As a sponsor of a high school D&D Club and recipient of one of your grants, I thank you. The students thank you. I told the club about it this week and they were all very excited. They’re proposing what will make things better for everyone and keep the club sustainable at next week’s meeting.
I haven't even gotten past the school programs section of the video and I already had to comment. THAT IS SO COOL! I am so glad to have bought your products, support your patreon, and watch your videos, not just for what I get out of them to use in my games but now also for supporting this program. Thank you!
Ars Magica is my single favorite Fantasy RPG. I'm normally a rules-light kind of guy, but Ars Magica is very much not that. Yet, it's so good. Very excited to check this out.
The 38 item humble bundle without the softcover book is even better at $18 ($0.47 each!) and no shipping costs. And you still get a pdf of the softcover.
D&D+ToV+A5E characters in the same adventure/campaign could be a great multiversal mashup. In my world Counterspell works this way, but in your world it works this way. The gods created my world with Luck system, but in your world there is Inspiration. I learned these kinds of martial manuevers from my masters, you learned another ones from your masters. So it can be an ingame reason why these different characters could work.
When my players in game have looked through someone's library and asked me what books they find, I've turned it around on them: "Hmm, that's a good question. Well, you're the ones there reading the book titles and holding the books, you tell me." It has led to some funny book titles, but also given the players some perspective on what it's actually like to sit behind the GM screen and having to come up with something on the fly.
The one that came out post Kobold Fight Club (after 5e took them down IIRC) was Kobold Plus Club... which looks exactly like the site from Kobold Press you were showing. Kinda weird, I didn't think they were connected or maybe it's just a case of them both using the word "kobold"?
I've got 3 players one is playing a kobold press subclass we've just upgraded all the base classes to 2024 ruleset and we are using the new versions of spells and game mechanics. It's all working. The only real limit is that there are 3 player characters. They play what they want and I design the campaign around that. It all works well enough. It's not like any version of dnd has ever been free of issues.
I would like to know why my 2024 Cleric does not have the option to learn the Celestial language (and alternatively, why the Rogue does.) It seems reasonable to me that a person who's studied religious texts might have picked up on it.
Needing "Default" as a qualifier to all DCs in the book is a little pedantic, but I do understand (but don't agree with) the confusion. Does the "DM DC disclaimer" also give the DM ultimate power over the DC on player spells and abilities? I'm sure the players would push back on that assumption. Just like some will push back on the DC of their make up kit being dictated by the DM.
The complaint about "D&D requires dice rolls" when they aren't necessary is such a tiring complaint. The 2014 DMG literally says, " *Remember that dice don't run your game -- you do.* Dice are like rules. They're tools to help keep the action moving. At any time, you can decide that that a player's action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a bad die roll foiling the character's plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage" (p. 237). This part will almost certainly be repeated in the 2024 DMG. Sure, you *could* include "the DM will ultimately decide whether and how" in the new PHB whenever dice rolls are discussed... but that same point could be repeated *for literally every rule in the book* . Is that really necessary? The 2024 PHB, chapter 1, first couple of pages, says about d20 checks, "You roll a d20 whenever your character tries to do something that *the DM decides* has a chance of both success and failure. The higher your roll, the more likely it is that you succeed." And when describing what the DM does, it says, " *You oversee how the group uses the game’s rules, making sure the rules serve the group’s fun.* " Both of these points are in the Free Rules as well. Read. The. Books. Before. Complaining.
If kobold combat builder has not only ToV monsters but all KP bestiaries (all of them made for 5e), i think the DM should check for CR discrepancies before use this tool.
Yes, they want you to roll a d20 for everything, even things you should just be able to do. Why? Because, right or wrong, that's how the average D&D person plays the game. People like rolling math rocks. You may not do that (whoever you are) because you're an experienced DM, but experienced DMs are not the majority of their 5e players. That's part one of why. Part two of why is because the 2024 books are not (for the most part) them fixing or refocusing their game. It's purely player-service. Not even DM service, player-service in specific. And players like rolling dices, especially when they only have to roll an 8 to succeed (due to bounded accuracy). WOTC 5th edition products are the episode of the Twilight Zone when the crook goes to Hell and never loses pool anymore.
1. Silvery barbs is not broken as hell 🤦 2. Running characters from different 5e versions is fine. DMs should be able to adapt easily 3. 5e14 and 5e24 are starting to catch on 😊 4. Mixing luck and inspiration is dope
As a sponsor of a high school D&D Club and recipient of one of your grants, I thank you. The students thank you. I told the club about it this week and they were all very excited. They’re proposing what will make things better for everyone and keep the club sustainable at next week’s meeting.
This show is just a staple of my weekly routine. Good show, Mike!
I haven't even gotten past the school programs section of the video and I already had to comment. THAT IS SO COOL!
I am so glad to have bought your products, support your patreon, and watch your videos, not just for what I get out of them to use in my games but now also for supporting this program. Thank you!
Picked up the Return of the Lazy Dungeon Master yesterday. Thanks for the awesome content. Keep it up! 👏
The 2 Bandits scenario should be a stand alone video. Excellent!
