You should 100% still share the episodes you feel like you failed in. If someone is trying to learn a deck, something like this isn't worthless to them by virtue of you not building the best deck. 1) Simply having someone walk through the deck in plain English, and even see them actually use the cards in practice is not only useful, but arguable more useful than a disembodied voice telling you what cards do. 2) It's realistic, this is a janky ass deck with a lot of quirks, this isn't just an evaluation of your ability to build decks, it's also an evaluation of the deck you're building, and how difficult it is to make functional. Not sharing the experience of trial, error, and failure is still less helpful than sharing it.
Adding to this, is that these "failed" episodes can be improved on by articulating why the deck failed, its shortcomings, and potentially what it needs for anyone looking to add non-archetype cards to it as they are printed. In this case, more generically good level 10 beasts, or even ones that are soft trapped in their archetype prisons. Or more cards that interact with face-down banished cards (at least in a similar way to Nemluria, where they just need to put them back into the Extra or Deck - not necessarily putting them in hand or grave and such)
I fail all the time and that's how I learn and why I don't generally just copy "combo videos" because that wont help me understand what's happening and why.
Please don’t skip episodes like these in the future. An important part of the process is failing so seeing someone as experienced as you failing to make it work is very uplifting
Nemleria discord mod here. You did surprisingly well in deck building from scratch. I wouldn’t have expected a person to think about Yosenju from scratch.
I actually play nemleria in paper, and you did pretty well! One of the things that you did miss was that the cake can flip face down when summoned by anything, meaning that the trap becomes a book of moon that also drops a 3k defense wall on your board. Nemerelia is a pretty slow, defensive deck, granted you can definitely make it go faster, but in general its more about putting up a defense and aiming for critical bottlenecks in an opponent's own deck to hit with either the cake, or orillier (vanilla beast). I do run green maju, but he's sort of my backup plan. The secret sauce however is cards like orochi, where you banish from the deck, I've had games where I only had 3 cards left in the main deck, with most of it being face-down banished, where I could use nemleria to banish something like 10 of my opponents cards face down, then dropped gren maju on them. Tldr: nemleria works best as a defensive strategy that waits for the prime moment to shoot for game while interrupting the opponents plays
Ngl this archetype is really cute. Just a little girl dreaming of magic candy beasts. I also like the mechanic of burning through your extra deck to make plays.
I like how if you disturb her sleep enough, by interacting with the ED to empty it, she'll get angry, storm onto the field, and shout at the enemy's cards and make them leave. Then she goes right back to her ED bed and sleeps again.
I think Hardleg forgot that "Dreaming Nemleria" cant be summoned the same turn you activate the pendulum effect. So even if everything went right, you need to add nemleria with the fairy monster to the extra deck, not her own effect.
Don't know if anyone has mentioned this, but louve can be used to summon the cake on the opponents turn for a non target book of moon. That paired with something like the adventure engine gives you a pretty ok going first turn.
It's basically impossible to get the nemleria effect off going 2nd, in theory you could pend treasure it into the ED then eater and summon it out. Outside of that the nemleria effect is just a backup plan that happens on turn 4. The mayosenju cards do a much better job going 2nd because unlike the nemleria cards they don't become instantly redundant in multiples, you just pend summon like 4 3k beat sticks and bounce like 6 cards at once. Yosenju Oroshi is a crazy card. Supplement that with lava golems and kaijus rather than maju,gizmek, eater and the deck becomes almost playable going 2nd but not any better than mikanko or any deck that can play lava golem/kaijus and cards that bounce (alpha, arabesque, dracoback, etc.).
Ive actually done 2nd turn Nemluria board wipes. You gotta have a lot of cards to banish face down like eater of millions and all the pot draw cards that touch the extra deck. I also use that pendulum spell that puts a card in the deck face up in the ED and that speeds it up too
Best case, first turn I have 2-3 cards left in ED for the towers spell or the continuous trap, then next turn board wipe or I get lucky and banish the whole extra deck turn 1 and just play the wait game 😂
Hey Joe! A funny tech card I've found for the deck is Pendulum Treasure, a card which puts Dreaming into the Extra without needing to use the effect which locks you out of summoning her. If you do that and use Eater to empty the Extra, then you can instantly summon Dreaming and wipe the Field.
YESSS, Everyone making content about SHS, Mannadium, and Gold Pride, but with me playing Nemleria the past 2 days, I haven't seen ANYONE talk about it. So happy!! (Honestly such a fun deck from what I've played so far).
Love episodes like this, boss. You're one of the only ones who does these and gives attention to more jank archetypes! I don't comment all that often, but i felt like this one deserved it!
So props to Hardleg for tackling this deck, because it isn't very intuitive and it doesn't play like other decks. Some of you may have guessed this, but this is not a going second deck, and it is not a green maju deck. It can be those things, there are theoretically synergies, but the deck itself actively works against you in a lot of small, subtle ways. The truth is, Nemleria is, fundamentally, just Eldlich. You have a bunch of ways to search out a big guy and then you activate a trap every turn off of that. Your win condition is resolving the little girl on turn 3. It really is that simple. If it helps you understand, Eldlich has a hand effect that removes cards from the field, and he goes up to 3500 attack. Does that make Eldlich a going second deck? No. These sorts of decks just tend to get large monsters that are good at clearing the field. You want to play 15 cards in the extra, and it's very easy to banish all 15. Turn 1, tower banishes 2, one of the beasts banishes 3, the continuous trap banishes 3, then on your second turn the tower banishes 2 again, the beast banishes 3 again, the trap banishes 1, and the dog banishes 1 to boost attack. That's 15 cards. It is not an otk deck. It is a control deck that incidentally can break boards, sometimes.
The fact that not every deck is obvious is something I see as not only an important lesson to learn but also one of the things that keep the game interesting. The fact that many older formats that people have continued to play have revealed decks that were essentially unheard of during the time of the format but are now seen as the best decks is probably the best example of how hard optimizing a deck can be... that being said understanding what you want out of a deck and therefor at which point to give up on it if it cant give you that is also a valuable but very difficult to master lesson
Definitely do not skip. Even if it turns out like this, there has fairly often been something I've not thought of for whatever deck you showcase. Sometimes its small, but different views are always helpful. That and this was fun still. Jack In The Hand could work here, maybe refine the Small World bridges. Looking forward to the next one :)
Nemleria needs set up and an extra turn to wake her up from the extra deck. But once she resovles you pretty much win on the spot. Ideally you want Couette and the tower spell on board for protection plus the trap cards to survive a turn. The problem is you need to survive the turn.
