Here's my thoughts on this: Tomes contain the same spell the number of durability they have, for every casting removes the words / spell / magic itself. Stronger spells need more pages to write it down, creating heavier tomes. So, they're not reading mid combat, those are really thick books.
Counterpoint. The heaviest swords that were actually used are 2 to 4 kg. And those where Zweinhanders, not the things FE characters usually use. I am fairly confident rhat large books can weight that much.
Talking about fates weapon draw backs, the blessed lance which appears in pretty much all of Azura's designs absolutely fucks Azura's stats and should never be used on her.
I liked the Tellius games' take on it for the most part. You could have the weapon rank to wield a higher grade weapon but if you didn't have quite enough strength, it could weigh you down some until you level up that stat to mitigate it more, and you might still deal more damage with a lighter but weaker weapon for a while. It also meant that leveling up strength and speed at the same time could result in basically getting two attack speed. Having constitution is nice, and getting to level it up feels best, but it would have to stop affecting shove or rescue requirements, or have characters still keep the same stat for being shoved or carried by another unit.
I'll say one thing in favour of the Tellius system is that when you're early on and you get both Strength and Speed on a level up that "feels great". But yeah it's as you said where it eventually becomes a non-mechanic. Also it's not like Strength needed to be a more powerful stat.
I actually really don't like the way Three Houses handles weapon weight, mostly because of the formula. I love the GBA-style weapon weight system because it's very good for mental math, I can very easily figure out how much a weapon is weighing a character down by thinking about it for two seconds, it's simple and effective. Of course, the GBA games don't have a perfect weight system by any means, female units suffering low CON for no reason is an obvious glaring flaw, and the formula for mounted units' AID stats is really wonky, but it's probably MY favorite way of handling weight and CON. Mind you, I haven't played Thracia, so take my thoughts with a grain of salt
@@g.n.s.153 yeah, but for a lot of reasons I find 3H's UI to be information overload. I much prefer the games where the math is simpler and can be done yourself, or at least games where the information is presented in a more digestible way like Engage. To me, one of Fire Emblem's greatest strengths was always the fact that it kept its numbers simple and easy to understand, and 3H just doesn't do that same thing for me Keep in mind these are my opinions, I don't believe that 3H's way of doing it is objectively worse or anything. I simply don't enjoy it personally.
The thing I adored most about Fates and FE6 (and now FE3 too I guess) is how shit the javelins are. No, you will NOT use the meelee unit like you would use your archer, you will only pick up this trash weapon when absolutely needed in dire situations.
I like the original weight just subtracting from attack speed most. The specific implementation where some of the heavier weapons were TOO heavy is an unfortunate part of the exact balancing but I think the general format of it is fine. In Genealogy for example the system didn't work as well after the Iron rank where Swords were far better especially at the Silver rank, but if you compare each of the 3 melee weapon types at Iron you really get to see just how much harder Lances and Axes hit compared to Swords but they're far heavier as a downside for it. Pursuit being a skill and most enemies not having that is also fantastic for allowing the player to play around with heavier weapon options without absolutely nuking your viability by having enemies doubling you constantly. Honestly I love how different weapons can feel in Genealogy and weight is a big part of that. Trying different stuff in the Arena really showcases how different weapons can perform and the difference is very meaningful (also helped by no direct trading making "who gets what" an impactful choice). Second is probably Thracia's incorporation since Build did so much in that game. Thracia has a lot of cool weapon options so not having enough Build on some characters never really felt like it was damning in the way it is in GBA since you can just use some of your other options (and also the Neir scroll exists). Marty reaching 20 Build so easily (and also having the highest HP and Defense growths in the game) gives him the funny niche of being an uncapturable wall that can sit there weaponless in chokepoints. Something that can be genuinely useful like when recruiting Xavier. GBA system being so rigid DOES make characters stand out more from one another (which IS something I generally like) but with Con it does so in a way that just feels bad for the characters that don't benefit as much from the system and in particular screws over female characters. The idea behind smaller characters being able to rescue more if they were mounted is kind of neat, but for some reason female characters just had 5 less carrying capacity so uh screw them I guess. My overall issue with weight mitigation's implementation is that it generally "feels bad" when a character isn't able to mitigate weight as much as others rather than it feeling good to be able to use weapons unmitigated. Thracia gets away with it because it has lots of cool weapons with some being light, and also small characters can do stuff like capture baiting which is genuinely very useful.
im playing fe12 for the first time & was surprised to find no weapon weight too, so naturally i do a deep dive into battle formulas and wouldn’t you know, you put out a video about the very same topic.
