All phases but more accuracy: 0-3: just some basic gameplay, nothing much 4-9: speed increases, more power 10-24: heavy speed increase with a red aura, very powerful, introduced with a flashing red screen 25-49: first, an invincibility period introduces it but with slow speed. Then, immense speed and power is unlocked, as well as a blue aura with an X in the middle of the torso 50-74: the screen becomes red for the whole phase. When the phase starts, the killstreak is slow and gradually accelerates until it’s true speed appears. The actual phase is basically 25 but you look like a fireball and you can’t see anyone’s glove colour. 75-99: “Ability unlocked!” The screen has a short purple flash bang. The ability is an orb that shoots forward from the killstreak’s facing direction and does minor knock back. However, speed and power is completely nullified and needs kills to regain strength. 100-249: 75 but fast, yellow, longer flash bang, the orb is huge and has more knockback, and insane speed and power. Enough said. 250+: No more glove. Plague/potato can kill but the main thing here is the ability. When E is pressed, everyone infront is pushed very far back. The intro is no effect until the music becomes powerful and a huge explosion emits from the ks, starting the glitchy look and speed. The hands are behind the ks’s back. End
2:37 phase 7 (or 250 killstreaks) can punish people who frooze time even if YOU'RE frozen which is increribely busted and it makes this glove better than error, overkill and god
@@BillTheProtagonist well, with the speed that 250 has, it's pretty easy to run away of a bus, unless the 250 is very distracted or just straigh up went to the bus accidentally
The Hog Rider is a rare card unlocked from Spell Valley. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
If your wondering why the guy in first why he was saying why it was 18 well 8 + 8=16 but instead its 18 so it counts by the extra 2 players becuz when you get steal kill example you kill somebody with 5 its 6 becuz the players soul counts too.
When I get 250, I stand on an island facing the planks sometimes so a god can't get me. It's a pretty good technique but u gotta avoid space and stuff.
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I saw in the begin of the vid they said they both had 8 souls but got 18 souls when killed thats bc when u kill sombody that had 1 2 or 3 or more souls u kill them so u get the soul but then u also get there souls giving 1 extra soul if killed with another soul
what happens is that if you have zero kills from the killstreak it will not go up much only 1 kill has to be more kills to reach 1000 what they should have done is that with 2 users they could kill the other
Bro I didn’t know this took 2 hours trying to get it normally in a normal match and I did not use this well I guess I should not have because a rule is no glitch abusing
All phases but more accuracy:
0-3: just some basic gameplay, nothing much
4-9: speed increases, more power
10-24: heavy speed increase with a red aura, very powerful, introduced with a flashing red screen
25-49: first, an invincibility period introduces it but with slow speed. Then, immense speed and power is unlocked, as well as a blue aura with an X in the middle of the torso
50-74: the screen becomes red for the whole phase. When the phase starts, the killstreak is slow and gradually accelerates until it’s true speed appears. The actual phase is basically 25 but you look like a fireball and you can’t see anyone’s glove colour.
75-99: “Ability unlocked!” The screen has a short purple flash bang. The ability is an orb that shoots forward from the killstreak’s facing direction and does minor knock back. However, speed and power is completely nullified and needs kills to regain strength.
100-249: 75 but fast, yellow, longer flash bang, the orb is huge and has more knockback, and insane speed and power. Enough said.
250+: No more glove. Plague/potato can kill but the main thing here is the ability. When E is pressed, everyone infront is pushed very far back. The intro is no effect until the music becomes powerful and a huge explosion emits from the ks, starting the glitchy look and speed. The hands are behind the ks’s back.
End
uhhhhhhhhhhhhhhhh
Copied on google
@@james_xyrlle69 I literally wrote all of this out.