Do not skip any episodes, it's fine, getting stumped is a part of the process and it actually still helps, it shows a lot of how the deck works and don't work, get the interest of the community in the deck to go up and ppl will probably them expand on what they saw on the video either in comments or in other videos they make. Plu you're always entertaining regardless so yeah, don't skip.
sleepy joe does it again I will say for serious consideration, if a deck can afford to run Shifter, it absolutely should. And paired with Maxx C, Droll and Nibiru there's plenty of ways to end your opponent's turn. The weird thing is the monsters read like OTK cards, but the spell/traps are control cards. I feel like the most thematic way to play the deck is to run Stromberg, Soul Absorption, Necroface and the Pots to put your opponent to sleep as they try to chip at your huge life total.
Do not skip the episodes where it doesn't work out. I think the lession is some decks are just really bad, and its still very entertaining to watch and learn with you.
16:50 i was wondering what it would take to elegantly make the deck playable and you just figured it out lmao, i didnt even realize Pendulum Xyz monsters would count for the restriction.
This was still interesting even though you felt stumped by the end of it. I like watching through the thought process and you still get to learn the cards before looking up a deck profile so you know what the plan actually is
I like Nemleria, but I generally just use it as an engine in decks that already don't need the extra deck, or uses it very little and can use it before the engine gets rid of it. Gren Maju, pure Blue Eyes ritual, Mikanko, Skull Servants, you name it. Things to note; few cards in the archetype actually locks you out of the extra deck, and you can absolutely go into the engine without locking yourself out, so make sure you don't dismiss the extra deck, it can be a very useful tool pool. And second, once Nemleria is set up, it is practically unbeatable in a grind game. Not just can you get multiple Nemlerias in the extra deck, but if your opponent can't deal with them properly, they'll continoue to recycle themselves back to the extra deck. That means you'll have a free multi-non-target banish nuke each and every turn, which combined with the spell can't even be responded to as easily. Problem is that yugioh is not a grind game of course. Some cards that's worth playing would obviously include the 3 pot cards that banish, as well as the 2 triple tactics cards. In the TCG where all 3 pot cards are unlimited, combined with triple tactics thrust and eater of millions, you can pretty consistently empty your extra deck out without any issues, while giving you resources for a main deck OTK strategy via plenty of draw power and searching.
Definitely post these even if the result is not successful, sometimes Konami just prints incomplete archetypes. Spoiler alert: This will happen again if you try to build Tistina.
I think that the way you build it would probably need at least 2 of the each of the level 10's except maybe the one that just adds nemleria to the face up extra and maybe 2 of the continuous spells in order add more consistency to the deck. It's obviously a go 2nd deck and so instead of hand traps we might consider board breakers. The hardest part about this deck is how reliant it is on getting Sleepy Nemleria on the ED. I have messed around with the deck a little bit and I think your build is actually close to where it needs to be in terms of builds.
Despite not being able to bring the entire theme together, I do appreciate attempts to do so like this Let's Learn on an archetype like Nemleria. Building a deck like this from scratch is very difficult because the support isn't fully cohesive to the game plan and finding the right synergies is entirely head scratching to say the least. Failures to make a functional deck on a show like this is actually a valuable learning experience, because it's a good way to show flaws in the fundamentals of a deck's strategy or design. All in all, it's good to post episodes like this that don't fully accomplish the goal of building a cohesive deck from scratch, because it can still spark interest and learning for people who want to learn about the archetype and at the very least gives them a starting point for learning about an archetype as well as give the players some critical thinking & research skills they'll need to try their hand at making an archetype work for them.
Please don't skip these, I like seeing what techs or ideas you come up with for Archetypes. Also I had a weird question about dueling in tournaments and what deck to pick, should you pick the decks that's good (Or the best deck you can make), or pick the deck you have fun with even if you can't take the gold. I ask because I think my best deck is Floow but I don't like to play it because it ruins other people's day, and so I bring Vanquish Soul and have fun with it but am never able to get a 3rd win in a 4 round tournament. Just want to hear your thoughts on this since you seem to have good takes on things like this
Is your goal to win or to have fun? How competitive do you want to be? If you want to win, play your best deck and don't worry about other people feel. If you want to have fun, play whatever you'd like and try to tech them to handle the "metagame" of your local tournament.
@@mrJLJ66 At this point I wanna win, but I'm still kinda new to the area and don't wanna piss people off by playing birds when I rely on trades to get packs since I go by an order system where they ask me for cards and I bring in what I have the next week. And for making fun good decks able to fight the meta game, kinda hard when everything I fight gets a plus from getting destroyed and so I see it as I need a deck that can use Shifter to the max to defeat them
I don't think you should skip failure. And IMO, I think if we scrapped the Small World package you can replace the entire Small World Package and the Dogmatika Package with Banquet of Millions/D.D. Dynamite to instantly get Dreaming Girl out on turn 2, burn for 4500 if you play 15 cards in ED, and if you play the Fairy and the Summon Trap you can Book problem monsters. The Banquet of Millions can also be used similar to Dim Barrier and Scythe to lock the enemy Extra Deck for a turn while setting up your Nemleria for Summon and Board Clear of up to 5 cards. Adding in a Necroface let's you recycle ALL of your Banished cards be it from Orochi or the Millions. This extends your Grind Game to something more than Gren Maju Turbo
Oh and a funny tech pick is Pendulum Treasure. It does exactly what the Fairy does, by setting Nemleria from your deck faceup on your ED and then let's your other effects resolve.
I really appreciate you showing that some decks are just not meant to be functional right now. This is also an important thing for new players to learn. I'm really not familiar with Nemluria and I'm not interested in the archetype at all, but without new support, it just seems to be like a really bad Gren Maju deck. Or maybe it was supposed to be an anti-Kashtira deck to punish them for their face-down banishes, I don't know. The point is: this shows perfectly that you shouldn't force a deck that doesn't even know what it ultimately wants to do. Please upload such takes as well. You explain things very well and are charismatic enough, that it even is entertaining watching you struggle with a deck like this.
I'm extra happy to see a Lets build for this archetype as I pulled a royal Nemleria and a royal Reveil from the packs and want to make full use of them!
You never emptied the extra deck, but doesn't the pendulum effect prevent you from using the board wipe since it says you can't summon her that turn anyway?
