Bro why does the lock doesn't works at me can lock on them but the lock not working do ur know the problem? 😢 all lock is Like that to me 😢😢 can u know why? 😢
getgenv().Target = true -- leave this its for the future when i make a ui getgenv().Prediction = 0.125 getgenv().notification = true -- notificiation mode getgenv().showdot = true -- turn this on for blatant mode (regular mode is fucking shit idk why u would use it) getgenv().airshotfunc = false -- idk if u want to use this (use if u want) getgenv().part = "HumanoidRootPart" -- part (self explanitory) getgenv().AutoPrediction = false local Tool = Instance.new("Tool") Tool.RequiresHandle = false Tool.Name = "TyroneWare | Affinity" Tool.Parent = game.Players.LocalPlayer.Backpack local player = game.Players.LocalPlayer local function connectCharacterAdded() player.CharacterAdded:Connect(onCharacterAdded) end connectCharacterAdded() player.CharacterRemoving:Connect(function() Tool.Parent = game.Players.LocalPlayer.Backpack end) -- _G.Types = { Ball = Enum.PartType.Ball, Block = Enum.PartType.Block, Cylinder = Enum.PartType.Cylinder } --variables local Tracer = Instance.new("Part", game.Workspace) Tracer.Name = "gay" Tracer.Anchored = true Tracer.CanCollide = false Tracer.Transparency = 0.8 Tracer.Parent = game.Workspace Tracer.Shape = _G.Types.Block Tracer.Size = Vector3.new(14,14,14) Tracer.Color = Color3.fromRGB(0,0,255) -- local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Runserv = game:GetService("RunService") circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255,255,255) circle.Thickness = 0 circle.NumSides = 732 circle.Radius = 120 circle.Thickness = 0 circle.Transparency = 0.7 circle.Visible = false circle.Filled = false Runserv.RenderStepped:Connect(function() circle.Position = Vector2.new(mouse.X,mouse.Y+35) end) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService"Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false -- if getgenv().valiansh == true then game.StarterGui:SetCore("SendNotification", { Title = "bbg", Text = "Already Loaded!", Duration = 5 }) return end getgenv().valiansh = true local UserInputService = game:GetService("UserInputService") Tool.Activated:Connect(function() if getgenv().Target == true then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() if getgenv().notification then game.StarterGui:SetCore("SendNotification", { Title = "tyrone"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName); Icon = "www.roblox.com/asset/?id=8850953349"; }) end elseif not Locking then if getgenv().notification then game.StarterGui:SetCore("SendNotification", { Title = "tyrone", Text = "Unlocked", Icon = "www.roblox.com/asset/?id=8850953349"; Duration = 5 }) elseif getgenv().Target == false then game.StarterGui:SetCore("SendNotification", { Title = "", Text = "Target isn't enabled", Duration = 5 }) end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = circle.Radius for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end -- if getgenv().showdot == true then game:GetService"RunService".Stepped:connect(function() if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction)) else Tracer.CFrame = CFrame.new(0, 9999, 0) end end) end -- local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure(function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().part].Position+(Plr.Character[getgenv().part].Velocity*Prediction) return old(unpack(args)) end return old(...) end) if getgenv().airshotfunc == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().part = "RightFoot" else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new) if new == Enum.HumanoidStateType.Freefall then getgenv().part = "RightFoot" else getgenv().part = "LowerTorso" end end) end end if getgenv().AutoPrediction == true then wait(5.2) local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue,'(') local ping = tonumber(split[1]) local PingNumber = pingValue[1] if ping < 250 then getgenv().Prediction = 0.1411 elseif ping < 150 then getgenv().Prediction = 0.1411 elseif ping < 130 then getgenv().Prediction = 0.1411 elseif ping < 120 then getgenv().Prediction = 0.1411 elseif ping < 110 then getgenv().Prediction = 0.1411 elseif ping < 105 then getgenv().Prediction = 0.1411 elseif ping < 90 then getgenv().Prediction = 0.1411 elseif ping < 80 then getgenv().Prediction = 0.1411 elseif ping < 70 then getgenv().Prediction = 0.1347 elseif ping < 60 then getgenv().Prediction = 0.1299390 elseif ping < 50 then getgenv().Prediction = 0.1347 elseif ping < 40 then getgenv().Prediction = 0.125 end end
