None of the Namco Museum PS1 games were emulations, but ports built from the ground up (keep in mind the only emulation seen at the time the PS1 ruled the land were early arcade games, like Defender, Joust, and the like).
What pains me the most about the Amiga port is the fact that we could have gotten something much better. I don't know if you knew about this, but a while ago a rare prototype of the Amiga version was found, which was not just a rehash of the Atari ST port like the final Amiga version was. It features the actual stage theme, better collisions, smoother gameplay, and a retro fan longing for what could have been... Here's a UA-cam link for the prototype Amiga port: ua-cam.com/video/OcY3fRSDk6s/v-deo.html
I think it’s to more accurately portray the current design for Pac-Man of the time. In 80s Japanese promotional artwork, Pac-Man was portrayed with a long nose, and that carried through with Pac-Land. In the 90s, they significantly shortened his nose, so I guess they felt the need to alter the graphics to match this. With that said, there actually IS an option in that version to return Pac’s long nose.
The PC Engine one is pretty great, but I think it lacks those stages where you have a flashlight. The Lynx one's got 'em! C64 one is surprisingly nice looking. I'll have to see if it works in NTSC (probably not hehe)
@Retro Core I definitely agree, but the competitive Smash fanbase might definitely want to fight us for our opinions..... Yeah, if you haven't already known, the fanbase, especially when it comes to Smash Melee (and now Ultimate), is HORRIBLE.
Hey everybody, someone found a prototype of Pac-Land for the Amiga and it looks completely different, but in a good way. It looks way much better than the final release, graphics are a little more detailed and now it includes the main theme of Pac-Land (although the music and sound is pretty much the same as the final release). You should definitely check it out Retro Core, it looks very interesting. Here’s the link btw: ua-cam.com/video/OcY3fRSDk6s/v-deo.html
I was a big fan of the cartoon series back then. I played this a lot on the TurboGrafx and later on the PlayStation. I like the game. The controls can be a bit sensitive , especially when you are running. The TurboGrafx version added intermission scenes every 8 rounds, which wasn't in the arcade version, and adds a nice ending. It also gave you an option to play a hard version of the game, which was the same levels, but with increased enemy speed.
I'm about to make an Pac-land port that is a parody that is more funny than the original, but PACMAN IS NOW PAAC MEM, CLYDE IS KLAYNEE, PINKY IS PANKY, INKY IS ONKY, BLINKY IS BLANKY, SUE IS ZOO, AND MZ. PAAC MEM
I am nearly sure if you press the select button on the title screen of the PC Engine version, you can change the control method to the more traditional "dpad moves, button jump" mode.
Nice, as always! Dare I say it, the PAL computer ports all look better than the Famicom version! BTW, the trick on the water section is to time the jump of the plank and keep hammering the jump button to get some slight levatation.
Another great comparison video. Home version wise I had the Amiga version which I really enjoyed back in the day. Pac Land was always a solid platform game that sat well with all the others from that era. Seeing it in the Arcade for the first time was an experience, myself and all my friends went mad on it. I'll never forget seeing the PC Engine version in a copy of Computer and Videgames, I would have loved a copy of that at the time.
I used to love playing this in the arcades as a nipper, my first platfomer (?), and in abscense of Mario as well - all the secrets in the game, great stuff.
The PC Engine port doesn't "look like the Arcade" without the parallax scrollings, which was one of the notable features of the original Arcade game. It's a shame that the PC Engine lacks support for a second background layer, parallax were introduced far before the PC Engine, around 1982, with Moon Patrol or even sooner! But since Pac-Land has rather simple graphics, it's not that a disaster unlike with others PC Engine games like Street Fighter II or Forgotten Worlds. The Lynx port on the other hand has the parallax scrollings and looks really good overall! It's probably a must have for the system but I've read some time ago that it has a glitch and I haven't checked yet if it's a game breaker thing or what...
From what I can remember, the PC Engine wasn't capable of true parallax scrolling, much like the NES wasn't capable of true parallax. Programmers could do programming tricks to pull off faux parallax though.