Hello, Nemleria player here. Pretty good for building the deck blind. There are many ways to play the deck, but I find going the Gren Maju OTK or the blind second OTK strat isn’t the optimal way to play it, even if it’s the direction everyone (including me) went originally. You’re supposed to survive a turn first before waking the girl up. I’ve seen Adventure Engine, Stromberg, Mikanko, Dogmatika, Snake-Eye, all sorts of types of decks. Plus even in-archetype, Louve brings out Realized for interruption, so you should need to play 1. It helps Yosenju OTK with searching the Mayosenju cards, and Condemned Witch + BSotH works surprisingly well with it alongside Small World. The recent Tistina Rank 10 is an easier option to play than Galaxy Destroyer for backrow removal, and Codebreaker Virus Swordsman might be nice to deal with Bagooska. It ain’t the best deck, not by a long shot, but it’s both unique and surprisingly flexible, and can really make the opponent hurt if they are unprepared. I’m hoping for a generic Rank 10 Xyz Pendulum in the future. That would definitely help the deck.
well, after woken up, i started playing this deck on gold, and after trying it for a while i think this deck wants to be played as a trap deck of sorts, your main interruptions are the trap cards and your monsters are there to protect you for a couple of turns until your bomb reaches critical mass, alongside handtraps and boardbreakers like ultimate slayer. it is slow as molases, but that way is a lot more consistent than trying to OTK with Gren Maju imo. obliviously i am not playing against the best players but i fought against a couple of good decks and incredibly enough i had the tools to disrupt them.
There is also, theoretically, a good Labrynth synergy here too. Nemluria doesn't take a ns, has a normal trap, has effect negation (which lab generally lacks), Devourer can be discarded for furniture before you ss it, can recycle banished lab 1-ofs with dreaming, and dreaming can recover if your board gets wiped. Lab, for it's part, doesn't need the ed, is small to make room for nem, has a powerful ns/ash bait (Ariadne), has a TON of power plays to raise the ceiling, and gives a going-first game plan.
I have a Nemleria player at my locals and the deck synergizes surprisingly well with a bunch of floodgates Not like TCBOO or Rivalry, but the other ones, particularly Skill Drain (though in MD that's obviously limited)
Couette’s effect sounds surprisingly decent against Unchained. All their link shenanigans target so with Couette you can negate but not destroy so you don’t trigger their destruction effects I’m almost done building this deck IRL and a tech I have in the side deck is 2 Kashtira Fenrir. My logic with that is 1) it banishes a card face down so it helps fuel Nemleria’s effect and 2) you can special summon 1 Fenrir, then add the second to your hand and then if you have Realized you can send the Fenrir on the field back to the deck, summon Realized and get the deck running. And because you have another Fenrir in hand, you have either a good card to help break your opponent’s board or if you still have a good setup, a recyclable resource loop for Realized that helps you recover. A hand trap I’m using is D Shifter. It’s pretty good against most decks and even though it doesn’t fuel the Nemleria engine it definitely beefs up Gren Maju. Some other techs I have to fuel the banish gimmick are D Fissure, Macro Cosmos and Evenly Matched
Note that Dreaming Reality of Nemleria is completely Generic. You can quite literally put it in every deck that summons monsters. Especially good to use monsters that activate when leaving the field, and for Rank 10 stuff.
I've been experimenting with this arch, it doesn't seem like a deck that should be standalone. I went and paired it with things like Golden castle, gizmek, subterror and my personal favorite nouvelle
mmm yummy ice cream Oh, yes Joe, I think these types of episodes are VERY useful to people like me, even if you end up "failing" in regards to your set goal, it's still very helpful to be able to experience the entire process of the building and what the deck can do!
This is a really interesting archetype, but man does seem confusing to pilot. Otherwise I don't really mind watching these if they don't really get to a solid build. It's just interesting learning about these cards.
The Calculator gains attack like Da Eiza but with levels instead of banished cards if you want to OTK via attack with this archetype. It would of had 12k attack on the boards Hardleg was making. Banquet of Millions with 2 D.D. Dynamite will burn for game if you want to go down that route. While Nemleria uses tools that are associated with Banish OTK, it is like putting a square in a circle hole; It might fit, but there are better options to OTK. I play a glass cannon build that tries to activate Dreaming Nemleria fast and consistently at the cost of flexibility and survivability because I like to activate Dreaming's effect. I also use the rank 10 trains to close out games as they are still powerful. Another person I know plays it more like a control deck. Uses Louve and Realized to book monsters on the opponent's turn to limit their plays while Behemoth recycles the monster that Reveil used as cost. Although, Behemoth the King of a Hundred Battles is not out in Master Duel yet. It and Finis Terrae, another tech option, probably won't be available in MD few a few months. These two make it easier to make extra deck plays on turns that you don't lock yourself out. Seeing someone else make Nemleria is always great as you can see their thought process. I made a lot of the same choices that Hardleg made when I first built this deck. Like he said, it's difficult to make decks on the first try. Even more so as Nemleria is a tricky deck to build as it plays unconventionally compared to most decks and it does not win games if you play strictly within the archetype. It's by playing games that we are able to find the strength and flaws of our decks. I wish great luck on those who try this deck out. It is one of the most fun deck that I have ever played.
So I have a Nemleria player at my locals and the answer to what you're missing from this deck is probably, unfortunately, floodgates. The deck has very easily summonable Level 10 beaters with somewhat negligible effects so it works great under Skill Drain (which if it is outed you can then go for the little girl's summon effect) and you can definitely do your whole combo and then flip Anti-Spell with little issue. I think D Fissure and Macro probably also work for this deck since it doesn't really care about its GY much. Obviously this strategy works less good in Master Duel since a lot of those floodgates are limited, but it's definitely something the deck can play around with.
Why didn't they just give Symphonic Warriors more support? Their field spell literally does the exact same thing that Sleeping Nemleria tries to accomplish but is a lot easier to setup.
I wouldn't call Frightfur cute lol. All the scissors, blades and such inside practically plush animals. That doesn't scream "cute" . But the other two definitely are "cute"
@@lemlem35 Now "Fluffal" is fine. It's when you add the scissors, chains, and such from the "edge imps" . That's where I drop the line of them being "cute" ;p
I personally prefer the calculator to gren maju, it's easier to setup high total level than banished fd cards. Also I don't need to introduce a new attribute to the deck, I can just use the light nemleria as a small world bridge
Haven't watched the whole vid yet, but yes you obviously play 15 in extra deck. It gives you FIVE non-targeting banishes on summon of Dreaming Nemleria. Any less and you get only a max of 4.
