[Vinesauce] Vinny - Viewfinder (PART 1)
Вставка
- Опубліковано 10 гру 2024
- Viewfinder on Steam ► store.steampow...
Vinny plays Viewfinder for PC Live on Vinesauce!
Stream Playlist ► bit.ly/Viewfin...
Recording date: Jul 18th, 2023
Subscribe for more Full Sauce Streams ► bit.ly/fullsauce
Follow Vinesauce on Twitch ► / vinesauce
Follow Vinesauce on Twitter ► / vinesauce
Subscribe to Vinesauce! ► bit.ly/vinesauc...
Check out my Bandcamp! ♫ vine.bandcamp....
Check out my Band on Spotify ♫ sptfy.com/redvox
Follow me on Twitter ► / vinnyvinesauce
STORE ► vinesauce.com/s...
Get Full Sauce Upload Notifications on Twitter ► / full_sauce
#Vinesauce #Vinny #Viewfinder
ChatReplay ► chatreplay.stream/watch?v=5cT9kBHoQP8
Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
Firefox Add-on ► chatreplay.stream/firefox
A narrator telling you "what you're experiencing is awesome!" is the laugh track of awe.
We need more silent protagonists
@@jonathanwilson7949, like in this game?
@@jonathanwilson7949protag is silent tho _: |_
@@yung_slimp we need silent orators
@@gram. na that's kinda ehh we're better off with matriarchycommunismyoungblackwomen at this point smh
i liked it when jessie said "well, that just happened" and happened all over the place
Jessie: "It's happening time"
Yo, WOT? That's sick!
Did... Hang on, did you just shift the dialogues? That's crazy
The speed in which vinny turned the dialog off was astounding
I'm glad he did.
I have never seen him navigate a menu so efficiently before
I get why they did it, it's just unfortunate :/
@@Ari-8449 cause it was very annoying
I'm starting to think these marvel-tier writers are like an invasive species. They manage to wriggle their way into so many games, no matter the genre or concept.
woah, okay erm, kinda awkward of you to say that out loud dude...
@@Dom9606gouef
@@Dom9606🤓🤓
Marvel didn’t invent cringe dialogue.
@@_Cetarial it sure mastered it
The sheer, silent dexterity in which he mutes the voices is admirable
It’s like someone played Portal and said “this game is cool, but I kinda wish Glados was written like Alex Yiik and talked 10x as much while you try to focus and experience the world on your own”
I'm pretty sure annoying character has less lines than glados even in portal 1
Alex Yiik was pretty unique with his douchebaggery lol
@@spiderjerusalem8505And yet it somehow doesnt matter because the dialogue is still annoying
"Shit, they´re getting invested in this world, quick, say something dumb!"
the difference is that alex yiik was designed to be obnoxious and annoying, the character in this game is written seriously lmao
"WOAH IS THAT A TREE"
fucking good lord jesus who the hell thought this was good writing
The writer, maybe? Maybe not even...
Makes me wonder why they needed a dialog writer for this game at all... None of it was necessary.
so not to defend cringy dialogue, but the "whoa is that a tree" is actually SUPER IMPORTANT TO THE PLOT.
like, did you see the real world? its an orange nightmare of a metropolis, the girl has NEVER SEEN A TREE
THATS LITERALLY THE POINT OF THE LINE.
it could have been delivered in a better way but seriously, if vinny just wants to complete puzzles thats fine but he's missing out on the story just because he can't handle 2-3 cringy lines
@@HeliaPeppercats There were many trees in the previous level, so no, the thing she's freaking out about is just how big it is. And that worldbuilding detail was already established by her second or third line in the game, where she comments that she's never seen so much overgrowth, and wonders if that's what the world once looked like.
@@HeliaPeppercats Doesnt help when the dialogue is all cringe imo.
"Whoa, are those ramps?" "We can use these as ramps!"
30:35 - A fantastic game concept negatively impacted by terrible persistent dialogue that has no reason to be present.
Vinny turning off the dialogue without saying a word had me in tears dude
Some writers just don't have the restraint to not shove unnecessary dialogue (or monologue in this case) in their story. It's okay if the player discovers things for themselves, better even. All of these puzzle games wanna have their own Glados and Wheatley, not realizing that Portal also had massive chunks where you're all alone in complete silence, walking through the old Aperture and revealing its history on your own.