Played this at a mates house on C64 which was the best version out in the UK at the time. Later had it on the Lynx, which i thought at the time, was pretty much arcade perfect, apart from the sound. It also had some nice parallax scrolling which even the PC Engine version never had. Can't believe how bad the Famicom version looks as it should have been on par or slightly better than the C64 version.
same! i find the minimalistic simplistic designs of the houses in the beginning very charming. i also think the music is p perfect and sounds too tho it definitely is lazy in alot of corners like not including the pac family at home and for taking the fairy cutscenes out and instead just saying "fairyland" lol. tho i honestly feel like the main issue is just the washed out colors tho that really is unavoidable cause of the famicom's hardware so its pretty understandable and smthn abt the cute small graphics is very charming. i feel like it works for what it is very well!
Something weird I have noticed is that the Amiga and Atari ST versions retain the dithered gloves from the PC-8001 version. Are these version based off the PC-8001 version minus the parallax?
Рік тому
For the playstation version, it might look like the Namco version but the one thing that they changed from Pacman is that the nose it's shorter like from the Midway version, still keeping the Eyes from the Namco version. Also, the Playstation version it's re-programmed, infact, all of the PSX Namco Museum games are re-programmed.
it would be great to see a modern homebrew for the famicom/nes try to recreate pac-land on it as close to arcade perfect as possible like w/ that homebrew of the original pac-man.
You failed to mention you could move aside some objects to get powerups like a helmet that protects pac man from falling projectiles that the ghosts drop
Famicom version looks like someone put Vaseline into my screen. Also the fact is. there was a prototype version of Pacland for the amgia before they ported the st version to amiga.
The reason the NES/Famicom port is so poor is because it was stored in a base 40K cartridge, which had only a very small amount of room for graphics and level data. Because of this, they had to be very frugal with the tiles they used to build the world map, and were unable to make things look arcade accurate. Super Mario Bros 1 fits in the same size cartridge, but also its world's graphics were a lot less varied, so it could get away with it.
Some insights about Grandslam have come to light, which might help explain the development hell, teams had to endure. Artist Shadligh Dale, has talked of staff being paid a pittance (£400 a month), if at all at times, managers being sacked to save money. No wonder game quality suffered.
Wow, sounds like a right shitty company. Still, 400 pounds in the mid 80s is the equivalent of 1700 odd pounds these days. I'm not sure what the average wage in the UK is now but that doesn't seem so bad.
+TheBuzatti That was an entirely different game actually (in Japan that game was called "Hello! Pac-Man!" +RetroCore Namco Museum was a conversion of sorts. Much like with a number of the classic compilations released in the 90s, many of the games were at best pseudo-emulation. I mean take a look at Pac-Man and Ms. Pac-Man on many Namco collections until Museum 50th Anniversary. Took a long time to get the audio right.. and even mobile still botches Ms. Pac-Man slightly..
+Christopher Sobieniak For quite a few, it was. I guess it was the pre System-1 games that were so hard because of the discreet DAC used. Same for Pole Position 1 and 2's missing samples of "Prepare to qualify!" and "Great Driving! You've qualified to race!"
NightSprinter Let alone getting the English samples of that game as I'm sure Atari did that on their own when they brought the game over, but I'm not sure.
Fun fact: The American (and thus the World) version is faster than the original Japanese game, and features the corresponding Hanna Barbera design. Surprised the PC Engine team left it all intact from the original game.
I played this a lot on my C64!! A funny story: There is a point on the game where I couldn't pass a lake, and I was stuck. However, as I could enter some pokes for most games (pokes are like the codes for cheat cartridges) I entered some random ones just for fun and it resulted that some of them changed the game's behaviour!!! where in the original game you start from the last checkpoint when you died, with my code you start in the next one and I could pass that lake section!!!
Lord Alfajor The same happened to me in the famicom version that I have in my Wii U via Virtual Console emulation. However, I don't think that there is any cheat to skip levels in that version, so I had to give up.
Edit: Turns out that I could stand on top of vehicles in the Famicom version and that I had to do that to beat that level. So I finally completed it and I'm now on trip 36.
You forgot to mention this one fact: Pac-Land is one of the first few games to feature parallax scrolling, which was taken out of most versions. In fact, only 2 of all the versions here retain that nifty feature: the Sharp X68000 and Atari Lynx versions.
Retro Core Plus all versions are based on the JP version. Western players were prolly put off by that. Aaaand C64 doesn't let you stand on top of vehicles either.
