15:40 I think the intended strat was that the front end of the spiny “train” would activate the p-switch, and then the back end of the train would hit the note block, release the bob-bomb, and hit the POW. Wouldn’t work if the back end of the train was despawned. Grabbing the spiny shell and tossing it up is a heck of a lot simpler, though!
"no better way"? You truly do have an empty life pup. Decent videos at times, but "no better way to start a day" is pretty far. Kind of pity you little one
sorry for the last three jumps, that level was dedicated to a whatsapp chat called Makers with style specialized in difficult levels Still thanks for playing it GG
Considering what people did when they could make their own levels, it's actually surprising that there was a sequel to this game instead of an amendment to the Geneva convention.
On the spikey level you needed both of the stacks to make it. One to hit the p switch, so the coin on top of the note block appears and then the other to bounce onto it and activate the pow
6:30 Bat-blind falls, the epitome of good level design. 8:40 Those are the levels I wish I got when I play Super Expert. 11:00 I'm mildly impressed the effort was put in to make it retry-able. 13:5515:50 I wonder if it's possible to do a jump next to the Muncher and knock it out that way. Anyway, that 'last' level was rad. I don't know whether to admire or admonish the ending! XD
For the spiny spinny level you were supposed to spin on the spinies, so that both the tall stacks would come with. Front one would hit the P and then other would hit the pow via the note block the P uncapped
Would you ever consider putting a n attempt number on each level, especially with some of the ones that take a lot of lives. Sometimes it’s hard to look back and forth and try to do the math. No worries either way!
I think its so good wehn Ryu does it not in the intendet way, than says the level is broken 😂 17:02 But i have to admit, one would need to force you into the intendet way in this place
If you would have brought the whole spiny setup with you the first spiny tower would have hit the p switch and the back tower would have had access to the note block below that would bounce it to trigger the bomb. Cheese was better though lol.
I really enjoyed that explanation on the Kizo level! I'm not a Mario Maker player so explaining like you did was super enjoyable!!! Love your content ❤
I think you needed the entire spiny car(?) at the end of that level. Like maybe the second tall column might have done something while the p switch was active.
You needed both spiny pillars to finish the level the intended way. The first pillar would go through and activate the p switch at the top, opening a note block on the bottom that the second pillar would jump with to hit the block containing the bomb and blow up the pow block
I wonder which is Ryu’s favourite: A good ol’ swimming level A classic SMB2 level Presicion Platforming Nasty Kaizo A good lanky mario level A music level Steaming hot garbage fresh from Ohio
There's a full pixel on the ledge. A TAS can make that mid air easy. In all fairness to the creator, the jumps are, as you have shown, at least _possible_ for a real player as well and there have been far more insane, super precise levels. But for a kaizo level it makes no sense to make it this short and that precise. It's not stylish but simply overly tight. The point is probably to record it so the execution looks stylish, but I think spring drops are about the ugliest thing I've ever seen so it gets a 1 out of a 100 for style, a 0 out of a 100 for fun.
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Ryu: Breaks the level on purpose
Also Ryu: That level was broken as hell
In stage 4 I think you needed all the spinys to survive in order to win
Yep! The first tall stack sets off the p switch, then the second tall stack was supposed to set off the pow
@@SenileLuke I think the muncher triggers the bomb.
both stacks are needed one triggers the spring and the other triggers the noteblock via the spring.
15:40 I think the intended strat was that the front end of the spiny “train” would activate the p-switch, and then the back end of the train would hit the note block, release the bob-bomb, and hit the POW. Wouldn’t work if the back end of the train was despawned. Grabbing the spiny shell and tossing it up is a heck of a lot simpler, though!
“Respawned” should be “despawned”. Gotta love autocorrect.
@@FloydRinehartYou can edit comments :). Tap the vertical dots on the top-right of the comment, it should give you the option to edit it.
@@mickgorro True…. Thanks for the reminder!
@@mickgorro "Tao", lol :D
@@joshmartin2744 I meant Terence, the famous mathematician :). (Fixed)
19:57 I love the face every time Ryu get the hard trick and still doesn’t make it
man that level gave me a idea: 12 magnum mid air consistency level, ryu is going to love it
lol good luck beating the level so you can upload it
We also all are gonna love the suffering you had to pass it, even the one after he decides to simply skip it after realizing it's a trash level. :D
No better way to start a Sunday than with a Ryu video.
