guilds look at requiring this new Warrior flag for defense teams in the Bastion (buff increased based on number of Warriors on the team)? Otherwise I don't think it's that great a benefit, which is fine with me since I'll not need to be in a hurry to collect it :)
Thank you :)
Thank you
Does it affect heroes with warrior as their "additional role" that would be huge for Arachne, Galahad, and Astrid!!!
Just checked your website/blog post, and still no "best path" post :( :(
Thanks
I'm most worried about Arachne with the new flag.
Only if sub classes work for the flag.
@@HeroWarsCentral I hadn't really thought about it before, but it is too bad there are no Tank Sub Class heroes to test with that flag.
Even not knowing if it even works with Arachne she is by far my biggest concern with the flag. I think maybe 1 player on my server has really leveled Qing Mao (excluding the top who have upped everything).
warrior flag work with heroes that have warrrios sub class like galahad?
Probably, hard to say without testing. I’ll do some tomorrow!
%5 cooldown reduction is nothing... let's assume your warrior uses that ability 20 times in a battle... with %5 cooldown, he will use it 21 times... that's it...
Most abilities have a 12-16 sec cooldown, so at most they get 7-10 uses at a full 2 minutes.
It all comes down to timing and how it interacts with the timing of the other skills on your own and the other team. If you can hit a Galahad charge a little faster it might interrupt a skill on the enemy tank or warrior. This can dramatically shift the course of a fight. The biggest impact will probably be with Arachne. Faster stuns means easier lockdowns. Abilities each give energy so it is also 5% increased energy from skills.
Thanks for the update man. This flag looks pretty disappointing. I think I'm going to skip it.
7
It sounds like Charlie had his head where the sun don't shine... I heard there's a lot of room in there