Yeah but Glados wasn't a complete donkey. Who in the world ever says "WHOA is that a tree?"
@@neek01 True, though they did let Wheatley riff for a while
@@alma3884052 However, Wheatley had a charm, and at least sounded smart, even if his actual ideas were moronic to the extreme. And he didnt talk quite as often as these folks do. They put me in mind of an expired car insurance scammer.
@@KitsuneDzelda this is the reason why I find portal stories mel unbearable - that game isn't bad, but virgil lacks none of the charm and punch that any of wheatley's lines had and a majority of it is just regurgitating jokes we already heard. portal stories mel doesn't seem to bother much with integrating jokes into the gameplay too, either.
viewfinder at least is better than a majority of portal mods in that it manages to integrate humor into the gameplay well from the looks of it (despite the voice acting horribly failing at it) but that's probably because it isn't a mod
@@PATTERNVOMIT Virgil wasn't that terrible, I always thought he was supposed to be the backseat gamer type character
"Whoa, is that a tree?"
Alright, back to the corner with you.
the dialogue sure is there!
"Oh yo wot that sick!"
wHoA, Is ThAt A tReE?! (Vinny: "okay..", turns the volume down to zero, exhales heavily and continues playing) That about sums it up.
not for long!
I wish it wasn't!
Superliminal was so cool with the way it felt like it was in your own dreams; it still had dialogue and delivered the story in a good way
I really don't like how they directed the dialogue in this game because everything else is so cool
One of the storytelling techniques I learned early on is "show, dont tell." this game can do alot by just showing, giving suble hints. valve is very good at this.
Vinny happily provides a strong example - four or five dialogue lines into the game, he simply slams the VA audio to zero. That's showing - Telling would have him audibly complaining beforehand about the terrible dialogue.
It just feels like it's trying way too hard. Like they weren't confident you'd think the STUNNING execution of the main mechanic(s) would be impressive, so they have to constantly remind you "You should be impressed!" "You're really smart!" "Wow, you are having so much fun right now!"
the talos principle comes to mind when i read this comment.. god i love that game
@@BryceDixonDev There's that one point even when the cat CAIT asks: "I hope you're having fun right?" and it just feels like the devs were weirdly cripplingly uncertain of themselves and simply inserted that straight as a direct question to the player breaking the 4th wall.
Yeah, and it's like baby's first writing lesson too, lol. If you're getting it wrong as consistently as this, you need to re-think your approach to your own story at this point.
was gonna be like "ehh, the voiceacting isnt THAT bad" then i got to the "guitar riff noises"
rift*
Ok hotshot, let's see YOU write some engaging dialogue *harumph*
@@HarveyJackson1967 I think that most people can write better dialogue than this if they put their mind to it.
@@HarveyJackson1967Sometimes the better alternative is not writing any dialogue at all
@@HarveyJackson1967ok, i'll just not write dialogue and let people enjoy the game for itself.
Seeing that speech volume slider all the way down in the thumbnail filled me with joy :,)
Obviously nothing against the voice actor. I just find it annoying when Jessie speaks during the wrong points of the puzzle. I thought they did a bit better when Cait was the one talking because it didn't feel too often and it was somewhere around "just right". just me tho, nothing against Jessie's VA again
what thumbnail
I am so glad Vin had the dialogue muted at 22:42. I was going in and out of the levels to find the ducks. Unfortunately, every time you exit a level, Jessie's dialogue repeats, and the delivery of this line is so annoying that eventually, after entering and exiting levels around 4 times, I went into a dizzying rage and muted the dialogue. I was hoping I didn't have to hear it again and I'm glad that was the case.
I thought everyone was exaggerating but about 10 seconds into the game the dialogue is already unbearable lol
It was by far the biggest complaint the game got during the Next Fest too.
If you REALLY want a game that doesn't know when to shut the fuck up, give Breathedge a try sometime.
I don’t think the issue is necessarily the actress, the problem is that the game sets itself up with its music and tone as a quiet, relaxing, explore and figure it out by yourself kind of game, and then suddenly this super peppy voice from nowhere begins to constantly undercut it. If they had her only talk once the ‘simulation’ broke then I think it would’ve been much better received as the whole point of that moment is for it to be jarring. Quiet inside the sim, she can talk when you’re out of it.
