SAME! I would have so much trouble figuring out where some loopable tiles were, kept thinking surely theres one coming up soon right?? Nope... such huge random dead zones randomly appeared on a few maps!
whoooooops, killers when survivors have no ability to loop without greeding maybe if this was 2018 with vacuums and burger king myers i wouldnt mind but cus i have to go from saudi arabia to Kazakhstan just for another loop i kinda mind just a tiny bit but hey what am i saying or chaos for that matter its not like we both MAIN KILLER
Currently more bugs than content, horrible map structuring and atrocious balancing choices are why lots of people (including me) are straying away from DBD We're all clearly seeing that BHVR doesn’t know what the fuck to do with their game right now
Ah yes, the new completly intencional anti-tunelling base kit: automatically popping generators. Thank you dbd for this amazing update that will keep me away from playing killer for god knows how long
@@wamuu3543 3 gen almost always spawns around main building, with one gen by the rocks past the bar counter and one gen near the crane thing. Main building only has two safe pallets that the survivor has to immediately drop because they aren't loopable. Sometimes a decent but fairly unsafe pallet spawns where the suitcase things are. After that, you can even stop survivors from looping the crane thing if they are on main building by changing the angle you approach. Ormond spawns 6 generic tiles including shack that are safe for survivor, but they are all at the edge of the map far away from main building. If you chase survivors to these areas without a plan you basically throw the game.
0:53 so 2 dead and both your teammates are injured but your complaining about 4 subtract by 1😒....sure let's make it a 1000 time's harder i swear the logic of looping in 4 gen is durrr moment you might well give up🤷♂️🤦♂️
@@Chaostapp just because you play this game on a high ceiling level doesn't mean every survivors has that same skill level broski when killers can easily destroy solo Q simply by just tunneling or pre-camping in some games killer's can or survivors can kill themselves on hook or get tunnel out and you still need like 4 or 5 gens to get done but you can't due sweaty killers or tunnel out so you need a faster way to finish them instead of hiding all game until someone dies or due the impossible to complete 4 or 5 gens to have only 2 survivors in the match
@@ChaostappYou're literally injured with ONLY 1 of your teammate 2 or dead versus 4 gens like bruv the match over it's impossible to loop the killer in those conditions.. plus it doesn't subtract the gens completion to 2 to 1 if 4 survivors on the map it seems balanced to me especially if it's solo Q killer's such as the SM, spirit, nurse, blight, plague and the huntress are already on sweat mode in every game
Survivors can open doors with their mind
“I think we did a pretty good job so far.”
So it isn't just me with the new tiles, bro the new tiles made me lose it completely I actually thought I was going insane.
SAME! I would have so much trouble figuring out where some loopable tiles were, kept thinking surely theres one coming up soon right?? Nope... such huge random dead zones randomly appeared on a few maps!
Ngl the Garden of Joy feels like it needs that open space lol
Whooooops, survivor does not have pallents and Windows every 10 metres, oooh noooo
@@rbhbkmxbr1506 you've been getting lerrys only lately?
whoooooops, killers when survivors have no ability to loop without greeding maybe if this was 2018 with vacuums and burger king myers i wouldnt mind but cus i have to go from saudi arabia to Kazakhstan just for another loop i kinda mind just a tiny bit but hey what am i saying or chaos for that matter its not like we both MAIN KILLER
Ngl, keep Garden of Joy like this, especially the 2 cars area in the corner.
Song: in the description
8 years of spaghetti code
the 2 for 1 fire sale on gens is finally over!!
Currently more bugs than content, horrible map structuring and atrocious balancing choices are why lots of people (including me) are straying away from DBD
We're all clearly seeing that BHVR doesn’t know what the fuck to do with their game right now
its fine we get another sable skin next week
Oh thank god! Lol
I saw two hills right next to each other before lol
I haven't gotten a single one of these glitches somehow
they released a patch that fixed it 2 hours ago
Ah yes, the new completly intencional anti-tunelling base kit: automatically popping generators.
Thank you dbd for this amazing update that will keep me away from playing killer for god knows how long
Thats what happens when you let go 100s of employees
they fire 50 employees and we receive a shitty sable skin with awful coldwind tiles
@@Chaostapp bhvr moment
So it wasnt just me, thought that they made some more dead zones but shit didnt make sense.
oh no, Garden of Joy and Ormond aren't horrible as killer now? oh no...
Ormond hasn't been bad for killer in a long time, you need to defend the main building gen.
@@floofzykitty5072ormond was Bad for killer stfu
I've always loved Ormond as killer, It's actually my favourite map, I've never had a problem with it.
@@mistersnuggles2546 4 years ago. After the rework it's still survivor sided, but it's not as terrible as it was.
@@wamuu3543 3 gen almost always spawns around main building, with one gen by the rocks past the bar counter and one gen near the crane thing. Main building only has two safe pallets that the survivor has to immediately drop because they aren't loopable. Sometimes a decent but fairly unsafe pallet spawns where the suitcase things are.
After that, you can even stop survivors from looping the crane thing if they are on main building by changing the angle you approach. Ormond spawns 6 generic tiles including shack that are safe for survivor, but they are all at the edge of the map far away from main building. If you chase survivors to these areas without a plan you basically throw the game.
What can you expect from this useless staff (the generator bug lasted more than a week)
should have used the facebook live music for this vid
damn and i comeback from a ban appeal
those rocks on ormond are all infinites too. needs a nerf.
when they had switched the movement i knew the game was going to sh*t
real dog
hell yea peak dbd
Unreal engine 5
thats me :0
Alan wake 2
0:53 so 2 dead and both your teammates are injured but your complaining about 4 subtract by 1😒....sure let's make it a 1000 time's harder i swear the logic of looping in 4 gen is durrr moment you might well give up🤷♂️🤦♂️
i mean we won cause i looped long enough and the nic did the last gen so idk what your point is here
@@Chaostapp I've love a video about that but I guess you wanted everything back to normal I guess 🤷♂️
@@shenelljohnson74 yes because losing because of a big sucks
@@Chaostapp just because you play this game on a high ceiling level doesn't mean every survivors has that same skill level broski when killers can easily destroy solo Q simply by just tunneling or pre-camping in some games killer's can or survivors can kill themselves on hook or get tunnel out and you still need like 4 or 5 gens to get done but you can't due sweaty killers or tunnel out so you need a faster way to finish them instead of hiding all game until someone dies or due the impossible to complete 4 or 5 gens to have only 2 survivors in the match
I understand some complaints, but its genuinely just a skill issue if u complain about every little change that inconveniences ur playstyle.
"little change" and 3 gens get done because it bugged
0:34 so all this is skill issue mate?
@@ChaostappYou're literally injured with ONLY 1 of your teammate 2 or dead versus 4 gens like bruv the match over it's impossible to loop the killer in those conditions.. plus it doesn't subtract the gens completion to 2 to 1 if 4 survivors on the map it seems balanced to me especially if it's solo Q killer's such as the SM, spirit, nurse, blight, plague and the huntress are already on sweat mode in every game
@@shenelljohnson74 me and the nic escaped cause of that bug btw
@@shenelljohnson74 also what does the gen count have to do with looping