50:18 This failed cause both Nemleria and Kurikara have 1500 DEF AND are lvl 1, Small World must only have 1 matching stat. Thank you Joe for trying them out. I hope I can pull a play set of the deck and give it a try soon. I don't think banishing from the deck is great unless you can choose what to banish, especially when you're not planing to use a high number of lvl 10 beast for the searches.
I wager that using Nemleria as part of a pendulum deck would be interesting, as mich as there is some anti-synergy, she is still an 8 scale so you could do a small combo shaving off some monsters out of the extra and maybe then do the Nemleria thing?
Really fun! I don't play Magic, no Yu Gi Oh (though I played the gameboy games) and the deckbuilding in itself is really fun. It wouldn't be satisfying if all exercises ended in a non-functional deck, but seeing a deck fail is really cool! That's how deckbuilding works sometimes, and it was interesting nonetheless.
I like the whole idea of starting with a hot mess and then refining your lists over time. That's something I tend to do when I try to go for janky builds of "standard" deck cores.
I feel like even tho Nemleria has the theoretical build of an OTK deck I believe this deck is better suited as a control deck Joe. 1st deck that came to my mind with this deck is Lab. Yes, IK not 100% synergistic but think about it. Lab doesnt care about the ED. Nemleria doesnt care about the ED. Lab summon spams main deck monsters. Nemleria *summon spams main deck monsters. Plus the lvl 10 fairy Nemleria monster can be used for EEV if you want to cook with that. Dogmatika is also solid for this deck since they hate the ED as well. maybe some 50+ Nemleria Dogmatika Lab and or vise versa control deck would be better. I dunno. Good vid Joe!!
yeah this archrype takes atleast 2 of their own turns todo the big payoff- dont feel bad hardleg, you where giving a flathead screwdriver for a rusted philips bolt
I was kind of waiting for the deck to *function* enough to reveal that you can't even summon the girl then turn you use her pend effect, even if you banish your entire ED. You'd have to place her there with the Cake guy, but then you can't search the Tower which means you don't get the banish 2 off of it.... Basically this deck is a mess. An extremely cool mess with one of the best thematic uses of pendulums, but a mess nonetheless. I feel like this would fall under "failed archetypes" from the discourse a while back, sure it can put guys on board but like... that's all? The payoff is just having guys on board and some banishes, which is extremely mid-at-best for being released in 2023. It's probably quite fun in a casual setting where turns 4+ are standard though. I enjoyed this episode despite the "failure", learning a new archetype is simply fun and it's nice to collectively go "wtf was Konami thinking"
I don't think this is a going second deck its way too brittle. I think the intended game plan is a two-card combo. You need Sleeping Nemleria + any Nemleria Beast. *Turn 1* Activate Sleeping Nemleria, place Dream Tower. Activate Dream Tower (2), search the other two Nemleria Beasts. Special Summon Couette. (Imperm protection) Activate Reveil (5), summon Reveil. Activate Reveil send Oreiller from hand, set Repeter. *Opponent's Turn* Pray to god that the destruction and targeting protection is enough. You should have three other cards in hand, hopefully they're putting in work. Ideally you will use Repeter to recover the sent Oreiller. However, the negate might be required if your opponent activates something that threatens your board, you should send Reveil. I'll pretend this is ideal, however it doesn't change much, if you negate this turn, you must recover the next; if you recover this turn, you need to negate the next. Activate Repeter (6), add back Oreiller. *Turn 2* Activate Repeter send Reveil (9), negate opponent's field. Activate Dream Tower (11), search Oreiller and Couette. Activate Reveil (14), summon Reveil. Special Summon Couette. Special Summon Oreiller. Activate Oreiller (15), gain ATK. Activate Sleeping Nemleria, summon, banish up to 5, recycle up to 5. At this point you have open field with well over 8000 on board. If for some reason you did not OTK, use Reveil to set Louve, Louve summon Realized for a flip. You can play Behemoth for the name, he is searchable off of Tower and can recover any beast you tributed for it. Of course Sweet Dreams could search anything, but if your searching the 10☆, search Realized, because you can't search it with Dream Tower. Realized is used to recycle Sleeping Nemleria when you already used her effect. Also the flip can synergize with Louve.
You should 100% still share the episodes you feel like you failed in.
If someone is trying to learn a deck, something like this isn't worthless to them by virtue of you not building the best deck.
1) Simply having someone walk through the deck in plain English, and even see them actually use the cards in practice is not only useful, but arguable more useful than a disembodied voice telling you what cards do.
2) It's realistic, this is a janky ass deck with a lot of quirks, this isn't just an evaluation of your ability to build decks, it's also an evaluation of the deck you're building, and how difficult it is to make functional. Not sharing the experience of trial, error, and failure is still less helpful than sharing it.
Adding to this, is that these "failed" episodes can be improved on by articulating why the deck failed, its shortcomings, and potentially what it needs for anyone looking to add non-archetype cards to it as they are printed.
In this case, more generically good level 10 beasts, or even ones that are soft trapped in their archetype prisons. Or more cards that interact with face-down banished cards (at least in a similar way to Nemluria, where they just need to put them back into the Extra or Deck - not necessarily putting them in hand or grave and such)
I fail all the time and that's how I learn and why I don't generally just copy "combo videos" because that wont help me understand what's happening and why.
Please don’t skip episodes like these in the future. An important part of the process is failing so seeing someone as experienced as you failing to make it work is very uplifting
Nemleria discord mod here. You did surprisingly well in deck building from scratch. I wouldn’t have expected a person to think about Yosenju from scratch.
:D
which is the discord?, every link i found is dead
Me too
@@Badbufon I apologize, but every time I try to send the link, it gets deleted
Send link
I actually play nemleria in paper, and you did pretty well! One of the things that you did miss was that the cake can flip face down when summoned by anything, meaning that the trap becomes a book of moon that also drops a 3k defense wall on your board. Nemerelia is a pretty slow, defensive deck, granted you can definitely make it go faster, but in general its more about putting up a defense and aiming for critical bottlenecks in an opponent's own deck to hit with either the cake, or orillier (vanilla beast). I do run green maju, but he's sort of my backup plan.
The secret sauce however is cards like orochi, where you banish from the deck, I've had games where I only had 3 cards left in the main deck, with most of it being face-down banished, where I could use nemleria to banish something like 10 of my opponents cards face down, then dropped gren maju on them.
Tldr: nemleria works best as a defensive strategy that waits for the prime moment to shoot for game while interrupting the opponents plays
Ngl this archetype is really cute. Just a little girl dreaming of magic candy beasts. I also like the mechanic of burning through your extra deck to make plays.
