Authoring 2D Levels with Isometric Tilemap in Unity 2018.3! (Tutorial)
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- Опубліковано 28 вер 2024
- Learn more about making Isometric 2D Environments with Tilemap: on.unity.com/2...
Download the free project here: ole.unity.com/...
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This video came right in time, this is exactly what I was looking for. Fits my project's needs perfectly! Great video.
I really wish this video showed you how to setup that collision tilemap. Right now it's really unclear. I know how to setup a tilemap, but how can I do that in a way that creates colliders? ah.
Awesome tool, ive been wanting to try out doing an ISO metric game. I was going to try doing iso the hard way, and ultimately didn't do it, but this might bring back that idea. Good work!
free project link doesn't work :/
But the movement isn't true isometric. You can see the character doesn't walk along the isometric path.
Never thought of using tiles this way. I am making a tool for generating tilemap levels with meshes
unfortunately no transparency sort mode in 2020 version of unity. They removed the function completely. You can only access it now by code wich i dont know :(
is it possible to make upper tiles look bigger then lower ones?
as if perspective camera view
The links in the description (such as download the free project _here_) don't work
can you shed some more light on authoring collision data... the example scenes have collision layer set as "" .. Plus i also made an albeido material for TileMap rendere in collision tilemap object ... that renderer is not showing up.. I am using UNITY 2019
Hello! Is there a way to blend smoothly two different layers of tiles? For example, what if some of lower level tiles surrounding a higher level tile are grass and some are sand. Is there a way to make the vertical parts of a higher level tile change accordingly?
Isn't it easier just to add a mesh collider and edit it quickly? It's much quicker and precise.
mesh collider might have more overhead than tilemap collider
Thanks again
Is there an opportunity to make a scrollable tile map?
Perhaps Find a way to Lock camera on character and make the camera zoomed in or make the map much bigger than the screen resolution?
@@greysky1252 maybe, but how to make it really big(pool objects)?
Free Asset: "Cinemachine"... You just create the level and set the camera to follow the player trough the map and you're done. :)
are you in space
I love the isometric graphics more the 2D. Unity is now making 2D game development faster and faster day by day. Thanks for the free source project :)
What if we want the character to be able to jump on to higher platforms or fall from them?
Trigger colliders on the borders an animation of the player jumping down and u move the transform of the character to the position where he would land at the end of the animation and make it so it doesn't have a transition so when the jump down/up animation finishes and the new transform is applied the character would go back to idle in the new position
A little misleading thumbnail as it shows some different graphics than what's used in the video. Good video anyway, thumbnail just a little off I think :)
I also thought the same :)
@@UGuruz Yeah the nice green trees and all got me here, as it had a look similar to what I am looking for in one of my games. And then I'm all "disappointed" with snow landscape :P
@@Laumania You are right because everybody love greenery 😍😍 weather its 2d or 3d.
@@UGuruz Yes, it very close to being click-bait :P
Oh! that level is available in the project.
Isometric Tilemaps are great. But why do we have to place colliders by hand? Each tile could store a collider that would be added with the tile. Much like a RuleTile the collider could adapt to neighbour tiles if needed.
em... do you always need a collider for the asset? quite often it doesn't need at all, as for "beauty" purposes that didn't have any collisions at all, to make work more optimized
Does some one know or could point me out how to handle a simple click event on a tile?? i've been looking for answers but i still get a null object from mouse events. :(
Does anybody know some tools for Unity that will help with making hexa 2D game?
Why put the raised level on another tilemap instead of just adjusting Z position at tile palette's window?
Nice feature
Meanwhile changing the tilemap in 2018.3 causes the editor to crash when playtesting. Nice.
I love unity, but I'm also using game maker (but not too much)