Autodesk Maya Parent Constraints Tutorial for Two-handed Sword/Weapon | HOW 2 ANIMATE

Поділитися
Вставка
  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 40

  • @fallency5747
    @fallency5747 5 років тому +4

    Thank you for this tutorial!! Finally I understand how it's done. And I love the fact that you kept that tutorial short and simple!

  • @Ph4lip
    @Ph4lip 2 роки тому +2

    It worked getting the hierarchy to work. But even though the other controller in the display layer it still animates in a weird way. In short the movement on anything except the hand that controls everything is delayed by some extent.

  • @najuz8978
    @najuz8978 4 роки тому

    This video was a real life saver, god bless u man

  • @niloofarnavaei3752
    @niloofarnavaei3752 3 роки тому +8

    Thanks for this video. I have problem with parent constraint locator to hand controllers. It showed this error
    // Error: line 0: Could not add constraint or connections. //

    • @momocrysp
      @momocrysp Місяць тому

      did you found any solution? I'm having the same issue

  • @bikotheanimator6169
    @bikotheanimator6169 4 роки тому +3

    Rigging is always so confusing. I don't understand the ending for my situation. I have the right hand parented to my staff with a locator setup. Now I can't figure out how to get the left hand to follow in IK. Sigh. I guess I will frame by frame it.

  • @kyoshia
    @kyoshia 2 роки тому

    thanks for the tutorial really helpful

  • @nicholasricher8840
    @nicholasricher8840 3 роки тому +4

    I’ve tried following along twice and both times I get to the very last step and there’s an error with constraining the locator to the other hand control. Maybe this doesn’t work in Maya 2022

    • @sparkaltitude4763
      @sparkaltitude4763 3 роки тому +2

      I've just done it now in maya 2022, you're constraining the hand to the locator, making the hand the child to the locator, and henceforth the sword

    • @nicholasricher8840
      @nicholasricher8840 3 роки тому

      @@sparkaltitude4763 might be a problem with my rig then

  • @KristyJean
    @KristyJean 2 роки тому

    Thank you thank you thank you!

  • @Robin-su4fn
    @Robin-su4fn 2 роки тому

    Thank you good Sir.

  • @47humza
    @47humza 6 років тому

    Really easy to understand Thanku

  • @robertblitz9906
    @robertblitz9906 7 років тому +1

    Thank you!!!! Great channel!!!

  • @joshuaharrison6081
    @joshuaharrison6081 7 років тому +1

    This channel is amazing! Thank you so much.

    • @joshuaharrison6081
      @joshuaharrison6081 7 років тому +1

      Could you do a video teaching how to properly rig a bipedal character?

    • @How2Animate
      @How2Animate  7 років тому +1

      Thanks :)

    • @How2Animate
      @How2Animate  7 років тому +1

      Yep video will be out soon

    • @joshuaharrison6081
      @joshuaharrison6081 7 років тому +1

      awesome! I can't wait. Keep up the great work, mate!

  • @petertremblay3725
    @petertremblay3725 2 роки тому

    It's always a surprise to see someone not using blender nowadays!

  • @anandv.p5113
    @anandv.p5113 6 років тому

    Sir can u pls make a video about fk and ik difference and where we have switch those and how to make our animation more easy

  • @ichingls
    @ichingls 6 років тому +1

    Is there a way to collide the hand with the object for making it more natural holding?

  • @RDD87z
    @RDD87z 7 років тому +4

    THE BEESSTTTTT!!!! thank youuuuu so muchhh . You dont know how much i appreciate this!
    but i need to ask you some questions with this video. why do you move the locator from the sword to the left hand? i understand that adding it as aparent(ADD no offset) it will put the locator on the sword pivot location but. why after you do the same on the hand? what is the sense of doing this with the same LOCATOR?
    and 4:24 constrain this 2 again.. which two? and which parents what? this is very confusing for me:D thats why i asked you too much because i saw in other videos and i cannot see what you press in some parts and i get lost:(.. but i think im gona achieve it soon THANK YOU SO MUCH!

    • @How2Animate
      @How2Animate  7 років тому +3

      Hey, so it looks like I repeated a step at 4:08. Just ignore the part at 2:36 where I delete the contraint.
      At 4:24 im selecting the locator, then the IK controller for the left hand then adding a parent contraint.

    • @How2Animate
      @How2Animate  7 років тому +1

      I'll be doing a youtube live steam tonight at 7pm GMT, if you are still having trouble with this you can join it and I'll take you through it again.

    • @RDD87z
      @RDD87z 7 років тому +1

      i wish i could have read before.. anyway i got it! i could do it finally:D now i just need to polish my animation. you really helped me a lot!

    • @How2Animate
      @How2Animate  7 років тому +1

      Awesome! Happy animating :)

    • @niloofarnavaei3752
      @niloofarnavaei3752 3 роки тому

      @@How2Animate I did the same but it shows error "
      // Error: line 0: Could not add constraint or connections. //

  • @NenadGub
    @NenadGub 5 років тому +1

    Hi, was wondering if this is applicable to mocap data as well, for example I want to be able to constrain 2 hands to a ball in certain frames then loose the left hand and let it follow the mocap from there on. After few frames I want to constrain it once again. Hope am clear enough. Thanks

  • @mmikesell1
    @mmikesell1 6 років тому +1

    For some reason the default effectors created by the HIK rig give a "cycle error" when you try to parent them to the null. I clicked "create pivot effector" under the controls section and turned up it's ik sliders, and for some reason this one allowed me to parent it without issue. Is the HIK rig super flawed or something?

  • @reginaldarmah2381
    @reginaldarmah2381 6 років тому +1

    Can this method be used for guns as well?

  • @sauronstea1758
    @sauronstea1758 6 років тому

    having this issue where every little movement from the rest of the body will mess with the orientation of the hand (which is IK) ive been sitting here counter animating it but its still super jagged and messy

  • @snowfl4me
    @snowfl4me 2 роки тому

    Were did u get that character rig?

  • @Som3D
    @Som3D 4 роки тому

    What if my character is moving around while his hand are on the ground I want the arms not to move just everything else and I wanted connected to the ground how is that done? ._.

    • @How2Animate
      @How2Animate  4 роки тому

      I think that would just be a case of switching the arms over to IK

    • @Som3D
      @Som3D 4 роки тому +1

      @@How2Animate oh yes OMG lol I knew there was a way I was confused to what it was I assumed it had something to do with constraints

    • @Som3D
      @Som3D 4 роки тому +1

      @@How2Animate thank you 😄