Unfortunately it is unplayable 😢
@@oderflafrredy2790it's playable....it's just not gonna win often
I like how if you disturb her sleep enough, by interacting with the ED to empty it, she'll get angry, storm onto the field, and shout at the enemy's cards and make them leave. Then she goes right back to her ED bed and sleeps again.
@@cba_2442 It takes wins if you how to construct it. But that requires time and practise, a luxury that Hardleg does not partake in for this series.
I think Hardleg forgot that "Dreaming Nemleria" cant be summoned the same turn you activate the pendulum effect. So even if everything went right, you need to add nemleria with the fairy monster to the extra deck, not her own effect.
Don't know if anyone has mentioned this, but louve can be used to summon the cake on the opponents turn for a non target book of moon. That paired with something like the adventure engine gives you a pretty ok going first turn.
And then it bounces back to hand after, so you can still search for Dreaming during your turn.
It's basically impossible to get the nemleria effect off going 2nd, in theory you could pend treasure it into the ED then eater and summon it out. Outside of that the nemleria effect is just a backup plan that happens on turn 4. The mayosenju cards do a much better job going 2nd because unlike the nemleria cards they don't become instantly redundant in multiples, you just pend summon like 4 3k beat sticks and bounce like 6 cards at once. Yosenju Oroshi is a crazy card. Supplement that with lava golems and kaijus rather than maju,gizmek, eater and the deck becomes almost playable going 2nd but not any better than mikanko or any deck that can play lava golem/kaijus and cards that bounce (alpha, arabesque, dracoback, etc.).
Ive actually done 2nd turn Nemluria board wipes. You gotta have a lot of cards to banish face down like eater of millions and all the pot draw cards that touch the extra deck. I also use that pendulum spell that puts a card in the deck face up in the ED and that speeds it up too
Best case, first turn I have 2-3 cards left in ED for the towers spell or the continuous trap, then next turn board wipe or I get lucky and banish the whole extra deck turn 1 and just play the wait game 😂
Hey Joe! A funny tech card I've found for the deck is Pendulum Treasure, a card which puts Dreaming into the Extra without needing to use the effect which locks you out of summoning her. If you do that and use Eater to empty the Extra, then you can instantly summon Dreaming and wipe the Field.
YESSS, Everyone making content about SHS, Mannadium, and Gold Pride, but with me playing Nemleria the past 2 days, I haven't seen ANYONE talk about it. So happy!! (Honestly such a fun deck from what I've played so far).
I enjoyed watching this. A theme that is barely known and the process of deck building. Good watch all around
Love episodes like this, boss. You're one of the only ones who does these and gives attention to more jank archetypes! I don't comment all that often, but i felt like this one deserved it!
So props to Hardleg for tackling this deck, because it isn't very intuitive and it doesn't play like other decks.
Some of you may have guessed this, but this is not a going second deck, and it is not a green maju deck. It can be those things, there are theoretically synergies, but the deck itself actively works against you in a lot of small, subtle ways.
The truth is, Nemleria is, fundamentally, just Eldlich. You have a bunch of ways to search out a big guy and then you activate a trap every turn off of that. Your win condition is resolving the little girl on turn 3. It really is that simple.
If it helps you understand, Eldlich has a hand effect that removes cards from the field, and he goes up to 3500 attack. Does that make Eldlich a going second deck? No. These sorts of decks just tend to get large monsters that are good at clearing the field.
You want to play 15 cards in the extra, and it's very easy to banish all 15. Turn 1, tower banishes 2, one of the beasts banishes 3, the continuous trap banishes 3, then on your second turn the tower banishes 2 again, the beast banishes 3 again, the trap banishes 1, and the dog banishes 1 to boost attack. That's 15 cards.
It is not an otk deck. It is a control deck that incidentally can break boards, sometimes.
The fact that not every deck is obvious is something I see as not only an important lesson to learn but also one of the things that keep the game interesting. The fact that many older formats that people have continued to play have revealed decks that were essentially unheard of during the time of the format but are now seen as the best decks is probably the best example of how hard optimizing a deck can be... that being said understanding what you want out of a deck and therefor at which point to give up on it if it cant give you that is also a valuable but very difficult to master lesson
Definitely do not skip. Even if it turns out like this, there has fairly often been something I've not thought of for whatever deck you showcase. Sometimes its small, but different views are always helpful. That and this was fun still. Jack In The Hand could work here, maybe refine the Small World bridges. Looking forward to the next one :)
Nemleria needs set up and an extra turn to wake her up from the extra deck. But once she resovles you pretty much win on the spot. Ideally you want Couette and the tower spell on board for protection plus the trap cards to survive a turn. The problem is you need to survive the turn.
Do not skip any episodes, it's fine, getting stumped is a part of the process and it actually still helps, it shows a lot of how the deck works and don't work, get the interest of the community in the deck to go up and ppl will probably them expand on what they saw on the video either in comments or in other videos they make. Plu you're always entertaining regardless so yeah, don't skip.
sleepy joe does it again
I will say for serious consideration, if a deck can afford to run Shifter, it absolutely should. And paired with Maxx C, Droll and Nibiru there's plenty of ways to end your opponent's turn.
The weird thing is the monsters read like OTK cards, but the spell/traps are control cards. I feel like the most thematic way to play the deck is to run Stromberg, Soul Absorption, Necroface and the Pots to put your opponent to sleep as they try to chip at your huge life total.
Do not skip the episodes where it doesn't work out. I think the lession is some decks are just really bad, and its still very entertaining to watch and learn with you.
Hello Mr. Hardleg.
As usual, it was a joy to watch let's build!
Hoping for this series to keep going!
16:50 i was wondering what it would take to elegantly make the deck playable and you just figured it out lmao, i didnt even realize Pendulum Xyz monsters would count for the restriction.
This was still interesting even though you felt stumped by the end of it. I like watching through the thought process and you still get to learn the cards before looking up a deck profile so you know what the plan actually is
Thank you Davon thank you!!! Lookin forward to seeing more.
I do think a fun thing to put in here is The Calculator. Can summon out a 9900 level 2
Where's Kritter's blanket he needs sleep too
I like Nemleria, but I generally just use it as an engine in decks that already don't need the extra deck, or uses it very little and can use it before the engine gets rid of it. Gren Maju, pure Blue Eyes ritual, Mikanko, Skull Servants, you name it.
