Thank you for making a vid that actually explains anything. The handbrake turn gained me half a second, but I'm still .3 off plat and I have no idea where to find that. Coming from Wipeout this is a very different game. Intentionally banging off walls is just ridiculous to me lol Update: Steering less was the answer
Hey, it's me again. lol Took another look at this and part 1 then practiced for 4 hours or so. Now I do a lot better on the first 2 baby tracks. Class 3 and 4 and their tracks are still too hard for me but thanks for the tips! They helped me enjoy the game better.
Thank you very much, Majora. I really needed this tutorial. Now i feel like i enjoy fully my most enjoyed game since a while. Hopefully the scene ain't dead but even if it was this game is awesome even solo. Also i have to say it, even tho it must've been the 100th time you hear it, you have an awesome voice! I'm really happy to subscribe to you, keep up the good work. I'll take a peek to non redout content you're gonna put out
Love the sense of speed in this game, but I also love being able to race cleanly, therefore I hate the wallbounce. Thanks for confirming it though, I thought I was missing something after restarting pure races countless times. I really like racing with the magnetic stabilizer though (if the controls were maybe at least in between Ms and normal that would have been amazing). I almost wish the gameplay was more geared towards super clean racing, it just seems so graceless and unrefined to have such an awesome game, with such amazing sense of speed, and have the gameplay rely on wallbouncing as proper. This is why wipeout (specially hd) remains king in my book (I know, nobody gives a sh, but I had to include the rant).
As it stands now, wall bounces appear to be more a hinderance than a boon, they slow you down quite a bit. Seems to be less of a speed penalty to drifting as well.
thank you so much for explaining where do you have to strafe!! because in the game it is so complicated, and since its so fast you have trouble seeing if it works or not
Ahh,this was very enlightening. I had no idea this game was this deep in mechanics, and the thought of mastering them all to race _fast as fuq_ seems like a fun time. I just yesterday had a resurgence in wanting to play games like this, and buying this one seems like it was a great idea. Are there still nicely populated online matches these days?
The online scene is rather silent most of the time but you can find a LOT of people on discord (specifically PC players, I've only seen a few PS4 players join so far and I can't speak for the console release playerbase). Usually you can find people there to play with. discord.me/redout will send you there.
Look in the video description for the link to the Redout Discord. This is the best place to find a match! Drop a @Matchmaking in the #matchmaking channel to see if anyone is up for a game. We also host the Weekly Wallgrind on Saturday evenings around 8pm (UTC). This is a free-for-all when everyone just piles in. You'll find plenty of Redout multiplayer action if you browse my other videos.
i have watched both videos and i think they are both good but the previuos one had a very important tip, change the control to classic, i tryed to play the game with defult controls but they suck i spent hours and days but i could not get it until i changed to classic. so a big thank you for that.
Seems like a pretty good guide. As one of the top time trialers myself, if anyone happens to have a question, you are welcome to ask me as well. I will do my best to answer any questions you might have alongside Madge.
I can see why some people would rather play Mario kart then this game only cause the handling is crud in this game. In Mario kart drifting was one button on the 3ds and you had so much control even at 100cc but in Redout Its 4 buttons when strafing or drifting and it barely handles and you end up hitting walls half of the time. If the devs were smart they would've highered up the handling on the vehicles and change the strafing and drifting to 1 button because this is A BEAUTIFUL game just a little tweaking could make it more manageable. :)
Any chance of explaining the finer points of strafing? People say 'strafe in the opposite direction before turning in to the corner, then strafe and turn into the direction of the corner'. But It's a complete mess when I try to do that. I'd love to see a video indicating when to strafe etc.
I recommend looking at some videos with the controls visible - Zeph has a couple, I think. I'm personally not especially good at the finer points of cornering.
Thank you for the video, it answered a lot of questions, but of course, there are still some that im confused about. I know that if you dont tip up, you lose hp from grinding on the floor, but what happens if you dont tip down? Also, i can never seem to smoothly go around tight turns, even on the ship with the highest grip, even though i always strafe in the same direction of the turn. Is there something im missing?