@@SpaceSkeletonDragon Breathedge isn't a game you're supposed to take seriously though, it's very up front that it's purely a shitpost.
@@sirzorba7633100% also kinda funny sometimes. And nothing like this game dialogue.
*in a vr experience*
"did you just shift reality???"
this is like playing Kirby and being amazed that you can fly
It's like playing Kirby and being amazed it has Kirby in it.
This just made me appreciate how good the writing for Superliminal was. The 'guide' there was genuinely funny and made no attempts to do any meta jokes or call upon the absurdity of what's happening. Sad how such a creative game get stifled with unnecessary jokes.
This game feels more like a coding flex than trying to make a story tbh, where superliminal and stanley parable are on a different level.
Gonna shoutout a singular chat message I read during this stream that called people complaining about the voice acting “incels” as if people weren’t shitting on High On Life a while back
????
I don't understand anything anymore.
@@vinesauceIt's a strange world we live in Mr.Sauce
Incel as a catch-all insult is the new hotness. Never has to make sense!
Anyone who just throws around "incel" as a substitution for "people who have opinions that I strongly disagree with" are very likely terminally online and the worst kind of Twitter user
Literally nonsensical. Not liking the voice acting in this game equals not being capable of getting action irl? No correlation.
14:35 My favourite quest in Oblivion had you enter a canvas painting to rescue its artist, and this artstyle directly reminds me of it. How I wish I could experience it afresh all over again.
it reminded me of the brush of truepaint quest as well lol
Since everyone is going to comment about the dialogue (which yes, it's not good) I'd like to add that this game, like one Steam review said, is the biggest coding flex. How the fuck do you even make this? I hope there are more games like this, maybe not just puzzle games like Superliminal but big tech demos worth the money of course. Really fascinating stuff.
I love these kind of mindfuck games, always so intriguing, shame the dialog is complete dog water
Between this, Superliminal, and Hyperbolica, we've been getting some interesting mind-melters. Seems like Viewfinder has the most gameplay depth imo.
Honestly, from a coding standpoint it's not actually that complex a problem (effectively just pasting in premade mods after cutting out a projection volume). What's impressive is that they managed to integrate it into a game as an intuitive mechanic with multiple levels of complexity.
Metal Gear Rising had "cutting arbitrary meshes in real time" but it never really did anything with it, so most people are impressed for about 2 minutes and then forget that it's a mechanic.
this actually started years ago on twitter by showing a few short clips of "look how cool this is what i made" and i think the dev also explained it, but i don't have those old tweets
@@MochaRitz Freaking Outer Wilds!
its weird seeing one of these first person puzzle types where the general quietness and lack of dialogue lets you get absorbed
in to the world, and the devs thought "we need Marvel-like quips going off enough times per hour to fill a nebulous quota".
on the bright side, you can mute it!
and it will be kind of funny if the devs take out the speech volume option in an update
in a vain attempt to "keep their creative vision untarnished" so then players have to mod in it back in.🤣
They probably knew it was bad and that's why the option is there
@@Brandon82967 idk, i RARELY see a game not have any audio slider options these days. the most likely place for them to be missing these days is in a Nintendo game.
I'd just mute the game.
This game is unironically near, if not already on Portal 1 and 2's level (which I NEVER say lightly) when it's muted, but when it isn't, it feels like a Redditor's on a phone call with Josh Whedon.
“I guess we know now that falling doesn’t hurt”
“confirmed santa’s number one helper is a squirrel”
Holy crap dude insanely accurate
"I'd really prefer if you'd be quiet"
The number of times Vinny turns on the dialogue, only to immediately be met with Jessie's awful lines and turn it back off again is hilarious.
Vinny: I'll give the voice one more chance.
Voice: Is that a tree??
The dialogue just makes me glad games like Portal have a silent protagonist (not to mention the amazing writing). Other than that, it's a really great game concept!
Hi pulp : ^ )
The funniest part is this game _does_ have a silent protagonist; you just can't tell because Jessie keeps radioing in the entire fucking experience. When it got to the deeper simulation areas where she kept getting disconnected, the experience drastically improved.
pulpy plissss
I love the slient protag in this game. It's so fantasizing that it makes you figure out the story but stuble context clues and in the game mechanics themselves being setpieces.