@@anonoverseer7609 Neither does the Amiga prototype (better game game than the final) as it is based on the C64 version unlike the final version which is a ST port. Also, there's another version that retains the parallax scrolling and is the NEC PC-8001 version not shown here (though that version has a jerkier scrolling than the Atari ST version but at least it is impressive considering the hardware).
+BlockABoots You know, I always forget that the PC Engine is an 8bit system. So yes, the PC Engine version would be the best 8bit version :) But the C64 would be the best 8bit computer version.
@@epitoaster1701 The PC Engin isn't truly a 16 bit system, as it has 2 8-bit processers inside, much like the Atari Jaguar having 2 32-bit processers to make it a "64-bit" console.
I discovered these videos a few days ago, I love this kind of content. I don't know if it's just on these old ones, but I think you should enable vsync to get rid of the tearing. I thought some of the versions had it on the original hardware, but then I saw the ones I played and I realized that it was because the lack of vsync.
@@RetroCore I dunno, I imagine a knock-off would look better. Pac-Land Famicom comes pretty close to Pac-Man 2600 levels of lazy, with only the solid gameplay saving it.
I like the Arcade (Japanese) best, then Playstation one, Lynx, but I wish they made this game for the Mega-Drive? I think it would’ve been perfect on it
I've noticed that Pac-Land has a kind of Wonder Boy feel to it. A bit odd that the Amstrad CPC, ZX Spectrum and MSX version doesn't scroll and instead goes from screen to screen.
All youngsters like to say this MSPaint thing, but for 1984, this game was far more advanced than anything out there at the time. It is also the influence for Miyamoto and Super Mario Bros.
Pac Land, pretty decent game. But wow, what the hell is up with the Famicom port? I was expecting it to look somewhat faithful to the arcade original, like the PC Engine port, but no. It looks like a bootleg (to me, at least).
NES hardware was made in 1983, TG-16 hrdware came out much later. The advancements in technology between 1983 and the late 80's for video games is quite astounding. Not to mention Pac-Land was also released far earlier in the Famicom lifespan than the TG-16 version, and the NES didn't really start hitting it's stride graphics wise till around 1988 and later.
Arcade, Sharp X68000, and PlayStation were perfect ports. Amstrad CPC, ZX spectrum, and MSX were slower ports compare to the arcade. PC Engine is great and impressive. Atari ST and Amiga is by far the worst ports it features extreme floaty jumps, questionable collision detection, and slower scrolling only on Atari ST only. Commodore 64 is fun to play and represents playing a little mini version of arcade classic Atari Lynx is great and impressive. Famicom is by far the ugliest port of all time.
Amiga, ST, Spectrum, Amstrad, Famicom, MSX, what the hell man? How can any development team bugger up Pac Land? Every one of those systems should have had a good port, even the Atari 2600 and Apple II could have done Pac Land!
Retro Core i actually wanted a gamegear, however my dad bought me the lynx 2. My older brother had the original lynx so we had alot of games between us.
@@SlappyHappy2000 Yeah it was a bad port for the Amiga and the thing is considering the hardware the Amiga had and what other games did on it, they should of been able to do a far better port that matches the arcade or even betters it. But then the Amiga did get a lot of bad ports from Japan.
Did you know: You can switch the PCE/TG16 controls to use either button or D-pad/stick running with the select button. Playing Pac-Land with different control options make it even more better good great!
Retro Core apparently the Famicom version does the same if you play on the 2nd controller. I just found that one out myself, but I lack the cartridge to test it.
That's probably the reason why it was never officially released in the US (unless it was released as one of the Tengen game cartridges, then never mind).
bruh I grew up with the fanicom Verison Don't insult it do you Know how Much work in that Verison? you are a game bully the fanicom Verison Pac land is my Childhood Ewwwww stop insulting my Childhood I grew up with that verison of Pac land >=
I never believe that a game could be more pathetic than a Spectrum or MSX version... but here ladies and Gentleman... comes the absolute ridiculous version of Famicom/NES...
Doesn't look like much of a game to start with... I presume name recognition meant so much back in the day - probably still does - COD anyone? Just surprised it got so many ports for what looks like a bog-standard platformer...