I wasn’t sure how I’d feel about Build in Engage since Three Houses didn’t specifically have that stat, but wow I prefer it 100%. Very simple and digestible! And I had a fun time choosing which engravings I wanted on weapons mostly to play around with weight Also about women having less constitution, I can’t speak to older games, but I like that Engage has a few female characters with pretty good BLD. Namely Saphir, Jade, Ivy, Panette, and especially Merrin! And then there’s fun stuff like Boucheron having a low STR growth but the highest BLD growth in the game, balancing out by letting him wield extremely heavy axes that other units really couldn’t dream of using without a huge weight penalty. So we have this big muscle guy with a massive body but not much natural strength, that’s fun as hell
I can appreciate Fates' attempt to switch up weapon weight, but if it boils down to "just forge iron weapons" then maybe the better weapons should just be heavier
Any ways to make units unique from one another (while still being useful) is great imo. I do agree that FE innovating for the sake of innovating is probably digging its own grave in the end. Goddammit, so many good concepts over the years, cant you at least make some of them stick around?
I'm curious as to your thoughts on it in the Vestaria games, where half of whatever attacking stat used mitigated weight. I personally really liked it for how it interacted with stuff like magic weapons (except for the Flame Axe, particularly in VS1 that thing is flaming garbage), and while nowhere near as harsh as 3 Houses, still felt impactful and encouraged you to play with multiple different options. Shoutouts to my Strength and Speed capped Alexander who could double things with the Greatlances.
I would like to see them try Fate's weapon system again. It really leveled the playing field for the typically worse off classes, swordmasters and snipers weren't just reserved for niche scenarios and often didn't mind going -3 or -5 speed to get some extra damage in.
If they do fates weapons again they have to drop forging. There's no reason to use a steel sword when you can just forge an Iron one for the same damage.
@kaidenmelon I looked it up and you're right! I think I accidentally applied Roy's gain of 2 con on promotion instead of the Mercenary's plus one to Oujay's base con
Great video and very informative. I do wish that it did include the other Kaga games, Tear Ring Saga and onward, but I understand that they're also technically not Fire Emblem games but I consider them close enough to count for discussions like this. Also they are Japanese exclusive games that you need to get real deep into the FE hole to care about. They are great games tho if you like FE and adding them would also help point fans towards them.
Do you think mounted units should have weight reduction for lances? Because unlike swords and axes they don’t have to slash with them. Thanks for the video.
This is a subject that has particularly fascinated me as I'll get to, so I may as well go over some points I do have. First, I will say that the GBA FEs involved what I felt to be the best concept, aside from the obvious lack of ability to reduce burden penalty simply by Level Ups. Body Rings are a thing, but those are obviously stat boosters. I will agree, though, that the execution is VERY wanting, and the following points you provide do stick: -The Echidna Problem, AKA the game saying *ALL* rather than *MOST* women have weaker physical strength than men (consider that a certain activity is close range to begin with and you see how its being physically forced can even become a widespread problem, but as you point out, the game still can't reasonably use this point as a full-on excuse for 100% application), and also Aid being biased against female mounted units (Pegasus Knights, I'll excuse for being fliers who aren't supposed to be strong in general, but not Paladins or even Dragon Knights) even though the only reason why Mage Knights weren't more of a thing in the GBA games to potentially pull more Armor Knight special delivery via convenient Aid calculations was Strength and Magic being one stat. -Unsuitably debilitated Aid stats for higher Body (male) mounted units. Percival, at the highest Body value of them all, has 12 Body, and so ends up with 13 Aid. TBF, though, mounted units in FE5 could Rescue(/Capture) ANY unit with effectively sub-20 Body, although I recall there, carrying a heavy enough unit (I believe half of the carrier's own Body stat or more) halves the unit's Movement Power. Something like that to make male mounted units less OTT with their Aid stat involvement would have helped stagger mounted unit shenanigans and make it feasible to have foot units at higher Body stats and weapons at higher Weight values, or at least simply have the mounted male units at lower Body stats, without bad design. -Lack of Capture. Enough said. Seriously, Intelligent Systems, PLEASE bring this back. To be sure, FE6 was actually my first FE, so I may still have some biases, but I would prefer a system where I want