Yes, accelerator to the floor! The reason being, your ship's energy will stop recharging if you let up. And you don't want that. Applying the brakes without letting go of the accelerator is the way to go. A lot of the time we don't even brake; the wall-bounce is often faster.
A turn by turn guide to getting platinum on "welcome trial" that really addresses the mechanics of the tight turns and boosting points would be really helpful. I've run ti about 500 times and my best is 54.016s. How to maintain enough speed AND a tight line with the Sulha?
Welcome Trial is one of the very hardest to Platinum. I'm fairly sure Zeph has a video of him doing it, in which case I'd recommend copying his boost strategy.
Ah, well it's not on you-tube as far as I can tell, Thank you for the reply, Majora. There are only FOUR PSN players who've beat 53.629. One of then using a non-upgraded Koenig managed 46.350s MUST be a glitch! No matter what I try, I lose too much speed in turns (what do the rail color changes mean?) to regain it through long boosts. My ship does not seem to respond as well as those I've been watching. I wish the devs had included an advanced tutorial. I strafe like crazy. What do the various noises mean when turning, do you know? I need to give up on this for a while. I can't even beat 55s anymore. PS thank you for your very entertaining race videos and guides!
Here are some vids of Welcome Trial Joltout: ua-cam.com/video/wWjHL5elOxw/v-deo.html Cow++ does it with all ships: ua-cam.com/video/AiRdlSSJFuo/v-deo.html And in case you’ve forgotten, you will definitely need a fully upgraded ship. The ship makes a noise when losing traction - that means you've over-steered (it's better to wallbounce). It also makes a "fizzt" when the energy pool is fully recharged. You should be strafing a lot, since you lose less speed with a corrective strafe than normal steer. Cheaters are usually easily identified by having ridiculous times with a non-upgraded ship. Ignore them - or in my case, ram them off the road with glee.
Success!!! switched to two stick control and rubberbanded the accelerator trigger button down. Got the Platinum and more sub 54s runs than I can count. best today is 53.128s Now I'm playing Redout!
Hm...so...i've played this game for a longer while by now and it appears i'm doing everything right and still never win against you guys. I guess i just suck at this too much...
You need to know the tracks well enough to put in a decent Time Trial. Obviously that means memorising the tracks, but it also means knowing their optimal boost pattern and best ship and loadout. For example, Vertigo has the very unusual "meta" of Conqueror MS, with very little room for any Turbo Boost besides the loop at the end. Ghibli is your typical Sulha AP with Turbo Boost at the very start, after the hairpin, and on the big straight. Surface Sprint is also Sulha AP, but the critical ingredient here is knowing knowing the shortcuts - it has three. So you can see, if you don't know this - you are not cooking with fire!
I'm confused about the best ship for the highest average speed. You the fastest ships are the Sulha and the Asera, while the Lunare is a beginner friendly ship due to it's grip. However, according to the stats the Lunare has the highest acceleration and max speed stats out of all the available ships.
This is because BOOST POWER is the key to going fast in Redout. Asera has an extremely strong boost, which puts it at the top of the pack along with the Sulha. If you look at the time trial leaderboards, you'll see Sulha dominating some tracks and Asera others. If you are not knowledgeable about the tracks and their boost patterns, Asera will not help you - its non-boost speed is pretty poor. Take the ESA or Lunare. Note that the Lunare has pathetic boost power, and is therefore rarely to be seen in the time trial boards. But if you're getting started in the Career, the handling will be far more important to you than which ship is technically fastest of the pack.
The term "boost power" might be a bit misleading, as it's pointing to the total energy pool. The bigger the energy pool, the longer you can boost and the more power (speed) you get out the boost. This goes for active powerups too - the time an EMP lasts is longer on ships with bigger pools, and the time it takes to fully drain your energy pool for a turbo boost is longer on ships with bigger energy pools too. This is why Asera is still competitive. It gets up to over 1.8k km/h speeds (compared to roughly 1.1k with Augmented Propeller, and no boost) after some turbo boosts because the turbo effect lasts longer. To add a little bit to the earlier conversation, the max speed stat is perhaps slightly misleading - this is max speed without any form of boost. While Conqueror and Lunare are fast on those, their lack of big energy pools means their speed doesn't get much further past what is listed as their top speed. I hope this helps.