None of the Namco Museum PS1 games were emulations, but ports built from the ground up (keep in mind the only emulation seen at the time the PS1 ruled the land were early arcade games, like Defender, Joust, and the like).
What pains me the most about the Amiga port is the fact that we could have gotten something much better.
I don't know if you knew about this, but a while ago a rare prototype of the Amiga version was found, which was not just a rehash of the Atari ST port like the final Amiga version was. It features the actual stage theme, better collisions, smoother gameplay, and a retro fan longing for what could have been...
Here's a UA-cam link for the prototype Amiga port:
ua-cam.com/video/OcY3fRSDk6s/v-deo.html
wow the music of the PCE port is really close to the arcade, closer than the x68k music imo. The graphics are nice too.
The original game uses a similar wavetable soundchip, while X68K uses its internal YM2151 chip for audio, meaning the differences are clear
Interesting that Pac-Man has the small nose from the US Midway AC version of the game and the hat from the Japanese AC version in the PSX port.
Wow, I never noticed that.
I think it’s to more accurately portray the current design for Pac-Man of the time. In 80s Japanese promotional artwork, Pac-Man was portrayed with a long nose, and that carried through with Pac-Land. In the 90s, they significantly shortened his nose, so I guess they felt the need to alter the graphics to match this. With that said, there actually IS an option in that version to return Pac’s long nose.
@@jackiexkh how do you do that exactly?
@@jackiexkh I actually like the PS1 variant. A good balance between the two versions of Pac-Land in 1984.
The PC Engine one is pretty great, but I think it lacks those stages where you have a flashlight. The Lynx one's got 'em! C64 one is surprisingly nice looking. I'll have to see if it works in NTSC (probably not hehe)
Needless to say, this game ended up becoming a playable stage in "Super Smash Bros." for the Wii U.
One of the better stages. Or at least it appealed to me.
@Retro Core I definitely agree, but the competitive Smash fanbase might definitely want to fight us for our opinions.....
Yeah, if you haven't already known, the fanbase, especially when it comes to Smash Melee (and now Ultimate), is HORRIBLE.
Hey everybody, someone found a prototype of Pac-Land for the Amiga and it looks completely different, but in a good way. It looks way much better than the final release, graphics are a little more detailed and now it includes the main theme of Pac-Land (although the music and sound is pretty much the same as the final release). You should definitely check it out Retro Core, it looks very interesting.
Here’s the link btw: ua-cam.com/video/OcY3fRSDk6s/v-deo.html
Looks like it was based off the actually released Commdore 64 version of Pac-Land judging from the animations of the player's sprite.
I was a big fan of the cartoon series back then. I played this a lot on the TurboGrafx and later on the PlayStation. I like the game. The controls can be a bit sensitive , especially when you are running. The TurboGrafx version added intermission scenes every 8 rounds, which wasn't in the arcade version, and adds a nice ending. It also gave you an option to play a hard version of the game, which was the same levels, but with increased enemy speed.
Oh yeah, I had forgotten about the PC Engine intermission screens. It really was a great port.
Yes it was.
I'm about to make an Pac-land port that is a parody that is more funny than the original, but
PACMAN IS NOW PAAC MEM, CLYDE IS KLAYNEE, PINKY IS PANKY, INKY IS ONKY, BLINKY IS BLANKY, SUE IS ZOO, AND MZ. PAAC MEM
Good luck with the game.
The PC Engine version pretty much nails it, I think. Great stuff!
Indeed. The PC Engine version is really good considering how old it is.
+Retro Core I have a copy for mine!
I am nearly sure if you press the select button on the title screen of the PC Engine version, you can change the control method to the more traditional "dpad moves, button jump" mode.
Hmm, maybe you can. Can't say I remember that being g an option but I could have missed it.
Feel like having that control option would take away from the charm a bit.
PC Engine ftw! Such a simple but awesome game :D
Nice, as always! Dare I say it, the PAL computer ports all look better than the Famicom version! BTW, the trick on the water section is to time the jump of the plank and keep hammering the jump button to get some slight levatation.
Yeah, the Famicom version is really bad. It's as if they were making Pac-Land playschool edition.
The Atari st and Amiga version looks the same because it was by the the same sprite artist.