Things to note; few cards in the archetype actually locks you out of the extra deck, and you can absolutely go into the engine without locking yourself out, so make sure you don't dismiss the extra deck, it can be a very useful tool pool.
And second, once Nemleria is set up, it is practically unbeatable in a grind game. Not just can you get multiple Nemlerias in the extra deck, but if your opponent can't deal with them properly, they'll continoue to recycle themselves back to the extra deck. That means you'll have a free multi-non-target banish nuke each and every turn, which combined with the spell can't even be responded to as easily. Problem is that yugioh is not a grind game of course.
Some cards that's worth playing would obviously include the 3 pot cards that banish, as well as the 2 triple tactics cards. In the TCG where all 3 pot cards are unlimited, combined with triple tactics thrust and eater of millions, you can pretty consistently empty your extra deck out without any issues, while giving you resources for a main deck OTK strategy via plenty of draw power and searching.
Definitely post these even if the result is not successful, sometimes Konami just prints incomplete archetypes. Spoiler alert: This will happen again if you try to build Tistina.
I think that the way you build it would probably need at least 2 of the each of the level 10's except maybe the one that just adds nemleria to the face up extra and maybe 2 of the continuous spells in order add more consistency to the deck. It's obviously a go 2nd deck and so instead of hand traps we might consider board breakers. The hardest part about this deck is how reliant it is on getting Sleepy Nemleria on the ED. I have messed around with the deck a little bit and I think your build is actually close to where it needs to be in terms of builds.
Got a lot of these cards while pulling for the SHS, thanks for this Joe!
Despite not being able to bring the entire theme together, I do appreciate attempts to do so like this Let's Learn on an archetype like Nemleria. Building a deck like this from scratch is very difficult because the support isn't fully cohesive to the game plan and finding the right synergies is entirely head scratching to say the least. Failures to make a functional deck on a show like this is actually a valuable learning experience, because it's a good way to show flaws in the fundamentals of a deck's strategy or design.
All in all, it's good to post episodes like this that don't fully accomplish the goal of building a cohesive deck from scratch, because it can still spark interest and learning for people who want to learn about the archetype and at the very least gives them a starting point for learning about an archetype as well as give the players some critical thinking & research skills they'll need to try their hand at making an archetype work for them.
I just wanted to say that these videos are extremely helpful for just digesting these cards in an easy to follow way!
Please don't skip these, I like seeing what techs or ideas you come up with for Archetypes.
Also I had a weird question about dueling in tournaments and what deck to pick, should you pick the decks that's good (Or the best deck you can make), or pick the deck you have fun with even if you can't take the gold. I ask because I think my best deck is Floow but I don't like to play it because it ruins other people's day, and so I bring Vanquish Soul and have fun with it but am never able to get a 3rd win in a 4 round tournament. Just want to hear your thoughts on this since you seem to have good takes on things like this
Is your goal to win or to have fun? How competitive do you want to be? If you want to win, play your best deck and don't worry about other people feel. If you want to have fun, play whatever you'd like and try to tech them to handle the "metagame" of your local tournament.
@@mrJLJ66 At this point I wanna win, but I'm still kinda new to the area and don't wanna piss people off by playing birds when I rely on trades to get packs since I go by an order system where they ask me for cards and I bring in what I have the next week.
And for making fun good decks able to fight the meta game, kinda hard when everything I fight gets a plus from getting destroyed and so I see it as I need a deck that can use Shifter to the max to defeat them
This is some real sleeping baby vs. hydrogen bomb gameplay
I don't think you should skip failure.
And IMO, I think if we scrapped the Small World package you can replace the entire Small World Package and the Dogmatika Package with Banquet of Millions/D.D. Dynamite to instantly get Dreaming Girl out on turn 2, burn for 4500 if you play 15 cards in ED, and if you play the Fairy and the Summon Trap you can Book problem monsters. The Banquet of Millions can also be used similar to Dim Barrier and Scythe to lock the enemy Extra Deck for a turn while setting up your Nemleria for Summon and Board Clear of up to 5 cards. Adding in a Necroface let's you recycle ALL of your Banished cards be it from Orochi or the Millions. This extends your Grind Game to something more than Gren Maju Turbo
Oh and a funny tech pick is Pendulum Treasure. It does exactly what the Fairy does, by setting Nemleria from your deck faceup on your ED and then let's your other effects resolve.
My inner Rata notices that they're level 10 and doesn't even bother reading the text box.
I really appreciate you showing that some decks are just not meant to be functional right now. This is also an important thing for new players to learn.
I'm really not familiar with Nemluria and I'm not interested in the archetype at all, but without new support, it just seems to be like a really bad Gren Maju deck. Or maybe it was supposed to be an anti-Kashtira deck to punish them for their face-down banishes, I don't know.
The point is: this shows perfectly that you shouldn't force a deck that doesn't even know what it ultimately wants to do.
Please upload such takes as well. You explain things very well and are charismatic enough, that it even is entertaining watching you struggle with a deck like this.
I love watching the twitch stream and seeing what cuts get used, especially the intro piece!
I will live vicariously through this video until I finally get lucky/get enough UR to craft at least a couple of the URs.
I'm extra happy to see a Lets build for this archetype as I pulled a royal Nemleria and a royal Reveil from the packs and want to make full use of them!
Upon watching it, maybe I just take the dust instead 😅
Don't skip the episodes! But I would have liked you to have looked up already built lists and then blindly try and run it/figure it out afterward :)
You never emptied the extra deck, but doesn't the pendulum effect prevent you from using the board wipe since it says you can't summon her that turn anyway?
Only when she activates her pend effect. That's why I kinda prefer playing pend treasure over outright searching her
Hello, Nemleria player here. Pretty good for building the deck blind. There are many ways to play the deck, but I find going the Gren Maju OTK or the blind second OTK strat isn’t the optimal way to play it, even if it’s the direction everyone (including me) went originally.
You’re supposed to survive a turn first before waking the girl up. I’ve seen Adventure Engine, Stromberg, Mikanko, Dogmatika, Snake-Eye, all sorts of types of decks. Plus even in-archetype, Louve brings out Realized for interruption, so you should need to play 1.
It helps Yosenju OTK with searching the Mayosenju cards, and Condemned Witch + BSotH works surprisingly well with it alongside Small World. The recent Tistina Rank 10 is an easier option to play than Galaxy Destroyer for backrow removal, and Codebreaker Virus Swordsman might be nice to deal with Bagooska.
It ain’t the best deck, not by a long shot, but it’s both unique and surprisingly flexible, and can really make the opponent hurt if they are unprepared.
