Using Blender Displacement to Add Details to AI Produced 3d Assets

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  • Опубліковано 15 лис 2024
  • This video will walk you through the process of creating a 3d Printable Object using online artificial intelligence mesh generators and then using displacement in Blender to add the fine details and offsets. Peter also shows how he uses multiple programs like Meshmixer, Prusa Slicer, and MS3dBuilder (all free) to fine tune, fix, and finish models

КОМЕНТАРІ • 2

  • @ditchrider01
    @ditchrider01 6 днів тому +1

    Nicely done video, thanks. I liked the trick with elastic deform, I probably would have found a different way to accomplish that task.

    • @zatamite
      @zatamite  6 днів тому

      Let me know if any of it needs more explanation. I do it so much that I may be leaving out something important