Another great comparison video. Home version wise I had the Amiga version which I really enjoyed back in the day. Pac Land was always a solid platform game that sat well with all the others from that era. Seeing it in the Arcade for the first time was an experience, myself and all my friends went mad on it. I'll never forget seeing the PC Engine version in a copy of Computer and Videgames, I would have loved a copy of that at the time.
Back in the day I always thought the Arcade game looked like a cartoon. How much we've moved on.
I used to love playing this in the arcades as a nipper, my first platfomer (?), and in abscense of Mario as well - all the secrets in the game, great stuff.
That's right. There's loads of secrets such as the hat to stop the dropped Ghosts hitting your head or the extra cherries.
+Retro Core Have to remember which hydrant it was!
The Arcade and PlayStation versions has audio issues too you know.
GD MODS, and don't forget the PC engine version has those audio issues too.
I was almost positive that there was a NES port that looked and played very well. I remember, because the NES one was ported to the Wii U
sadly not unless Tengen released an unlicensed version. Maybe the port that you remember was on the PC Engine / Turbo Grafix.
Retro Core I don't exactly remember for sure. It might've been.
There was no NES port, Pac-Mania saw an NES port though from Tengen. Pac-Land saw only a Famicom port, and it stayed in Japan.
The PC Engine port doesn't "look like the Arcade" without the parallax scrollings, which was one of the notable features of the original Arcade game. It's a shame that the PC Engine lacks support for a second background layer, parallax were introduced far before the PC Engine, around 1982, with Moon Patrol or even sooner! But since Pac-Land has rather simple graphics, it's not that a disaster unlike with others PC Engine games like Street Fighter II or Forgotten Worlds.
The Lynx port on the other hand has the parallax scrollings and looks really good overall! It's probably a must have for the system but I've read some time ago that it has a glitch and I haven't checked yet if it's a game breaker thing or what...
From what I can remember, the PC Engine wasn't capable of true parallax scrolling, much like the NES wasn't capable of true parallax. Programmers could do programming tricks to pull off faux parallax though.
Now in 2020:
A new port of pac land exists on the switch
That would be emulation, and not a port.
And now the Switch port is ruined because of the Ms Pac Man BS
Played this at a mates house on C64 which was the best version out in the UK at the time. Later had it on the Lynx, which i thought at the time, was pretty much arcade perfect, apart from the sound. It also had some nice parallax scrolling which even the PC Engine version never had.
Can't believe how bad the Famicom version looks as it should have been on par or slightly better than the C64 version.
Do you know arcade version of this game was released a year before Super Mario Bros.
Yep, and it looks better too.
Oh God...I remember the cartoon.
You missed the NEC PC-8001mk2SR version of the game
I feel like I’m the only o e that enjoys the Famicom version. Lol. That’s all that matters though is that I’m having fun.
Yep. That's all that matters at the end of the day. As long as you are having fun.
same! i find the minimalistic simplistic designs of the houses in the beginning very charming. i also think the music is p perfect and sounds too tho it definitely is lazy in alot of corners like not including the pac family at home and for taking the fairy cutscenes out and instead just saying "fairyland" lol. tho i honestly feel like the main issue is just the washed out colors tho that really is unavoidable cause of the famicom's hardware so its pretty understandable and smthn abt the cute small graphics is very charming. i feel like it works for what it is very well!
Something weird I have noticed is that the Amiga and Atari ST versions retain the dithered gloves from the PC-8001 version. Are these version based off the PC-8001 version minus the parallax?
For the playstation version, it might look like the Namco version but the one thing that they changed from Pacman is that the nose it's shorter like from the Midway version, still keeping the Eyes from the Namco version.
Also, the Playstation version it's re-programmed, infact, all of the PSX Namco Museum games are re-programmed.
Such a good platformer
it would be great to see a modern homebrew for the famicom/nes try to recreate pac-land on it as close to arcade perfect as possible like w/ that homebrew of the original pac-man.
Amazing Graphic for a 1984 game.
You failed to mention you could move aside some objects to get powerups like a helmet that protects pac man from falling projectiles that the ghosts drop
Famicom version looks like someone put Vaseline into my screen.
Also the fact is. there was a prototype version of Pacland for the amgia before they ported the st version to amiga.