I’m hoping for a generic Rank 10 Xyz Pendulum in the future. That would definitely help the deck.
I will say that I appreciate Davon Crushin. I didn't notice they were food related monsters. That is cool.
well, after woken up, i started playing this deck on gold, and after trying it for a while i think this deck wants to be played as a trap deck of sorts, your main interruptions are the trap cards and your monsters are there to protect you for a couple of turns until your bomb reaches critical mass, alongside handtraps and boardbreakers like ultimate slayer. it is slow as molases, but that way is a lot more consistent than trying to OTK with Gren Maju imo.
obliviously i am not playing against the best players but i fought against a couple of good decks and incredibly enough i had the tools to disrupt them.
In my experience with the deck, it work hilariously well with yosenju. It make a surprisingly powerful otk deck
Yes! I have them on paper and bring them to locals to troll from time to time. It have basically zero game plan going first tho
That’s an interesting idea I hadn’t considered yet. I’ll have to try it out.
There is also, theoretically, a good Labrynth synergy here too. Nemluria doesn't take a ns, has a normal trap, has effect negation (which lab generally lacks), Devourer can be discarded for furniture before you ss it, can recycle banished lab 1-ofs with dreaming, and dreaming can recover if your board gets wiped. Lab, for it's part, doesn't need the ed, is small to make room for nem, has a powerful ns/ash bait (Ariadne), has a TON of power plays to raise the ceiling, and gives a going-first game plan.
and we know that hardleg did lie with not looking up anything about this deck as there is nothing to look up with how no one plays this
I have a Nemleria player at my locals and the deck synergizes surprisingly well with a bunch of floodgates
Not like TCBOO or Rivalry, but the other ones, particularly Skill Drain (though in MD that's obviously limited)
Couette’s effect sounds surprisingly decent against Unchained. All their link shenanigans target so with Couette you can negate but not destroy so you don’t trigger their destruction effects
I’m almost done building this deck IRL and a tech I have in the side deck is 2 Kashtira Fenrir. My logic with that is 1) it banishes a card face down so it helps fuel Nemleria’s effect and 2) you can special summon 1 Fenrir, then add the second to your hand and then if you have Realized you can send the Fenrir on the field back to the deck, summon Realized and get the deck running. And because you have another Fenrir in hand, you have either a good card to help break your opponent’s board or if you still have a good setup, a recyclable resource loop for Realized that helps you recover.
A hand trap I’m using is D Shifter. It’s pretty good against most decks and even though it doesn’t fuel the Nemleria engine it definitely beefs up Gren Maju. Some other techs I have to fuel the banish gimmick are D Fissure, Macro Cosmos and Evenly Matched
2:08 I was going to thank Davon Crushin, but then I realized the Patreon Logo spins off-center.
Hey dave, can you spare 2$ so Hardleg can fix that?
Here's how the deck works: It doesn't.
Note that Dreaming Reality of Nemleria is completely Generic. You can quite literally put it in every deck that summons monsters. Especially good to use monsters that activate when leaving the field, and for Rank 10 stuff.
This is the first time I ever saw someone play this deck. Heck, I doubt I even have all the cards
Thank you Davon Crushin. Keep Crushin'
I've been experimenting with this arch, it doesn't seem like a deck that should be standalone. I went and paired it with things like Golden castle, gizmek, subterror and my personal favorite nouvelle
Thanks Davon. Appreciate chu
mmm yummy ice cream
Oh, yes Joe, I think these types of episodes are VERY useful to people like me, even if you end up "failing" in regards to your set goal, it's still very helpful to be able to experience the entire process of the building and what the deck can do!
YES THANK YOU, IVE BEEN WANTING TO LEARN THIS FOR SO LONG BUT I JUST COULDN'T COMPREHEND THE CARDS MAYBE ILL FINALLY BE ABLE TO FIGURE IT OUT NOW
I was sleeping to this video, very good!
Happy to help :)
13:52 we are robbed of the chat's reaction to this golden quote
This is a really interesting archetype, but man does seem confusing to pilot.
Otherwise I don't really mind watching these if they don't really get to a solid build. It's just interesting learning about these cards.
If a deck is confusing to pilot, then it is confusing to play against. Confuse opponents then banish everything.
Thank you Davon!
The Calculator gains attack like Da Eiza but with levels instead of banished cards if you want to OTK via attack with this archetype. It would of had 12k attack on the boards Hardleg was making. Banquet of Millions with 2 D.D. Dynamite will burn for game if you want to go down that route.
While Nemleria uses tools that are associated with Banish OTK, it is like putting a square in a circle hole; It might fit, but there are better options to OTK. I play a glass cannon build that tries to activate Dreaming Nemleria fast and consistently at the cost of flexibility and survivability because I like to activate Dreaming's effect. I also use the rank 10 trains to close out games as they are still powerful. Another person I know plays it more like a control deck. Uses Louve and Realized to book monsters on the opponent's turn to limit their plays while Behemoth recycles the monster that Reveil used as cost. Although, Behemoth the King of a Hundred Battles is not out in Master Duel yet. It and Finis Terrae, another tech option, probably won't be available in MD few a few months. These two make it easier to make extra deck plays on turns that you don't lock yourself out.
Seeing someone else make Nemleria is always great as you can see their thought process. I made a lot of the same choices that Hardleg made when I first built this deck. Like he said, it's difficult to make decks on the first try. Even more so as Nemleria is a tricky deck to build as it plays unconventionally compared to most decks and it does not win games if you play strictly within the archetype. It's by playing games that we are able to find the strength and flaws of our decks. I wish great luck on those who try this deck out. It is one of the most fun deck that I have ever played.
Banquet of millions to get the remainder of the ED cards if you end up with a weird amount you can't get rid of cleanly
imagine being devoured by a beast made of candy ...
Nemleria seems really interesting just not quite there yet. These videos help me to decide if I want to spend gems on a new pack or not.
So I have a Nemleria player at my locals and the answer to what you're missing from this deck is probably, unfortunately, floodgates.
The deck has very easily summonable Level 10 beaters with somewhat negligible effects so it works great under Skill Drain (which if it is outed you can then go for the little girl's summon effect) and you can definitely do your whole combo and then flip Anti-Spell with little issue. I think D Fissure and Macro probably also work for this deck since it doesn't really care about its GY much.
Obviously this strategy works less good in Master Duel since a lot of those floodgates are limited, but it's definitely something the deck can play around with.