YOUR TEXT IS LONG
uhhhhhhhhhhhhhhhh
2:37 phase 7 (or 250 killstreaks) can punish people who frooze time even if YOU'RE frozen which is increribely busted and it makes this glove better than error, overkill and god
bus be like 🤓
@@BillTheProtagonist well, with the speed that 250 has, it's pretty easy to run away of a bus, unless the 250 is very distracted or just straigh up went to the bus accidentally
Also the felx
And bob
250 makes you awaken star platinum
The Hog Rider is a rare card unlocked from Spell Valley. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
wat
Why did I actually read this lol
HOG RIDÀAAAAA
Woah calm down jamal
How did i find you here
Hi bro am ur 3k subscribe
I like how his friends barely cares about him lol
Fake friends be like
Lol
cheese
@@RedxyzXD just yes no.
Easiest way to ruin his streak shutdown server
This aged well
0:28 10/10 new sub well done
at the start toast was solving math problems💀💀💀💀
he was a nerd but then regret his life
@@st_ezy had a heart attack cause of math
@@lunarwolfy1920 pretty much true
Bro can't use real skill for 250
If your wondering why the guy in first why he was saying why it was 18 well 8 + 8=16 but instead its 18 so it counts by the extra 2 players becuz when you get steal kill example you kill somebody with 5 its 6 becuz the players soul counts too.
Ye true
big maths
Its bug remove?
good new sub
man the good ol' times
bro ikr
wait ely_gyu is my friend
el gato add me please
@@catsmufcat7011 why?
@@iamameal123 it's because i like you because you're a cat i am too
@@catsmufcat7011 no.
are u g
Nice video
I usually heard that when there's a time stop you can push tye heck out of tye gods hand user
Apparently, 250's attack can pass through time stop
And so does the ball of 50 and 100
75 and 100*
But not swappers and the hand
When I get 250, I stand on an island facing the planks sometimes so a god can't get me. It's a pretty good technique but u gotta avoid space and stuff.
I love how they know the glitch and like "Omg this is so op omg omg omg"
YOOOOO hi friend
wow I like the content
Easier way: They both slap u, then they both reset and they join arena and u reset they might get both the value.
What.
That doesn’t even. Make sense if they both reset the kills would go
@@Hell_edits666 this was 3 months ago and i dont play sb anymore + the glitch is patched
Then why didn't you play sb now?
@@kenbali1926 boredom
The best thing about getting 250 souls is that u can never die unless u fall off u have to use e when got freezes time
Never die is with the admin glove
The killstreak glove you can die by an glove
You can die by getting slapped by infected
especially with plague and potato.
@@Emanuel_Video u talkin bout the 500 killstreak admin glove?
@@taboushy91 edgelord
This also works with abilty wars with devour and plasma
5:41 That dude: A bueno Adios Maestro (disappears)
Me who had to do half an hour of killing my friends to get 250: AYO WHAT THE F-
it got reworked u cant do this anymore
You guys are really good solving math
Im better
@@danielcristache8358 1 +163 - 14 ÷ 65 × 1 =
@@danielcristache8358 without using caulclator
@@ohhiOo0694 do you want the decimal or fraction
@@ohhiOo0694 51/65
Hi so this is awsome. I like killstreak too much so I'm sarvente_00 can we meet in roblox later?
The 250 kill song is true love
I have budgie to! :)
if u actually don't dupe and grind a ton u can get over 30k slaps (in publics ofc)
Lol
Short videos :(
Fun fact: flex costs 100k slaps
I got 70k from grinding with 7× slaps
@@Average_dumb_guy how do you get 7x?
Two 250 killstreaks? Damn bro we got FIVE.
I love ur vid i sub
Great videos
I make videos with you. So now i learning dupe from you.
I LIKE THE SOUND OF THE 250 KILLSTREAK AND 350 KILLSTREAK THING
ye and toon nook here is proof : Moderator Note: Your account has been Moderated for creating, promoting, or participating in inappropriate behavior or content. Discriminatory content is not permitted on Roblox. This is a violation of our Terms of Use. Having Ultimate trolling GUI in your game "www.roblox.com/games/8696618618" leads to the deletion of your game.