It's a shame they never went with the prototype. Probably would have been better.
Really a shame... since it looked better and appears to play better too...
The reason the NES/Famicom port is so poor is because it was stored in a base 40K cartridge, which had only a very small amount of room for graphics and level data. Because of this, they had to be very frugal with the tiles they used to build the world map, and were unable to make things look arcade accurate.
Super Mario Bros 1 fits in the same size cartridge, but also its world's graphics were a lot less varied, so it could get away with it.
That version of Pac-Land also came out only a month after Super Mario Bros, so I think it might have been rushed out the door to compete.
Quite possibly.
Some insights about Grandslam have come to light, which might help explain the development hell, teams had to endure.
Artist Shadligh Dale, has talked of staff being paid a pittance (£400 a month), if at all at times, managers being sacked to save money.
No wonder game quality suffered.
Wow, sounds like a right shitty company.
Still, 400 pounds in the mid 80s is the equivalent of 1700 odd pounds these days. I'm not sure what the average wage in the UK is now but that doesn't seem so bad.
@@RetroCore the artist claimed it was a pittance for uk games industry standards at the time, but might be a degree of personal bias there maybe?
What look likes the least ms paint is the zx spectrum port but the actual win is almost all of them except for Atari st and famicom port
+TheBuzatti That was an entirely different game actually (in Japan that game was called "Hello! Pac-Man!"
+RetroCore Namco Museum was a conversion of sorts. Much like with a number of the classic compilations released in the 90s, many of the games were at best pseudo-emulation. I mean take a look at Pac-Man and Ms. Pac-Man on many Namco collections until Museum 50th Anniversary. Took a long time to get the audio right.. and even mobile still botches Ms. Pac-Man slightly..
That's true. The sound just wasn't there for a while.
+Christopher Sobieniak For quite a few, it was. I guess it was the pre System-1 games that were so hard because of the discreet DAC used. Same for Pole Position 1 and 2's missing samples of "Prepare to qualify!" and "Great Driving! You've qualified to race!"
NightSprinter Let alone getting the English samples of that game as I'm sure Atari did that on their own when they brought the game over, but I'm not sure.
Fun fact: The American (and thus the World) version is faster than the original Japanese game, and features the corresponding Hanna Barbera design. Surprised the PC Engine team left it all intact from the original game.
I guess they thought it was the most appealing.
I played this a lot on my C64!! A funny story: There is a point on the game where I couldn't pass a lake, and I was stuck. However, as I could enter some pokes for most games (pokes are like the codes for cheat cartridges) I entered some random ones just for fun and it resulted that some of them changed the game's behaviour!!! where in the original game you start from the last checkpoint when you died, with my code you start in the next one and I could pass that lake section!!!
+Lord Alfajor "Pokes", oh man. That is a work I've not used in about 20 years. I remember looking in the likes of CV&G for pokes all the time.
Lord Alfajor The same happened to me in the famicom version that I have in my Wii U via Virtual Console emulation. However, I don't think that there is any cheat to skip levels in that version, so I had to give up.
Edit: Turns out that I could stand on top of vehicles in the Famicom version and that I had to do that to beat that level. So I finally completed it and I'm now on trip 36.
Playstation game seems to be running at a different resolution than the arcade but looks arcade perfect
The PS1 was capable of pulling off arcade resolution, Konami could pull it off with ease, and did so for their various Deluxe packs of their shmups.
You forgot to mention this one fact: Pac-Land is one of the first few games to feature parallax scrolling, which was taken out of most versions. In fact, only 2 of all the versions here retain that nifty feature: the Sharp X68000 and Atari Lynx versions.
This is true but something I didn't feel was important to mention as we can see by watching the video.
Retro Core Plus all versions are based on the JP version. Western players were prolly put off by that. Aaaand C64 doesn't let you stand on top of vehicles either.
@@anonoverseer7609 Neither does the Amiga prototype (better game game than the final) as it is based on the C64 version unlike the final version which is a ST port.
Also, there's another version that retains the parallax scrolling and is the NEC PC-8001 version not shown here (though that version has a jerkier scrolling than the Atari ST version but at least it is impressive considering the hardware).
Moon Patrol arcade game from 1982 (2 years before Pac-Land) is often said to be first game with parallax scrolling.