It will be
great video, can recommend watching from start to finish
that is indeed the single best tip for a new GM, tysvm for all you do for the ttrpg cosmos!
Bandits in the woods, people in the tavern, people talking on the street, the town crier, a bard in the town square, . . .
Ars Magica is my single favorite Fantasy RPG. I'm normally a rules-light kind of guy, but Ars Magica is very much not that. Yet, it's so good. Very excited to check this out.
The 38 item humble bundle without the softcover book is even better at $18 ($0.47 each!) and no shipping costs. And you still get a pdf of the softcover.
Thoughtful stuff!
D&D+ToV+A5E characters in the same adventure/campaign could be a great multiversal mashup. In my world Counterspell works this way, but in your world it works this way. The gods created my world with Luck system, but in your world there is Inspiration. I learned these kinds of martial manuevers from my masters, you learned another ones from your masters. So it can be an ingame reason why these different characters could work.
Shout out dread thingonomicon for adding markdown files to their distribution! Great for adding to your obsidian vault
I didn’t know they did that!!
When my players in game have looked through someone's library and asked me what books they find, I've turned it around on them:
"Hmm, that's a good question. Well, you're the ones there reading the book titles and holding the books, you tell me."
It has led to some funny book titles, but also given the players some perspective on what it's actually like to sit behind the GM screen and having to come up with something on the fly.
31:28 👏 💯 🔑 leave the exposition and DMPC and plot armor for the novelization.
The one that came out post Kobold Fight Club (after 5e took them down IIRC) was Kobold Plus Club... which looks exactly like the site from Kobold Press you were showing. Kinda weird, I didn't think they were connected or maybe it's just a case of them both using the word "kobold"?
Also: I couldn't find the Let's Quest link in the description. Could you please put it in? (Assuming I didn't miss it and need my eyes checked. 😉)
It was on the sponsorship page but I added it to the video description too!
www.letsquestafterschool.org/
I've got 3 players one is playing a kobold press subclass we've just upgraded all the base classes to 2024 ruleset and we are using the new versions of spells and game mechanics. It's all working. The only real limit is that there are 3 player characters. They play what they want and I design the campaign around that. It all works well enough. It's not like any version of dnd has ever been free of issues.
I kind of don't mind the "utilize action". It saves us from saying things like "I want to use the use action." ;3
It's actually helpful to make a distinction between using something that requires an action and the free use interaction that doesn't cost an action.
lets goooo
Comment for the algorithm
I would like to know why my 2024 Cleric does not have the option to learn the Celestial language (and alternatively, why the Rogue does.) It seems reasonable to me that a person who's studied religious texts might have picked up on it.
Needing "Default" as a qualifier to all DCs in the book is a little pedantic, but I do understand (but don't agree with) the confusion.
Does the "DM DC disclaimer" also give the DM ultimate power over the DC on player spells and abilities? I'm sure the players would push back on that assumption. Just like some will push back on the DC of their make up kit being dictated by the DM.
The complaint about "D&D requires dice rolls" when they aren't necessary is such a tiring complaint.
The 2014 DMG literally says, " *Remember that dice don't run your game -- you do.* Dice are like rules. They're tools to help keep the action moving. At any time, you can decide that that a player's action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a bad die roll foiling the character's plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage" (p. 237).
This part will almost certainly be repeated in the 2024 DMG. Sure, you *could* include "the DM will ultimately decide whether and how" in the new PHB whenever dice rolls are discussed... but that same point could be repeated *for literally every rule in the book* . Is that really necessary?
The 2024 PHB, chapter 1, first couple of pages, says about d20 checks, "You roll a d20 whenever your character tries to do something that *the DM decides* has a chance of both success and failure. The higher your roll, the more likely it is that you succeed." And when describing what the DM does, it says, " *You oversee how the group uses the game’s rules, making sure the rules serve the group’s fun.* " Both of these points are in the Free Rules as well.
Read. The. Books. Before. Complaining.
This channel is so bad for my bank account. Always pointing out all the cool things to buy. grrrr
If kobold combat builder has not only ToV monsters but all KP bestiaries (all of them made for 5e), i think the DM should check for CR discrepancies before use this tool.
Yes, they want you to roll a d20 for everything, even things you should just be able to do. Why? Because, right or wrong, that's how the average D&D person plays the game. People like rolling math rocks. You may not do that (whoever you are) because you're an experienced DM, but experienced DMs are not the majority of their 5e players. That's part one of why. Part two of why is because the 2024 books are not (for the most part) them fixing or refocusing their game. It's purely player-service. Not even DM service, player-service in specific. And players like rolling dices, especially when they only have to roll an 8 to succeed (due to bounded accuracy). WOTC 5th edition products are the episode of the Twilight Zone when the crook goes to Hell and never loses pool anymore.
1. Silvery barbs is not broken as hell 🤦
2. Running characters from different 5e versions is fine. DMs should be able to adapt easily
3. 5e14 and 5e24 are starting to catch on 😊
4. Mixing luck and inspiration is dope
1:25 just when I didn't think I could Love this channel more! 🤌🏾Bravo!