getgenv().Target = true -- leave this its for the future when i make a ui getgenv().Prediction = 0.125 getgenv().notification = true -- notificiation mode getgenv().showdot = true -- turn this on for blatant mode (regular mode is fucking shit idk why u would use it) getgenv().airshotfunc = false -- idk if u want to use this (use if u want) getgenv().part = "HumanoidRootPart" -- part (self explanitory) getgenv().AutoPrediction = false local Tool = Instance.new("Tool") Tool.RequiresHandle = false Tool.Name = "TyroneWare | Affinity" Tool.Parent = game.Players.LocalPlayer.Backpack local player = game.Players.LocalPlayer local function connectCharacterAdded() player.CharacterAdded:Connect(onCharacterAdded) end connectCharacterAdded() player.CharacterRemoving:Connect(function() Tool.Parent = game.Players.LocalPlayer.Backpack end) -- _G.Types = { Ball = Enum.PartType.Ball, Block = Enum.PartType.Block, Cylinder = Enum.PartType.Cylinder } --variables local Tracer = Instance.new("Part", game.Workspace) Tracer.Name = "gay" Tracer.Anchored = true Tracer.CanCollide = false Tracer.Transparency = 0.8 Tracer.Parent = game.Workspace Tracer.Shape = _G.Types.Block Tracer.Size = Vector3.new(14,14,14) Tracer.Color = Color3.fromRGB(0,0,255) -- local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Runserv = game:GetService("RunService") circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255,255,255) circle.Thickness = 0 circle.NumSides = 732 circle.Radius = 120 circle.Thickness = 0 circle.Transparency = 0.7 circle.Visible = false circle.Filled = false Runserv.RenderStepped:Connect(function() circle.Position = Vector2.new(mouse.X,mouse.Y+35) end) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService"Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false
-- if getgenv().valiansh == true then game.StarterGui:SetCore("SendNotification", { Title = "bbg", Text = "Already Loaded!", Duration = 5 }) return end getgenv().valiansh = true local UserInputService = game:GetService("UserInputService") Tool.Activated:Connect(function() if getgenv().Target == true then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() if getgenv().notification then game.StarterGui:SetCore("SendNotification", { Title = "tyrone"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName); Icon = "www.roblox.com/asset/?id=8850953349"; }) end elseif not Locking then if getgenv().notification then game.StarterGui:SetCore("SendNotification", { Title = "tyrone", Text = "Unlocked", Icon = "www.roblox.com/asset/?id=8850953349"; Duration = 5 }) elseif getgenv().Target == false then game.StarterGui:SetCore("SendNotification", { Title = "", Text = "Target isn't enabled", Duration = 5 }) end
end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = circle.Radius for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end -- if getgenv().showdot == true then game:GetService"RunService".Stepped:connect(function() if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction)) else Tracer.CFrame = CFrame.new(0, 9999, 0) end end) end
-- local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure(function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().part].Position+(Plr.Character[getgenv().part].Velocity*Prediction) return old(unpack(args)) end return old(...) end) if getgenv().airshotfunc == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().part = "RightFoot" else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new) if new == Enum.HumanoidStateType.Freefall then getgenv().part = "RightFoot" else getgenv().part = "LowerTorso" end end) end end if getgenv().AutoPrediction == true then wait(5.2) local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue,'(') local ping = tonumber(split[1]) local PingNumber = pingValue[1] if ping < 250 then getgenv().Prediction = 0.1411 elseif ping < 150 then getgenv().Prediction = 0.1411 elseif ping < 130 then getgenv().Prediction = 0.1411 elseif ping < 120 then getgenv().Prediction = 0.1411 elseif ping < 110 then getgenv().Prediction = 0.1411 elseif ping < 105 then getgenv().Prediction = 0.1411 elseif ping < 90 then getgenv().Prediction = 0.1411 elseif ping < 80 then getgenv().Prediction = 0.1411 elseif ping < 70 then getgenv().Prediction = 0.1347 elseif ping < 60 then getgenv().Prediction = 0.1299390 elseif ping < 50 then getgenv().Prediction = 0.1347 elseif ping < 40 then getgenv().Prediction = 0.125 end end
Credits to Owner - Unkown
📃 Script - TyroneWare Tool :
rekonise.com/tyroneware-t9to1
100% Working -
Bro why does the lock doesn't works at me can lock on them but the lock not working do ur know the problem? 😢 all lock is Like that to me 😢😢 can u know why? 😢
Hey after i updated roblox all the aimbot i tried doesn't work can u Fix
Frl mine not working either
@@supremesolos update last night I tried using the latest fluxus and tried the aimbot it worked!