Alaska speedway.. ridiculous turns. Been practicing forever and just can’t not hit or grind the wall. I’m only tier 1 so it’s not even as fast as it could be. Idk.
The corners are very blind and require some memorization. It's important to be on the far left during the first pair of chicanes. The big hairpin at the end is tricky.
I appreciate the succinct tutorial. Great voice too :) Is the state of the game such that bouncing/light contact is still preferable to racing "clean"?
Hiya! The answer is, less so than before. Redout's latest version has more wall friction, which makes wallbouncing harder and rewards cleaner racing more. The result has been more brakes, more Lunare, and more Magnetic Stabiliser. However knowing how to wallbounce is still an essential skill you won't be avoiding.
Got some useful tips there :) By the way, what controller do you use? Since my old Dinput one does not works I'm using a mech keyboard but without remapping basically I don't use brake at all!
Brakes are definitely not a requirement. As mentioned (and I can confirm this), brakes are only really used during races when you are low on hull to the point that you want to avoid blowing up. Shallow waters IS a good example of a track where you might find yourself needing to use brakes, but there's a couple others as well. In the end, low hull management is about clean driving and if you slow yourself down slightly for a longer period, this should be possible too. Keyboard is as mentioned, usable without a doubt. One of the top time trialers for PC goes by the name of Dekaid and is a keyboard player.
Alright. So Redout Enhanced Edition was free on Epic the other day and i installed it. I really really love the game even if it's really basic, because it adds some original elements. HOWEVER. THIS DAMN EUROPA PIPES THING. I've been getting gold medals from start quite easily with my Lunare Scuderia ships, and then comes rank III ships to stop me. I've spent my day on this level and couldn't get better than silver. My fastest lap is at 47.3s and i don't undersrtand how to bring it under 47s. how does this tunnel mess work, what is the key to passing through it ? Also this is a pure time trial so there is no bonuses, i can't count on them to help me there. if anyone knows, please reply and ping me, this enourmous skip in difficulty increase just kills the fun and i'd really like to keep having fun playing tbh
I'm guessing you're stuck on Spinning Pipe. It's extremely difficult to get a consistent entry off the beginning. If you can manage a neat entry at the very first pipe, that's the key to a great run. My friend Blu' is best at this. It's something even the experts struggle at. You also want a lot of speed and confidence for the out-of-water section. You'll be skipping the wall-less corners with a hair's breadth between you and disaster. This section is very doable though (even I can nail it) it just takes familiarity and practice.
Nice thanks. This game is so damn hard, I've yet to enjoy it. Maybe if I have more time I will get the hang of it. As for the energy bars you mentioned. I can't see them at all in the video ?
Everyone says to avoid magnetic stabilizer, but how is it even possible? As best I can tell, it's literally 100% impossible to survive two laps of Alaska Explorer without it. There's simply no way to take the turns at all, even if you strafe into them. The directions are just vague suggestions, and you just slam into every wall at full speed.
Learn the tracks very well and maybe take a Koen with you. Since I made this video, the wall friction / damage has been cranked up. That makes wallbouncing harder to perform and more punishing. The result is that now MS is more competitive. I'm rather out of practice, but you can discuss the meta strategies over the Redout Discord: discord.gg/CCUBDvD I still recommend learning how to confidently handle your craft without MS, because if you get too used to the MS handling, you'll struggle a lot in Pure.
Good video, I disagree with the use of repair drone. Its nothing but a crutch. You will never get good at a game by handicapping yourself. They should use Turbo AP from the beginning.
Repair drone is not nearly as much of a crutch as say Magnetic Stabilizer (in my eyes), as it does not inherently change the way you drive. Besides that it can be a vital powerup for Survival events, especially for people struggling with precision more. As you gain this precision over time though, replacing RD for a more favourable powerup is way easier to do than replacing mS, as your handling is not impacted that much by Repair Drone.