That's a good point
Most definitely 👍
"no better way"? You truly do have an empty life pup. Decent videos at times, but "no better way to start a day" is pretty far. Kind of pity you little one
No better way to drop a corny comment
@@truthhearer6323 Though you clearly do not know what "corny" means, pups don't like truth. But cute try all the same
sorry for the last three jumps, that level was dedicated to a whatsapp chat called Makers with style specialized in difficult levels
Still thanks for playing it GG
Considering what people did when they could make their own levels, it's actually surprising that there was a sequel to this game instead of an amendment to the Geneva convention.
On the spikey level you needed both of the stacks to make it. One to hit the p switch, so the coin on top of the note block appears and then the other to bounce onto it and activate the pow
Never even tries to do the second part of 4 the right way, doesn't understand why it doesn't work. Why are you like this Ryu?
6:30 Bat-blind falls, the epitome of good level design.
8:40 Those are the levels I wish I got when I play Super Expert.
11:00 I'm mildly impressed the effort was put in to make it retry-able.
13:55 15:50 I wonder if it's possible to do a jump next to the Muncher and knock it out that way. Anyway, that 'last' level was rad. I don't know whether to admire or admonish the ending! XD
20:00 should have triggered the 30 life hail Mary after that midiar having the insane distance requirement.
Wait, those lanky Mario shrooms weren't guaranteed? Love the rng.
Dang no Ryuvenge on the Ghost House level.
10:34 CraZY?!?!??!? i was crazy once.... they locked me in a room, A RUBBER ROOM! a rubber room filled with rats. the rats made me crazy..
crazy?
Stage 1 with 100 lives. Standard Sunday sound these days 😁
7:55 that's what you get for pause buffering. I cant believe he still does that when it causes so many deaths.
7:30 "You know that was kind of a crude level but it was legitimate, no trolls"
6:54 says hi
2:17 - the “MOVING PLATFORM’S IN SMB 1”…..
“ESPECIALLY WHEN ENEMIES ARE ATTACKING”
*pulling teeth*
15:44 you need both spiney towers to activate the pow
"it was legitimate, no trolls"
After seeing a death door with a hundred Xs on it.
"Hurry fellas, HURRY!" 😂
23:56 In the biz, that's what we call "coyote time."
Stop trying to make magnum jump happen. They've been called corner jumps since the early days.
25:20 the timer is probably extremely tight
For the spiny spinny level you were supposed to spin on the spinies, so that both the tall stacks would come with. Front one would hit the P and then other would hit the pow via the note block the P uncapped
Level 4 would probably have worked fine if you didn't try to cheese it and just took the bus
16:39 so P switch unlocks the note block on the floor so next spiny that walks there presumably goes up and unlocks the bomb
You know, something I've always wanted to see is what it looks like if you rescue Peach as lanky Mario. It just would have to be so hilarious.
lol i felt that little hop from the platform at 6:35
7:33 - There was a troll though, a death door at 6:55
Considering you must have made at least12 midairs in that last level, may I interest you in completing another level?
23:56 Fun fact: This is called "Coyote Time" and the lack of it is why some platformers feel off.
@Andy Witmyer Exactly
Would you ever consider putting a n attempt number on each level, especially with some of the ones that take a lot of lives. Sometimes it’s hard to look back and forth and try to do the math. No worries either way!
That last level is like "What if Satan was making levels in SMM1: The level" 😄
21:21 and the ryuvenge on the Boos level?
I think its so good wehn Ryu does it not in the intendet way, than says the level is broken 😂 17:02
But i have to admit, one would need to force you into the intendet way in this place
2:51 "A Series of Unfortunate Events
that quad shell jump was baller tho...
Lanky Mario! 🎉 Hype!🎉
For a brief second I thought the big bomb was Meatwad from ATHF lol
15:41 pretty sure with a shellmet, you could have just clipped the muncher....
you did not need the pow there.
Lanky is cool. They needed him in 2.
I need those moving sprite signs on your room dude
It's a lazy hot afternoon with Ryu, Sounds good to me
i timed my fart perfectly with the fart sound effect at 2:04
1:11 - 1:14 - Time to play “DODGE THE HAMMERS”!!!!….