This is Vinny's 'Layers of Fear' respawning baby moment
34:26 Yeah, Jessie, so there's this slider...
This should have been an experience like the Outer wilds. When exploring it is just you unless you want to talk to NPC's. The world is the draw and it sucks you in. By having a horribly written voiced protagonist it takes away so much of that wonder.
I love this game, I love F-Stop, this is one of my wildest gaming desires given flesh
Why did they have to butcher it with a 14 year-old's fanfiction writing style
At least there's a speech volume slider
Butcher?
Play Superliminal
i love how vinny handled this whole thing what a lad.
love you vin man
Playing the game with the VA muted is a much better experience
Such a cool concept for the game. I was awaiting the upload just to rewatch the part with paintings and drawings.
2:00 amazing
cleep.
Beep
I think the silent protagonist needs to make a major comeback nowadays.
@@HamazuraGODpeople just heard an annoying voice without an immediate clear source and went blind and deaf
Taking worked well for characters like Arthur Morgan from RDR2 and Peter Parker from the two spider man games because they actually have interesting shit to say and the writers aren’t completely brain dead when it comes to not writing annoying as hell dialogue. But yea Link being silent for the entirety of every Zelda game is a good choice and should stay that way forever.
@@HamazuraGODno
@@HamazuraGOD you clearly don’t know what it means when something is well written lol
@@HamazuraGOD 🤷♂️
2 minutes of dialogue. All it took.
He unmuted it pretty quickly.
It's just a few awful lines, and generally not a good writing for one of the characters, but that's it ¯\_(ツ)_/¯
I really liked Vinny's bit on how online mobs judges actors.
he might be joking but it is real that the internet gets upset when their lesser known community active voice actors bomb a roll vs making fun of a high profile actor failing.
Vinny having to check the "current acceptance" thing to blame directors and not bad or overpaid actors is oegamiomiq.
Very good.
what the fuck does oegamiomiq mean
@@fauxdude9756 very old meme, I'm sure you can google it
@@lasarousi none of us really care enough to Google it honestly.
@@JacobKinsley good
Because voice actors aren't overpaid unless they're celebrities and they don't write the script? The only shitty actors are genuinely bad ones like ada in re4make. Actors have a lot more freedom while still not enough by virtue of being the ones doing the body language.
The dialouge is actually quite alright except for Jessie. She definitely seems like the kind of person who comes to the party uninvited
"WoAh! Is ThAt a TReE?!"
10/10 dialogue
Ummm... Did you just... Wow, like, did you REALLY just SHIFT... REALITY!???
Yeah you just, heheh... uhhh yeah you just did... THAT.
*looks at camera* erm.. so THAT just happened..
I cant believe this game has such incredible sound design & then they slap that dialogue over it
the womans voice is a bit much but i dont mind the cats voice or the recordings, just such a weird choice to have so much speech, superliminal did it better, but had much less voice actors (only 1 and a synth voice)
This is actually a really easy concept to implement when you start understanding GPU programming. Now, before anyone says otherwise, this game IS Euclidean, but one could say that the 3D Euclidean space is INFERRED by the game's rendering process. It's important to understand that graphics cards tend to render multiple coordinate systems which interact with each other. If we're being SUPER simplistic, we can think of this as a 3D world space and a 2D camera space in this game. In fact, this game is sort of just reversing the pipeline of 3D world -> 2D camera to 2D camera -> 3D world. If we assume that each 2D picture is an X plane for the horizontal direction and a Y plane for the vertical direction, then the game is simply adding the Z axis information in. It's probably mapped behind the scenes, but theoretically this could also be procedural (although you'd get much more random results between consoles). Really anyone could do this with a proper knowledge of GPU SDKs and a pre-developed framework for world building to interface this idea with.
edit: I wrote this too soon, the paradox destabilization event is definitely non-Euclidean.
1:02:34 Gentle metal pipe sound
I find it hilarious that he compares the game to portal, and it’s immediately followed by bad dialogue
I can't believe they casted the va's from Ghost Stories Dub to work on this masterful piece of wordplay, i'm getting shivers down my spine from each word being cast upon me. Only Up! could never replicate such a work of art!