As someone who did mostly pure race for my first 60 hours. Learning all the boost strats at once is very tough. I wouldn't recommend either used as a beginner. HH is better for survival imo. Turbo/HH gives me better times and more reliable survivability over RD/AP. RD uses the boost which really means you are sacrificing the huge time gains from turbo and a large portion of your regular boost. The trade-off for survivability isn't worth the speed loss. On top of that its an active ability. You have to remember to use it. HH just works.
Too bad the developers didn't bother explaining any of this! Also you do have a lovely voice.
that was the exact problem when i started the game
for some reason i fell into your redout content from 6 years ago and i just can't get enough.
Thank you for making a vid that actually explains anything. The handbrake turn gained me half a second, but I'm still .3 off plat and I have no idea where to find that. Coming from Wipeout this is a very different game. Intentionally banging off walls is just ridiculous to me lol
Update: Steering less was the answer
I'm very late to this video, but thanks for making it. It really helped me and I'm now setting personal best times on tracks.
I'm glad to hear it! Have fun racing
just started to play redout. your tutorial is exactly what i tried to find. tnx a lot
Hey, it's me again. lol
Took another look at this and part 1 then practiced for 4 hours or so. Now I do a lot better on the first 2 baby tracks. Class 3 and 4 and their tracks are still too hard for me but thanks for the tips! They helped me enjoy the game better.
Thank you very much, Majora. I really needed this tutorial. Now i feel like i enjoy fully my most enjoyed game since a while. Hopefully the scene ain't dead but even if it was this game is awesome even solo.
Also i have to say it, even tho it must've been the 100th time you hear it, you have an awesome voice! I'm really happy to subscribe to you, keep up the good work. I'll take a peek to non redout content you're gonna put out
Thank you! Redout is not dead. I recommend you join the Discord server. You can usually find some matchmaking going on there.
discord.gg/CCUBDvD
Nice tutorial, thank you! I was having trouble figuring how strafing worked but you explained it perfectly.
Love the sense of speed in this game, but I also love being able to race cleanly, therefore I hate the wallbounce. Thanks for confirming it though, I thought I was missing something after restarting pure races countless times. I really like racing with the magnetic stabilizer though (if the controls were maybe at least in between Ms and normal that would have been amazing). I almost wish the gameplay was more geared towards super clean racing, it just seems so graceless and unrefined to have such an awesome game, with such amazing sense of speed, and have the gameplay rely on wallbouncing as proper. This is why wipeout (specially hd) remains king in my book (I know, nobody gives a sh, but I had to include the rant).
I feel the same, the wallbounce thing doesn't entice me to train myself to death
As it stands now, wall bounces appear to be more a hinderance than a boon, they slow you down quite a bit. Seems to be less of a speed penalty to drifting as well.
thanks for your comment i now just have to agree it instead of typing it myself, you're 100% right !
thank you so much for explaining where do you have to strafe!! because in the game it is so complicated, and since its so fast you have trouble seeing if it works or not
this game is a lot harder than i was expecting. thanks for the tips
Ahh,this was very enlightening. I had no idea this game was this deep in mechanics, and the thought of mastering them all to race _fast as fuq_ seems like a fun time. I just yesterday had a resurgence in wanting to play games like this, and buying this one seems like it was a great idea.
Are there still nicely populated online matches these days?
The online scene is rather silent most of the time but you can find a LOT of people on discord (specifically PC players, I've only seen a few PS4 players join so far and I can't speak for the console release playerbase). Usually you can find people there to play with. discord.me/redout will send you there.
Look in the video description for the link to the Redout Discord. This is the best place to find a match! Drop a @Matchmaking in the #matchmaking channel to see if anyone is up for a game. We also host the Weekly Wallgrind on Saturday evenings around 8pm (UTC). This is a free-for-all when everyone just piles in. You'll find plenty of Redout multiplayer action if you browse my other videos.
i have watched both videos and i think they are both good but the previuos one had a very important tip, change the control to classic, i tryed to play the game with defult controls but they suck i spent hours and days but i could not get it until i changed to classic.
so a big thank you for that.