to weigh increasing a given stat VS not doing so. You know, for a strategy game? I may as well provide the math involved with the formulas I proposed for Weight involvement mixed in with 18 Weight Javelins, using Percival (17 to 25 Strength, 12 Body) as my example. Just to clarify, the formula I proposed for non-tomes burden is as follows: Weight x 2 - Body x 2 - Strength/4. With Percival, we have 18 x 2 - 12 x 2 - (17~25)/4 = 36 - 24 - 4~6 = 12 - 4~6 = *6~8*; Percival would still have his fair share of Speed, but he would have one more check to his capabilities. Just for further proof of Weapon Weight still being a useful tool while citing the GBA games? Let's look at the Buster/Reaver weapons. The Lance Buster has 9 Weight, compared to the Iron Sword's 5. The Axe Buster has 11 Weight, contrasting from the Iron Lance's 8. And the Sword Buster has 13 Weight in contrast to the Iron Axe's 10. They have the important point of reversing the weapon triangle, which is inevitably going to confound things if not checked. You can have your people subvert the weapon triangle...what are you willing to pay for as much? Execution is again questionable especially with how insane the male mounted units' Body stats were, but the concept was definitely there. Also, I can talk about the FE5 tomes not being mitigated. I can be sure that yes, it was intentional. I would know from making an ASM hack for it that modifies the influence of weapon weight on Fight Speed (it's doubled, but with increased influence by the Body stat and some influence from the Strength stat), and I notably have Tomes receive _REDUCED_ influence from the Body stat instead of none. It would make sense that the difficulty with attacking more quickly with Tomes would track to being able to chant the spells faster. Ironically, I do have Strength more easily reduce the burden for Tomes, but the way I arranged the math, with the 20s stat caps, a magic user with max stats might be able to neutralize a maximum of 15 Weight for their Tomes, and that's assuming max stats, not the low Strength and Body stats that magic users typically have to begin with, meaning the siege Tomes would still butcher the mage's Fight Speed when using them. Long story short, Tomes working the way they do with weapon weight in FE5 does make some sense and also does involve gameplay.
I do think the con stat is better done in the gba games than in engage cause you do sometimes want infantry units picking eachother up or grabbing eachother from a horse, but yeah the whole misogyny thing is a real issue
8:00 I know like 80% of this games community might as well drink paint when it comes to basic math and knowing literally anything, but do you people literally have such a hard time with basic math to realize the con "penalty" isn't them getting screwed. Its units being roughly on level playing fields. And its not for no reason. Fe gave men and women different stats to typically be compared. Men are usually slower but larger. Women typically have more res and less def.
>gameplay does nothing but takes steps forward >implements an instakill weapon triangle PICK ONE. (My problem with the emblems is all framing and flavor so it doesn't actually apply here it's PROBABLY mechanically interesting but the stupid waifu ass wedding rings turn me off so hard I have no desire to look into it.)
Con not affecting tomes is kinda cool because having nice abs don't affect how you quickly you read the magic book.
Here's my thoughts on this:
Tomes contain the same spell the number of durability they have, for every casting removes the words / spell / magic itself. Stronger spells need more pages to write it down, creating heavier tomes. So, they're not reading mid combat, those are really thick books.
@@luantib This is how I will now think about how Thracia does it, thank you
Counterpoint. The heaviest swords that were actually used are 2 to 4 kg. And those where Zweinhanders, not the things FE characters usually use.
I am fairly confident rhat large books can weight that much.
The thumbnail is Florina trying to use an iron lance.
I swong a fates silver sword four times and now my arms and legs have atrophied to the point i am now wheelchair bound for the next decade
Talking about fates weapon draw backs, the blessed lance which appears in pretty much all of Azura's designs absolutely fucks Azura's stats and should never be used on her.
Yeah, weapons that make Azura's avoid go down are bad for an unit that is not designed for combat
@@AzumarillConGafasBv blessed lance actually drops resistance and defense not avoid, but yeah anything that makes the frail unit frailer.
-4 defense is such a huge penalty for a really underwhelming heal effect. It's almost definitely to keep Xander/Armors in check.
Echidna being weighted dowm by axes is the true reason Zephiel lost hope in humanity
She's borderline imposible to save in Hard lmao
"borderline impossible" is definitely exaggerating
Don't click the numbers: 3 and 4 on the keyboard. You will hear -titution. Love the stat, it captured my heart in Thracia. All without the cons.
