Authoring 2D Levels with Isometric Tilemap in Unity 2018.3! (Tutorial)

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  • Опубліковано 28 вер 2024
  • Learn more about making Isometric 2D Environments with Tilemap: on.unity.com/2...
    Download the free project here: ole.unity.com/...
    Learn more about Unity: ole.unity.com/...
    Explore isometric assets on the asset store: ole.unity.com/...
    Subscribe to Unity Pro: ole.unity.com/...
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    amara.org/v/oLEw/

КОМЕНТАРІ • 38

  • @johngarciagorski5973
    @johngarciagorski5973 5 років тому +3

    This video came right in time, this is exactly what I was looking for. Fits my project's needs perfectly! Great video.

  • @notmynormalusername1
    @notmynormalusername1 3 роки тому +9

    I really wish this video showed you how to setup that collision tilemap. Right now it's really unclear. I know how to setup a tilemap, but how can I do that in a way that creates colliders? ah.

  • @RemiDestiny
    @RemiDestiny 5 років тому

    Awesome tool, ive been wanting to try out doing an ISO metric game. I was going to try doing iso the hard way, and ultimately didn't do it, but this might bring back that idea. Good work!

  • @assetsbrush8001
    @assetsbrush8001 3 роки тому +1

    free project link doesn't work :/

  • @SteveBlues87
    @SteveBlues87 3 роки тому +1

    But the movement isn't true isometric. You can see the character doesn't walk along the isometric path.

  • @lmldxr6039
    @lmldxr6039 5 років тому

    Never thought of using tiles this way. I am making a tool for generating tilemap levels with meshes

  • @TheSlyder123
    @TheSlyder123 4 роки тому

    unfortunately no transparency sort mode in 2020 version of unity. They removed the function completely. You can only access it now by code wich i dont know :(

  • @jaycelee8453
    @jaycelee8453 3 роки тому

    is it possible to make upper tiles look bigger then lower ones?
    as if perspective camera view

  • @notmynormalusername1
    @notmynormalusername1 3 роки тому

    The links in the description (such as download the free project _here_) don't work

  • @paragmahala3659
    @paragmahala3659 5 років тому

    can you shed some more light on authoring collision data... the example scenes have collision layer set as "" .. Plus i also made an albeido material for TileMap rendere in collision tilemap object ... that renderer is not showing up.. I am using UNITY 2019

  • @EugeneKopalov
    @EugeneKopalov 5 років тому

    Hello! Is there a way to blend smoothly two different layers of tiles? For example, what if some of lower level tiles surrounding a higher level tile are grass and some are sand. Is there a way to make the vertical parts of a higher level tile change accordingly?

  • @ekiaka
    @ekiaka 5 років тому +1

    Isn't it easier just to add a mesh collider and edit it quickly? It's much quicker and precise.

    • @paragmahala3659
      @paragmahala3659 5 років тому

      mesh collider might have more overhead than tilemap collider

  • @khachai12Mohamed
    @khachai12Mohamed Рік тому

    Thanks again

  • @VolodymyrBilichenko
    @VolodymyrBilichenko 5 років тому

    Is there an opportunity to make a scrollable tile map?

    • @greysky1252
      @greysky1252 5 років тому

      Perhaps Find a way to Lock camera on character and make the camera zoomed in or make the map much bigger than the screen resolution?

    • @VolodymyrBilichenko
      @VolodymyrBilichenko 5 років тому

      @@greysky1252 maybe, but how to make it really big(pool objects)?

    • @mauriciocortespersonal
      @mauriciocortespersonal 5 років тому

      Free Asset: "Cinemachine"... You just create the level and set the camera to follow the player trough the map and you're done. :)

  • @TheSaintsVEVO
    @TheSaintsVEVO 4 роки тому

    are you in space

  • @UGuruz
    @UGuruz 5 років тому +13

    I love the isometric graphics more the 2D. Unity is now making 2D game development faster and faster day by day. Thanks for the free source project :)

  • @omarelsayed7577
    @omarelsayed7577 3 роки тому +5

    What if we want the character to be able to jump on to higher platforms or fall from them?

    • @Slu2112
      @Slu2112 3 роки тому +1

      Trigger colliders on the borders an animation of the player jumping down and u move the transform of the character to the position where he would land at the end of the animation and make it so it doesn't have a transition so when the jump down/up animation finishes and the new transform is applied the character would go back to idle in the new position

  • @Laumania
    @Laumania 5 років тому +4

    A little misleading thumbnail as it shows some different graphics than what's used in the video. Good video anyway, thumbnail just a little off I think :)

    • @UGuruz
      @UGuruz 5 років тому

      I also thought the same :)

    • @Laumania
      @Laumania 5 років тому +1

      @@UGuruz Yeah the nice green trees and all got me here, as it had a look similar to what I am looking for in one of my games. And then I'm all "disappointed" with snow landscape :P

    • @UGuruz
      @UGuruz 5 років тому

      @@Laumania You are right because everybody love greenery 😍😍 weather its 2d or 3d.

    • @Laumania
      @Laumania 5 років тому +1

      @@UGuruz Yes, it very close to being click-bait :P

    • @prakashpandy3445
      @prakashpandy3445 5 років тому

      Oh! that level is available in the project.

  • @Nyck0s
    @Nyck0s 5 років тому +9

    Isometric Tilemaps are great. But why do we have to place colliders by hand? Each tile could store a collider that would be added with the tile. Much like a RuleTile the collider could adapt to neighbour tiles if needed.

    • @WARIGOD
      @WARIGOD 5 років тому +1

      em... do you always need a collider for the asset? quite often it doesn't need at all, as for "beauty" purposes that didn't have any collisions at all, to make work more optimized

  • @johnjohn5932
    @johnjohn5932 5 років тому

    Does some one know or could point me out how to handle a simple click event on a tile?? i've been looking for answers but i still get a null object from mouse events. :(

  • @wertin200
    @wertin200 5 років тому

    Does anybody know some tools for Unity that will help with making hexa 2D game?

  • @Maximetinu117
    @Maximetinu117 5 років тому

    Why put the raised level on another tilemap instead of just adjusting Z position at tile palette's window?

  • @mauriciocortespersonal
    @mauriciocortespersonal 5 років тому

    Nice feature

  • @toreole2993
    @toreole2993 5 років тому +2

    Meanwhile changing the tilemap in 2018.3 causes the editor to crash when playtesting. Nice.

  • @breakfastboi3344
    @breakfastboi3344 5 років тому

    I love unity, but I'm also using game maker (but not too much)