Seems like a pretty good guide.
As one of the top time trialers myself, if anyone happens to have a question, you are welcome to ask me as well. I will do my best to answer any questions you might have alongside Madge.
Zeph is mah mentor and the real expert round these parts. Make use of him!
Thanks Zeph.
I'm still looking for a really in depth tutorial. This game is just too hard for me.
hello from 4 years later, my question is : how to deal with these damn Europa pipes please ?
I can see why some people would rather play Mario kart then this game only cause the handling is crud in this game. In Mario kart drifting was one button on the 3ds and you had so much control even at 100cc but in Redout Its 4 buttons when strafing or drifting and it barely handles and you end up hitting walls half of the time. If the devs were smart they would've highered up the handling on the vehicles and change the strafing and drifting to 1 button because this is A BEAUTIFUL game just a little tweaking could make it more manageable. :)
Well made once more Majora
Thanks. It was an absolute pain to render and took x10 times as long as it should. Tutorials are hard!
Tutorials ARE hard, specialy if you do it in 1 go without any cuts. May I ask what recording software you use?
Obsolete but straightfoward Movie Maker. It doesn't usually make such a hash of it.
I just picked up this game for my xbox one x for 7 dollars at a thrift shop, thanks for the tutorial as this is a pretty game and i need to get gud.
Any chance of explaining the finer points of strafing?
People say 'strafe in the opposite direction before turning in to the corner, then strafe and turn into the direction of the corner'. But It's a complete mess when I try to do that. I'd love to see a video indicating when to strafe etc.
I recommend looking at some videos with the controls visible - Zeph has a couple, I think. I'm personally not especially good at the finer points of cornering.
Great guide, thanks, and yes such a lovely voice.
Thank you for the video, it answered a lot of questions, but of course, there are still some that im confused about. I know that if you dont tip up, you lose hp from grinding on the floor, but what happens if you dont tip down? Also, i can never seem to smoothly go around tight turns, even on the ship with the highest grip, even though i always strafe in the same direction of the turn. Is there something im missing?
i just cant get into the physics of the game. just too floaty for my taste. still want an f zero gx remake. Just perfection
Time for you to make a redout 2 video
is it always pedal to the medal or do you sometimes desacelerate ? great tutorial thanks for your time
Yes, accelerator to the floor! The reason being, your ship's energy will stop recharging if you let up. And you don't want that. Applying the brakes without letting go of the accelerator is the way to go. A lot of the time we don't even brake; the wall-bounce is often faster.
@@MajoradeMayhem thanks
A turn by turn guide to getting platinum on "welcome trial" that really addresses the mechanics of the tight turns and boosting points would be really helpful. I've run ti about 500 times and my best is 54.016s. How to maintain enough speed AND a tight line with the Sulha?
Welcome Trial is one of the very hardest to Platinum. I'm fairly sure Zeph has a video of him doing it, in which case I'd recommend copying his boost strategy.
Ah, well it's not on you-tube as far as I can tell, Thank you for the reply, Majora. There are only FOUR PSN players who've beat 53.629. One of then using a non-upgraded Koenig managed 46.350s MUST be a glitch!
No matter what I try, I lose too much speed in turns (what do the rail color changes mean?) to regain it through long boosts. My ship does not seem to respond as well as those I've been watching. I wish the devs had included an advanced tutorial. I strafe like crazy. What do the various noises mean when turning, do you know? I need to give up on this for a while. I can't even beat 55s anymore. PS thank you for your very entertaining race videos and guides!
Here are some vids of Welcome Trial
Joltout: ua-cam.com/video/wWjHL5elOxw/v-deo.html
Cow++ does it with all ships: ua-cam.com/video/AiRdlSSJFuo/v-deo.html
And in case you’ve forgotten, you will definitely need a fully upgraded ship.