There is also an NEC-PC 8801 version as well.
I know. In the video description I mention that I couldn't find a working copy. Such a shame as I can imagine it being rather good.
C64 has another good version...or though i dont think its the best '8-bit port as you stated, i think that has to go to the PC-Engine version surely?'
+BlockABoots You know, I always forget that the PC Engine is an 8bit system. So yes, the PC Engine version would be the best 8bit version :) But the C64 would be the best 8bit computer version.
Did you just call the PC-Engine 8 bit? It's actually 16 bit lol.
@@epitoaster1701 The PC Engin isn't truly a 16 bit system, as it has 2 8-bit processers inside, much like the Atari Jaguar having 2 32-bit processers to make it a "64-bit" console.
Did you use Mario paint for the music on the end? I keep hearing Yoshi.
Hmm, I don't think so. This video is quite old though so I'm not sure which music I used.
There was another good iOS port on the iPhone on the Namco Arcade, but like many other developers, it became unplayable
call me crazy (or too nerd) but that sound after you dies 02:17 it remind me mappy...
It could be the same one. Both games are made by Namco after all.
Funnily enough I was reminded of the death music in Chucky Egg!
I discovered these videos a few days ago, I love this kind of content. I don't know if it's just on these old ones, but I think you should enable vsync to get rid of the tearing. I thought some of the versions had it on the original hardware, but then I saw the ones I played and I realized that it was because the lack of vsync.
Yeah, the older videos were probably recorded with older hardware too which didn't help. thanks for watching. the newer stuff is much better.
Is there any comparison of the Theme Park ports and SimCity?
No, not yet.
@@RetroCore Okay, thanks! I really like your videos. ;)
Ah the Famicom version. Got it in a cartridge lot with Pac-Man, Mappy and Mappy-Land. Needless to say, Pac-Land was the low point in that lot.
It's more like knock off than an actual official game.
@@RetroCore I dunno, I imagine a knock-off would look better. Pac-Land Famicom comes pretty close to Pac-Man 2600 levels of lazy, with only the solid gameplay saving it.
You forgot the NEC PC-8801mkIISR port!
I like the Arcade (Japanese) best, then Playstation one, Lynx, but I wish they made this game for the Mega-Drive? I think it would’ve been perfect on it
Yeah, this could have been close to arcade perfect on the Mega Drive.
what emulator are you using for Lynx ?
x68k is really the neogeo of the computers :)
Yep, that it is
Hopefully the games weren't as pricey in its day...
The NES version is the worst one by far. The PC Engine version is amazing, the Lynx version looks like a really fitting game for a handheld tbh.
I've noticed that Pac-Land has a kind of Wonder Boy feel to it. A bit odd that the Amstrad CPC, ZX Spectrum and MSX version doesn't scroll and instead goes from screen to screen.
+Yeth both (YethBothONE) Probably down to lazy programming I'd imagine.
It reminds me of mario bros special
MS Paint: the Game feat. creature that resembles Pac-Man.
All youngsters like to say this MSPaint thing, but for 1984, this game was far more advanced than anything out there at the time. It is also the influence for Miyamoto and Super Mario Bros.
@@Bloodreign1
Spot on
@@Bloodreign1 Scored :)
Pac Land, pretty decent game.
But wow, what the hell is up with the Famicom port? I was expecting it to look somewhat faithful to the arcade original, like the PC Engine port, but no. It looks like a bootleg (to me, at least).
Yes, sadly the Famicom version is just awful. That is 100% official too.
Retro Core What were they thinking?
NES hardware was made in 1983, TG-16 hrdware came out much later. The advancements in technology between 1983 and the late 80's for video games is quite astounding. Not to mention Pac-Land was also released far earlier in the Famicom lifespan than the TG-16 version, and the NES didn't really start hitting it's stride graphics wise till around 1988 and later.
Arcade, Sharp X68000, and PlayStation were perfect ports.
Amstrad CPC, ZX spectrum, and MSX were slower ports compare to the arcade.
PC Engine is great and impressive.
Atari ST and Amiga is by far the worst ports it features extreme floaty jumps, questionable collision detection, and slower scrolling only on Atari ST only.