I’ve been going crazy w Nemleria in Master Duel
Thanks Davon for avoiding all the HardLeg watchers seeing there like 200th "This video is sponsored by RAID: Shadow Legends" segment on this channel
Why didn't they just give Symphonic Warriors more support? Their field spell literally does the exact same thing that Sleeping Nemleria tries to accomplish but is a lot easier to setup.
34:01 shoutout to coomer- nice to see another SHS player (unless you did the ftk loop)
Man I actually did wanna learn this archetype it seems so cute. I play cute decks only. Frightfur, madolche, purrly etc so it’s good to have more
I wouldn't call Frightfur cute lol. All the scissors, blades and such inside practically plush animals. That doesn't scream "cute" . But the other two definitely are "cute"
@@PokeMasrerJ but the bears and penguins and stuff!
@@lemlem35 Now "Fluffal" is fine. It's when you add the scissors, chains, and such from the "edge imps" . That's where I drop the line of them being "cute" ;p
@@PokeMasrerJ Valid!
I personally prefer the calculator to gren maju, it's easier to setup high total level than banished fd cards. Also I don't need to introduce a new attribute to the deck, I can just use the light nemleria as a small world bridge
Good to know what this archetype is about
Haven't watched the whole vid yet, but yes you obviously play 15 in extra deck. It gives you FIVE non-targeting banishes on summon of Dreaming Nemleria. Any less and you get only a max of 4.
Thanks Davon!
50:18 This failed cause both Nemleria and Kurikara have 1500 DEF AND are lvl 1, Small World must only have 1 matching stat.
Thank you Joe for trying them out. I hope I can pull a play set of the deck and give it a try soon. I don't think banishing from the deck is great unless you can choose what to banish, especially when you're not planing to use a high number of lvl 10 beast for the searches.
Great video! I really do like the weird archetypes! Definitely don’t skip!
I made one with Ra.
I wager that using Nemleria as part of a pendulum deck would be interesting, as mich as there is some anti-synergy, she is still an 8 scale so you could do a small combo shaving off some monsters out of the extra and maybe then do the Nemleria thing?
I actively never know what Hardleg plays on😂😂
Its a cute archetype, Sweet Dreams, Nemrelia tucks her in on the extra deck (bed).
Really fun! I don't play Magic, no Yu Gi Oh (though I played the gameboy games) and the deckbuilding in itself is really fun. It wouldn't be satisfying if all exercises ended in a non-functional deck, but seeing a deck fail is really cool! That's how deckbuilding works sometimes, and it was interesting nonetheless.
Honk mimimimimi....
I like the whole idea of starting with a hot mess and then refining your lists over time. That's something I tend to do when I try to go for janky builds of "standard" deck cores.
D.D Dynalite could be a high roll card to throw in
I feel like even tho Nemleria has the theoretical build of an OTK deck I believe this deck is better suited as a control deck Joe. 1st deck that came to my mind with this deck is Lab. Yes, IK not 100% synergistic but think about it. Lab doesnt care about the ED. Nemleria doesnt care about the ED. Lab summon spams main deck monsters. Nemleria *summon spams main deck monsters. Plus the lvl 10 fairy Nemleria monster can be used for EEV if you want to cook with that. Dogmatika is also solid for this deck since they hate the ED as well. maybe some 50+ Nemleria Dogmatika Lab and or vise versa control deck would be better. I dunno. Good vid Joe!!
yeah this archrype takes atleast 2 of their own turns todo the big payoff- dont feel bad hardleg, you where giving a flathead screwdriver for a rusted philips bolt
This deck is like, advanced peniness, but it is so funny to see it work
Banquet of millions can get rid of all your extra deck
I would like to see your take on a Valkyrie deck....
Thanks Davon really cool dude
Thank you Dave
Thanks Davon
I was kind of waiting for the deck to *function* enough to reveal that you can't even summon the girl then turn you use her pend effect, even if you banish your entire ED. You'd have to place her there with the Cake guy, but then you can't search the Tower which means you don't get the banish 2 off of it.... Basically this deck is a mess. An extremely cool mess with one of the best thematic uses of pendulums, but a mess nonetheless. I feel like this would fall under "failed archetypes" from the discourse a while back, sure it can put guys on board but like... that's all? The payoff is just having guys on board and some banishes, which is extremely mid-at-best for being released in 2023. It's probably quite fun in a casual setting where turns 4+ are standard though.
I enjoyed this episode despite the "failure", learning a new archetype is simply fun and it's nice to collectively go "wtf was Konami thinking"
To those that make this deck, don't use Orochi or Pot of Desires. You'll screw yourself over more often than not.
If they sleep on you, then tuck em in!
I can no longer ignore these cards. Damm. Gren maju go brr
I'm jelly of Oreiller. Big feck off beast with manicured nails??? Wish that were me
finally a counter to ghostrick skeleton mill we've been praying for lol
Ive been waiting
I don't think this is a going second deck its way too brittle.
I think the intended game plan is a two-card combo. You need Sleeping Nemleria + any Nemleria Beast.
*Turn 1*
Activate Sleeping Nemleria, place Dream Tower.
Activate Dream Tower (2), search the other two Nemleria Beasts.
Special Summon Couette. (Imperm protection)
Activate Reveil (5), summon Reveil.
Activate Reveil send Oreiller from hand, set Repeter.
*Opponent's Turn*
Pray to god that the destruction and targeting protection is enough. You should have three other cards in hand, hopefully they're putting in work. Ideally you will use Repeter to recover the sent Oreiller. However, the negate might be required if your opponent activates something that threatens your board, you should send Reveil. I'll pretend this is ideal, however it doesn't change much, if you negate this turn, you must recover the next; if you recover this turn, you need to negate the next.
Activate Repeter (6), add back Oreiller.
*Turn 2*
Activate Repeter send Reveil (9), negate opponent's field.
Activate Dream Tower (11), search Oreiller and Couette.
Activate Reveil (14), summon Reveil.
Special Summon Couette.
Special Summon Oreiller.
Activate Oreiller (15), gain ATK.
Activate Sleeping Nemleria, summon, banish up to 5, recycle up to 5.
At this point you have open field with well over 8000 on board. If for some reason you did not OTK, use Reveil to set Louve, Louve summon Realized for a flip.
You can play Behemoth for the name, he is searchable off of Tower and can recover any beast you tributed for it.
Of course Sweet Dreams could search anything, but if your searching the 10☆, search Realized, because you can't search it with Dream Tower.
Realized is used to recycle Sleeping Nemleria when you already used her effect. Also the flip can synergize with Louve.
Thanks davon 🎉