Thank you Con stat for showing me how much weight my units can handle
I liked the Tellius games' take on it for the most part. You could have the weapon rank to wield a higher grade weapon but if you didn't have quite enough strength, it could weigh you down some until you level up that stat to mitigate it more, and you might still deal more damage with a lighter but weaker weapon for a while. It also meant that leveling up strength and speed at the same time could result in basically getting two attack speed. Having constitution is nice, and getting to level it up feels best, but it would have to stop affecting shove or rescue requirements, or have characters still keep the same stat for being shoved or carried by another unit.
I watch your videos like I eat zebra cakes. Desperately and myrthfully! Thank you for them!
I'll say one thing in favour of the Tellius system is that when you're early on and you get both Strength and Speed on a level up that "feels great".
But yeah it's as you said where it eventually becomes a non-mechanic. Also it's not like Strength needed to be a more powerful stat.
@@Fin0fLenster That is a fair point, early game strength levels being essentially an extra speed level DOES feel really good, can't deny that
I actually really don't like the way Three Houses handles weapon weight, mostly because of the formula. I love the GBA-style weapon weight system because it's very good for mental math, I can very easily figure out how much a weapon is weighing a character down by thinking about it for two seconds, it's simple and effective. Of course, the GBA games don't have a perfect weight system by any means, female units suffering low CON for no reason is an obvious glaring flaw, and the formula for mounted units' AID stats is really wonky, but it's probably MY favorite way of handling weight and CON. Mind you, I haven't played Thracia, so take my thoughts with a grain of salt
The UI clearly shows your Attack Speed or the enemy's if you find it confusing.
@@g.n.s.153 yeah, but for a lot of reasons I find 3H's UI to be information overload. I much prefer the games where the math is simpler and can be done yourself, or at least games where the information is presented in a more digestible way like Engage.
To me, one of Fire Emblem's greatest strengths was always the fact that it kept its numbers simple and easy to understand, and 3H just doesn't do that same thing for me
Keep in mind these are my opinions, I don't believe that 3H's way of doing it is objectively worse or anything. I simply don't enjoy it personally.
@@juicyjuustar121 I find it pretty easy to read but I've been playing this game so much that I guess it is to be expected.
i thought the formula was really easy, it's just 5 strength mitigates 1 weapon weight. plus multiples of 5 are so easy to identify.
The thing I adored most about Fates and FE6 (and now FE3 too I guess) is how shit the javelins are. No, you will NOT use the meelee unit like you would use your archer, you will only pick up this trash weapon when absolutely needed in dire situations.
I like the original weight just subtracting from attack speed most. The specific implementation where some of the heavier weapons were TOO heavy is an unfortunate part of the exact balancing but I think the general format of it is fine. In Genealogy for example the system didn't work as well after the Iron rank where Swords were far better especially at the Silver rank, but if you compare each of the 3 melee weapon types at Iron you really get to see just how much harder Lances and Axes hit compared to Swords but they're far heavier as a downside for it. Pursuit being a skill and most enemies not having that is also fantastic for allowing the player to play around with heavier weapon options without absolutely nuking your viability by having enemies doubling you constantly. Honestly I love how different weapons can feel in Genealogy and weight is a big part of that. Trying different stuff in the Arena really showcases how different weapons can perform and the difference is very meaningful (also helped by no direct trading making "who gets what" an impactful choice).
Second is probably Thracia's incorporation since Build did so much in that game. Thracia has a lot of cool weapon options so not having enough Build on some characters never really felt like it was damning in the way it is in GBA since you can just use some of your other options (and also the Neir scroll exists). Marty reaching 20 Build so easily (and also having the highest HP and Defense growths in the game) gives him the funny niche of being an uncapturable wall that can sit there weaponless in chokepoints. Something that can be genuinely useful like when recruiting Xavier.
GBA system being so rigid DOES make characters stand out more from one another (which IS something I generally like) but with Con it does so in a way that just feels bad for the characters that don't benefit as much from the system and in particular screws over female characters. The idea behind smaller characters being able to rescue more if they were mounted is kind of neat, but for some reason female characters just had 5 less carrying capacity so uh screw them I guess.
My overall issue with weight mitigation's implementation is that it generally "feels bad" when a character isn't able to mitigate weight as much as others rather than it feeling good to be able to use weapons unmitigated. Thracia gets away with it because it has lots of cool weapons with some being light, and also small characters can do stuff like capture baiting which is genuinely very useful.