The ship makes a noise when losing traction - that means you've over-steered (it's better to wallbounce). It also makes a "fizzt" when the energy pool is fully recharged. You should be strafing a lot, since you lose less speed with a corrective strafe than normal steer.
Cheaters are usually easily identified by having ridiculous times with a non-upgraded ship. Ignore them - or in my case, ram them off the road with glee.
Success!!! switched to two stick control and rubberbanded the accelerator trigger button down. Got the Platinum and more sub 54s runs than I can count. best today is 53.128s Now I'm playing Redout!
Hm...so...i've played this game for a longer while by now and it appears i'm doing everything right and still never win against you guys. I guess i just suck at this too much...
You need to know the tracks well enough to put in a decent Time Trial. Obviously that means memorising the tracks, but it also means knowing their optimal boost pattern and best ship and loadout.
For example, Vertigo has the very unusual "meta" of Conqueror MS, with very little room for any Turbo Boost besides the loop at the end. Ghibli is your typical Sulha AP with Turbo Boost at the very start, after the hairpin, and on the big straight. Surface Sprint is also Sulha AP, but the critical ingredient here is knowing knowing the shortcuts - it has three.
So you can see, if you don't know this - you are not cooking with fire!
I'm confused about the best ship for the highest average speed. You the fastest ships are the Sulha and the Asera, while the Lunare is a beginner friendly ship due to it's grip. However, according to the stats the Lunare has the highest acceleration and max speed stats out of all the available ships.
This is because BOOST POWER is the key to going fast in Redout. Asera has an extremely strong boost, which puts it at the top of the pack along with the Sulha. If you look at the time trial leaderboards, you'll see Sulha dominating some tracks and Asera others.
If you are not knowledgeable about the tracks and their boost patterns, Asera will not help you - its non-boost speed is pretty poor. Take the ESA or Lunare. Note that the Lunare has pathetic boost power, and is therefore rarely to be seen in the time trial boards. But if you're getting started in the Career, the handling will be far more important to you than which ship is technically fastest of the pack.
ah I see. Thanks for the clarification. Does the boost power stat affect the turbo boost ability?
The term "boost power" might be a bit misleading, as it's pointing to the total energy pool. The bigger the energy pool, the longer you can boost and the more power (speed) you get out the boost.
This goes for active powerups too - the time an EMP lasts is longer on ships with bigger pools, and the time it takes to fully drain your energy pool for a turbo boost is longer on ships with bigger energy pools too. This is why Asera is still competitive. It gets up to over 1.8k km/h speeds (compared to roughly 1.1k with Augmented Propeller, and no boost) after some turbo boosts because the turbo effect lasts longer.
To add a little bit to the earlier conversation, the max speed stat is perhaps slightly misleading - this is max speed without any form of boost. While Conqueror and Lunare are fast on those, their lack of big energy pools means their speed doesn't get much further past what is listed as their top speed.
I hope this helps.
Turbo Boost power basically comes down to the size of the energy pool. For example, Conqueror has a small energy pool, so a weak Turbo Boost.
Excellent video thanks
Alaska speedway.. ridiculous turns. Been practicing forever and just can’t not hit or grind the wall. I’m only tier 1 so it’s not even as fast as it could be. Idk.
The corners are very blind and require some memorization. It's important to be on the far left during the first pair of chicanes. The big hairpin at the end is tricky.
I appreciate the succinct tutorial. Great voice too :)
Is the state of the game such that bouncing/light contact is still preferable to racing "clean"?
Hiya! The answer is, less so than before. Redout's latest version has more wall friction, which makes wallbouncing harder and rewards cleaner racing more. The result has been more brakes, more Lunare, and more Magnetic Stabiliser. However knowing how to wallbounce is still an essential skill you won't be avoiding.
Got some useful tips there :) By the way, what controller do you use? Since my old Dinput one does not works I'm using a mech keyboard but without remapping basically I don't use brake at all!