Can I claim my og ticket?
Lol
Sure
@@Starlight-rn9we ye if want get more subs do something popular but all is good
btw how did you get 700 kills
0:54 phase 2
1:43 phase 3
2:22 phase 4
3:22 phase 5
Omg I wish this kill streak thing where u get their streak still exists cuz then I would have 250 so ez
THAT WOULD MAKE IT A LOT BETTER!
Its me miniktan
Recuerden banda con amigos todo es posible
I like the old theme for 5th phase
3:19 MY FAV THEME!!!!!!!!!!!!!!! NAME: GLICHTALE FRISK LV 19 VS BETTY OMG BUT IT'S MY FAV SONG :O
last phase music is true love remix
"*trying to solve math*"
"*dies from math*"
me who is a math expert: *im sorry, what?*
The music is: :true love (metal remix)" btw
Bruh they just keep going on and on op Op
Bro in the start of vid : 🥰
Bro in the end of the vid : 💀💀💀
The ending of the kills is 250
And thx for the glitch
Np
watching in 0.15 : "oh this will be a boring kill farming vid"
Me after watching the vid : "W this man
so cool dude
Summary of what the video creator says
OP
3:52 u gotta take a doo doo
I sub
*casually true love starts playng*
:)
I noticed that there's glitch tale frisks theme in it at 3:19 is that copy right?
music: glitchtale: true love remix
the only words that i see OP
and yes, this is song from glitchtale maybe! but remixed
Devourer of gods backround music XD
Wait, are in new update that glitch fixed??
Cool 😂
Thx
Guys sad bug is fixed or I'm do it bad
When u reach final stage it's like ur holding it poop
Tencell seeing this: nah hell nah im removing the killstreak taker
Me: nooo I can't get kills and badges!!!!!!
250 kill music: megalo strike back remix
The og song foe the 40 killstreak is fro terraria calamity mod bye
He seems like a terrible friend to have. He didn’t listen to what they wanted, told them to do what they didn’t wanna do.
I saw in the begin of the vid they said they both had 8 souls but got 18 souls when killed thats bc when u kill sombody that had 1 2 or 3 or more souls u kill them so u get the soul but then u also get there souls giving 1 extra soul if killed with another soul
You said soul 7 times
@@eduardoprice743 yes
Fun fact u have a chance of getting tripple kills but today i think its removed the tripple times was how i got 250 badge
I’m really happy they got rid of duping.
W
OMG THE FIRST 75 MUSIC
Man i miss the old 75 kills theam;(
guys killstreak updated so in a long time
my man loves the word "op"
what happens is that if you have zero kills from the killstreak it will not go up much only 1 kill has to be more kills to reach 1000 what they should have done is that with 2 users they could kill the other
I had 50k once
Good
dude this is op ima try tomorrow
Dude this bug gone from while they fixed it
OP God
I like 250 phase music
I now see why you don't get kills from anyone else now.
Hey paakeer
Killstreak is OP cool😊❤
Thanks
POV: you wish u had this lofw
ive seen so many smugs cats in my life
btw my alt is a smug cat too
Bro I didn’t know this took 2 hours trying to get it normally in a normal match and I did not use this well I guess I should not have because a rule is no glitch abusing
GOOOOOOOOOOOOOOOOOOO
Yeah it’s called Glich tale - true love meta
L remix
The title: A noob that has 250. When your watching: not A noob that has 250
"all phases of killstreak"
Lightning budgie: *starts at 10 kills*
Me: bruh
I will like
The song it like void reaver
Nice
Thx
If I knew this earlier...
The song IS in Undertale and are alot more songs
i like the song glitchtale true love metal remix
Everyone gangsta until you hear that song: 8:03
OP
him: kills them both with 350 also him: best 350 "What" *slap* *goes lower* bruh
I love killing phase 100 with acrobat or dream
You are profesional opson