Ghost Stories is actually funny and isn't soley meta humor and stating the obvious
I like how there are people defending the voice acting or writing isn't that bad.
I feel that's like saying the sex toy packaged in my happy meal actually works. Like why the F is it even there?
Every time Vinny slams off the voice-over volume, it feels like I commanded him to do so with my brain.
What an awful choice the devs made.
That means... YOU MOVED HIM. WITH YOUR FREAKING MIND!
mobile game ad tier narration
anyone reading this, please don't let the crappy dialogue stop you from playing this game
That's why I will pirate it to not support such garbage. Fuck the devs
Do not support bad writers
@@agitatedskeleton You should support good coders and modelers and devs lol, and even then it's only really a couple of characters in the game that are like this.
Man, if the dialogue is gonna be really present, it really needs to be way better, stanley parable did it right
WOAH! I just moved shit with my freakin mind!
1:13:55 ♪For he's a jolly good rookiieeeeeeee!♪
Partially feel like an ass for disliking the voice. And not the VA herself, nor the others, not even the delivery - just the presence alone is so unnecessary.
A character pointing out blatant things to you, in a game that is almost entirely visual and self-explanatory???
If they're trying to convey isolation through simulations, and a dystopian world- silence just fits a million times better than any, and I sincerely mean ANY voices ever could.
the witness did it better tbh
VR lady is only in it at the start of the game and only points out three things that related to a puzzle. Also, the game is not about isolation through simulations in a dystopian world. It is about saving the environment by using the VR to find a solution that some geniuses store inside of it.
@@saint_weezer The Witness also helps by dint of the voices adding to the central mystery of "Where The Fuck Are You And Why Are The Audio Logs Quoting Poetry/Philosophy At Me"
Hell, in that game the only time you ever get someone speaking like a normal person is in one of the endings and even *then* you can easily miss it.
After watching this I realized what I really didn't like about The Witness. There just weren't enough quippy one-liners in that game.
Tumblerina writing on top of some very neat puzzle mechanics, unfortunately it's yet another 2 hour indie puzzler that doesn't get anywhere near to discovering the full potential of its puzzle mechanics. Not sure how they'd do it, but I really hope there will be a way for the community to make levels.
Honestly Jessie is the worst of the dialogue in this game, the rest seems fine so far.
This game is incredible, I actually want to stop watching and play it myself with no subtitles and muted dialog
Boy do I love games that just squeeze my stupid goblin brain.
Such an good feeling.
Sorry can't hear you over the obnoxious and no-reason-to-exist dialogue
53:17 RIP tucker
31:24
Earless director vs Eyeless streamer
If they don't have moving npcs, that'll be a huge waste. It's literally "pictures come alive" - you can do suck amazing/horrifying things with that premise.
Yo comments
Did you know that Hatsune Miku just turned her canonical age
This game is "what if marvel made Superliminal?"
This reminds me to that perspective game vinny played as well.
Such mind blowing mechanics and it is awesome!
i was really hoping they would've fixed the dialogue before releasing the game
same, I really liked it when playing the demo but GOD I was wishing they would change some things with the voice acting
43:05 Vinny sings Sliver
Makes you seriously appreciate Alyx' writing and her dialogue
if we're going to be comparing stuff to valve
Alyx was kind of annoying in half life alyx, but I do appreciate they didn't just have her comment on literally everything she could have. But she also has lines like "oh my god it went into a dead guy!" that just seem so unnecessary because the player has fucking eyes.
@@JacobKinsley Yeah they took it a little too far with the quirk that game, during HL2 and its episodes though she was just right, I'll be allowing some bits like the zombine joke as a player because you can have a character be funny like that despite living in dystopian hell.
Back to this game, it's an amazing concept and I was baffled even at the very simple demo posted to twitter years ago and now... Vinny muting her 3 times within 30 minutes speaks volumes.