Nice script bro 🤑🤑🤑
Niec script!
Thanks!
I can't get key, linkinvertise is saying to get fluxus premium
Second
why all silent aim not work??
First
Help me I don't know where the script ends
Dude are you kidding me I can't get the script while I'm getting other ads which is ruining me I can block the ads but not get the script LLLL scam 0%
how can you play
Why can't mine do this
Why i keep getting quit?!
Me to
Yes I know how to use the codex executor it works
How do I open thhe the hacks
every exrcutor is crashin
I know, I don't know why I crash when I try to launch a game on roblox
Best aimbot strenth?
Work in arceus x neo execute
I don't know
@@KoritoYT ok
getgenv().Target = true -- leave this its for the future when i make a ui getgenv().Prediction = 0.125 getgenv().notification = true -- notificiation mode getgenv().showdot = true -- turn this on for blatant mode (regular mode is fucking shit idk why u would use it) getgenv().airshotfunc = false -- idk if u want to use this (use if u want) getgenv().part = "HumanoidRootPart" -- part (self explanitory) getgenv().AutoPrediction = false local Tool = Instance.new("Tool") Tool.RequiresHandle = false Tool.Name = "TyroneWare | Affinity" Tool.Parent = game.Players.LocalPlayer.Backpack local player = game.Players.LocalPlayer local function connectCharacterAdded() player.CharacterAdded:Connect(onCharacterAdded) end connectCharacterAdded() player.CharacterRemoving:Connect(function() Tool.Parent = game.Players.LocalPlayer.Backpack end) -- _G.Types = { Ball = Enum.PartType.Ball, Block = Enum.PartType.Block, Cylinder = Enum.PartType.Cylinder } --variables local Tracer = Instance.new("Part", game.Workspace) Tracer.Name = "gay" Tracer.Anchored = true Tracer.CanCollide = false Tracer.Transparency = 0.8 Tracer.Parent = game.Workspace Tracer.Shape = _G.Types.Block Tracer.Size = Vector3.new(14,14,14) Tracer.Color = Color3.fromRGB(0,0,255) -- local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Runserv = game:GetService("RunService") circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255,255,255) circle.Thickness = 0 circle.NumSides = 732 circle.Radius = 120 circle.Thickness = 0 circle.Transparency = 0.7 circle.Visible = false circle.Filled = false Runserv.RenderStepped:Connect(function() circle.Position = Vector2.new(mouse.X,mouse.Y+35) end) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService"Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false -- if getgenv().valiansh == true then game.StarterGui:SetCore("SendNotification", { Title = "bbg", Text = "Already Loaded!", Duration = 5 }) return end getgenv().valiansh = true local UserInputService = game:GetService("UserInputService") Tool.Activated:Connect(function() if getgenv().Target == true then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() if getgenv().notification then game.StarterGui:SetCore("SendNotification", { Title = "tyrone"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName); Icon = "www.roblox.com/asset/?id=8850953349"; }) end elseif not Locking then if getgenv().notification then game.StarterGui:SetCore("SendNotification", { Title = "tyrone", Text = "Unlocked", Icon = "www.roblox.com/asset/?id=8850953349"; Duration = 5 }) elseif getgenv().Target == false then game.StarterGui:SetCore("SendNotification", { Title = "", Text = "Target isn't enabled", Duration = 5 }) end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = circle.Radius for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end -- if getgenv().showdot == true then game:GetService"RunService".Stepped:connect(function() if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction)) else Tracer.CFrame = CFrame.new(0, 9999, 0) end end) end -- local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure(function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().part].Position+(Plr.Character[getgenv().part].Velocity*Prediction) return old(unpack(args)) end return old(...) end) if getgenv().airshotfunc == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().part = "RightFoot" else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new) if new == Enum.HumanoidStateType.Freefall then getgenv().part = "RightFoot" else getgenv().part = "LowerTorso" end end) end end if getgenv().AutoPrediction == true then wait(5.2) local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue,'(') local ping = tonumber(split[1]) local PingNumber = pingValue[1] if ping < 250 then getgenv().Prediction = 0.1411 elseif ping < 150 then getgenv().Prediction = 0.1411 elseif ping < 130 then getgenv().Prediction = 0.1411 elseif ping < 120 then getgenv().Prediction = 0.1411 elseif ping < 110 then getgenv().Prediction = 0.1411 elseif ping < 105 then getgenv().Prediction = 0.1411 elseif ping < 90 then getgenv().Prediction = 0.1411 elseif ping < 80 then getgenv().Prediction = 0.1411 elseif ping < 70 then getgenv().Prediction = 0.1347 elseif ping < 60 then getgenv().Prediction = 0.1299390 elseif ping < 50 then getgenv().Prediction = 0.1347 elseif ping < 40 then getgenv().Prediction = 0.125 end end