I use an XBox controller, but keyboard is perfectly viable. My friend Cow uses keyboard
Brakes are definitely not a requirement. As mentioned (and I can confirm this), brakes are only really used during races when you are low on hull to the point that you want to avoid blowing up. Shallow waters IS a good example of a track where you might find yourself needing to use brakes, but there's a couple others as well. In the end, low hull management is about clean driving and if you slow yourself down slightly for a longer period, this should be possible too.
Keyboard is as mentioned, usable without a doubt. One of the top time trialers for PC goes by the name of Dekaid and is a keyboard player.
Thank you!
Subscribed for the voice! :D
What’s boss mode?
It's all five tracks from one arena played as a single track.
Majora de Mayhem have you ever heard of wipeout omega collection!
Alright. So Redout Enhanced Edition was free on Epic the other day and i installed it. I really really love the game even if it's really basic, because it adds some original elements.
HOWEVER. THIS DAMN EUROPA PIPES THING. I've been getting gold medals from start quite easily with my Lunare Scuderia ships, and then comes rank III ships to stop me. I've spent my day on this level and couldn't get better than silver. My fastest lap is at 47.3s and i don't undersrtand how to bring it under 47s. how does this tunnel mess work, what is the key to passing through it ? Also this is a pure time trial so there is no bonuses, i can't count on them to help me there.
if anyone knows, please reply and ping me, this enourmous skip in difficulty increase just kills the fun and i'd really like to keep having fun playing tbh
I'm guessing you're stuck on Spinning Pipe. It's extremely difficult to get a consistent entry off the beginning. If you can manage a neat entry at the very first pipe, that's the key to a great run. My friend Blu' is best at this. It's something even the experts struggle at. You also want a lot of speed and confidence for the out-of-water section. You'll be skipping the wall-less corners with a hair's breadth between you and disaster. This section is very doable though (even I can nail it) it just takes familiarity and practice.
Nice thanks.
This game is so damn hard, I've yet to enjoy it. Maybe if I have more time I will get the hang of it.
As for the energy bars you mentioned. I can't see them at all in the video ?
They are to the left and right of the ship itself. The green is your hull, the blue is your energy
Thanks ! The layout must be too futuristic for my old eyes !
Everyone says to avoid magnetic stabilizer, but how is it even possible? As best I can tell, it's literally 100% impossible to survive two laps of Alaska Explorer without it. There's simply no way to take the turns at all, even if you strafe into them. The directions are just vague suggestions, and you just slam into every wall at full speed.
Learn the tracks very well and maybe take a Koen with you.
Since I made this video, the wall friction / damage has been cranked up. That makes wallbouncing harder to perform and more punishing. The result is that now MS is more competitive.
I'm rather out of practice, but you can discuss the meta strategies over the Redout Discord: discord.gg/CCUBDvD
I still recommend learning how to confidently handle your craft without MS, because if you get too used to the MS handling, you'll struggle a lot in Pure.
Good video, I disagree with the use of repair drone. Its nothing but a crutch. You will never get good at a game by handicapping yourself. They should use Turbo AP from the beginning.
Repair drone is not nearly as much of a crutch as say Magnetic Stabilizer (in my eyes), as it does not inherently change the way you drive. Besides that it can be a vital powerup for Survival events, especially for people struggling with precision more. As you gain this precision over time though, replacing RD for a more favourable powerup is way easier to do than replacing mS, as your handling is not impacted that much by Repair Drone.
As someone who did mostly pure race for my first 60 hours. Learning all the boost strats at once is very tough. I wouldn't recommend either used as a beginner. HH is better for survival imo. Turbo/HH gives me better times and more reliable survivability over RD/AP. RD uses the boost which really means you are sacrificing the huge time gains from turbo and a large portion of your regular boost. The trade-off for survivability isn't worth the speed loss. On top of that its an active ability. You have to remember to use it. HH just works.
update tutorial because wallgrind is dead xD
and asera is DED
Hah. Asera is off the top charts and wallgrinding is out. But I ain't doing a third tutorial, lol!
at first I thought this was a child tutorial lol..
Hey Majora, Are you as excited for REDOUT II as I am?
ua-cam.com/video/75mxAvShm18/v-deo.html