Manaketes superior because they can't be weighed down, this is simple fact. I always knew Tiki was the best unit fr.
im playing fe12 for the first time & was surprised to find no weapon weight too, so naturally i do a deep dive into battle formulas and wouldn’t you know, you put out a video about the very same topic.
I wasn’t sure how I’d feel about Build in Engage since Three Houses didn’t specifically have that stat, but wow I prefer it 100%. Very simple and digestible! And I had a fun time choosing which engravings I wanted on weapons mostly to play around with weight
Also about women having less constitution, I can’t speak to older games, but I like that Engage has a few female characters with pretty good BLD. Namely Saphir, Jade, Ivy, Panette, and especially Merrin! And then there’s fun stuff like Boucheron having a low STR growth but the highest BLD growth in the game, balancing out by letting him wield extremely heavy axes that other units really couldn’t dream of using without a huge weight penalty. So we have this big muscle guy with a massive body but not much natural strength, that’s fun as hell
I can appreciate Fates' attempt to switch up weapon weight, but if it boils down to "just forge iron weapons" then maybe the better weapons should just be heavier
Any ways to make units unique from one another (while still being useful) is great imo.
I do agree that FE innovating for the sake of innovating is probably digging its own grave in the end. Goddammit, so many good concepts over the years, cant you at least make some of them stick around?
2:50 A Wise Man once said: Spend ur entire Money on Javelins and Handaxes in FE7 and u will be good for the rest of the run
Personally I prefer some form of mitigation for weapon weight. The straight speed reduction feels like a worse version weight not existing.
I'm curious as to your thoughts on it in the Vestaria games, where half of whatever attacking stat used mitigated weight. I personally really liked it for how it interacted with stuff like magic weapons (except for the Flame Axe, particularly in VS1 that thing is flaming garbage), and while nowhere near as harsh as 3 Houses, still felt impactful and encouraged you to play with multiple different options. Shoutouts to my Strength and Speed capped Alexander who could double things with the Greatlances.
For gaiden and SoV, you just need to have 1 more speed to double.
I would like to see them try Fate's weapon system again. It really leveled the playing field for the typically worse off classes, swordmasters and snipers weren't just reserved for niche scenarios and often didn't mind going -3 or -5 speed to get some extra damage in.
If they do fates weapons again they have to drop forging. There's no reason to use a steel sword when you can just forge an Iron one for the same damage.
@@66Rokers I agree. And on top of that, forging is just way too expensive in Fates. You need to have 4 steels AND the specific gems just for +2???
Hope you'll have a good day
I'll nicely disagree about doubling being always better!
And my argument is the one strength screwd unit to the point they're a harmless mascot!
I HATE FIRE EMBLEM SACRED STONES LUNA I HATE FIRE EMBLEM SACRED STONES LUNA
8:05 do want to clairify this is false, Echidna and Ogier have the same CON when he promotes
@kaidenmelon I looked it up and you're right! I think I accidentally applied Roy's gain of 2 con on promotion instead of the Mercenary's plus one to Oujay's base con
This is a good video. TY
Banger title
Great video and very informative. I do wish that it did include the other Kaga games, Tear Ring Saga and onward, but I understand that they're also technically not Fire Emblem games but I consider them close enough to count for discussions like this. Also they are Japanese exclusive games that you need to get real deep into the FE hole to care about. They are great games tho if you like FE and adding them would also help point fans towards them.
wooo new game mechanic analysis
Do you think mounted units should have weight reduction for lances? Because unlike swords and axes they don’t have to slash with them. Thanks for the video.
This is a subject that has particularly fascinated me as I'll get to, so I may as well go over some points I do have.
First, I will say that the GBA FEs involved what I felt to be the best concept, aside from the obvious lack of ability to reduce burden penalty simply by Level Ups. Body Rings are a thing, but those are obviously stat boosters. I will agree, though, that the execution is VERY wanting, and the following points you provide do stick:
-The Echidna Problem, AKA the game saying *ALL* rather than *MOST* women have weaker physical strength than men (consider that a certain activity is close range to begin with and you see how its being physically forced can even become a widespread problem, but as you point out, the game still can't reasonably use this point as a full-on excuse for 100% application), and also Aid being biased against female mounted units (Pegasus Knights, I'll excuse for being fliers who aren't supposed to be strong in general, but not Paladins or even Dragon Knights) even though the only reason why Mage Knights weren't more of a thing in the GBA games to potentially pull more Armor Knight special delivery via convenient Aid calculations was Strength and Magic being one stat.