@@CombineHgrunt Alyx is such a good sidekick character probably the best ever made, she isn't even like a designed-in-a-lab perfect sidekick character design either it's just the way she's written so naturally and the fact you spend so much time with her.
plus the zombine joke is supposed to be stupid and 'cringy'. @@CombineHgrunt
Narrators from other games:
- Talks when required
- At least funny
- Comforting in some way
- Knows when to shut up
Narrator in this game:
- Talks for (almost) every action you do
- Sounds obnoxious, and not in the funny way
- Repetitive and annoying
- Can't keep their mouth shut when needed
This game is great actually and the concept is cool, but sometimes when it comes to narrating, less is more.
"Talks for (almost) every action you do"
Do you mean first or second narrator?
I mean I do lile the plot of these characters trying to grow plants in the real world using everything they know (computer programming) in this technological dystopia. I think it's at least worth listening to.
Mute button finder
Should get a salt gun for the flies
The person saying Vinny's commentary is better because he's not British is funny and all, but that type of Marvel cringe dialogue is just about the most American thing ever (even if both this and Forspoken had British VA's). In the words of Karl Pilkington: You don't hear British people say awesome, or having "false fun" as he calls it. If the actress had spoken in a proper Scottish brogue and said the c-word (not sure how UA-cam looks at it) a few times, it would have been endearing.
I despise the portal comparison
Portal was actually funny and didn't go "Wow was that a portal you went through"
If anything the joke was they mocked you the whole game
Can’t wait for every video game to have Ascend in like a year or two lol
Cool game tho. Love the concept
oh yeah I remember vinesauce melvin he was the guy that was from the place and played in the the band the one time in the
This game desperately needs a vr version
Vinny just muting the woman is the funniest moment to me
that shit is hilarious and the clip has 7 million views but the comments and certain people will be really salty about it because it's a "silence woman" moment
he mentions when we all first discovered him and there was that one person who was "confused there were two vinesauces". my story is, uhh....similar.
i thought vinny and joel were a gay couple that were just sharing the vinesauce branding. because it happens all the time that some successful streamer's girlfriend starts streaming too so she can leech off his fanbase. i thought it was one of those scenarios.
Gab- actually im not going to say that because my sister likes her channel and I'm not about to slander the authenticity of her favourite UA-camr behind her back, I'm better than that.
We must find and view the one piece
It's not real
@@azure22894 can it get much lower..
@@chainedhex Yep, so low.
I hope we get past the trend of 'main character keeps saying cringe things and just won't shut the hell up' one of these days.
"Follow the gray brick road!"
But... that's a bridge.
it's just a silly little wizard of oz reference, in case you didn't get it.
@@himalayantongue Its still a bridge...I know its a reference but it doesnt change.
@@sirmeep5983 a road can go over a bridge. it's not that deep man.
Vinny's reaction to the recursive photo crash sounded genuinely terrified
they could honestly just not have put any dialogue in at all from any source and the atmosphere would be so much better
Been saying for years. The actor is doing their best to immerse you in the material they have already interpreted. The director(s), screenplay, script, and editor(s) are the ones that actually end up making things FEEL immersive if they care to/know how to.
1:53 LMAOOOOOOOOO
I'm going to be real with you all: the silent protagonist trope can really work well in this game
The dialogue issues kind of reminds me of Amnesia: Rebirth. Immersion was absolutely pulped in that game.
take a shot everytime vinnie zeroes the speech volume
this seems like one of those games that's best to play blind
and deaf
Vinny: "I guess youre getting that when you hear me commentate."
Well Vin, the difference being is we come to you for your commentary. Youre not just suddenly appearing in games when we dont ask for you.
So it's Antichamber with extra dressing. That's fine, I liked Antichamber. Even if everyone else forgot about it.
Not even close
@@spiderjerusalem8505 Sure it is, champ. And you can't explain how it isn't.
antichamber if instead of antichamber it was a puzzle game called viewfinder
I only watched this stream now, due to leaving it for later, until I played the game myself. And I can't believe this is where Eggplant with Vinny and Gnorts originated from. Also, there were hints of the Steamed Hams arc, a whole year in advance!
Thought people were just being whiny about the dialogue but you know what, after hearing like 5 lines I don’t like it either lol
If you told me that the dialogue writer who wrote Amnesia: Rebirth's dialogue also wrote for this game, I'd believe you.
The way the story could have been handled was maybe every few levels just have a scene where the character exists the computer and have some dialogue there, but none during the actual levels themselves