@@Rom3TVin your example in the video you talked about ToA, but you have salts + shadow is buffed to be 4x in ToA instead of 3x outside in the rest of the game. These contribute a lot to that max of 100 you mentioned. On top of that, the T1 magic mastery increases your hits that are within 90% of your max to 150%. All these combined could probably raise a max of ~58 to >100 (I'll run some dps calcs and report back). And similarly the T1 mastery could be what's making you hit over 60 on regular, full speed attacks, but that might not be factored in for the execute threshold. Going off your max hit splats in game is sadly not going to be that reliable for working out execute thresholds and it's better to rely on dps calcs where all the info is more transparent.
@@Rom3TVyep, just checked. Your max hit in your setup with no prayers on and without T1/T2 mastery is exactly 59. If you gain even 1% magic damage from turning on mystic lore (the 10% one) you'll start hitting 60s because you're that close to the threshold. Try turning on some mage prayers and check if you start executing constantly without having to wait.
@@Zxv975 Yea I tested it with ancient brew + mystic might and I do perma execute with this, gearscape accounts the m1 mastery for the max which is what initially fucked my calcs, cheers!
So you dont execute as you max hit increases the longer your out of combat. Hence why you have to wait a little Your blowpipe will be 1 tick if you place it on rapid
it also works with melee.
i went t6 mage relic and was just doing hill giants for keys while training melee stats. always an execute.
I should've tested but I was certain it wouldn't. Looking back idk why I'd think that lmao
its the tier 2 magic mastery that gives u the max hit so it wont work because u arent waiting long enough
If you mean that that's what enables me to hit over 60 then no, I do hit over 60s even while constantly hitting
@@Rom3TVin your example in the video you talked about ToA, but you have salts + shadow is buffed to be 4x in ToA instead of 3x outside in the rest of the game. These contribute a lot to that max of 100 you mentioned. On top of that, the T1 magic mastery increases your hits that are within 90% of your max to 150%. All these combined could probably raise a max of ~58 to >100 (I'll run some dps calcs and report back). And similarly the T1 mastery could be what's making you hit over 60 on regular, full speed attacks, but that might not be factored in for the execute threshold.
Going off your max hit splats in game is sadly not going to be that reliable for working out execute thresholds and it's better to rely on dps calcs where all the info is more transparent.
@@Rom3TVyep, just checked. Your max hit in your setup with no prayers on and without T1/T2 mastery is exactly 59. If you gain even 1% magic damage from turning on mystic lore (the 10% one) you'll start hitting 60s because you're that close to the threshold. Try turning on some mage prayers and check if you start executing constantly without having to wait.
@@Zxv975 Yea I tested it with ancient brew + mystic might and I do perma execute with this, gearscape accounts the m1 mastery for the max which is what initially fucked my calcs, cheers!
Drygore BP is 2t on rapid, the mastery is 80% rounding down, the rounding down makes it 1t. It matters
Yea it is fuck my life
I edited the desc cheers mate
So you dont execute as you max hit increases the longer your out of combat. Hence why you have to wait a little
Your blowpipe will be 1 tick if you place it on rapid
It says in another tier that the damage increases each tick between attacks
Nice vid! Wish melee masteries had an execute lol 😄
wow great find, hope them wont fix it tho cuz i'm 6 mage and need the execute xD
imagine going 6 mage omegaluga