-Unsuitably debilitated Aid stats for higher Body (male) mounted units. Percival, at the highest Body value of them all, has 12 Body, and so ends up with 13 Aid. TBF, though, mounted units in FE5 could Rescue(/Capture) ANY unit with effectively sub-20 Body, although I recall there, carrying a heavy enough unit (I believe half of the carrier's own Body stat or more) halves the unit's Movement Power. Something like that to make male mounted units less OTT with their Aid stat involvement would have helped stagger mounted unit shenanigans and make it feasible to have foot units at higher Body stats and weapons at higher Weight values, or at least simply have the mounted male units at lower Body stats, without bad design.
-Lack of Capture. Enough said. Seriously, Intelligent Systems, PLEASE bring this back.
To be sure, FE6 was actually my first FE, so I may still have some biases, but I would prefer a system where I want to weigh increasing a given stat VS not doing so. You know, for a strategy game?
I may as well provide the math involved with the formulas I proposed for Weight involvement mixed in with 18 Weight Javelins, using Percival (17 to 25 Strength, 12 Body) as my example. Just to clarify, the formula I proposed for non-tomes burden is as follows: Weight x 2 - Body x 2 - Strength/4. With Percival, we have 18 x 2 - 12 x 2 - (17~25)/4 = 36 - 24 - 4~6 = 12 - 4~6 = *6~8*; Percival would still have his fair share of Speed, but he would have one more check to his capabilities.
Just for further proof of Weapon Weight still being a useful tool while citing the GBA games? Let's look at the Buster/Reaver weapons. The Lance Buster has 9 Weight, compared to the Iron Sword's 5. The Axe Buster has 11 Weight, contrasting from the Iron Lance's 8. And the Sword Buster has 13 Weight in contrast to the Iron Axe's 10. They have the important point of reversing the weapon triangle, which is inevitably going to confound things if not checked. You can have your people subvert the weapon triangle...what are you willing to pay for as much? Execution is again questionable especially with how insane the male mounted units' Body stats were, but the concept was definitely there.
Also, I can talk about the FE5 tomes not being mitigated. I can be sure that yes, it was intentional. I would know from making an ASM hack for it that modifies the influence of weapon weight on Fight Speed (it's doubled, but with increased influence by the Body stat and some influence from the Strength stat), and I notably have Tomes receive _REDUCED_ influence from the Body stat instead of none. It would make sense that the difficulty with attacking more quickly with Tomes would track to being able to chant the spells faster. Ironically, I do have Strength more easily reduce the burden for Tomes, but the way I arranged the math, with the 20s stat caps, a magic user with max stats might be able to neutralize a maximum of 15 Weight for their Tomes, and that's assuming max stats, not the low Strength and Body stats that magic users typically have to begin with, meaning the siege Tomes would still butcher the mage's Fight Speed when using them. Long story short, Tomes working the way they do with weapon weight in FE5 does make some sense and also does involve gameplay.
Cool
I do think the con stat is better done in the gba games than in engage cause you do sometimes want infantry units picking eachother up or grabbing eachother from a horse, but yeah the whole misogyny thing is a real issue
Calling it misogyny is silly and saying it's a real issue is strike 2. One more and you have to go outside.
Kaga did it first and better
So based
gaminf
8:00
I know like 80% of this games community might as well drink paint when it comes to basic math and knowing literally anything, but do you people literally have such a hard time with basic math to realize the con "penalty" isn't them getting screwed. Its units being roughly on level playing fields.
And its not for no reason. Fe gave men and women different stats to typically be compared. Men are usually slower but larger. Women typically have more res and less def.
>gameplay does nothing but takes steps forward
>implements an instakill weapon triangle
PICK ONE.
(My problem with the emblems is all framing and flavor so it doesn't actually apply here it's PROBABLY mechanically interesting but the stupid waifu ass wedding rings turn me off so hard I have no desire to look into it.)
Break is not instakill, in fact it's actually pretty irrelevant most of the time.
@@papersonic9941 oh right it prevents countering. or instantly breaks weapon. one of the two.
Which I still hate either way. Fuck that.