TYYY
/copy
/7vopy
/copy
/copy
can u teach me how to script please😭 I'll add u on discord if u reply cuz I don't want strangers adding me, please man
I want to help you but I don't have discord
Nice script bro 🤑🤑🤑
How is yours not disappearing
getgenv().Target = true -- leave this its for the future when i make a ui
getgenv().Prediction = 0.125
getgenv().notification = true -- notificiation mode
getgenv().showdot = true -- turn this on for blatant mode (regular mode is fucking shit idk why u would use it)
getgenv().airshotfunc = false -- idk if u want to use this (use if u want)
getgenv().part = "HumanoidRootPart" -- part (self explanitory)
getgenv().AutoPrediction = false
local Tool = Instance.new("Tool")
Tool.RequiresHandle = false
Tool.Name = "TyroneWare | Affinity"
Tool.Parent = game.Players.LocalPlayer.Backpack
local player = game.Players.LocalPlayer
local function connectCharacterAdded()
player.CharacterAdded:Connect(onCharacterAdded)
end
connectCharacterAdded()
player.CharacterRemoving:Connect(function()
Tool.Parent = game.Players.LocalPlayer.Backpack
end)
--
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "gay"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = 0.8
Tracer.Parent = game.Workspace
Tracer.Shape = _G.Types.Block
Tracer.Size = Vector3.new(14,14,14)
Tracer.Color = Color3.fromRGB(0,0,255)
--
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255,255,255)
circle.Thickness = 0
circle.NumSides = 732
circle.Radius = 120
circle.Thickness = 0
circle.Transparency = 0.7
circle.Visible = false
circle.Filled = false
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
end)
local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService"Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
--
if getgenv().valiansh == true then
game.StarterGui:SetCore("SendNotification", {
Title = "bbg",
Text = "Already Loaded!",
Duration = 5
})
return
end
getgenv().valiansh = true
local UserInputService = game:GetService("UserInputService")
Tool.Activated:Connect(function()
if getgenv().Target == true then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
if getgenv().notification then
game.StarterGui:SetCore("SendNotification", {
Title = "tyrone";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName);
Icon = "www.roblox.com/asset/?id=8850953349";
})
end
elseif not Locking then
if getgenv().notification then
game.StarterGui:SetCore("SendNotification", {
Title = "tyrone",
Text = "Unlocked",
Icon = "www.roblox.com/asset/?id=8850953349";
Duration = 5
})
elseif getgenv().Target == false then
game.StarterGui:SetCore("SendNotification", {
Title = "",
Text = "Target isn't enabled",
Duration = 5
})
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().showdot == true then
game:GetService"RunService".Stepped:connect(function()
if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[getgenv().part].Position+(Plr.Character[getgenv().part].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)
if getgenv().airshotfunc == true then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().part = "RightFoot"
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().part = "RightFoot"
else
getgenv().part = "LowerTorso"
end
end)
end
end
if getgenv().AutoPrediction == true then
wait(5.2)
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue,'(')
local ping = tonumber(split[1])
local PingNumber = pingValue[1]
if ping < 250 then
getgenv().Prediction = 0.1411
elseif ping < 150 then
getgenv().Prediction = 0.1411
elseif ping < 130 then
getgenv().Prediction = 0.1411
elseif ping < 120 then
getgenv().Prediction = 0.1411
elseif ping < 110 then
getgenv().Prediction = 0.1411
elseif ping < 105 then
getgenv().Prediction = 0.1411
elseif ping < 90 then
getgenv().Prediction = 0.1411
elseif ping < 80 then
getgenv().Prediction = 0.1411
elseif ping < 70 then
getgenv().Prediction = 0.1347
elseif ping < 60 then
getgenv().Prediction = 0.1299390
elseif ping < 50 then
getgenv().Prediction = 0.1347
elseif ping < 40 then
getgenv().Prediction = 0.125
end
end