23:13 - I will give him “THE COIN PLACEMENT” that is as about as “ZENITH” you are going to get……
second level: "no trolls"
lmao did you completely not see that death door surrounded by spikes??? it had a million Xs in it
If you would have brought the whole spiny setup with you the first spiny tower would have hit the p switch and the back tower would have had access to the note block below that would bounce it to trigger the bomb. Cheese was better though lol.
The segway to the ad though
I really enjoyed that explanation on the Kizo level! I'm not a Mario Maker player so explaining like you did was super enjoyable!!! Love your content ❤
There was overlay by shellmet before last midair
Rusty Midair is my new party name.
Another midair level reigns triumphant
Those midairs came back to hunt Ryu!
A real style level back-loads with 12 mid-airs. :)
I think you needed the entire spiny car(?) at the end of that level. Like maybe the second tall column might have done something while the p switch was active.
You needed both spiny pillars to finish the level the intended way. The first pillar would go through and activate the p switch at the top, opening a note block on the bottom that the second pillar would jump with to hit the block containing the bomb and blow up the pow block
Sorry ryu, your princess is another 100 live mario maker run.
the face of a man that lost everything 2:55
Anyone else have a respect for levels that are challenging without trolling, forced damage, jammy techs, and just overall bs?
First level was real buttclencher :D
I'm curious, what are the inputs for midairs and what makes them so difficult?
The second level was legit, but no trolls? It had a death door leading into a spike trap at 6:54 . So perhaps you only missed the troll.
"Grr hammers" lol
Great videos as always! The last level is crazy.
The last level was incredible hard.
21:36 How did that door actually lead to the other door and not death?? 🤔🤔
This is episode #167 of Super Expert No Skip. So far ryukahr missed 2 special episodes: #130 and #150.
SMB Hammer Bros. are honestly one of the worse enemies in gaming ever.
You saying that a level is hard makes it sound 99999x harder
I wonder which is Ryu’s favourite:
A good ol’ swimming level
A classic SMB2 level
Presicion Platforming
Nasty Kaizo
A good lanky mario level
A music level
Steaming hot garbage fresh from Ohio
You forgot the frog suit stages
The ones he can beat and doesn't rely on boring repetition because maker lacked ideas.
Anyone else noticee the lanky mario he got first stage?
Ryu! There’s a new short Mario horror game out called Dr Mario’s Lab. It would be neat to see you play it
2:52 …..oof
How do you do that game mode all I have in Mario maker 2 is endless
The jank magnum mid air
Magnum midairs indeed
Bro, 17:32 was jaw dropping!! You're the best!
Ad transitions always on point
That first level was fun 😂
There's a full pixel on the ledge. A TAS can make that mid air easy.
In all fairness to the creator, the jumps are, as you have shown, at least _possible_ for a real player as well and there have been far more insane, super precise levels. But for a kaizo level it makes no sense to make it this short and that precise. It's not stylish but simply overly tight. The point is probably to record it so the execution looks stylish, but I think spring drops are about the ugliest thing I've ever seen so it gets a 1 out of a 100 for style, a 0 out of a 100 for fun.
Widdouwy gwiddouing on that angwy wiggower😂
Love me some Sunday sponsor ryu videos. Great work!
'that was not an easy jump'
looked pretty easy just forced damage. I mean if you wanted to avoid taking damage, looked hard to impossible.
Lankster cameo 🎉
That level. Oh no....
😏👉🏼 Sunday morning 🌄 with ryu
pls no sanism
23:40 Ryu-jizz
Jo gopfädammi siech jetzt spielsch da spieli immerno jede tag 24 stund oder was?
This level would've destroyed me
At least you tried
Mi compatriota hueso se sacó un excelente nivel 👍🤣 pura vida mae 🇨🇷🇨🇷🇨🇷 minuto 11:00
You have a sick looking gaming room!
amphetamine editing
No mention of the compendium?!
Low key flexing with his Lid collection in the background 😏😎👌
7:35 the no trolls comment is inaccurate
yeah lol the door which he didn't take (and took the kaizo block ladder up) was a troll to that spike boxed door probably
Great video as always! I really miss uncleared levels though 😭