👑Rank 8🌎Kev Forced me to Pivot | Dooley, The Bazaar

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 7

  • @tajsama
    @tajsama  10 днів тому +1

    Hey guys! Only 1 day left of the HelloFresh sponsor! Use the link/code before it's too late if you were already planning to! Thanks for the support as always ❤

  • @CurCrysor
    @CurCrysor 9 днів тому +1

    Pretty sure, that the barbed wire at 43:00 was an upgrade to the arc blaster

  • @qvd3533
    @qvd3533 9 днів тому

    Its weird that even with that many skills and enchantments i would switch to railgun on the spot lol, you also got it right before silver upgrade. Its just so simple

    • @Zackapo
      @Zackapo 9 днів тому +1

      boring

    • @qvd3533
      @qvd3533 9 днів тому +1

      @Zackapo blame the meta not me 😂

  • @infinityryvus
    @infinityryvus 9 днів тому

    What else do they need to fix? The end game. Currently, there is a point in the game where you've sorted out your board. Maybe one or two things can get changed out if you luck into something, but the build is done. Pivoting, from that point, is almost impossible based on prior choices of skills, off-spec char specific drops you lucked into and built around, or general buildup or lack of rare pieces. Well, the problem is actually that from that point on, you don't get to choose anything anymore, you just have to keep rolling the dice, hoping you get lucky on an upgrade. Whoever high-rolls better wins. It feels bad because, as a player, you're not doing anything wrong. Your choices can't be better, because you're not getting to choose anything. You're not actually playing a game at that point, and it can last for 5+ days... That's a fundamental problem that needs to be addressed. A player should feel like they're in control, even if it's in the hands of crit RNG. I realize that enchants are meant to help solve that, but that's not what they're actually doing. The way they work now, they're either enabling a niche build or "win more" icing on the cake of what you're already doing. That's not bad, but it's not agency for the player either.

    • @jakeoshay
      @jakeoshay 8 днів тому

      I feel like the problem you're describing is more related to there being way too many items that are simply there to take up space or for mobs to use