I Downloaded That Mod! It's Design Is Great! Hey There Sultan! I Have Discovered A Technique For Model Editing Mods! And That Is, Renaming Vertex Groups! While I Was Fixing The Weight Map For My MK9 Mod, I Found That The Model Already Had Vertex Groups. (not the ones that are like b_*number**_number*) so, what i did was find a vertex group (the ones that are like b_***number**_number*), copy it's name, then delete that vertex group, then go to the other vertex group (not the one that's like b_***number**_number) then, i paste the name to that vertex group (which is the name of the other vertex group which is like b_***number*_*number*), and that's it! that's how i managed to fix the weight maps faster! i'm slowly improving my modding skills!
for this to work they need to have the exact same vertex groups just different name, don't they?? but either way great that you are progressing, can't wait to see you first mod
@@sultanabdulwahab17 alrighty! my mesh mod is ready to be showcased! i used the mk mobile klassic movie johnny cage mod you made for the mod! there's a bug with the texture like for examle, his right eye is black. the model turned out to look epic! after im done modifying the ui, the announcer, changing the color of the green stuff the character has when doing the flipkick and shadow kick special moves and that's it! one day, i'll show a video on how i did that technique i discovered by myself!
Next Cyrax MK MOBILE & Sektor MK MOBILE & Smoke MK MOBILE
I already made them, just forgot to make a video at the time😅
Great
I Downloaded That Mod! It's Design Is Great! Hey There Sultan! I Have Discovered A Technique For Model Editing Mods! And That Is, Renaming Vertex Groups! While I Was Fixing The Weight Map For My MK9 Mod, I Found That The Model Already Had Vertex Groups. (not the ones that are like b_*number**_number*) so, what i did was find a vertex group (the ones that are like b_***number**_number*), copy it's name, then delete that vertex group, then go to the other vertex group (not the one that's like b_***number**_number) then, i paste the name to that vertex group (which is the name of the other vertex group which is like b_***number*_*number*), and that's it! that's how i managed to fix the weight maps faster! i'm slowly improving my modding skills!
for this to work they need to have the exact same vertex groups just different name, don't they?? but either way great that you are progressing, can't wait to see you first mod
@@sultanabdulwahab17 alrighty! my mesh mod is ready to be showcased! i used the mk mobile klassic movie johnny cage mod you made for the mod! there's a bug with the texture like for examle, his right eye is black. the model turned out to look epic! after im done modifying the ui, the announcer, changing the color of the green stuff the character has when doing the flipkick and shadow kick special moves and that's it! one day, i'll show a video on how i did that technique i discovered by myself!