Seem pretty good so far... They guide you step by step through learning the rules, which can be good in some cases (Atlantic Chase), but in this case, I was bored playing to practice scenarios, so I'm just going to finish the rules and dive in. The AI seems pretty easy to run, but there were a few holes (so far) in the flow.
Mine came straight from them, not via KS, so no. Quite frankly, given the scale, the standees don't even work well with the maps (in terms of realism), so to my standard miniatures are meaningless here. The only gain to the standees is keeping the stats away from your opponent until needed to resolve something -- creating a fog of war. For solo, I just kept them out of the standee holders and flipped them so their stats were up like a normal wargame counter... and then read that they suggested that as well :)
Love to see a solo playthrough please
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Great review, thanks. Interesting game.
Glad you enjoyed it. Trying it out now to see how the AI works...
Play through, please!
I'll see what I can do about that... be sure you're subscribed to find out when I do! :)
How’s the rulebooks written? Smooth or chaotic?😮
Seem pretty good so far... They guide you step by step through learning the rules, which can be good in some cases (Atlantic Chase), but in this case, I was bored playing to practice scenarios, so I'm just going to finish the rules and dive in. The AI seems pretty easy to run, but there were a few holes (so far) in the flow.
Have you received the STL files of the miniatures?😮
Mine came straight from them, not via KS, so no. Quite frankly, given the scale, the standees don't even work well with the maps (in terms of realism), so to my standard miniatures are meaningless here. The only gain to the standees is keeping the stats away from your opponent until needed to resolve something -- creating a fog of war. For solo, I just kept them out of the standee holders and flipped them so their stats were up like a normal wargame counter... and then read that they suggested that as well :)