Commodore 64 is fun to play and represents playing a little mini version of arcade classic
Atari Lynx is great and impressive.
Famicom is by far the ugliest port of all time.
Arcade version's not a port, it IS the original version.
For some reason the video stutter when I watch it on 30 FPS
I'm not sure why that is.
C64? Not bad, but PC Engine / TG16 version is DEFINITELY the best 8bit conversion. Also, not sure which order I'd put C64 and Lynx versions in...
Amiga, ST, Spectrum, Amstrad, Famicom, MSX, what the hell man? How can any development team bugger up Pac Land? Every one of those systems should have had a good port, even the Atari 2600 and Apple II could have done Pac Land!
I like the cpc version.
Well there is also NEC PC 8001 version
use to play the lynx version alot as a kid. was one of my favourites to go to on the go. although i drained many a batteries playing lol
The Lynx had so many great Ports. Just a shame it was so expensive and big.
Retro Core i actually wanted a gamegear, however my dad bought me the lynx 2. My older brother had the original lynx so we had alot of games between us.
Luck you. I never personally owned a Lynx but did have access to one as a kid. It was one big beast of a "Hand Held" to be honest.
Who doesn't see the inspiration?
Mein childhood...
There should be a 3d remake of this game
I was about 10 when this game came out on the c64 and it blew my mind. Now when I look back god damn what a shitty looking game🤣
🤣 Ah the Rose tinted glasses effect us all. 👍
Lol he died so much in the Amiga port.
yep, I did. To be honest I couldn't be bothered o play it.
When I got this game for my computer a few days back, I was disappointed. You?
@@SlappyHappy2000 Yeah it was a bad port for the Amiga and the thing is considering the hardware the Amiga had and what other games did on it, they should of been able to do a far better port that matches the arcade or even betters it.
But then the Amiga did get a lot of bad ports from Japan.
Did you know: You can switch the PCE/TG16 controls to use either button or D-pad/stick running with the select button. Playing Pac-Land with different control options make it even more better good great!
Yep, I know that. Quite a handy option.
Retro Core apparently the Famicom version does the same if you play on the 2nd controller. I just found that one out myself, but I lack the cartridge to test it.
Wow, the Famicom version is awful... it looks more like a Sega SG-1000 or Atari 2600 game!
+batlin Yep, it really is a pathetic attempt.
Tbh atari looks better than it.
That's probably the reason why it was never officially released in the US (unless it was released as one of the Tengen game cartridges, then never mind).
This one of the most ugliest graphics on famicom I ever seen.
It seems like Namco didn't even try on the FC version... which totally gets shamed by the C64 one. It didn't have to be like that.
who the hell made pac land for the famicom?
Someone with no artistic talent it would seem.
Probably the janitor who worked at Namco HQ.
Damn! Famicom version looks ugly!! xDDD
Yep, it sure does.
ChikikyoKONAMI agreed
Defnitely.
bruh I grew up with the fanicom Verison Don't insult it do you Know how Much work in that Verison? you are a game bully the fanicom Verison Pac land is my Childhood Ewwwww stop insulting my Childhood I grew up with that verison of Pac land >=
I never believe that a game could be more pathetic than a Spectrum or MSX version... but here ladies and Gentleman... comes the absolute ridiculous version of Famicom/NES...
hahaha, it is a special kind of pathetic for sure.
Me: (Seeing the Famicom version) SUPER MARIO BROS LOOKS BETTER THAN THIS S**T!!!!
Indeed. The Famicom port is really poor. Maybe Namco let one of their interns make it?
@@RetroCore, not the mention the color they use in most Famicom games.
Atari Lynx win ;-)
Doesn't look like much of a game to start with... I presume name recognition meant so much back in the day - probably still does - COD anyone?
Just surprised it got so many ports for what looks like a bog-standard platformer...
+Ruaidhri O'Baoill It's actually not that bad. The control system make it a little special I guess.
Bog standard platformer? Hardly, it influenced Super Mario Bros after all.
Request:Popeye
in the future. The game is on the list.
Ok.
Pac-man on the 8-bit ports looks laughable, especially on the NES version. The stubby legs and sometimes, arms, just looks plain silly.
The NES version is laughably bad. I'm surprised Namco thought that would be acceptable.